Road to Pre-Season: Practice Tool in the Works

Riot·10/13/2016, 11:56:33 PM·17 votes·288,981 views

Wait, what?

A year ago, we shot ourselves in the foot with our first attempt at Riot Pls, where we talked about the things we were and weren’t working on. Back then we said that a practice tool—an environment where you could train solo, without restraints—wasn’t something we wanted to do. You disagreed, and we heard you.

Six months ago, we walked back on our decision to nix a practice tool, but also realized we needed to make more progress on the client update before we could invest in developing new features. So, we said we’d give an update when we began tangible, focused work.

Here’s an update.


A tool to master and improve your skills.

If you haven’t noticed yet, Season 2017 is about us getting good at delivering on long-awaited promises so you have the right tools to step up your game. Work’s just now kicking off on a practice tool, but we’re ready to talk broad notes.

Our initial approach with a practice tool is going to be low-scope, simple, and straightforward—close to a punching bag and weights for practicing execution. We are doing our best to make this tool inclusive to people at every level. Everyone from Bronze to Challenger should see value in a single-player training mode to practice mechanics and map movement, but we’re currently not looking to develop a multiplayer training tool for organized team drills or pro-play specifically. Once we get the first version out, we’ll pay close attention to see if we missed anything in terms of how to become better by yourself.

With our vision for League to be a global sport that lasts for generations, we want you to be able to train more efficiently without having to wait 5 minutes at a time to practice a core skill. Practice tool is League’s version of sparring with a punching bag: the extra training you can do with a mechanically unfamiliar champion so you can enter the Rift with more confidence.

Here are some of the things Practice Tool will let you do:

  • Infinite Gold

  • Reset your Cooldowns

  • Lock your level

  • Freeze minion spawns

We’re still figuring out the full list of features, but future additions will be similarly focused on helping you practice more effectively by yourself and polish your mechanical abilities. Prototype work on practice tool has just begun, but stay tuned for updates as we keep working throughout pre-season!

904 Comments

OrionBear10/14/2016, 6:25:23 PM877 votes

Make us able to switch masteries and runes from within the practice tool!!!

Volibear summoner 4 item 3028 [zombie-brand-mindblown]

Edit : Alright Riot, it's hit over 500 upvotes. Time for a red response. #RIOTRESPONDRIGHTMAOKAI Maokai

Edit 2 : I see you already did. Ignore the previous edit... But don't ignore the hashtag.

MadHatHacker10/14/2016, 6:14:13 PM270 votes

I think a lot of players see the work you're doing to bridge the divide that's opened up with the community, and it means a lot that you're making these changes.

With the assassin update, the reintroduction of solo-queue, the integration of a replay mechanic, and now the sandbox mode, I've found myself truly interested and excited to see where League is going for the first time in a very long while.

That said, what the heck is with the plants. Seriously.

Radrians10/14/2016, 6:49:10 PM195 votes

Is this real life?

Rafael Merlo10/14/2016, 6:40:48 PM157 votes

Hi Aeon and L4t3ncy o/ Here are my list of features needed:

  • SOMETHING to train last hitting. Be it a halo on minions that can be executed by your AA (I know on-hits will trouble this a little), but also something that regulates the stats and stat evolution of the minions
  • A slider of CDR for skills, but also for items and Summoner Spells
  • A time counter for map movement, like a chronometer for runners
  • A punch bag where you can set a HP, Armor and MR, that shows the time needed to burst/kill it.
  • Walls of different lenght to practice Flash and skill hoping (something along the lines of jumping a lenght of cinders would make an interesting thematic for the map design)
  • Something to train orb walking / stutter stepping
  • And finally something about "how to freeze your lane"

Are there some you can confirm that will be on the first iteration? In terms of map design what about a Hextech-Medieval-Olympic-Dojo? XD And dudes, thank you so very much for delivering! \o/

MyChemicalRammus10/14/2016, 6:23:24 PM66 votes

Infinite wards would be nice too. Currently as a support main using customs to learn the more specialized warding strats, I get 6 attempts to find a setup and then have to go back to base for more wards.

Mistress Shyvana10/14/2016, 8:09:58 PM59 votes

THE BIG QUESTION IS #WILL IT BE AVAILABLE OFFLINE.

Keeman4510/14/2016, 9:48:12 PM50 votes

NICE RITO!

With the whole Infinite Gold thing... I think it would be a really cool game mode... If everyone could just play with infinite gold. Imagine 10 different builds undergoing constant change throughout the whole game. Crit Sivir at minute 1, Tank Sivir at minute 20 with an AD Leblanc and AP Ali. The different builds would throw everyone for a loop and would be really fun I think (not to mention everyone would have to press tab during every fight to see what they're up against)!

[zombie-nunu-hearts]

DragonAbode10/14/2016, 7:09:43 PM21 votes

I am SUPER Excited. This will be a great addition, especially for new players.

Two questions; -Training "Programs" : Similar to the tutorial that you play in the very beginning when you make your account, will there be specific training programs for teaching specific things I.E. Creeping? -Multiplayer Practice Games : I know, you emphasized "by yourself" a couple different times. However I do hope you will expand this to include multiple people, sometime after your release. Even now when I use custom games to practice, it's me and my bud in there together.

Besides that though I LOVE that you are putting this feature in, Much easier than the pressure in a regular game, and the time contraints (and gold constrains, and CDR restraints, and...) of a custom/Bot Match

Average Player 110/14/2016, 7:14:17 PM18 votes

Do you guys have any plan to develop solo missions for each individual champion like a campaign?