Nexus Blitz Primer: Snowdown Edition

Riot·12/5/2018, 9:15:26 PM·0 votes·4 views

The Map

Nexus Blitz is played on a compact map with two lanes and a jungle. Teams are comprised of three laners and two junglers.

Duo jungling

Monster gold and experience are shared and increased when taken by multiple allies, and buff camps grant their boons to two players rather than one. This spirit of cooperation unlocks jungling for the entire roster as long as they've got a trustworthy partner. Jinx jungle? Try it with Braum!


Upper jungle

  • Invulnerable turrets (you can see 'em between Gromp and Murkwolves above)
  • Red buff
  • Wolves, Raptors, and Gromp
  • Rift Herald (Taking Rift Herald also grants your team the minion-boosting effects of Baron Buff!)

Lower jungle

  • Blue buff
  • Rift Scuttler patrols around Blue buff
  • A second Gromp

Top & bot lanes

  • Lanes! With turrets! Bot and top lane converge toward the base and share an inhibitor.

The Map

Nexus Blitz's claim to fame is its event roulette. Every few minutes, one of several map-wide events kicks off with all ten players participating! You'll get to see the first event in champ select, and once you're in game, there'll be a 30-second warning before each event letting you know what mayhem is about to ensue.

The event lineup:

  • Bardle Royale: Both teams battle it out in an ever-shrinking circle of death until only one is left standing. Word of advice: don't recall once the event starts or you'll instantly burn to a crisp.
  • Bardle Royale (Juggernaut): It's Bardle Royale but one member of each team gets increased health and the On-Fire buff!
  • Bardle Royale (Paranoia): It's Bardle Royale but really, really dark. You won’t be able to see either enemies or allies until they’re right next to you! Everyone also gets flat penetration stats to make it the other kind of dark too (murder).
  • URF Deathmatch: Urf the Manatee blesses everyone with insane buffs, including massive cooldown reduction and removed mana and energy costs. Everyone gets three lives. Last team standing wins!
  • Loot Teemo: Chase a giant Teemo around the map and hit him to take his gold!
  • Loot Veigar: A more dangerous Loot Teemo. Dodge the Dark Matter and Event Horizons that Veigar casts around him!
  • Push the Cart: Stand near the cart to push it toward the enemy team's base and blow up the first building it touches. If the event goes too long, the cart gets impatient and decides the next person to touch it wins.
  • Push the Cart (Attack/Defend): A time-capped variant of Push the Cart. Only the attackers can push the cart and their objective is still to shove it into an enemy building. When time runs out, defenders claim the win by shoving all attackers off the cart.
  • Arena: Teams face off in a gauntlet of 1v1s and 2v2s. Strongest vs strongest, down to... less-strongest vs less-strongest. The team that wins the most prize fights takes the event!
  • King of the Hill: Stand on top of the hill until your team claims it. If you push the enemy off, you'll drain their progress before adding your own.
  • Scuttle Racing: An innocent race between two Rift Scuttlers turns nasty as both teams interfere. Use speed boosts and shields on your crab; CC and damage on the other team’s crab. If a crab dies faints, it recovers after a few seconds.
  • Sudden Death (Nexus Blitz): At 18 minutes, the Nexuses get impatient and walk toward the center of the map to fight it out. Win the game by destroying the enemy Nexus, but watch out—someone taught them how to cast abilities. Death timers are reduced during Nexus Blitz!

For Nexus Blitz vets, we've done some tuning to make events feel more fair. Most notably, events won't spawn right on top of turrets anymore! We've also made a bunch of UI improvements to better track who's winning on an event-by-event basis. Finally, the Snowball event has been removed, which is a little ironic since it's now Snowdown.

Rewards

On-Fire

Items

Bans

Mode-Specific Balancing

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