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Patch 9.7 notes

Riot··5 votes·188,018 views

Hey all! Some familiar faces this patch as we continue tuning on bullies like Kayle, Sylas, and Urgot. We also got some QoL changes to things like Predator, Immolate items, and the Practice Tool, as well as some updates to the vision row of Domination runes.

If you're looking to relax on the open seas, Butcher's Bridge is back for your ARAM-ing leisure so get ready to set sail, ban Ziggs, and put on your Ghostwalkers.
Paul "Aether" Perscheid Hanna “shio shoujo” Woo

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Mid-Patch Updates

4/9/2019 Bugfix

Braum

BUGFIX Fixed a bug where Braum's E - Unbreakable did not reduce damage from certain multi-hit abilities.

4/5/2019 Bugfix

Vi

BUGFIX Fixed a bug where after casting E - Excessive Force on a target who is moving away from her, Vi would be locked into walking towards them for ~.25 - .5 seconds.

4/4/2019 ARAM Balance Changes

Below is the cumulative list of ARAM balance adjustments, both the original changes and some adjustments that went live today.

Let's start with the buffs ~
Aatrox +10% damage dealt & -10% damage taken
Akali +18% damage dealt & -8% damage taken
Bard +8% damage dealt & -10% damage taken
Camille +8% damage dealt & -8% damage taken
Evelynn +15% damage dealt & -10% damage taken
Fiora +8% damage dealt & -8% damage taken
Hecarim -10% damage taken
Irelia +5% damage dealt & -5% damage taken
Kai’Sa +15% damage dealt
Kassadin +10% damage dealt & -5% damage taken
Kindred +10% damage dealt
Khazix +8% damage dealt & -10% damage taken
LeBlanc +12% damage dealt & -10% damage taken
Lee Sin +8% damage dealt & -10% damage taken
Nidalee +15% damage dealt
Nocturne +5% damage dealt & -10% damage taken
Quinn +10% damage dealt & -10% damage taken
Rek’sai +18% damage dealt & -10% damage taken
Rengar +5% damage dealt & -10% damage taken
Ryze +8% damage dealt & -5% damage taken
Sejuani -10% damage taken
Shyvana +5% damage dealt & -5% damage taken
Tahm Kench +8% damage dealt & -8% damage taken
Talon +10% damage dealt & -5% damage taken
Tryndamere +10% damage dealt & -10% damage taken
Warwick -8% damage taken
Udyr +10% damage dealt & -10% damage taken
Here are the nerfs!
Ashe -5% damage dealt
Brand -5% damage dealt
Dr. Mundo +10% damage taken
Fiddlesticks -6% damage dealt & +6% damage taken
Heimerdinger -6% damage dealt & +6% damage taken
Illaoi +5% damage taken
Janna +10% damage taken
Jhin -5% damage dealt
Jinx -5% damage dealt
Karthus -10% damage dealt
Kayle -6% damage dealt & +6% damage taken
Kog’maw -10% damage dealt
Lux -10% damage dealt & +8% damage taken
Malzahar -8% damage dealt & +8% damage taken
Maokai -10% damage dealt & +10% damage taken
Miss Fortune -8% damage dealt
Morgana -6% damage dealt & +6% damage taken
Nasus -5% damage dealt
Sion +10% damage taken
Sivir -8% damage dealt
Sona -10% damage dealt & -25% healing done & +12% damage taken
Swain -6% damage dealt & +6% damage taken
Teemo -12% damage dealt
Veigar -8% damage dealt & +10% damage taken
Vel’Koz -10% damage dealt
Xerath -5% damage dealt
Yorick +8% damage taken
Ziggs -15% damage dealt & +8% damage taken
Zyra -8% damage dealt & +8% damage taken

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Patch Highlights

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Champions

Kayle

Armor growth, health regen decreased. Q cost increased. W movement speed decreased, cost increased. E damage reduced but now has a ratio

We're following up with more adjustments to Kayle to make her late-game spikes more reliant on doing well and getting items rather than coasting off raw power from levels.

