Patch 10.2 Notes

Riot·1/21/2020, 7:02:03 PM·5 votes·11,317 views

Hi friends, what's up? How are your resolutions holding up? Do you really think you'll be able to get out of Silver this year? I hope so!

Speaking of climbing the ladder, we encourage all of y'all to get your placements done sooner than later! Clash will be launching later this year, and we wouldn't want you to miss out on all the fun because you procrastinated (like your New Year resolution). Don't be like me, failing my last year's resolution to learn to watercolor because I ran out of time.

This patch, we got follow up adjustments to Aphelios, nerfs to Qiyana and Nautilus, and buffs to Sona (yes, Sona, my main, my favorite champion, that's it). Jinx is also getting a change to her passive to let her be more.. Jinx-y and Rift Herald's doing her best to get more attention from you.

Additionally, we've made some follow-up updates to the Elemental Rifts so they read clearer and are more defined overall. Infernal and Mountain Rifts, in particular, should feel clearer gameplay-wise and look more polished in its textures.

And that's it for 10.2! Get your climbing on and see you in two weeks!

Take this portal if you're looking for TFT's patch notes!
Hanna “shio shoujo” Woo

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Patch Highlights

Guardians of the Sands Janna, Ryze, and Rengar will be available January 22, 2020. Dragonslayer Olaf, Trundle, and Diana will be available January 30, 2020.

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Champions

Aphelios

Calibrum basic attack mark damage now flat; Calibrum Q cooldown increased. Crescendum mirror Chakrams do less damage after the first one. Severum onslaught damage ratio decreased.

Following up with a couple of more adjustments based on his performance since launch and how he's stacked up after the couple of bugfixes and changes at the start of the year.

Calibrum, the Sniper Rifle

BASIC ATTACK MARK DAMAGE 20/25/30/35/40 (+0.3 bonus attack damage) (levels 1-9) 15 (+0.2 bonus attack damage)
Q COOLDOWN 9/8.25/7.5/6.75/6 seconds (levels 1-9) 10/9.5/9/8.5/8 seconds (levels 1-9)

Crescendum, the Chakram

BASIC ATTACK DAMAGE 130-264% total attack damage (mirror Chakrams 1-10) 130-223% total attack damage (mirror Chakrams 1-10)

Severum, the Scythe Pistol

Q DAMAGE 10/15/20/25/30 (+0.35 bonus attack damage) per hit (levels 1-9) 10/15/20/25/30 (+0.3 bonus attack damage) per hit (levels 1-9)

Draven

R damage ratio now scales.

Draven seems to have come out of the item changes from Preseason a bit worse for wear.

R - Whirling Death

DAMAGE 175/275/375 (+1.1 bonus attack damage) 175/275/375 (+1.1/1.3/1.5 bonus attack damage)

Jinx

Passive bonus movement speed now applies with Epic Monsters as well.

Jinx has always been a big fan of taking objectives. So increasing the list of things her passive procs off of is a very champion-resonant way to have more "Jinx moments" each game without massively increasing Jinx's actual power level.

Passive - Get Excited!

BONUS MOVEMENT SPEED Whenever Jinx damages || enemy champions, turrets, or inhibitors enemy champions, turrets, inhibitors, or Epic Monsters (that her team kills) within 3 seconds of their death

Karma

Q and W base damage increased.

Helping out Karma's early ability to scrap against her opponents.

Q - Inner Flame

BASE DAMAGE 80/125/170/215/260 90/135/180/225/270

W - Focused Resolve

BASE DAMAGE 30/55/80/105/130 40/65/90/115/140

Lulu

Base armor and attack damage rounded up. E cooldown decreased.

Making Pix a lot more available and, therefore, useful, so Lulu can make best use of her best faerie friend.

Base Stats

ARMOR 28.22 29
ATTACK DAMAGE 46.368 47

E - Help, Pix!

COOLDOWN 10 seconds 8 seconds

Nautilus

Q base damage decreased.

Nautilus is like that bully in high school that'd push your head in the toilet and almost drown you just because he can. Doing something about that so enemies aren't completely overwhelmed, especially early.

Q - Dredge Line

BASE DAMAGE 80/130/180/230/280 70/115/160/205/250

Qiyana

W passive attack speed now scales.

Qiyana's strength in the jungle was making it difficult to keep her in check since she was such a reliable flex pick in pro play. We want to encourage her identity as a mid-laner and keep her from running amok in the woods.

W - Terrashape

PASSIVE ATTACK SPEED 20% 5/10/15/20/25%

Sona

E self movement speed now flat and increased.

Sona has room for some buffs when you compare her to other enchanters. We nerfed her in the past to prevent double-support-item shenanigans, but since we've mitigated those concerns, we have the opportunity to give her a little tuning. This change will give her more of an opportunity to dodge skill shots and the ability to maneuver around the map and get to her allies.

