Patch 5.15 notes

Riot·8/3/2015, 11:30:31 PM·2 votes·206,233 views

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Greetings, summoners.

Welcome to Patch 5.15, the small one where we sit back and let the game catch its breath for a sec. What with all the updates recently to jungle items, game balance and burning tides (thanks, Miss Fortune), we figured it best to enjoy a lighter patch where we focus on some pro-play outliers and watch the ever-evolving metagame take shape. So kick your feet up, this one's on the house.

Diving a level deeper, we do have some sizable changes for Teemo to give him more control of his destiny in fights rather than setting up minefields and hoping folks'd walk into it. If you're someone that wishes we'd delete him instead, we suggest you try out Fiora, who’s got a set of updated Demacian duds and slick new moves to help you take out the furry little monster in style. Random aside: did you know Teemo's last buff was 3 years ago? We thought you'd like some trivia dressing with your foreword-salad. We've never really thought of the foreword as food before, but salads are healthy (and so is context).

That's about everything for 5.15. Check out our HUD update post to read up on the juicy feedback-driven changes being made (or head to the patch notes below), as well as our new ward-skin selection tech, and we'll see you next time!

Patrick "Scarizard" Scarborough

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Patch Updates

8/17/2015

Gangplank

THIEVERY Gangplank can no longer get Q - Parrrley's bonus gold through normal last hitting via a bug with E - Powder Keg

Fiora balance changes

8/10/2015: Fiora's update launched in a bit of a weaker state than we had anticipated. We're sharpening her up with a few straightforward buffs.

General

HEALTH GROWTH STAT 80 92
ATTACK DAMAGE GROWTH STAT 2.5 3.3

Q - Lunge

COOLDOWN 18/16/14/12/10 seconds 16/14/12/10/8 seconds
COOLDOWN ON ENEMY HIT 7.2/6.4/5.6/4.8/4 seconds 6.4/5.6/4.8/4/3.2 seconds
COST 25/30/35/40/45 mana 20/25/30/35/40 mana

W - Riposte

COOLDOWN 21/19.5/18/16.5/15 seconds 19/18/17/16/15 seconds

8/10/2015

Yasuo

BUGFIX Fixed a weird instance where Yasuo's Q - Steel Tempest could hit enemies in random spots of the map

Frost Queen's Claim

COOL IT Fixed a bug where the cooldown of Frost Queen's Claim's active effect was resetting improperly

8/5/2015

Fiora

TOOLTIP FIXES Fixed a number of tooltip issues. The updated Fiora has been enabled!

Updated HUD

BUGFIX Rescaling the HUD can no longer misplace skill level-up buttons on top of the item inventory

Ward Skin Selection

BUGFIX Corrected a few text lines in champion select ward skin selection

Bilgewater Rewards Tracker (Landing Page)

BUGFIX The in-client Bilgewater rewards tracker should now always load correctly

Champions

Gangplank

Gangplank is back. Q auto-acquires at a much smaller radius. Gangplank gets steady Silver Serpents on alternate maps.


General

During the fiery conclusion of Bilgewater: Burning Tides, Gangplank sustained horrific injuries. Now he returns to the League battlefields with renewed purpose. Learn more about Gangplank here.

Q - Parrrley

LIKE FISH IN A BARREL Greatly reduced the radius where Parrrley automatically acquires a Keg at 1 HP
GLOBAL INVESTMENT Now automatically acquires 1 Silver Serpent every second on the Howling Abyss, Butcher's Bridge, Twisted Treeline, and the Crystal Scar

Fiora

Fiora, the Grand Duelist, will be updated with the launch of 5.15. Head to her update article for details on her new look and kit!

Ekko

Lowering bases and increasing AP Ratios across the board. Passive now slows less, but gives Ekko more speed.

Reaching into the past for our 5.14 notes, we called out Tank Ekko as a thing we'd be evaluating for a future patch and see if it warranted addressing. Well, here we are.