Base Stats

HEALTH REGEN 6 ⇒ 5
ARMOR GROWTH 3.5 ⇒ 3

Q - Radiant Blast

COST 60/65/70/75/80 mana ⇒ 70/75/80/85/90 mana

W - Celestial Blessing

BONUS MOVEMENT SPEED 26/32/38/44/50% ⇒ 24/28/32/36/40%
COST 70/75/80/85/90 mana ⇒ 60/70/80/90/100 mana

E - Starfire Spellblade

BONUS MAGIC DAMAGE 10/12.5/15/17.5/20% target's missing health ⇒ 8/10/12/14/16% (+1% per 100 ability power) target's missing health

Urgot

Passive damage decreased late. E cooldown increased early; cost increased. R damage decreased.

Was told we can't use the Urgod joke again. We're pulling back on some of the buffs he received last patch.

Passive - Echoing Flames

DAMAGE 2/3/4/6/8% target's max health ⇒ 2/3/4/5/6% target's max health (still at levels 1/6/9/11/13)

E - Disdain

COOLDOWN 14 seconds ⇒ 16/15.5/15/14.5/14 seconds
COST 50/60/70/80/90 mana ⇒ 60/70/80/90/100 mana

R - Fear Beyond Death

DAMAGE 125/250/375 ⇒ 100/225/350

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Simple Changes

Azir

Health regen growth increased. Q damage increased.

Even with 9.4's attack speed buff, Azir still has room to grow without becoming a pro play nightmare. Probably.

Base Stats

HEALTH REGEN GROWTH 0.55 ⇒ 0.75

Q - Conquering Sands

DAMAGE 60/80/100/120/140 ⇒ 70/90/110/130/150

Cho'Gath

Q cooldown decreased.

We're helping out Cho'Gath with some power to his primary crowd control and zoning.

Q - Rupture

COOLDOWN 9 seconds ⇒ 7 seconds

Dr. Mundo

Q damage increased. E attack damage increased.

We're following up on the Doctor's 9.5 buffs. More damage!

Q - Infected Cleaver

DAMAGE 15/17.5/20/22.5/25% target's current health ⇒ 20/22.5/25/27.5/30% target's current health

E - Masochism

MINIMUM BONUS ATTACK DAMAGE 30/45/60/75/90 ⇒ 40/55/70/85/100
MAXIMUM BONUS ATTACK DAMAGE 60/90/120/150/180 ⇒ 80/110/140/170/200

Garen

W passive stats increased, cooldown decreased, duration decreased late.

First line: Increasing Garen's scaling with last-hits.

Second line: Giving Garen more opportunities to use Courage's initial window of tenacity and increased damage reduction.

Third line: Making sure he doesn't go nuts by keeping the uptime roughly similar.

W - Courage

PASSIVE RESISTANCES 0.25 per stack, up to 40 ⇒ 0.33 per stack, up to 50
COOLDOWN 24/23/22/21/20 seconds ⇒ 23/21/19/17/15 seconds
DURATION 2/3/4/5/6 seconds ⇒ 2/2.75/3.5/4.25/5 seconds

Leona

E cooldown decreased.

We're increasing Leona's late-game crowd control so she can start fights more often when players invest more points into her E.

E - Zenith Blade

COOLDOWN 13/12/11/10/9 seconds ⇒ 12/10.5/9/7.5/6 seconds

Lissandra

Q cooldown increased.

We're hitting Lissandra's waveclear so she can't consistently out-shove her opponents.

Q - Ice Shard

COOLDOWN 6/5.25/4.5/3.75/3 seconds ⇒ 10/8.5/7/5.5/4 seconds

Morgana

Health regen growth decreased. W ratio decreased.

Lookin' good and feelin' fine. But maybe a little too fine, especially in mid. Trimming off some excess power from her update in 9.5. While we're aiming mainly at mid-lane Morg, support will also be affected.

Base Stats

HEALTH REGEN GROWTH 0.6 ⇒ 0.4

W - Tormented Shadow

MINIMUM TOTAL DAMAGE RATIO 0.8 ability power ⇒ 0.7 ability power (still at 0% target missing health)
MAXIMUM TOTAL DAMAGE RATIO 2.16 ability power ⇒ 1.89 ability power (still at 100% target missing health)

Pyke

Q cooldown decreased early. E stun duration increased.

