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Patch 5.20 notes

Riot··8 votes·155,144 views

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Greetings, Summoners.

Welcome to patch 5.20, the one where we continue our slower pace while making sure to buff Teemo. Preseason and the ongoing World Championship are big topics for us as of late, but not so much that we’d leave the rest of y’all non-pros out to dry.

So what have we got this time? We’re full-steam ahead on our preseason work, but still taking the time to tackle outliers on both sides of the balance spectrum. Mundo’s been hitting the gym, Teemo’s tuning his shrooms for maximum fungal-firepower, and Darius’ axe is losing a bit of its edge (probably worn down from all the pentakilling). Moving on from champion changes, the original featured game mode, One For All, is back to let you experiment with some of the wackiest compositions and interactions League has to offer.

That’s it for us! Check below for the specifics, and we’ll see you on the Rift, battling it out for those sweet end-of-season rewards. Until then, may all your journeys be magical, and all your Kenches unbenched.

(Seriously, play Tahm Kench and Bard on One For All. You’ll be glad you did.)

Patrick "Scarizard" Scarborough

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Patch Updates

10/14/2015

Kindred

BUGFIXKindred no longer sometimes gets locked out of marking enemy champions after disconnecting

10/15/2015

Kalista

BUGFIXMelee Oathsworn can once again reliably proc W - Sentinel marks

Kindred

A VAGUE CRASH FIXFixed a rare crash issue with Kindred

Champions

Kindred

Kindred, the Eternal Hunters, will be released later during patch 5.20! To learn more about League's next champion, check the following links:

Azir

R starts further behind Azir.

As part of our rescripting efforts for Azir, a change in code to Emperor’s Divide had the unfortunate side-effect of spawning the Phalanx closer to his body, reducing its effective range. We’ve tweaked the ultimate back to its original range, so you’ll have the benefit of smoother wall interactions while still scooping the assassins and back-line threats like you used to.

R - Emperor's Divide

SOLDIER STARTING POSITION 175 units behind Azir ⇒ 325 units behind Azir

Darius

Q width decreased. E slow decreased.

Still going strong. We’re tuning back the reliability of top lane’s most notorious dunklord. Underneath all the raw bulk and resets are intricate elements of spacing and positioning - given the ‘blank’ space on Decimate - but they simply aren’t working as well as we’d hoped. Creating more opportunities to ‘dodge’ Decimate by taking advantage of its decreased width and Apprehend’s weaker slow means more opportunities for you to profitably retaliate before Darius achieves prime dunking position.

Q - Decimate

BLADE WIDTH 270 ⇒ 220

E - Apprehend

SLOW 90% ⇒ 40%

Dr. Mundo

W ticks faster. E now resets Mundos’ basic attack and scales with maximum health.

Mundo’s best-in-class at going where he pleases, but his effectiveness at anything beyond that has been lacking. A few quality-of-life changes for the good doctor should improve his reliability as a threat to anyone unlucky to be in his way.

W - Burning Agony

FIRE GOOD Damage and health cost occur every half-second instead of every second (Identical damage and cost to 5.19)

E - Masochism

newGOT THE RESET Now reset’s Mundo’s basic attack timer
newHEALTH SCALING Mundo’s next basic attack after activating Masochism increases his basic attack range by 25 and deals an additional 5% of his Maximum Health
newPOUND OF FLESH Mundo’s health cost is paid once he strikes his target, not upon activating the ability

Evelynn

W has a mana cost.

The introduction of Runeglaive’s done wonders for solving Evelynn’s dependence on mana... which is tricky, given the fact that Eve’s love/hate relationship with mana costs was key to keeping her in check when running down her prey. With that gate loosened substantially, adding a cost to Dark Frenzy amplifies the importance around when and how Evelynn manages her movement in combat.

W - Dark Frenzy

COST No Cost ⇒ 40 mana

Fiora

R’s healing zone duration lowered, but scales with vitals hit.

Since her rework, Fiora’s risen in the ranks of solo queue and professional play alike as a truly dominating solo lane. While we chipped off some of her base stats last time around to make Fiora more exploitable in bad matchups, it appears we’ll have to go further to knock the Grand Duelist off her throne.

This patch we’re focused entirely on the reward incentives for Grand Challenge. While it makes sense for Fiora to receive a massive heal for successfully and skillfully slashing away at her opponent’s Vitals, it’s instead often used as a low-effort way to reset the fight after her team collapses on a single target. We want Fiora to provide benefits for her team, but this skewed the ability too far toward a ‘massive teamfight ult’ on a champion that’s already adept in 1v1 situations. We’re clipping its effectiveness as a ‘fire-and-forget’ ability, but keeping the greatest reward for when Fiora truly exposes her challengers.