First, let's lay some groundwork. Why's Tank Ekko such a big deal? Isn't it cool to have a diversity of builds? Good questions, but understanding why hinges on a different concept entirely: what trade-offs are being made in a champion's alternative build or playstyle? Let's use Ezreal as an example. Whether you go full AP, standard marksman items or the “Blue build,” you're emphasizing Ezreal’s burst, sustained, or poke damage at the expense of others. This lets an otherwise straightforward champion have a diverse set of contextual options for your damage-dealing needs.

Ekko deciding to be a little more risky or durable appears to have these trade-offs, but his play-making CC and escape potential is founded upon the idea that if he messes up, no amount of rewinding will save him from getting killed. Toss in a bunch of tank stats, however, and his 'high risk, high reward' paradigm shifts into 'no risk, some reward'. We're not against Tanky Ekko finding success as a situational or reactive build, but having his primary power come from ability power helps emphasize the skirmish 'hit-and-run' style Ekko's all about.

Passive - Z-Drive Resonance

RATIO 0.7 ability power 0.8 ability power
SLOW 40/50/60/70/80% (at levels 1/6/11/16/18) 30/40/50/60% (at levels 1/6/11/16)
MOVEMENT SPEED 40/50/60/70/80% (at levels 1/6/11/16/18) 40/50/60/80% (at levels 1/6/11/16)

W - Parallel Convergence

SHIELD BASE 150/195/240/285/330 80/100/120/140/160
SHIELD RATIO 0.8 ability power 1.5 ability power

R - Chronobreak

HEALTH RESTORED 20/25/30% of damage taken over the last 4 seconds 20% of damage taken over the last 4 seconds
HEAL RATIO 1% per 30 ability power 1% per 15 ability power

Nidalee

Q cast time up and damage down. W's vision greatly reduced.

As one of our more unique and polarizing champions (due to her ability to run away with a lead) Nidalee's been out of the patch notes for some time. For 5.15, it's the same old song-and-dance - increase the risk she has to take on to succeed with her aggressive assassination patterns. Tossing massive Javelins and stalking the weak is most certainly a hallmark of Nidalee's playstyle, but the number of tools she has to choose her engagements leaves her opponents without much of a say. These changes continue to pressure Nidalee to really commit with cougar-form takedowns, instead of constantly fishing with poke from afar. They also open up more ability to evade Nidalee’s attempts to continue the hunt once she’s got her eyes on you.

Q - Javelin Toss

CAST TIME 0.125 seconds 0.25 seconds
SPEAR DAMAGE 50/75/100/125/150 50/70/90/110/130
MAXIMUM SPEAR DAMAGE 150/225/300/375/450 150/210/270/330/390

W - Bushwhack

VISION RADIUS ON CAST 1200 for 0.5 seconds 400 for 0.5 seconds

Sivir

R's movement speed starts lower, but scales back up. Allies entering R's radius share Sivir's current speed bonus.

On the last episode of "Sivir Patch Notes" back in 5.11, we talked a lot about Champion diversity as it relates to Sivir and her enabling of hard-engage (and disabling of other strategies). We'll chill for a sec if you want to read that one over again.

So what's changed since then? Though there's slightly less Righteous Glory and a little more poking and split-pushing, the landscape remains mostly the same - that is to say, teams with Sivir become 'hard-engage' simply by picking her and often snowball out of control beyond the first few engagements. Instead of nerfing Sivir just enough to get off the top (which usually only results in the next marksman taking her place), we're trimming some of the more invisible fat around her ultimate and giving opponents a better read on when her team's getting ready to pull the trigger by grouping up.

To clarify on the change below: previously, even walking through On The Hunt as it ended, you'd get 2/3/4 seconds of 60% movement speed. With this change, the buff is shared - If you're with Sivir when she starts things off, you'll get the full 8 seconds. If you join later, you'll get whatever's left of the buff. No excuses for showing up late to a hunt!

