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Patch 7.23 notes

Riot··6 votes·152,580 views

Waddup champs,

Preseason is at full steam! After shipping the most urgent balance changes in a mid-patch update shortly after Runes Reforged launched, we've got a few (not-quite-as) urgent ones here in 7.23. From here on, we'll start getting back to our normal balance work (read: not just focusing on raw power with base stat changes). We discussed our preseason Runes balance philosophy on our boards, so if this intro wasn't enough, go read that instead! We're being super careful in this time of experimentation, and couldn’t be more excited to see what's coming out of all the theorycrafting.

Past the balance side of things, we've adjusted post-30 EXP curves and the First Win of the Day mission reward based on your feedback. Hearing your thoughts is incredibly important to us, so please keep them coming! We're also knocking out a few longstanding feature requests: The Skins Tab, the ability to spectate Challengers, and about a year's worth of updates to the Game Info site all land this patch!

We'd of course be remiss to go without mentioning League's newest trickster. 7.23 brings Zoe to the Rift, and thinking with portals will totally be a thing! Exercise caution—when Zoe's in play, things are not going to go the way you think.

GLHF,
Paul "Aether" Perscheid Mattias "Gentleman Gustaf" Lehman Lucas "Luqizilla" Moutinho

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Patch Highlights

Patch Highlights are back after a short break, because the last patch had way too many things to highlight.

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Champions

Zoe

Zoe, the Aspect of Twilight, will be released during patch 7.23! In the meantime, learn more about League's next champion:

Gragas

Attack speed increased.

Giving Gragas a bit of power that'll particularly help with his first jungle clear. "Innate bonus attack speed" is the same mechanic that we used last patch to compensate other junglers (Amumu, Maokai, etc): We're boosting Gragas' starting attack speed without increasing the value he gets from bonus attack speed elsewhere.

Base stats

newINNATE BONUS ATTACK SPEED 8% (level 1 attack speed: 0.625 ⇒ 0.675)

Illaoi

Bugfixin'

Or rather, buff-fixin'.

Passive - Prophet of an Elder God

BUFF-FIX Tentacle slams no longer fizzle if an enemy dies after being acquired as a slam target

W - Harsh Lesson

BUFF-FIX Similar to the above, any tentacles that would slam Illaoi's target now do so if her target dies during Harsh Lesson's leap animation
CONSISTENCY Harsh Lesson's empowered attack can no longer be canceled (matching other empowered attacks)

Jinx

Flame Chompers stop in-progress movement abilities.

Giving Jinx a bit more self-sufficiency against champs who dive her.

E - Flame Chompers!

newANKLE BITERS Enemies rooted by Flame Chompers now have any in-progress movement abilities stopped

Rammus

Armor decreased.

Rammus and Aftershock are a match made in heaven, but between his new keystone and Defensive Ball Curl, Rammus is rolling over the competition. We're reducing some of his innate tankiness to push him toward relying more on his cooldowns when he needs to armor up.

Base stats

BASE ARMOR 40 ⇒ 36

Shyvana

Base attack damage decreased.

Shyvana's emerged as one of the top performers in the jungle across a number of keystones. We're reducing her base attack damage so she doesn't gain quite as much value with the early attack speed many of her preferred Runes builds opt into.

Base stats

BASE ATTACK DAMAGE 69 ⇒ 66

Taliyah

Health and armor growth stats increased.

Though Taliyah started in a rocky spot when Runes launched, we've seen significant improvement as players continue to experiment with new builds. A bit more hardiness will let Taliyah maintain more aggressive positioning, particularly with Rune builds where she's chasing enemies down with Phase Rush.

Base stats

HEALTH GROWTH STAT 87 ⇒ 90
ARMOR GROWTH STAT 3 ⇒ 3.5

Mid-Patch 7.22 Balance Updates

These changes were all released shortly after patch 7.22 as our first round of Runes followup (read: None of this is new!). Copying 'em here for completion's sake.