R - Grand Challenge

DURATION 5 seconds ⇒ 2 seconds
VICTORY ROSE Heal duration goes up by 1 second for every Vital Fiora strikes beyond the first
MAXIMUM DURATION Unchanged

Kalista

Short summary here: we found a bug with Kalista's W passive where it wasn't interacting properly with melee Oathsworn champions. We're tracking down a proper fix for the issue but do not plan to disable Kalista for the time being.

So what is the bug? Basically if Kalista marks a champion with her W passive, her melee Oathsworn buddy must hit that champion twice to trigger the passive (also: the passive won't trigger if the buff wears off before the second hit). Most melee champions won't have enough base attack speed in the early game to attack twice in the duration of a single mark, so potential workarounds include the melee champion marking the opponent first, or Kalista 'refreshing' the mark with multiple hits. Thanks for your patience as we fix this bug!

W - Sentinel

TEMPORARY MATH ADJUSTMENTS We are aware of a bug where melee Oathsworn champions must hit a marked champion twice before they trigger the passive damage bonus.

Teemo

Traps arm faster and have a lower cooldown.

Heads Up! Due to a mistake behind the scenes, only the tooltip for Noxious Trap’s cooldown was changed, not the actual value. As-is, only the arm time change will be in 5.20. We’ll have the CD fix in for the next patch. Sorry!

We’ll leave the Teemo jokes at the door; we recognize the scout’s not performing well after our last round of changes, so we’re stepping in to aid his swift recovery. The big idea for 5.15 was to broaden Teemo’s traps applications (trapplications?), allowing him the option to convert advantages from a solo lane to teamfights, but we drained too much power in the process. Administering a booster-shot to Noxious Trap’s arm-time and ammo count helps Teemo’s reliability across all phases of the game, no matter how you choose to terrorize your enemies.

R - Noxious Trap

ARM TIME 1.5 seconds ⇒ 1 second
COOLDOWN 35/31/27 seconds per charge ⇒ 34/28/22 seconds per charge

Vayne

3 AD.

Vayne’s dominance over the current state of the game is an interesting case. On one hand, Silver Bolts’ max health % true damage and Tumble’s in-combat mobility seem like natural fits for a metagame where Juggernauts and other melee fighters roam free. On the other, for a champion that’s meant to have a weak laning phase and a high skill curve, the frequency with which Vayne’s seeing play - and succeeding - does raise a few alarms. In keeping with her identity, we’re lowering Vayne’s effectiveness in the early game relative to other marksman while still preserving her potent late-game threat against the tankier champions in League.
BASE ATTACK DAMAGE 53 ⇒ 50

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Jungle

Patience

Addressing some pain points with the Patience system we introduced last patch. Mostly it feels weird to wait for a monster to reset to full health before you can fight them again. We’ll continue to adjust the system as necessary to perform up to par, so keep feedback coming if you see anything weird when it comes to jungle leashing!
AIN’T GOT ALL DAY Monsters now respond to aggression from players as long as they’ve reached their home camp. (Previously, you had to wait for them to be above 90% health)
TACTICAL RETREAT Monsters will get a temporary increase to their regeneration rate if they lose all their patience and retreat back to camp

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One for All

One for All will be making a return during patch 5.20!

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Mac Load Time Improvements

Update: One of the parts needed for this change didn't make it into the final patch. We're getting it in for the next one. Sorry about that!
GENIUS Mac players now load into games up to 30% faster, matching speeds with their Windows teammates

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Splash Updates

Our splash art team is ramping up to the long-term task of updating our older/less faithful skin splashes. We’re working out a consistent plan when it comes to releasing updates for some of our older champions (Nidalee splashes where?) but, for now, you can enjoy the slick new look of the 5 skins below!
SPLASH ATTACK The following skins have received updated splash arts (click the names to view the full image!)

Assassin Master Yi

Jade Dragon Wukong

Frosted Ezreal

Chosen Master Yi

Vandal Brand

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Bugfixes

  • Clumped-up minions and champions no longer randomly speed up or skip forward to get around each other
  • Mecha Kha'Zix's claws have been slimmed back down to their proper shape

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Upcoming Skins

The following skins will be released during patch 5.20:

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567 Comments

Hernani140 votes

I'm gonna represent every Mac user for a second. Thank you Riot for lowering the loading speeds. I have been flamed and roasted countless times by my friends, my team, and by the enemy team about my load time. Even if its only 30%, it means the world to us Mac users.

supaguyboy21 votes

Props to all the Mac users on Earth.

DarkRitual97 votes

and Condolences

honorspell9 votes

mac user who plays fine on a laptop in their dorm...am i doing something weirdly right or am i blessed by some god of bandwidth

facefistslap94 votes

finally....a good Kassadin skin...holy moly

Farya O Wolyo33 votes

Kassadin players rejoice! (starts playing Kassadin)

Ryuunå41 votes

Kindred better be out tomorrow, or I'll be sad again...item 3070

kaltenashes13 votes

oooh the sadness "will be released later during patch 5.20!" probably another week,hopefully not

Ryuunå10 votes

It's already been so long of a wait, too much longer and I'll be disappointed. But if they haven't fixed the bug with them yet, so be it.