R - On The Hunt

INITIAL MOVEMENT SPEED 60% at all ranks 40/50/60%
HUNTING PARTY Allies that enter On The Hunt's radius after the cast are given the same bonus movement speed value and duration Sivir currently has. (Previously, Allies were given 2/3/4 seconds of the Initial movement speed no matter when they joined On The Hunt)

Teemo

Teemo’s trickier in brush, and his passive's attack speed now scales with level. R's traps last a shorter amount of time and take longer to arm, but can now be cast from further away and bounce on pre-existing traps.

We've finally done it. After years of slumber, the dark lord of League of Legends has returned. Despite his notoriety, Teemo's actually been on the less attractive side of viability for quite some time. Often seen as a niche 'anti-melee' top-laner or as an AP-focused map-control mage in the mid-lane, Teemo's always been around but never as powerful as the cries of his victims would have you believe.

No matter how you like to play your Swift Scout, we're focusing on delivering more to Teemo players looking to express their skill in more ways his teammates can appreciate. Teeto's applications in a 5v5 setting have always been questionable; the nature of his power is largely loaded into whether or not his opponents manage to step on a mushroom - something that became even more binary if your team wasn’t willing to utilize your minefields. Adding a couple of neat tricks to Camouflage and accessibility for tossing Noxious Traps while draining some of their more ambient sources of power - like duration - should empower Bandle City's Boogeyman to take a more proactive role in crushing the hopes and dreams of his enemies with a smile (bouncing Cottontail Teemo's eggs is seriously really cute).

Passive - Camouflage

ATTACK SPEED BONUS 40% at all levels 20/40/60/80% at levels 1/5/10/15
STEALTH TIMER 2 seconds 1.5 seconds
newSWIFT SETUP Teemo stealths twice as fast while in brush
newCROUCHING YORDLE HIDDEN TEETO Moving inside brush while Camouflaged no longer breaks stealth

R - Noxious Trap

DURATION 10 minutes 5 minutes
newSHRIVELING SHROOMS Slow now decays over 4 seconds
CAST RANGE 200 300/600/900
ARM TIME 1 second 1.5 seconds
newTHANKS ZIGGS Casting traps on existing Noxious Traps causes them to bounce 3/4/5 Teemos further in the direction they were originally tossed
newFUNGUS FARMING Mushrooms now die to 3 basic attacks from ranged champions (2 basic attacks from melee)

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Items

Zeke's Harbinger

Zeke's buff lasts longer, but takes longer to build.

We’re really happy with how this item’s played out since its addition, so we’re only lightly tuning Zeke's this patch - Harbinger's tide-turning buff is definitely the highlight of a fight (assuming you can get it off), but often times it doesn't last long enough to herald any sort of meaningful effect. To make good on our promise of an 'offensive support item' and let you bring pain from the duo lane, Zeke's will last longer at the expense of some stacking speed. This is to really reward those that coordinate their build-up before letting loose a long-lasting friendship-fueled rampage.

That said, AP Jungle Xin Zhao with Zeke’s is a thing you should try at least once in your life. You’re welcome.
CHARGES PER ABILITY USE 12 8
CHARGES PER BASIC ATTACKS 6 4
CHARGES PER ALLY ABILITY USE 6 4
CHARGES PER ALLY BASIC ATTACK 3 2
BUFF DURATION 6 seconds 8 seconds
STACKTIVATION Fixed a bug where Zeke's stacks weren't transferring to a new target after re-casting the active
BUT I BOUGHT THE ITEM Fixed a bug where Zeke’s wasn’t giving assists

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HUD Update

We're making our first update pass on the new HUD based off of player feedback and it’ll be heading to ranked queues with this patch. Our major themes are across-the-board readability improvements and quality-of-life tweaks!