We're giving Pyke's all-in more power.

Q - Bone Skewer

COOLDOWN 16/14/12/10/8 seconds ⇒ 14/12.5/11/9.5/8 seconds

E - Phantom Undertow

STUN DURATION 1.1 seconds ⇒ 1.25 seconds

Rumble

W movement speed increased. R cooldown decreased.

We're giving Rumble some love so he can compete better against other top laners.

W - Scrap Shield

MOVEMENT SPEED 10/15/20/25/30% ⇒ 20/25/30/35/40%

R - The Equalizer

COOLDOWN 110/100/90 seconds ⇒ 100/85/70 seconds

Sylas

Health regen decreased. W damage decreased. E cooldown increased early.

We're continuing with the adjustments to Sylas since he’s become frustrating to deal with in all levels of play. These nerfs are aimed around creating weaknesses in his laning phase so that he can't be both mobile and have higher all-in damage and healing than his opponent

Base Stats

HEALTH REGEN 9.5 ⇒ 7.5

W - Kingslayer

DAMAGE 60/90/120/150/180 ⇒ 50/75/100/125/150
EMPOWERED DAMAGE 90/135/180/225/270 ⇒ 75/112.5/150/187.5/225

E - Abscond / Abduct

COOLDOWN 12/11.5/11/10.5/10 seconds ⇒ 18/16/14/12/10 seconds

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Items

Enchantment: Cinderhulk

Minion and monster aura damage increased.

We're helping tank junglers feel a more meaningful power spike upon completing Cinderhulk and bringing it closer to the other jungle enchants in clear speed.
GRILLED RAZORBEAK Deals 200% ⇒ 300% bonus magic damage to minions and monsters

The Dark Seal

Ability power, sell-back value decreased.

Dark Seal is meant to be a greedy purchase to eventually upgrade into an even greedier Soulstealer, but its stat efficiency is so high and its sell-back value so good it’s become the correct choice to buy (sometimes in multiples) in too many situations.
ABILITY POWER 15 ⇒ 10
SELLBACK VALUE 245 gold ⇒ 140 gold
updated

Wit's End

Attack speed, magic resist, cost increased. Now grants movement speed. On-hit damage lower early, higher late. No longer steals magic resist but now heals on-hit.

Making Wit's End more slot-efficient for attack speed bruisers. It can now fill the gap where one would consider Maw of Malmortius, but can't due to the overlap in passives with Sterak's Gage (Lifeline). It'll also be less of an early-rush item now that its new UNIQUE effect scales better throughout the game.
TOTAL COST 2400 gold ⇒ 2900 gold
BUILD PATH Recurve Bow + Negatron Cloak + Dagger + 380 gold ⇒ Recurve Bow + Negatron Cloak + Dagger + 880 gold
ATTACK SPEED 40% ⇒ 50%
MAGIC RESIST 40 ⇒ 50
newMOVEMENT SPEED 5%
ON-HIT DAMAGE 42 ⇒ 15-80 (levels 1-18)
newHEALTH STEAL Heal for the amount of on-hit damage dealt by Wit's End (33% effective for ranged) when the item holder is below half health
removedMAGIC RESIST STEAL Basic attacks no longer steal 6 magic resist (3 for ranged), up to 30

Immolate Item Combat Text

People like big numbers.
DISCO INFERNO Combat text for Immolate effects on Cinderhulk, Bami's Cinder, and Sunfire Cape now display running totals of how much damage each target has taken

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Runes

updated

Eyeball Collection

Max stacks decreased, total stats unchanged. Kills and assists both grant one stack; no longer stacks off wards.

Eyeball Collection's 30 adaptive force has been crowding out Ghost Poro and Zombie Ward. All three runes now grant the same adaptive force bonuses, so your choice is now how you want to stack those bonuses up rather than what kind of bonus you want. Eyeball Collection is about killing people.
MAX STACKS 20 ⇒ 10
STACKS 2 per champion kill, 1 per champion assist, 1 per ward kill ⇒ 1 per champion takedown (kill or assist)
ADAPTIVE FORCE 1 per stack (20 total) ⇒ 2 per stack (20 total)
COMPLETION BONUS 10 adaptive force (unchanged)
updated

Ghost Poro

Your wards spawn a ghost poro and grant stacks of adaptive force when they expire. Gain extra adaptive force at full stacks.