E - Song of Celerity

SELF MOVEMENT SPEED 10/11/12/13/14% (+0.03 per 100 ability power) 25% (+0.04 per 100 ability power)

Thresh

Additional changes from his VFX update in 10.1.

Q - Death Sentence

VFX Added Q width indicators for Pulsefire Thresh and Pulsefire Thresh Prestige Edition
BUGFIX Pulsefire Thresh now properly uses his new Q cast effect

E - Flay

VFX Added a new quickcast indicator on all skins
PULSEFIRE THRESH VFX Added circles around Pulsefire Thresh's and Pulsefire Prestige Edition Thresh's E to match his other skins

Trundle

W movement speed increased. E slow increased.

Trundle has been suffering all around, but especially when allies have to rely on him for ganks.

W - Frozen Domain

MOVEMENT SPEED 20/25/30/35/40% 30/35/40/45/50%

E - Pillar of Ice

SLOW 15/25/35/45/55% 20/30/40/50/60%

Viktor

Passive mana bugfix.

Passive - Glorious Evolution

BUGFIX Viktor no longer loses a significant amount of mana if he upgrades the Prototype Hex Core early into the game

Ziggs

Q base damage increased. W enemy knockback increased. E slow increased.

We're giving Ziggs a stronger way to disrupt opponents and encourage a greater presence in the early game.

Q - Bouncing Bomb

DAMAGE 75/120/165/210/255 85/130/175/220/265

W - Satchel Charge

ENEMY KNOCKBACK DISTANCE 400 500

E - Hexplosive Minefield

SLOW 20/25/30/35/40% 30/35/40/45/50%

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Items

Cloak of Agility

The initial goal of buffing Cloak of Agility last year was to account for the fact that it was slightly underpowered for the gold cost. However, this has led to folks stacking Cloaks on crit champions, which also makes the decision between Cloak of Agility and Pickaxe more of a math problem than desired and doesn't help the average player measure how their lane went. A clearer item hierarchy is more helpful (B.F. Sword > Pickaxe > Cloak of Agility) when considering this key indicator of success.
CRITICAL STRIKE 25% 20%

Frozen Heart

Frozen Heart is underperforming compared to other options for armor. We want it to be a go-to consideration when a champion is facing many physical threats.
ARMOR 100 110

Stormrazor

Nerfing Stormrazor as it's overperforming a tad, focusing on the tAD so it keeps its unique and impactful slow utility.
TOTAL ATTACK DAMAGE 55 50
VFX BUGFIX Stormrazor's Energized VFX no longer can be seen within Fog of War

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Rift Herald

Rift Herald

Rift Herald takes a little too long to defeat, so teams lessen the priority on it compared to other objectives. We want her to get a little love too, so we're looking to lessen the gap between the pros and cons of killing her.

Base Stats

HEALTH 5500 (8250-16500 [level 6-12]) 4750 (7125-14250 [level 6-12])

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Bugfixes

  • Caitlyn no longer gets bonus Headshots by inputting the attack-move command near the target while they are trapped and netted simultaneously
  • Caitlyn can no longer use attack-move to attack trapped or netted targets while she is crowd controlled.
  • Braum can no longer intercept Elder Dragon’s fireball with E - Unbreakable and die from it instead of the ally he was protecting
  • After casting W - Yordle Snap Trap into Q - Piltover Peacemaker, Caitlyn's basic attacks are no longer temporarily slower than they should be
  • Sylas' W - Kingslayer now properly goes on cooldown, deals damage, and heals him if he hits the same target with E2 - Abscond
  • Sylas is properly unable to cast E2 - Abscond into Q - Chain Lash after casting a stolen ultimate, after losing the ability to do so in 10.1
  • Miss Fortune's basic attacks no longer continues to apply bonus damage from Nami's E - Tidecaller's Blessing after consuming three stacks of Passive - Love Tap
  • Upgraded Relic Shield, Spectral Sickle, Steel Shoulderguards, and Spellthief's Edge wards now properly show their vision range indicator
  • Lux's E - Lucent Singularity no longer reveals areas outside of its range
  • Prototype: Omnistone-granted Predator now has a proper cooldown regardless of when the user upgrades its boots
  • Garen's Q - Decisive Strike is no longer blocked by spell-shielded champions
  • Cassiopeia heals for the proper amount from casting E - Twin Fang on large monsters
  • Using E - Shunpo to kill a target no longer make Katarina unresponsive for a few moments
  • Darius' R - Maximum Damage always factors in Passive - Noxian Might, not only when the latter is active
  • Champions can no longer ignore any forced movement crowd control effect (i.e. Taunt, Flee, Charm) by using any targetable Summoner Spells (i.e. Smite, Ignite, Exhaust) on a target that is out of their range
  • Casting Q - Bone Skewer no longer makes Pyke unresponsive for a few moments
  • Various champions' abilities are no longer visible or audible in Fog of War if cast outside their Field of Vision
  • Completing any of the support items' quests and then selling it to repurchase a different support item will no longer automatically complete the quest for that second support item

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Upcoming Skins & Chromas

The following skins will be released this patch. Grab the League Displays app for full-res splash art!

