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Patch 10.2 Notes

Riot··5 votes·11,317 views

Hi friends, what's up? How are your resolutions holding up? Do you really think you'll be able to get out of Silver this year? I hope so!

Speaking of climbing the ladder, we encourage all of y'all to get your placements done sooner than later! Clash will be launching later this year, and we wouldn't want you to miss out on all the fun because you procrastinated (like your New Year resolution). Don't be like me, failing my last year's resolution to learn to watercolor because I ran out of time.

This patch, we got follow up adjustments to Aphelios, nerfs to Qiyana and Nautilus, and buffs to Sona (yes, Sona, my main, my favorite champion, that's it). Jinx is also getting a change to her passive to let her be more.. Jinx-y and Rift Herald's doing her best to get more attention from you.

Additionally, we've made some follow-up updates to the Elemental Rifts so they read clearer and are more defined overall. Infernal and Mountain Rifts, in particular, should feel clearer gameplay-wise and look more polished in its textures.

And that's it for 10.2! Get your climbing on and see you in two weeks!

Take this portal if you're looking for TFT's patch notes!
Hanna “shio shoujo” Woo

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Patch Highlights

Guardians of the Sands Janna, Ryze, and Rengar will be available January 22, 2020. Dragonslayer Olaf, Trundle, and Diana will be available January 30, 2020.

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Champions

Aphelios

Calibrum basic attack mark damage now flat; Calibrum Q cooldown increased. Crescendum mirror Chakrams do less damage after the first one. Severum onslaught damage ratio decreased.

Following up with a couple of more adjustments based on his performance since launch and how he's stacked up after the couple of bugfixes and changes at the start of the year.

Calibrum, the Sniper Rifle

BASIC ATTACK MARK DAMAGE 20/25/30/35/40 (+0.3 bonus attack damage) (levels 1-9) ⇒ 15 (+0.2 bonus attack damage)
Q COOLDOWN 9/8.25/7.5/6.75/6 seconds (levels 1-9) ⇒ 10/9.5/9/8.5/8 seconds (levels 1-9)

Crescendum, the Chakram

BASIC ATTACK DAMAGE 130-264% total attack damage (mirror Chakrams 1-10) ⇒ 130-223% total attack damage (mirror Chakrams 1-10)

Severum, the Scythe Pistol

Q DAMAGE 10/15/20/25/30 (+0.35 bonus attack damage) per hit (levels 1-9) ⇒ 10/15/20/25/30 (+0.3 bonus attack damage) per hit (levels 1-9)

Draven

R damage ratio now scales.

Draven seems to have come out of the item changes from Preseason a bit worse for wear.

R - Whirling Death

DAMAGE 175/275/375 (+1.1 bonus attack damage) ⇒ 175/275/375 (+1.1/1.3/1.5 bonus attack damage)

Jinx

Passive bonus movement speed now applies with Epic Monsters as well.

Jinx has always been a big fan of taking objectives. So increasing the list of things her passive procs off of is a very champion-resonant way to have more "Jinx moments" each game without massively increasing Jinx's actual power level.

Passive - Get Excited!

BONUS MOVEMENT SPEED Whenever Jinx damages || enemy champions, turrets, or inhibitors ⇒ enemy champions, turrets, inhibitors, or Epic Monsters (that her team kills) within 3 seconds of their death

Karma

Q and W base damage increased.

Helping out Karma's early ability to scrap against her opponents.

Q - Inner Flame

BASE DAMAGE 80/125/170/215/260 ⇒ 90/135/180/225/270

W - Focused Resolve

BASE DAMAGE 30/55/80/105/130 ⇒ 40/65/90/115/140

Lulu

Base armor and attack damage rounded up. E cooldown decreased.

Making Pix a lot more available and, therefore, useful, so Lulu can make best use of her best faerie friend.

Base Stats

ARMOR 28.22 ⇒ 29
ATTACK DAMAGE 46.368 ⇒ 47

E - Help, Pix!

COOLDOWN 10 seconds ⇒ 8 seconds

Nautilus

Q base damage decreased.

Nautilus is like that bully in high school that'd push your head in the toilet and almost drown you just because he can. Doing something about that so enemies aren't completely overwhelmed, especially early.

Q - Dredge Line

BASE DAMAGE 80/130/180/230/280 ⇒ 70/115/160/205/250

Qiyana

W passive attack speed now scales.