Eyeball Collection's 30 adaptive force has been crowding out Ghost Poro and Zombie Ward. All three runes now grant the same adaptive force bonuses, so your choice is now how you want to stack those bonuses up rather than what kind of bonus you want. Ghost Poro is about warding cleverly.
removedHAUNTED TRINKET Standing in brush no longer converts your trinket into a Ghost Poro. Placing a Ghost Poro in enemy territory no longer grants adaptive force.
newSPOOKY Your wards now spawn a Ghost Poro when they expire, giving vision in the area until it's scared away be enemy champions. Wards killed by enemies don't spawn Ghost Poros.
newBOO Spawning a Ghost Poro grants 2 adaptive force up to 10 times (max 20). At 10 Ghost Poro spawns, gain an additional 10 adaptive force.
updated

Zombie Ward

No longer grants on-hit damage versus champions when clearing a ward. Ward clears now grant stacks of adaptive force. Gain extra adaptive force at full stacks.

Eyeball Collection's 30 adaptive force has been crowding out Ghost Poro and Zombie Ward. All three runes now grant the same adaptive force bonuses, so your choice is now how you want to stack those bonuses up rather than what kind of bonus you want. Zombie Ward is about clearing wards.
removedTOUCH OF DEATH Damaging a champion after clearing a ward no longer deals bonus damage
newWARD GRAVEYARD Clearing a ward grants 2 adaptive force up to 10 times (max 20). At 10 ward clears, gain an additional 10 adaptive force.

Cut Down

Damage versus extremely high health targets increased.

It was still bad even after 9.5's buff.
DAMAGE 5-12% ⇒ 5-15% (still at 10-100% max health difference)

Demolish

Max health ratio increased.

It was bad compared to almost all other minor runes.
DAMAGE 100 (+30% max health) ⇒ 100 (+35% max health)

Overgrowth

Completion bonus grants more max health.

Making it better, especially for people who actually build health items.
COMPLETION BONUS 2.5% max health increase ⇒ 3.5% max health increase

Predator

Look, a small usability improvement!
ZOOM The monster burn effect of Hunter's Talisman and its upgrades no longer interrupts Predator's channel

Ultimate Hunter

Ult cooldown reduction increased.

It was bad.
ULT COOLDOWN REDUCTION 5 (+2% per stack), max 15% ⇒ 5 (+3% per stack), max 20%

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Practice Tool

Minor additions to the Cheat Menu for players' convenience.
WIN THE GAME Can now destroy the enemy team nexus through the Cheat Menu
CRY IT OUT Can now stack your Tear of the Goddess item immediately through the Cheat Menu

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ARAM - Back to Bilgewater

Sail back to Butcher's Bridge to hunt for treasure and test our experimental ARAM changes. Check out the Back to Bilgewater /dev post on Nexus for more details on the gameplay changes, item additions, and balance updates.
FOLLOW THE COMPASS Butcher's Bridge is back for a limited time
newBAN TO DAVY JONES' LOCKER Ban your least favorite champions. After bans are set, random champions will be assigned and they won't show up in rerolls
newFINISH HIM After 15 minutes, minion waves' spawn rate will increase, minions will gain more movement speed, and champions will deal 10% more damage to structures
newOUCH Damage from champions further than 900 units away is reduced by 15%
newSUMMONER SPELL Barrier has been replaced by Backtrack. When activated, Backtrack gives players a small blue shield (less powerful than Barrier) and then 3 seconds later zooms them back towards their Fountain
updatedITEM UPDATES Mariner's Vengeance and Ghostwalkers have been added to the store for ARAM games and Warmog's Armor has been adjusted
RUNES ADJUSTMENT Runes have been adjusted for ARAM similar to Nexus Blitz and ARURF+
CHAMPION BALANCE Champions have been adjusted to narrow the gap between the top and bottom champions in ARAM

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Mac Client

MORE BITS The Mac client is becoming 64-bit this patch. No downloads or reinstalls needed—just patch up like normal!
KNOWN ISSUE End of Game Victory/Defeat screens have reverted to static images

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Your Shop Returns

Personalized discounts are back from April 4th, 2019, at 01:00p.m. PT – April 25th, 2019, at 11:59 p.m. PT!

