Patch 8.18 Notes
8.18 brings us the first wave of changes focused on the World Championship later this year. In some cases, this means reining in outliers who are dominating pick-ban (as well as champs likely to take over once those outliers are addressed). Other times, it means buffing champs who are on the cusp of consideration—picks we nerfed earlier in the season, in a few cases. 8.19 will contain another round of these changes.
Back to the here and now, the Nexus Blitz alpha ends with 8.18, but we aren't leaving you high and dry. Odyssey, our newest event, is here, so join the crew and smash some space nerds!
Patch Highlights
Nexus Blitz Alpha
The Nexus Blitz Alpha ends with patch 8.18. Thanks to everyone who tried out the mode and gave us feedback! We'll be back soon with a rundown of how things went and where we're going next.
Champions

Aatrox
E passive healing increased at later ranks. R bonus attack damage increased at later ranks.
Our last set of Aatrox changes brought his lane bullying under control, giving us room to improve his scaling into later phases of the game.
E - Umbral Dash
R - World Ender

Akali
R base damage decreased.
Akali is too reliably snagging kills when she comes into a fight with all her tools available. We're trimming damage off the lower-counterplay part of her all-in to keep her as untouched as possible in other situations.
R - Perfect Execution

Braum
Base health decreased.
We're draining some of Braum's baseline sturdiness to make him more reliant on his defensive cooldowns while preserving the high moments he's picked for among the tanky support lineup.
Base stats

Kai'Sa
Passive damage decreased at later levels.
Reducing Kai'Sa's tank-busting prowess at later phases of the game.
Passive - Caustic Wounds

Lucian
Q damage ratio increased at later ranks.
We nerfed Lucian's baseline damage a few patches back when he emerged as a premier midseason bot laner. Given the rebalancing that's happened around him, he could stand to recoup some of that damage, but we don't want to put him right back on top again. Piercing Light is a good candidate for the power we're looking to add back in, given opponents have some ability to dodge—or worst case, Flash—it.
Q - Piercing Light

Renekton
Empowered E damage increased. Empowered E armor reduction increased at early ranks.
We're raising Renekton’s empowered E's potential as a means for him to throw his early-game strength around in lane, widening the range of lane matchups he can confidently play into. These changes also amplify the fallback value empowered E provides in games where Renekton falls behind.
E - Slice and Dice

Ryze
Empowered W root duration decreased.
Ryze's pro-vs-normal discrepancy has again led to ubiquitous presence in competitive play despite rough performances everywhere else. We're targeting Ryze's E-W root for a power-down as pros are most reliably able to coordinate successful ganks and catches around it.
W - Rune Prison

Sejuani
E base damage decreased. R storm slow duration decreased.
We're reducing some of Sejuani's early clear speed and a touch of her dueling potency so she has more pronounced weaknesses against early-game junglers. We're also hitting Glacial Prison's zoning utility, a strength best leveraged by pro players, to keep her competitive presence in check while impacting her strength in normal play as little as possible.
E - Permafrost
R - Glacial Prison

Trundle
E cooldown increased. E slow decreased at early ranks, increased at later ranks.
Tuning down the frequency and potency of Trundle's crowd control to reduce the troll king's effectiveness at setting up ganks and favorable fights, particularly in competitive play.
E - Pillar of Ice

Vayne
Q cooldown decreased at early ranks.
More early Tumbles give Vayne more opportunities to land damage on opponents in matchups where she can be aggressive with her positioning and Q cooldowns.
Q - Tumble

Viktor
First Hex Core upgrade cost decreased.
Lowering the Hex Core's first upgrade cost not only gives Viktor his first item spike earlier, it also means he doesn't have to stay in lane as long before recalling for the first time. This cost reduction carries forward to the Hex Core's second upgrade, only evening back out when Viktor completes the Perfect Hex Core.
Passive - Glorious Evolution
Smite Auto-Select

Smite
Hot off the Nexus Blitz presses!
Minimap Icons
Bugfixes
- Fixed a bug where Nunu was sometimes invisible to enemies while rolling his W - Biggest Snowball Ever! out of fog of war
- Fixed an FPS hitching issue that occurred when Voidbringer Illaoi sucessfully Teleported while her W - Harsh Lesson attack buff was active
- Ravenous Hunter's tooltip no longer counts healing done while you're already at full health
- Alt-tabbing out of the loading screen while on Fullscreen settings no longer causes loading screen images to disappear when you tab back in
- Omega Squad Veigar's W - Dark Matter warning indicator is now much clearer for colorblind players
New Game Mode
Odyssey: Extraction
Available until October 9, 2018, at 11:59 p.m. PT
Join the crew and Ziggs as they fight their way through hordes of aliens in the co-op game mode Odyssey: Extraction. Head to the game mode primer to learn more.

Upcoming Skins & Chromas
The following skins will be released this patch. Grab the League Displays app for full-res splash!











. Generally, it would be nice to see more quality of life improvements for less popular champions compared to the total annihilation of
we have on this patch.
...seriously
ults while your cursor is over the portrait still not fixed? Come on, how many times should I report it. It's very annoying to ult in the direction of your nexus when you accidentally move the cursor over your own portrait.
players, or former players since the rework ruined him. Ready for my downvotes though.
nerf. Honestly that champion needs another rework at this point. He is completely busted in pro play, so he gets so many nerfs, yet he is completely obsolete in solo queue. His R is simply a quick way to throw but in pro play it could be game changing. It's unhealthy for a champion to be so strong for such a small scope of players yet completely trash for everyone else.
and
early game but Riot gunna do what Riot gunna do.
didn't get a skin for this event. Not only has she needed one for a long time, her personality and visual style seems like it would have been perfect for it.
can't catch a break, he was barely at the low end of the tier list for junglers in all tier lists I checked out and IMMEDIATELY gets shut down by Riot. He's also incredibly easy to counter in any other lane.