Qiyana's strength in the jungle was making it difficult to keep her in check since she was such a reliable flex pick in pro play. We want to encourage her identity as a mid-laner and keep her from running amok in the woods.

W - Terrashape

PASSIVE ATTACK SPEED 20% ⇒ 5/10/15/20/25%

Sona

E self movement speed now flat and increased.

Sona has room for some buffs when you compare her to other enchanters. We nerfed her in the past to prevent double-support-item shenanigans, but since we've mitigated those concerns, we have the opportunity to give her a little tuning. This change will give her more of an opportunity to dodge skill shots and the ability to maneuver around the map and get to her allies.

E - Song of Celerity

SELF MOVEMENT SPEED 10/11/12/13/14% (+0.03 per 100 ability power) ⇒ 25% (+0.04 per 100 ability power)

Thresh

Additional changes from his VFX update in 10.1.

Q - Death Sentence

VFX Added Q width indicators for Pulsefire Thresh and Pulsefire Thresh Prestige Edition
BUGFIX Pulsefire Thresh now properly uses his new Q cast effect

E - Flay

VFX Added a new quickcast indicator on all skins
PULSEFIRE THRESH VFX Added circles around Pulsefire Thresh's and Pulsefire Prestige Edition Thresh's E to match his other skins

Trundle

W movement speed increased. E slow increased.

Trundle has been suffering all around, but especially when allies have to rely on him for ganks.

W - Frozen Domain

MOVEMENT SPEED 20/25/30/35/40% ⇒ 30/35/40/45/50%

E - Pillar of Ice

SLOW 15/25/35/45/55% ⇒ 20/30/40/50/60%

Viktor

Passive mana bugfix.

Passive - Glorious Evolution

BUGFIX Viktor no longer loses a significant amount of mana if he upgrades the Prototype Hex Core early into the game

Ziggs

Q base damage increased. W enemy knockback increased. E slow increased.

We're giving Ziggs a stronger way to disrupt opponents and encourage a greater presence in the early game.

Q - Bouncing Bomb

DAMAGE 75/120/165/210/255 ⇒ 85/130/175/220/265

W - Satchel Charge

ENEMY KNOCKBACK DISTANCE 400 ⇒ 500

E - Hexplosive Minefield

SLOW 20/25/30/35/40% ⇒ 30/35/40/45/50%

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Items

Cloak of Agility

The initial goal of buffing Cloak of Agility last year was to account for the fact that it was slightly underpowered for the gold cost. However, this has led to folks stacking Cloaks on crit champions, which also makes the decision between Cloak of Agility and Pickaxe more of a math problem than desired and doesn't help the average player measure how their lane went. A clearer item hierarchy is more helpful (B.F. Sword > Pickaxe > Cloak of Agility) when considering this key indicator of success.
CRITICAL STRIKE 25% ⇒ 20%

Frozen Heart

Frozen Heart is underperforming compared to other options for armor. We want it to be a go-to consideration when a champion is facing many physical threats.
ARMOR 100 ⇒ 110

Stormrazor

Nerfing Stormrazor as it's overperforming a tad, focusing on the tAD so it keeps its unique and impactful slow utility.
TOTAL ATTACK DAMAGE 55 ⇒ 50
VFX BUGFIX Stormrazor's Energized VFX no longer can be seen within Fog of War

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Rift Herald

Rift Herald

Rift Herald takes a little too long to defeat, so teams lessen the priority on it compared to other objectives. We want her to get a little love too, so we're looking to lessen the gap between the pros and cons of killing her.

Base Stats

HEALTH 5500 (8250-16500 [level 6-12]) ⇒ 4750 (7125-14250 [level 6-12])