Ivern

Ivern doesn't have any Keystone that's particularly amazing for him, and he's feeling the lack of Windspeaker's Blessing more than most.
TRIGGERSEED SHIELD 70/100/130/160/190 ⇒ 75/110/145/180/215

Nunu

Nunu also took a hit with the removal of Stoneborn Pact, so we're giving him some extra vitality early on.
BASE HEALTH 540 ⇒ 590

Ornn

We didn't account for all the bonus damage Ornn's E gets from bonus armor and magic resist—woops!
SEARING CHARGE DAMAGE 20/40/60/80/100 ⇒ 30/50/70/90/110
SEARING CHARGE SHOCKWAVE DAMAGE 40/80/120/160/200 ⇒ 50/90/130/170/210

Sona

Sona's been having a blast on Runes Reforged, and while we want her to keep discovering new routes to success, having all paths lead to victory seems overbearing.
BASE ARMOR 30 ⇒ 28
BASE ATTACK DAMAGE 50.04 ⇒ 46
ARIA OF PERSEVERANCE BASE HEAL 35/55/75/95/115 ⇒ 30/50/70/90/110
ARIA OF PERSEVERANCE SHIELD STRENGTH 30/55/80/105/130 ⇒ 25/50/75/100/125

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Runes


Summon Aery (Sorcery Keystone)

Damage decreased.

Keystones are supposed to have meaningful tradeoffs between each other, but at the moment Aery is just far and away the best for damage, thanks to how often it can be applied. We're looking to keep it as the lowest cadence Keystone between itself, Arcane Comet, and Electrocute, but that means its damage needs to come down a bit.
BASE DAMAGE 20-60 (at levels 1-18) ⇒ 15-40 (at levels 1-18)
BUGFIX Aery now deals the correct adaptive damage type based on your stats

Predator (Domination Keystone)

Cooldown decreased.

Predator has a steeper learning curve than many of our other Keystone Runes because it’s an active effect. However, with such a long cooldown, players don't get to use it regularly enough to progress along that learning curve. Decreasing the cooldown serves two purposes: Giving players more room to experiment with and master Predator, while bringing it more in line with other Keystones.
COOLDOWN 180-120 seconds (at levels 1-18) ⇒ 150-100 seconds (at levels 1-18)

Zombie Ward (Domination)

Zombies carry gold, too.

We've supported the "kill something, get money" feedback loop throughout our game so thoroughly that it feels weird not to get something from Zombie Wards.
GRAVEROBBER Killing a Zombie Ward now grants one gold

Runes Interface

Some of the changes we did to Runes went undocumented when we first released the patch notes so TELL YOUR FRIENDS!
HIDING PRESET PAGES You can now hide your preset pages in your inventory page. An option to hide them in champ select is coming in a future patch!
FILTERING On the inventory page, you can now search for rune pages by title and filter by primary style

More bugfixes

  • Fixed a bug that caused rune selection to be interrupted when all players locked in their champions
  • Annoying "page is saved" confirmation removed
  • "Show long description" checkbox properly saves now
  • Fixed cases where ambient audio persisted in the client at all times
  • Various bugfixes to improve framerate issues in-game

Runes Bugfixes

  • Allies can no longer help you activate Electrocute if they're running it as well
  • Arcane Comet can now properly proc off the empowered attack of Viktor's Q - Siphon Power
  • Using a Kleptomancy-looted Peering Farsight Totem (blue ward) while also having a Farsight Totem in your inventory no longer puts your Farsight Totem on cooldown
  • Ally portraits no longer incorrectly display an empty mana bar if their Manaflow Band Rune is off cooldown
  • Wukong's R - Cyclone and Rakan's R - The Quickness now properly benefit from The Ultimate Hat's cooldown reduction
  • Taking the Hextech Flashtraption Rune no longer prevents you from buffering inputs when casting your normal Flash
  • Champions with clone abilities no longer trigger Presence of Mind when their clones expire

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Turrets

Health increased. Turrets take more damage from minions.