Global font changes

  • Switched to a thicker font
  • Font size has been increased in many locations across the HUD
  • Added a drop shadow to the chatbox

Champion stat panel

  • Buffed stats once again use colored text
  • Stat icons are larger
  • Critical Strike Chance and Attack Range have swapped positions. Crit chance is now in the default view, while Attack Range is in the expanded view.
  • Upped the brightness of the XP bar

Ability bar

  • Cooldown sweep indicators now cover the entire ability icon
  • 'On cooldown' and ‘Out of mana' colors are now easier to tell apart
  • Re-added cast bars for all non-instant abilities
  • HUD ability animations (ability level-up, toggling, off-cooldown) are now gold instead of blue
  • Reduced ‘noisiness' of HUD animations

Game stats & info

  • CS, KDA and team KDA have been relocated to the upper righthand corner, next to the game timer
  • Size of the team frames above the minimap have been increased
  • Ping and FPS indicators are larger

Scoreboard

  • Spaced out various scoreboard elements
  • Champion portraits are larger
  • Summoner spell timers are larger
  • A mute button has been added next to each player's champion portrait

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Instant Feedback System

As mentioned at launch, the Instant Feedback System was originally tuned conservatively to avoid false positives. Now that it's been in place for a few months we're ready to start taking the training wheels off. In particular, the system is now more likely to punish hate speech after just one incidence.

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Champion Mastery Emote

For real this time.

When Champion Mastery launched a while back, we decided we'd wait and see how the rank 4 and 5 emotes were being used before making them visible to the enemy team. Fast forward a few months and, after adding in a light safeguard to ensure players can opt out of emote spam, we're ready to let you show your achievements off to everyone in your matches!
YOU CAN'T IGNORE MY BADGE The rank 4 and 5 Champion Mastery emotes are now visible to the enemy team
WAIT YES YOU CAN Muting a player now hides their Champion Mastery emote (both ally and enemy)

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Ward Skin Selection

You can choose your ward skin in champ select.

Maybe your friends will finally start warding now.

Maybe.
WARDSKINTIMIDATION You can now choose a ward skin in Champion Select!
WARD YOUR WAY This feature hasn't been added to Team Builder yet, so make sure to hit up the store and select your ward skin before readying up!

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Bugfixes

  • (Black Market Brawlers) Enchantment: Teleport's active effect can no longer be bugged to cast without a cooldown
  • Rift Scuttler now drops a soul
  • Upgrading a trinket no longer resets its cooldown (This was fixed in 5.14 but we forgot to document it. Sorry!)
  • Using a consumable item no longer temporarily disables Devourer's effects
  • Galio now properly gets assists when shielding allies with W - Bulwark
  • Spirit Guard Udyr now plays VO when he kills a Rift Scuttler
  • Restored custom E - Shunpo VFX for Sandstorm and Slay Belle Katarina

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Upcoming Skins

This skin will be released during patch 5.15:

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Upcoming Chroma Packs

The following chroma packs will be released during patch 5.15:


Base chroma packs


Skin chroma packs

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553 Comments

Serviper8/4/2015, 8:19:39 PM243 votes

You gave Satan buffs, but no cigar for Graves

Identity8/4/2015, 8:14:16 PM76 votes

Blitzcrank That is the most disturbing skin for Fizz I've ever seen since the old Lollipoppy splash art. Fizz I have buck teeth, eh-yuk!

Blood Reaper8/4/2015, 9:44:58 PM56 votes

Twitch Guys the new patch notes are in!

Veigar Do they say anything about my stun be instant again?

Twitch What? No.

Olaf Then what is in it that's interesting?

Twitch Just this new fizz that will cause nightmares to come.

Nautilus It can't be that scary.(see's the skin and is now in fetal position) Think of your happy place think of your happy place.

Twitch Anyway they also buffed Teemo.

Leona THEY DID WHAT! (Drinks conveniently placed tea)

Olaf I was drinking that.

Leona (Spits tea) HOW COULD THEY DO THAT!