ButtSquid34 votes

XinZhao, Evelynn, Rammus, Taric, Poppy, Swain, Irelia, Leona, and Yorick could really use those splash art updates for their vanilla skins.

Sukishoo24 votes

Poppy & Taric have got Reworks coming , so those will happen once that launches.

TurquoiseYoshi16 votes

Yorick technically does, too.

NextDoorAsian26 votes

one for all teemo = don't even go there

Keepe25 votes

All for one Karthus is worse. Once the R starts going... no one survives.

Karthus

King Odin14 votes

5 Man item 3157/item 3156 Enemy Team

MysticFlameHaze24 votes

Finally no more minions randomly boosting away from me! I always wondered if that was just me lol

Raxicor11 votes

Yeah I thought it was a problem with my internet, tbh. xD

Awkward Couch22 votes

Riot, I love you guys. BUT FOR THE LOVE OF GOD WILL YOU FIX LOLLIPOPPY SPLASH ART!

Aatrox Herself76 votes

Its perfect.

Awkward Couch14 votes

That splash art gives me nightmares.

Senteth73 votes

That is why it is perfect.

Inthen9 votes

It's the only reason to play Poppy

broccpauli21 votes

I'm glad they added a little buff to Azir . He just feels weak to me ever since the nerfs. Thanks Riot!

Sukishoo8 votes

Those nerfs were needed... he was WAYYYYYYYYY too strong before.

Final Raid Boss8 votes

and now he's gutted 40% winrate

TurquoiseYoshi12 votes

As they've said before, Azir being at 50% win rate in Solo Queue basically means that he's OP as hell, due to him being so hard to play. He's still balanced.

Street Jimby6 votes

they say a 50% percent winrate is op yet they still don't delete the juggernaut patch item 3070

Xinja20 votes

So can we just go ahead and call it Witch Doctor Brand, because we all feel it.

NoirNinja20 votes

I really wanna see demonCaitlyn and angelJinx

HellhamerX18 votes

Kindred THEY ARE (FINALLY) COMING

Keepe15 votes

What the heck do you mean "LATER" in Patch 5.20. What, it's not bad enough you've kept us waiting with LAST PATCH'S "Will be released later"?

Sukishoo12 votes

Do you WANT them to release a champ that's completely bugged? Learn to have some patience.

Awkward Couch2 votes

Remember how long it took them to release Lucian? I item 3070 every time.

Keepe28 votes

TO BE FAIR, Lucian did not want to be released. He was depressed. Dude lost his wife.

item 3070 Lucian item 3070

honorspell5 votes

also do you remember the time between the first peak at MonkeyKing and his release? and then theres ao shin....

Farya O Wolyo6 votes

do you guys HAVE to capitalize ONE word? in EACH sentence? (sorry I had to XD)

Keepe6 votes

YES. Yes we DO.

Twidgetron13 votes

One for all with TahmKench ... Russian Nesting Doll mode GO!

Woody2Shoes13 votes

Teemo can get buffs, but Graves can't have a cigar.item 3070

Hydroponix1813 votes

Uh where is the featured game mode?

Kittie Vomit4 votes

Right? I specifically updated on my break from work for OFA and its not even there.

Sage Nancy10 votes

Kindred isn't being released right away? Come over here Riot, gotta beat you for that.

Farya O Wolyo5 votes

Ill help, wheres my whack a mole hammer

HeftyUpTop9 votes

Get raged at for years by friends for playing on Mac, forcing them to pay the 'mac tax' every game. Friends calculate we could have played an extra game for every ten we wait on load screen. Friends berate into ground over playing on a Mac. Finally give in to friends, let them build me a computer on my dime. MFW 2 minutes later 'Oh hey look, they fixed the mac tax.' MFW I just got trolled by Riot.

DeynaTaggerung5 votes

Nah bro, you got trolled by your friends.

Kittie Vomit8 votes

Where the hell is One for All?!?!?! Game updated and it's not there >:|

i like pie mmm3 votes

So Fiora buff, teemo buff, vayne psuedo nerf, OMG BRAND AND VI TAKE MY MONEY NOW

Jeddy01721 votes

Fiora buff?That was a nerf mate.

Mr Wedge5 votes

You get an extra second of healing if you hit all the vitals. So it's kinda a nerf and a buff. This should separate the good fiora player from the great fiora players.

Jeddy01714 votes

Heal duration goes up by 1 second for every Vital Fiora strikes beyond the first

The "beyond the first" part means it's not counting the 1st vital you hit.Just the other 3,which adds up to 5 seconds.

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