Over time, League of Legends has evolved to focus on 5-man grouping and teamfights. This can feel bad for players who want to opt into the split-push or wave control game, so we're tweaking minion functionality and tower tankiness to give them more room to succeed.
BETTER ROCKS All turrets on Summoner's Rift have gained 300 health
ROCK TERMITES Minions deal 50% ⇒ 40% reduced damage to turrets
DISTANCE TRAINING After 20 minutes, minions gain +25 movement speed. This change will be enabled several days into the patch so we can more accurately track its impact.

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Rewards

First Win of the Day

We've heard folks asking for ways to gain Blue Essence while in between levels, especially so you can buy champions that would otherwise be just out of your reach. So we're converting some of the XP from the First Win of the Day boost into straight-up Blue Essence.
CLOSE ENOUGH 575 XP ⇒ 50 Blue Essence + 400 XP

Leveling Beyond 30

Leveling difficulty will now normalize once you reach level 50 (before this change, each band of 10 levels up until level 150 required progressively more experience). To learn more about this change, check out this post.

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Skins Tab in the Collection

See and sort your full collection of skins in one place!

One of the biggest player requests from the client beta finally arrives—and in style.
ALL SORTS OF SKINS Sort your skins collection by champion, champion mastery, tier, theme, or purchase date
WINDOW SHOPPING Tick the box to "Show Unowned" skins and purchase them directly from the collection
MAKE A SPLASH Click on any skin in the collection to see the full-sized version of the splash. If any chromas are available for that skin, you'll be able to see and purchase those as well.

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Challenger Spectate

LEARN FROM THE BEST We’re adding the ability to spectate Challenger-tier games through the Ranked ladder on the profile page

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Game Info Webpage

We're bringing leagueoflegends.com's champion and item pages back up to date during 7.23. As part of this refresh, the lore sections of the champion pages will now link out to their respective pages on Universe instead.

Additionally, the old Runes and Masteries pages will be removed. We're working on building Runes Reforged into the site as well but won't have that ready for this patch.

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In-Client Champion Bios

Short character biographies have been created/adjusted for most champions, with another round coming soon. The full bios remain on Universe—these changes are to give a consistent and quick summary for each champion in the client.

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Skin Splash Portraits

A lot of these were bad. Now they're not!
NOT BAD About 500 skin portraits in the HUD have been adjusted!

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Champ Select

CLEARER VISION We’re adding stronger visual cues in champ select so you can’t miss the countdown

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Battle Boosts

BOOSTED Battle boosts will be reactivated in ARAM at some point during patch 7.23

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New Game Mode: Overcharge

Join the hunt in a 3v3 marksman-only deathmatch during the PROJECT: Hunters event. Destroy charge bots to overcharge your team, granting invulnerability, higher movespeed, and more points for champion kills. If your opponents overcharge, stick to the shadows until they power down.

Kills grant one point. Overcharged kills grant five points. The first team to 50 points wins.