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Bugfixes

  • Caitlyn no longer gets bonus Headshots by inputting the attack-move command near the target while they are trapped and netted simultaneously
  • Caitlyn can no longer use attack-move to attack trapped or netted targets while she is crowd controlled.
  • Braum can no longer intercept Elder Dragon’s fireball with E - Unbreakable and die from it instead of the ally he was protecting
  • After casting W - Yordle Snap Trap into Q - Piltover Peacemaker, Caitlyn's basic attacks are no longer temporarily slower than they should be
  • Sylas' W - Kingslayer now properly goes on cooldown, deals damage, and heals him if he hits the same target with E2 - Abscond
  • Sylas is properly unable to cast E2 - Abscond into Q - Chain Lash after casting a stolen ultimate, after losing the ability to do so in 10.1
  • Miss Fortune's basic attacks no longer continues to apply bonus damage from Nami's E - Tidecaller's Blessing after consuming three stacks of Passive - Love Tap
  • Upgraded Relic Shield, Spectral Sickle, Steel Shoulderguards, and Spellthief's Edge wards now properly show their vision range indicator
  • Lux's E - Lucent Singularity no longer reveals areas outside of its range
  • Prototype: Omnistone-granted Predator now has a proper cooldown regardless of when the user upgrades its boots
  • Garen's Q - Decisive Strike is no longer blocked by spell-shielded champions
  • Cassiopeia heals for the proper amount from casting E - Twin Fang on large monsters
  • Using E - Shunpo to kill a target no longer make Katarina unresponsive for a few moments
  • Darius' R - Maximum Damage always factors in Passive - Noxian Might, not only when the latter is active
  • Champions can no longer ignore any forced movement crowd control effect (i.e. Taunt, Flee, Charm) by using any targetable Summoner Spells (i.e. Smite, Ignite, Exhaust) on a target that is out of their range
  • Casting Q - Bone Skewer no longer makes Pyke unresponsive for a few moments
  • Various champions' abilities are no longer visible or audible in Fog of War if cast outside their Field of Vision
  • Completing any of the support items' quests and then selling it to repurchase a different support item will no longer automatically complete the quest for that second support item

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Upcoming Skins & Chromas

The following skins will be released this patch. Grab the League Displays app for full-res splash art!

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81 Comments

Salsa25 votes

What about the Client? Still having issues....😥

zezra42011 votes

I heard they're gonna add functioning client Dlc for 12k rp

ZackTheWaffleMan1 votes

You jest, but that could probably work

Enough people would buy it to fund the actual development of a functional client

Pika31014 votes

Yay. A useless partial revert to Sona that will continue to leave her as the least-played support in the game.

This literally fails to do anything about the fact she is an immobile pinata that MUST burn Flash &/or ult every time a stiff breeze blows her way. Furthermore, Song of Celerity is now literally the exact same fucking ability at every rank? Who the fuck designed this update? If it wasn't already damn-well close enough to a 1-point skill before, it quite LITERALLY gains jack shit from being ranked up now. In the very absolute most literal sense.

Just fucking revert her already.

#RevertSona2020

HowieBear8 votes

It only says "self movement speed" safe to assume her allies still get 10%-14%

Fatkow7 votes

Only the self move speed is flat, which is awesome. The passive slow and ally move speed will still scale.

And hey, I'll take any buffs on her at this point. At least now I can actual run away from those stiff breezes blowing my way.

Pika3104 votes

Better ideas:

  • Revert the -5 MS she got in 4.13 & give her another +5 to compensate her aura being removed.
  • Buff her armor AND hp, to compensate her W aura being removed in 4.13.
  • Give her better pre-6 CC, like players have been asking for over 6 years now.

Nope. Instead, Rito continues to push a decidedly failed & unbalanceable "rework."

#RevertSona2020

GoodGuyNox1 votes

Man you are talking changes from six seasons ago. Do you know how different the game was back then?

Pika3102 votes

Indeed I do & the fact a kit from 6 years ago was better-designed than the current piece of shit excuse of a kit Sona has right now, just further emphasizes how severe of a pair of failures 4.13 & 6.14 were. She is LITERALLY the least-played support in the game. All the more reason to revert.

#RevertSona2020

Resent14 votes

Garen's Q - Decisive Strike is no longer blocked by spell-shielded champions

Why? Now the actual functionality will BE a bug. Be consistent here Riot. Nasus Q is blocked. Jax W is blocked.

Best Veigar FL3 votes

Mana cost

ImTheProof6 votes

0 mana cost abilities aren't spells?

CjFletch2 votes

technically garen doesnt use magic so probably

DevilIForce1 votes

His sword is magic though, in lore

Kaa2 votes

Probably cause Garen's theme was to be antimagic? I don't read lore but I gather Demacia is against magic.

CheetahRawr10 votes

RIP Machine gun Caitlyn Headshot auto cancel

Why does riven get to keep her animation cancels?