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Bugfixes

  • Fixed a bug where Akali's W - Twilight Shroud's cooldown was incorrectly calculated with her cooldown reduction
  • Jarvan IV's R - Cataclysm cast VO lines no longer plays during its recast
  • Buffs auras on Battlecast Alpha Skarner, Zombie Brand, AstroNautilus, Star Guardian Jinx, Pool Party Fiora, Underworld Wukong, Snow Day Malzahar, Pool Party Leona, PROJECT: Leona, and Guardian of the Sands Rammus now properly follow the models during certain animations
  • Morgana's R - Soul Shackles no longer hits targets if the effect ends prematurely by her death
  • Vi's E - Excessive Force no longer fizzles when Phantom Hit triggers on Guinsoo's Rageblade
  • Fixed a bug where Taliyah's E - Unraveled Earth was scaling incorrectly
  • Conqueror now properly procs from pets (except for Malzahar's Voidlings and Yorick's Maiden of the Mist are still bugged)
  • Omni-vamp effects now properly grant reduced healing from pets

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Upcoming Skins & Chromas

The following skins will be released this patch. Grab the League Displays app for full-res splash art!

The following chromas will be released this patch:

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289 Comments

Sultani144 votes

Riot, April Fools Day was yesterday, I think you forgot to take Dunkmaster Ivern off the patch notes.

Best Veigar FL11 votes

If it was april fools they would be saying there would be good star guardian skins.

Cassius Vicus4 votes

[deleted]

Twurkkk v232 votes

you're an animal, dude says he doesn't like a skin line and you pop off and you lose your shit lmao

Swollmanator5 votes

I 100% though there had to be more comments because for someone to just say that based on the two previous comments makes absolutely no sense. After looking for a "show more comments" or something like that button and not finding it, I'm pretty shocked lol.

PresidentOfGamer29 votes

I like how Demolish, Overgrowth and Ultimate Hunter were "Bad", but I thought those were most of the times the best runes of their tree. Well now I think they are busted LOL.[zombie-brand-mindblown]

MinccinoLuna5 votes

Demolish and overgrowth, yeah, but ultimate hunter was always super week

Pimpinabox12 votes

Overgrowth was and will still be incredibly garbage. Your average player might have got 150 hp out of it by end game and that's on a high hp tank. Meanwhile some of these other rune options readily give out 30 adaptive force (14.4 AD or 24 AP if I'm not mistaken). The gold difference in value there is staggering, adaptive force gives ~504 gold value for an AD user and the overgrowth gave 400 gold value... Now it will give 470 ish. Still under powered unless you've got over 4k hp. Which at that point few champs need 180 more hp.

I should mention we're comparing 500+ gold of value from some runes available 10-15 minutes sooner than the 400-470 gold value you get from overgrowth around the 30 minute mark.

It is a back end loaded rune that adds very little value to any situation for any class.

Redesignated40 votes

Demolish was fine, I'm not entirely sure why they decided to change it considering it's already very effective at its intended purpose — allowing uninhibited tanks to be a split-push threat.

Overgrowth was bad because it just gave such a paltry amount of actual HP — the stacking component is only +3 max HP for every 8 minions, and tanks usually aren't going to go be around more than maybe 350 minions in a match if they and their team are playing at all smartly. Meanwhile, even 2.5% of 4000 HP is only 100. It had some niche cases to allow a few tank junglers to get and activate early Warmog's, but it was still a really low amount of extra health until really late. I'm not sure these changes really fix that problem, either.

Ultimate Hunter was terrible in comparison to Ravenous for damage-dealers, Ingenious for active item-users (e.g. Glacial Augment builds), and Relentless — well, it's a high amount of out-of-combat movement speed, so it's great for roamers, but not easy to really feel the value of unless you compare it very deliberaly. In comparison, 15% internal CDR on your ultimate, when most of the champions going into Domination end up at high CDR values anyways, and people at lower skill levels can rarely coordinate around punishing ults being on cooldown, just doesn't give that much value.

grarrrg25 votes

I didn't think Demolish was weak/strong so much as sometimes it was the ONLY choice that your champ could actually USE in that row.