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Bugfixes

  • Made several fixes to improve in-game FPS and performance, especially in games lasting longer than 35 minutes
  • Made several fixes for issues that occurred if players left their client open for extremely long periods of time
  • "Center Camera on Champion" now always puts your champion in the center of your screen, rather than doing nothing in Locked Camera mode or placing your champion at the last camera offset position in Semi-Locked Camera mode
  • Emotes now work in custom games!
  • Fixed a bug where Baron Nashor could spawn before Rift Herald returned to the Void
  • Tooltips for all boot items have been fixed
  • The Bandit passive on Ancient Coin, Spellthief's Edge, Relic Shield, and their upgrades no longer incorrectly grants gold for nearby minion deaths while you're dead
  • The first ring of Nautilus's E - Riptide now properly slows enemies hit
  • Dr. Mundo's Q - Infected Cleaver now refunds the proper health amount when it kills an enemy
  • Champion-created units with ward-style health (ex. Gangplank's E - Powder Keg) can now properly be attacked by Xayah while Passive - Clean Cuts is active, as well as by Azir's soldiers
  • Thresh's Q - Death Sentence chain once again disappears if he hits a spell shielded unit
  • Fixed a bug with Lulu, Sona, and Ryze where multiple instances of the same shielding effect were stacking, rather than refreshing. (This bug mostly occurred at high levels of CDR.)
  • Fixed a bug where basic attacks empowered by Blitzcrank's E - Power Fist or Vi's E - Excessive Force were fizzling if the buffs expired mid-attack. The empowered attacks now properly complete.
  • Re-fixed a series of bugs where some channeled effects were interrupted through spell shields by hard crowd control
  • Fixed a bug where if Ryze's target died during the cast time of W - Rune Prison or E - Spell Flux, he wouldn't get the cooldown reset effect of Q - Overload
  • The Death Sworn and Omega Squad ward skins have been sized up to match other wards
  • Lancer Rogue and Lancer Paragon Blitzcrank's dance SFX are now synced with the animations
  • Lancer Rogue Blitzcrank's recall SFX are no longer too quiet
  • Red beam VFX for Battlecast Vel'Koz's R - Life Form Disintegration Ray are no longer missing
  • Victorious Graves' Q - End of the Line no longer uses classic VFX
  • Giant Enemy Crabgot no longer steals ground VFX from Battlecast Urgot when casting R - Fear Beyond Death
  • Battlecast Urgot chromas textures are now affected by character quality settings
  • Moving the camera away from Warring Kingdoms Nidalee and back onto her during Q - Javelin Toss no longer causes the javelin to disappear
  • Full Metal Jayce once again uses proper E - Thundering Blow VFX, as opposed to classic
  • Program Lissandra's W - Ring of Frost no longer breaks when used on a dashing champion
  • On-hit VFX have been restored for High Noon and PROJECT: Yasuo
  • Mantra'd R - Soulflare VFX are no longer cut off on elevated terrain for Conqueror and Winter Wonder Karma
  • Ring VFX during PROJECT: Yi's taunt no longer disappear when moving the camera away and back
  • PROJECT: Ashe's digital screen VFX no longer disappear when moving the camera away and back during her recall animation
  • Arcade Ahri's W - Fox Fire VFX no longer render under various map objects
  • Astronautilus' shiny visor VFX no longer disappear when moving the camera away and back
  • Blood Moon Yasuo's crescent moon VFX no longer disappear when moving the camera away and back
  • The chair in Heartseeker Ashe's recall no longer rotates at the end of the animation
  • Dark Star Thresh is no longer missing his VO when collecting souls
  • Sewn Chaos and TPA Orianna are no longer missing SFX during their taunt animations
  • Cutthroat Graves' left hand no longer clips through his weapon during several animations
  • Kog'Maw's R - Living Artillery warning indicator VFX can once again be seen from self/ally view in Medium, Low, and Very Low graphics settings
  • Mecha Rengar’s Passive - Unseen Predator VO for the first and second stack of Bonetooth Necklace have been restored

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Upcoming Skins & Emotes

The following skins will be released in patch 7.23:

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268 Comments

allblacks141 votes

PSA

88 days since ARURF 350 days since OFA

[sg-soraka]

honorspell208 votes

Clearly we need to combine them

Ultra Rapid Fire Hexakill All-4-1 Xtreme.

U.R.F. H.A.X.

B3atB0y18 votes

THIS PLEASE

Pie Otter14 votes

Yes!! @RIOT give the people what they want!!!

Delta Shizu13 votes

But what about nemisis draft

allblacks9 votes

Riot pls

de last mana pot11 votes

riot plz. PLEASE.

Best Veigar FL40 votes

Too many days to count since we got normal URF instead of ARURF. Miss being able to actually pick the champs I want to have fun with instead of getting Zed for the 5th time in a row. [zombie-nunu-tears]

TwoFaceTony26 votes

I'd rather have different match ups each match instead of playing against zed 5 times in a row.