Silly Neeko6 votes

Riven does not use 5-6 empowered autos that can easily do 500 damage fairly early on. Most tanks even do not have 2500 hp. Its for a similar reason as Jhin losing the rapid fire on his ultimate.

Solari Fortune10 votes

Riven tho gets to do 3 abilities in the same frame and nuke you entirely without any way of getting away since you are stunned the entire time

Silly Neeko5 votes

By 3 abilities you mean which ones? The near microstun of W that is more for interuption and making it so you can do a single Q+auto until later on when they might get 2? I have not seen any combos of rivens that can do 3 actions in the same frame.

Also, riven is fairly easy to counterplay as long as they do not counterplay your counterplay, and if they are doing that, then chances are they would be able to beat you with any other champion they are comfortable with as well because they know how your champ works and you were predictable as heck.... or they are just on another level of skill in reaction times etc.

But wait. That would mean that there is someone better than you! That surely cant happen so it must be the champion right?

WTBeGirl100EUhr4 votes

You can definitely have 3 abilities going off simultaneously as Riven and how difficult Riven is to cc is REALLY dependent on who you are playing.

Silly Neeko1 votes

"Yes you can do 3 abilities at the same time" which ones? In a combo, it is R+E then Q+click backwards and then auto to cancel auto animation then do whatever else etc. The only actual simultaneous abilities (not counting hydra) is in sets of 2.

Obviously you know this, otherwise you would have actually said what multiple abilities will be done at the same time.

Yes, CCing is dependant on who you are playing, but at the same time, most top laners have a pretty decent way of ccing her. Even ornn does unless the riven outplays you

Solari Fortune2 votes

must of been my imagination then when I seen a riven do Q W R all at once while also being able to get her auto attacks off

Solari Fortune1 votes

yes I know it took a lot of dedication to Riven for a player to do that, but that doesnt make it less annoying does it?

oh wait, but you must be some god of complete perfection to have never lost a single time in this game, the all mighty being who knows how to perfectly counter play everything

Silly Neeko1 votes

With absolutely extrordinary timing, MAYBE..... but I get the feeling it was more of a R+W that was followed up with a quick Q+auto animation cancel.

Did i claim I could beat anything? No. I simply stated that it is not as broken as one might think. It is also fairly predictable. In the end it comes down to reaction times mostly, which more often than not is the Riven. Honestly though? Once I looked into Riven a bit, i have been able to do fairly well against her if/when i see her in top except for when I personally failed something, and I know that failure and i attempt to fix it.

Can you honestly tell me most of the people do the same? Or do they keep trying to hammer in the screw? Sure, sometimes it might work.... eventually. Does not mean there is not a better way.

MrBanner9 votes

I know this is moreso a typo than an outright error, but it's a little humorous to see Darius' ultimate be named "Maximum Damage" instead of "Noxian Guillotine"

Silly Neeko7 votes

To those who are not understanding...... Sona's E (celerity) only has a SELF base. Not team flat base. You still have to upgrade it to speed your team.

Heavin6 votes

what a pathetic excuse for nautilus nerfs.

Quáx5 votes

Hotfix Vi's ult. It's not fully unstoppable. Thank you.

Solari Fortune5 votes

Saber gonna be sad with the cait fix

RavenHusky5 votes

Lux's E - Lucent Singularity no longer reveals areas outside of its range

I'm pretty sure that was an intended feature, and not a bug.

kap2165 votes

Cool that you are thinking about buffing Sona and Lulu, but you do realize enchanters like those two will never be viable in a meta where Leona and Nautilus are the best bot lane picks?

Speaking of Nautilus, the damage on his Q isn't a problem. Well his damage is part of the problem, but it is his insane tankiness and how you can't punish him when he misses, unlike a Blitzcrank that you can punish.

As for Leona, she shouldn't be able to 1v1 most champions in the game as a support and a tank. Move much more of her damage (after nerfing it as well) to her passive to support her support play style.

After you bring these kind of champions in line, you can get people playing enchanter supports more often. This also might open up tankier supports like Alistar and Braum.

Pika3104 votes

Sona in particular will never be viable until they revert her kit. She hasn't been relevant even a single day since 4.13 was FORCED onto Live. In spite of unanimous customer disapproval.