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81 Comments

Salsa1/21/2020, 7:28:49 PM25 votes

What about the Client? Still having issues....😥

Resent1/21/2020, 8:15:52 PM14 votes

Garen's Q - Decisive Strike is no longer blocked by spell-shielded champions

Why? Now the actual functionality will BE a bug. Be consistent here Riot. Nasus Q is blocked. Jax W is blocked.

Pika3101/21/2020, 7:05:34 PM14 votes

Yay. A useless partial revert to Sona that will continue to leave her as the least-played support in the game.

This literally fails to do anything about the fact she is an immobile pinata that MUST burn Flash &/or ult every time a stiff breeze blows her way. Furthermore, Song of Celerity is now literally the exact same fucking ability at every rank? Who the fuck designed this update? If it wasn't already damn-well close enough to a 1-point skill before, it quite LITERALLY gains jack shit from being ranked up now. In the very absolute most literal sense.

Just fucking revert her already.

#RevertSona2020

CheetahRawr1/21/2020, 7:47:37 PM10 votes

RIP Machine gun Caitlyn Headshot auto cancel

Why does riven get to keep her animation cancels?

MrBanner1/21/2020, 7:42:31 PM9 votes

I know this is moreso a typo than an outright error, but it's a little humorous to see Darius' ultimate be named "Maximum Damage" instead of "Noxian Guillotine"

Silly Neeko1/21/2020, 7:46:40 PM7 votes

To those who are not understanding...... Sona's E (celerity) only has a SELF base. Not team flat base. You still have to upgrade it to speed your team.

Heavin1/21/2020, 9:35:05 PM6 votes

what a pathetic excuse for nautilus nerfs.

Lízzy1/21/2020, 8:44:13 PM5 votes

Is Lux losing half the vision radius from her e supposed to be a bug fix or nerf that we're not supposed to know about?

Quáx1/21/2020, 7:32:51 PM5 votes

Hotfix Vi's ult. It's not fully unstoppable. Thank you.

Solari Fortune1/21/2020, 7:39:39 PM5 votes

Saber gonna be sad with the cait fix

kap2161/21/2020, 8:31:20 PM5 votes

Cool that you are thinking about buffing Sona and Lulu, but you do realize enchanters like those two will never be viable in a meta where Leona and Nautilus are the best bot lane picks?

Speaking of Nautilus, the damage on his Q isn't a problem. Well his damage is part of the problem, but it is his insane tankiness and how you can't punish him when he misses, unlike a Blitzcrank that you can punish.

As for Leona, she shouldn't be able to 1v1 most champions in the game as a support and a tank. Move much more of her damage (after nerfing it as well) to her passive to support her support play style.

After you bring these kind of champions in line, you can get people playing enchanter supports more often. This also might open up tankier supports like Alistar and Braum.

OHminus1/21/2020, 9:19:01 PM5 votes

Riot is just stuffing Karma to either build tank or shove her into the support role, because now AP Karma is just utter garbage. Bye bye, mid karma - I'll miss you.

Seriously, does Riot even know what to do with this champ? Nerfed into obscurity, then they further nerf her AP ratios on her Q, but then she gets base damage and shield buffs? Nice one, Riot. Definitely know how Karma's playerbase feels

RavenHusky1/21/2020, 8:23:14 PM5 votes

Lux's E - Lucent Singularity no longer reveals areas outside of its range

I'm pretty sure that was an intended feature, and not a bug.

Season Lee1/21/2020, 7:34:51 PM4 votes

Still no one for all mode? I am waiting for this mode so bad.can you please release it again?

ThePurplePancake1/21/2020, 7:32:01 PM4 votes

Is the Sona buff a typo? Because otherwise that ability no longer scales at all, and that just seems unintuitive.

Master Chief1/21/2020, 8:01:58 PM3 votes

Hehehe with this sona e buff. My sona mid will become viable again mwahahaha!

a Wild Niko1/21/2020, 7:37:04 PM3 votes

Ok but what about the account transfer issue. No remark about that. When is that getting fixed?

Megling Genocide1/21/2020, 10:06:57 PM3 votes

[sg-ahri-3]

What about Teemo's W? Kalista? And that isn't the Nautilus nerf.

Not so Reformed1/21/2020, 10:32:33 PM3 votes

Just bring back old client ffs [zombie-nunu-bummed]

ZT Xperimentor1/22/2020, 2:52:28 AM2 votes

While the bookending skins are greedily obnoxious; glad to see something done about damage vs durability, but those few changes aren't going to be enough to make a difference.