SilentJ8622 votes

Your in luck! I have the perfect solution for you. Similar to earning re-roll tokens, why not slowly earn a "manual champ select" token. After "x" amount of games, you can manually choose your next champion. This way it still has that element of randomness, but people don't feel like they never get to play the one champ they may actually wanna play.

Saddest Day75 votes

I really enjoy selecting runes during champion select. It allows me to adjust my play style to the champions who are going to be in the game. ATM, there is an extremely frustrating system in place where if a rune page is not fully filled out, the client spams warning messages. This results it frustration as it becomes more difficult to ban and lock in champions in time while still working on runes. Finally, once all champions are locked in and you have 30 seconds for the game to start, if your runes are incomplete the game automatically swaps you to a preset rune page. About three pop ups show up when this happens (save your rune page? Rune page is incomplete, Rune page is replaced). It effectively waists the last 30 seconds that could have easily been spent finishing a rune page.

Please riot. At least give us the option to opt out of the pop ups. While you're at it, adjust the safty bumpers on the runes. If I miss one slot, replace that slot with a random rune after we're moved to the loading screen. For example, how you swap out runes for ARAM that can't be used in that game mode.

Make runes player friendly. Help us enjoy them during champion select. Stop strangling us with safety barriers.

Toxicpenguin928 votes

THIS! Please, Riot, stop auto swapping us to a preset page as soon as everyone is locked in.

Lux Lewds6 votes

Confirmed bug, they're working on a fix.

Autolatrist67 votes

While you guys are making the rounds, checking jungle clears, and fixing bugs, please take a look at Kayle's E and Hunter's Talisman. This interaction has been bugged since Patch 7.9 in May, and there have been many submissions reporting it. Missing out on 150+ health while clearing raptors makes a huge difference in your first few clears. This is my second time mentioning it in the patch notes, and I'm hoping someone will finally take notice.

Kayle item 1039 Kayle item 1039 Kayle item 1039 Kayle item 1039

https://boards.na.leagueoflegends.com/en/c/bug-report/YKycmVbE-gameplay-kayle-e-does-not-apply-hunters-talisman-on-jungle-monsters https://boards.na.leagueoflegends.com/en/c/bug-report/LK9EwcK1-kayle-e-hunters-talisman-gameplay https://boards.na.leagueoflegends.com/en/c/bug-report/6T6nihKt-kayles-e-righteous-fury-no-longer-applies-hunters-talisman-passive https://boards.euw.leagueoflegends.com/en/c/bug-reports-eu/aPHTg1EB-gameplay-kayle-e-splash-doesnt-proc-hunters-talisman-since-patch-79

Kayle Carry10 votes

I think Riot just forgets about Kayle. Two years ago they stripped Kayle of 5 AD because she was performing too strong in the jungle with sated devourer, but then they nerfed devourer for ranged champions and never gave Kayle her AD back. I don't understand why they refuse to acknowledge her existence.

Akalai46 votes

I'm muting all Tahm Kench players that flash that Tahm emote every time they eat their ADC in lane. That is all.

Valenten43 votes

Im sorry Riot but the problem with turrets is that anyone can tank them for too many shots early game making diving way to easy to do with randoms not that they are too squishy. For coordinated players its a cake walk if they know what they are doing. Towers need to do more damage earlier on to champions. Maybe make them do 10% more dmg to champions or make them do more dmg with minions having damage reduction for tower shots. Either way Towers need to do more dmg to champions so that diving towers early will be a risk. Not just something any champion can do with ease.

Edit: It used to be that towers protected you early game but you protected them mid to late game. That gameplay style has gone out the door.

Bloodtime11 votes

Agreed, turrets are a joke.

Project Hippie39 votes

I mean all this cool and all but can I just have my blue essence per game with exp i mean you did replace ip with it it would only seem right to just turn it into what ip once was [vlad-salute]

Nero McBrain38 votes

All I wanted was for Masteries to cost less BE... NOPE, didn't get that [sg-ahri-1]

SciFi Scrivener14 votes

I will not spend BE on masterys. The price is WAYYYYYY too high. Waiting until I pull the champion shards for now on.