WTBeGirl100EUhr2 votes

Yeah there was never a time that Sona saw professional play. Never. Not once. Not even by a team that won LCS with her. Nope. Not at all ever. The reason she was nerfed has nothing to do with pro play. No sir. That champion has never been relevant to anyone or anything since she was reworked.

This post is sarcastic by the way.

Pika3102 votes

Meanwhile Cloud 9 got kicked out of Season 9 Worlds because they played Sona. Sneaky quit the team because the coach forced him to play Sona.

I don't care about your sarcasm & misnomers & Sona didn't even receive relevant nerfs. Pros literally realized Taric-Sona ch33z was nothing more than that: ch33z. Ch33z always works for a time, until players get past the shock factor & then it just becomes intentionally throwing. Aka what literally happened to C9: they intentionally threw. By picking Sona.

WTBeGirl100EUhr1 votes

Sona got a huge nerf to her Q and a nerf to her E. I also was not talking about Cloud 9 specifically and moreso TL.

Pika3101 votes

{quoted}

Sona got a huge nerf to her Q and a nerf to her E. I also was not talking about Cloud 9 specifically and moreso TL.

How very interesting! Because according to her patch history, she never received these supposed "nerfs" that you're propagandizing. All that's listed are AP-scaling changes, which are irrelevant to support characters that rely on BASE NUMBERS, not scalings.

Nope, the truth is Sona wasn't nerfed. Rito made an irrelevant change that deters ch33zing & encourages proper gameplay & usage. Unfortunately for Sona, she is just as shit in the support role with or without those AP changes, because AP scalings are irrelevant to supports, who rely on bases, not scalings. To claim otherwise displays a blatant lack of understanding of correct support-character design.

Sona will never be a viable character again, until she is reverted to her original and only successful design-to-date.

#RevertSona2020

WTBeGirl100EUhr1 votes

In the support role she builds AP and she was being played in the carry role - not the support role - which is why they nerfed her AP ratios specifically. She was able to be a legitimate damage threat whilst providing huge amounts of healing and shielding and being given a free pass through lane through having a support.

V9.13 Hymn of Valor Hymn of Valor Aura damage AP ratio reduced to 20% AP from 30% AP. Song of Celerity Song of Celerity AP ratio reduced to 3% per 100 AP from 6% per 100 AP.

Don't sit here and say the nerfs "never happened". Even with just spellthief (and upgrades) and ardent, these nerfs still affect support Sona and a lot of Sonas build items like Athenes even if not going into the more heavy AP builds that are a bit of a meme. It affects support Sona. It's not irrelevant. The champion was not only relevant but professionably viable in her current design and to say anything else is, uh, delusional.

Lízzy5 votes

Is Lux losing half the vision radius from her e supposed to be a bug fix or nerf that we're not supposed to know about?

RavenHusky6 votes

It's a nerf disguised as a bugfix. T_T [sg-lux-2]

OHminus5 votes

Riot is just stuffing Karma to either build tank or shove her into the support role, because now AP Karma is just utter garbage. Bye bye, mid karma - I'll miss you.

Seriously, does Riot even know what to do with this champ? Nerfed into obscurity, then they further nerf her AP ratios on her Q, but then she gets base damage and shield buffs? Nice one, Riot. Definitely know how Karma's playerbase feels

ThePurplePancake4 votes

Is the Sona buff a typo? Because otherwise that ability no longer scales at all, and that just seems unintuitive.

Spooky Aqua10 votes

No, it does. Just only in CD, and in ALLY movement speed. Her SELF movement speed buff is at 25% flat now because they want her specifically to have a better time dodging hooks and what not.

Season Lee4 votes

Still no one for all mode? I am waiting for this mode so bad.can you please release it again?

a Wild Niko3 votes

Ok but what about the account transfer issue. No remark about that. When is that getting fixed?

Master Chief3 votes

Hehehe with this sona e buff. My sona mid will become viable again mwahahaha!

Pika3104 votes

Sona mid was never viable. Not even before she was gutted in Patch 4.13. A rando partial revert to a rando MS spell will never change that.

Megling Genocide3 votes

[sg-ahri-3]

What about Teemo's W? Kalista? And that isn't the Nautilus nerf.

Not so Reformed3 votes

Just bring back old client ffs [zombie-nunu-bummed]

ZT Xperimentor2 votes

While the bookending skins are greedily obnoxious; glad to see something done about damage vs durability, but those few changes aren't going to be enough to make a difference.

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