Veigar My eye's you she devil.

Twitch Relax all they did was made him be able to throw his shrooms instead of placing them. Also do hear something.

Meanwhile outside their shared apartment.

Teemo Captain Teemo to shrooms do you copy over.

Alpha Shroom Leader: We read you loud and clear captain.

Teemo You have your orders bomb the target location.

Alpha Shroom Leader: We are reaching target in 3.. 2.. 1.. (Boom)

Teemo (Stares at explosion) You did me proud boys. That should teach them for not inviting me to their pizza party.

Back at the destroyed apartment

Twitch Ok now I see the problem. (faints)

I Am Masochistic8/4/2015, 8:46:58 PM46 votes

Since teemo is a form of measurement I guess this will teach me for math

"Please measure this item and tell me the measurements"

"4 teemos sir"

....

Hentitan8/4/2015, 9:20:51 PM36 votes

So Teemo own the bush now! item 3070 Garen item 3070

DeltaRaven8/4/2015, 10:29:14 PM35 votes

Fiora now looks like the villian from 101 Dalmatians...

Elisai8/4/2015, 11:15:29 PM30 votes

Wait wait wait... You make a story obviously rated PG-13 Bilgewater Event Story Where GP loses his arm... But Graves can't have a cigar? Graves

Nimmer8/4/2015, 9:14:04 PM26 votes

RIP Fiora. Gameplay changes are debatable, but the new VU is legitimately the biggest downgrade in champion visual appeal I have ever witnessed in any game. And it's intentional.

shark music8/4/2015, 11:57:58 PM24 votes

PLEASE FIX THE MAP PING SLIDER AND ITS MUTE BUTTON.

You have map pings defined as Sound Effects now, which means the map ping volume slider and corresponding mute button do nothing, and the only way to dim map ping spammers is to lower every sound effect in the game.

It's an actual problem that needs a bugfix. Unlike, say, the noise Udyr makes when he gets dressed up all fancy and punches a river crab.

MICROSOFT STORE8/4/2015, 8:46:13 PM21 votes

Bruh please hire back the old splash artist, he/she was so much better item 3070 Fiora looks so weird now, the old splash was much better

Steve Esquire8/4/2015, 9:58:02 PM17 votes

So pumped to try Fiora out. Been waiting over a year now since the original announcement. The in-game looks good, but please RIOT, completely redo the splash art. It's beyond repair. Hate to criticize someone's art, but it's just a lot of steps backwards from the old one. Fiora looked dangerous, attractive, but not suggestive. It was a perfect balance. Now she looks like someone out of the Clone Wars animated series. It just doesn't fit the art style for LoL. Please, as a mega Fiora fan, just redo the splash. Everything else is awesome and I really appreciate the work you guys did. But that splash art is holding this champion update back. So again, please redo the art.

InsaneSamurai8/4/2015, 9:14:45 PM16 votes

You realize champ select trolls are far more common and disruptive to the actual game than 'hate speech'?

Also while you're making mute work on emotes, why not have it work on taunts/laughs/etc? And pings for your allies?

Blahhhhhh8/4/2015, 10:07:17 PM16 votes

so fiora new crappy look is staying. and ekko got a buff

Ultraman1458/4/2015, 9:11:27 PM11 votes

Im just not feeling the new art work for Fiora....gonna test her out but idk i liked her old one better.

Glowing ice8/4/2015, 9:12:18 PM9 votes

Cottontail gnar next? looks like gnar there with fizz and teemo.

WTarn27238/4/2015, 11:41:09 PM6 votes

I cant believe they buffed one of the most annyoing terrible toxic op champs in this game. Like y dont u buff LeeSin next?

LeapLikeG8/4/2015, 9:14:48 PM5 votes

Ekko Ekko's ult HEAL RATIO now scales 1% PER 15 AP?!?!? PLZ RITO THATS WAY TOO OP LOOK 600AP = 40% HEAL!!!