ĘbbAndƒlowey14 votes

I don't care about the price really, I would much rather those shards we obtain to be of a variety of champions. Right now I have Varus/Lulu ready for upgrade but don't have shards for them. And I've also only gotten 1 "4800be" champion shard in my 6 levels. The rest have been mixtures of 450/1350be champions. Not only does this make leveling feel poor for someone above 30, it makes things like Mastery/Farming for a new champ feel like a chore rather than a bonus. "My THREE-FOUR levels are going towards just a fancy lvl 6/7 emote. Yeh, no thanks."

Pse25 votes

50 BE

Nerinel12 votes

:D ye seems like a joke to me.

Celestya25 votes

50BE a day is kind of a slap in the face. Yea leveling is nice but, you're not getting a better amount of BE compared to old IP system, since you could actually end up getting 1000+ over the same course as 1 level over 40 takes. Not impressed, and amazingly we're fine with MF taking literally 50% or higher of someone's HP in lane with one ability or when Duskblade is achieved, in one auto. Yikes. [zombie-brand-mindblown]

Zacaroni Salad21 votes

It has been 549 days since we have had regular URF. I JUST WANT TO CHOOSE MY OWN CHAMPION IN URF T_T

Fütanari18 votes

such massive buffs to the towers we all have been waiting for... now the towers will last an extra hit.

Skystrike721 votes

Tryndamere's winrate is going to drop by about 5 hits

PEEWEE7836816 votes

We've heard folks asking for ways to gain Blue Essence while in between levels, especially so you can buy champions that would otherwise be just out of your reach. So we're converting some of the XP from the First Win of the Day boost into straight-up Blue Essence. CLOSE ENOUGH 575 XP ⇒ 50 Blue Essence + 400 XP NICE you give us 50BE and take away 175 XP ok GOODJOB MAKING IT SLOWER

SadKill16 votes

I suggest reading all of the changes before yelling about things.

Leveling Beyond 30 Leveling difficulty will now normalize once you reach level 50 (before this change, each band of 10 levels up until level 150 required progressively more experience). To learn more about this change, check out this post.

Overall, you're going to be leveling up about the same as before the change because exp requirements for level ups above 30 were also lowered a bit, except now you get a little Blue Essence between levels.

PEEWEE783682 votes

no it was not EXP stay the same they are not lowering the EXP.. It lowers after u hit 50 but only to 3000 which my friend has stated at 51 it takes him 3000xp to lvl so no they are not lowering it

SadKill10 votes

So he's going to play... What? 4-5 more matches than before to level up? (and that's if you're playing like 2 games a day) If he's already at lvl 51 he's already playing a lot of league meaning he's probably leveling up 2 times a day and in that time only ONE win of the day, losing 175 exp for one day.

Leveling up to 30 is still easier than it was before preseason, that was accomplished. Leveling past 30 is rewarding and doesn't take too much time still, I can get a level in 2 days easy while still dealing with my job and other adult responsibilities and in those two days I would only get FWOT twice, netting me 350 less exp than now, and hey, I can level up to lvl 3000 before it gets incredibly grindy to level up.

575 exp was A LOT of exp. Honestly surprised they started with that much to begin with.

I also love how you say it was not lowered when it shows you in a graph the lines that are lower. You're not going to feel it that much until actually get to lvl 100 or so, but it's lower past lvl 50 than last patch.

C9 Squeeky 6 votes

above 50 is changed, not above 30

InfernaI Akali7 votes

Under the current system, with the 720BE leveling chests being removed and the new minimum BE value per level being 810, assuming an average of 3250 XP per level (for levels 50-150 - the exact number doesn't seem to be provided so I had to eyeball it from the chart), the 175 BE you're losing from FWotD is worth about 57 BE. Therefore, you're losing out on 7 BE per first win of the day. For context, it would take 450 days of playing for that additional BE to be enough to buy another 3,150 IP champion, and 900 days for the difference to amount to another 6,300 IP champion. It's not a huge difference.

MLT16 votes

Dear Riot, I actually really like the fact that you're bringing back that spectate option, its something I've been wanting back for a while now. I also like the idea of seeing all of the money I've thrown away to see how many skins I've gotten. I've always wondered what $1400 looks like in league skins. [slayer-pantheon-thumbs] P.S. HOW DARE YOU MAKE PROJECT VAYNE SUCH A BADASS SKIN!!! I DON'T EVEN PLAY THE BITCH BUT IS THAT GONNA STOP ME FROM BUYING BOTH IT ANNNNND PROJECT JHIN??? HELL NO IT ISN'T!! I'M PROBABLY GONNA BUY THOSE STUPID PROJECT MISSIONS TOO!!! IN FACT I KNOW I'M GOING TO BECAUSE I'VE ALREADY BOUGHT THE DAMN RP FOR IT AND THE SKINS HAVEN'T EVEN BEEN RELEASED YET!!! [sg-shisa]

Celenvala10 votes

Another patch and still no Syndra bug fixes

Joooey10 votes

Zoe's coming out!!Zoe

Skystrike710 votes

where are are Swifties buffs, theyre not at all worth buying with only +10 movespeed over mercs

and where's REGULAR GOOD OLD URF??

GhastlyGrafter10 votes

I didn't see anything about the "Preset" rune pages having any changes. Will these preset rune pages ever be able to become unlocked/editable, or will they stay like this forever? Any information is appreciated!

Kiraid Lciem7 votes

They will never be unlocked/editable. They are not free rune pages, they are default rune pages. I know it is a new concept, but it really isn't that hard to understand. Everyone gets at least 2 editable rune pages, that is it. You can buy more. Also riot said they are looking into being able to hide the default rune pages, but they will never be editable.

grarrrg5 votes

This is Riot's thinking: Old Runes: You got 2 pages for free, need to buy more. New Runes: You get 2 pages for free, need to buy more, and here's +5 preset pages.

miniZergling24 votes

First of all, you should be AT LEAST tweaking your runes every game, even if you're playing the same champion. 2nd; You're literally allowed to change them in champ select, so I don't see what the issue is here (aside from the bug that disables you from opening runes)[sg-zephyr]

Dog of Pavlov8 votes

When will the Syndra bug fixes be addressed? They have been getting worse and worse, especially after the runes came out. There are a few bugs that just keep getting ignored even though Syndra players keep reiterating our concerns.

  1. Stutter bug (screen stutters sometimes after ulting which feels so weird)
  2. Minion death in w (minions can die for no reason when you picked them up with your w, then w goes on cooldown which takes away Syndra damage)
  3. Scatter the weak unreliability (when someone dashes to you and you use your e, it should push them away but sometimes it has no effect even though it should DISPLACE them)

PLEASE don't just ignore these bugs, they are important and Syndra mains hate that we've been ignored.

Thatonegirl173 votes

I completely hate the W bug, you can't start a trade because you're delayed if you pick the minion and it is about to die. It even gets worse if you try to farm, not to mention that sometimes when you try to run away from a gank the w is good to slow down the enemy.

miniZergling9 votes

It seems this isn't just a syndra bug, I've had creeps die that I was summoner 12 ing to?? [sg-lux-2]

(The summoner 12 would still go through, seems this is a similar bug since in both cases the minion would be immune)

CryoCannon6 votes

"SKT Orianna"? That isn't a skin Orianna

Wert the Wacky20 votes

They're preemptively making changes for next year.

Pavok4 votes

im still getting 575 exp and no BE. Also im lvl 35 and i got only champion capsules from leveling up... is that right? or some bug?

SummonedSkull133 votes

what about kayn's bug with predator? Are you going to let it bugged?

grarrrg6 votes

Presumably they don't have it fixed yet. Some bugs are trickier than others.

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