Legendary Anubis21 votes

Yall know yall are wrong for that Mundo buff

Drcider20 votes

[zombie-brand-facepalm] Jarvan IV has a dunk and gets hextech skin

Ivern has no dunk and gets a dunkmaster skin

All you had to do was swap the two themes guys :(

Butterwood3 votes

Oh I would have purchased the crap out of a hextech Ivern skin, immediately, no matter the price. I'll pass on the Dunkmaster skin, just seems lazy

Tentacle Advisor18 votes

I honestly wish Mid Lane Morgana would stop being hit so much. I'm not saying she shouldn't be able to be a support champion (because her kit wholeheartedly supports it), but the fact that she started as a Mid Laner and got forcefully shoved into the Support role bothers me so much. And it only feels like Riot doesn't WANT her to be a Mid Laner at all, seeing as everytime her Mid Lane seems to pick back up to any reasonable level, they nerf her again. I just genuinely want to know why that is.

IamLordStark16 votes

Illaoi is a champion that not a lot of people main and when it came to making her a skin you asked players to vote on the next skin, but when it comes to a niche champion like Ivern you give us Dunkmaster Ivern. Why didn't we get a chance to vote instead of giving us this garbage?

ALSO why does Trist get the votable skin? She has like 30 skins. You could've released any of those and people would've been happy. SMH.

This skin is horrible and should be canned.

DarkgoldpaIadin15 votes

That ivern skin is so bad

I Protec N Attac14 votes

I normally don't post on these, but there is one change I don't agree with.

new:OUCH Damage from champions further than 900 units away is reduced by 15%

ARAM is already receiving bans, why should champions whose kit focuses and has strength in longer ranges get punished for playing correctly?

I think a solid compromise would be: Damage from champions further than 900 units away is reduced by 15% for abilities that aren't their ultimate ability. This still helps versus Jayce Q, Nidalee Q, Xerath Q, Varus Q, etc. But it doesn't completely gut champions that actually rely on their range.

If left as is, it will just feel like you're getting punished for no reason with a 15% damage nerf if you're playing a champion who only has longer range abilities with weaknesses when they're engaged on.

boricCentaur112 votes

Wait that wits end change made it in wtf riot whyyy no bruiser is going to take this your just fucking on hit champions also WHY ARE YOU MAKING IT A BRUISER ITEM they just got a new item, on hit already has a small number of items so why are you making it worse just why you did not give a reason for this either for doing this.

Dameshi29 votes

More attack speed, more late game damage, and has healing... How is this a nerf for on hit champions again?

Tonyvision24 votes

the mr shred from wit's end was the only reason you'd really take it at all. it was a great item on magic damage on-hit champs like Kayle Kaisa Gnar KogMaw Azir Neeko & now it's just a weird niche item..? for fighters for some reason, as if they were benefitting the most from it. Kaisa KogMaw Kayle say hi. imo they should've kept the mr drain but made it just shred rather than siphon, maybe even lowering the -30 mr to ~25? i had like 100 mr on kai'sa like..? i could at least understand it if fighters took it then but now it's just a badly niche on-hit item.

Herson9 votes

Never play Azir on my team

mage19211715 votes

Azir never built wit’s end. His soldiers proc ability effects, but mostly no on-hit effects. The only exception I know of is hail of blades

El Sexo Goato9 votes

That's because Hail of Blades isn't triggered on-hit, it's triggered on attack.

One Winged Rebel11 votes

They literally took away the bruiser aspect of it (stealing magic resist) and increased the attack speed damage and gave it sustain.... This is a huge buff to on hit lol (im looking at you Kayle Varus KogMaw )

Tonyvision5 votes

they remove the fighter passive & now proudly say it's a fighter item.. would hate to see it. as for on-hit buff, i tried it on kai'sa on the pbe & it's anticlimactic at best

LadyAsriel12 votes

Oh cool a new Ivern skin.... Guess who also only has 2 skins and has been that way for 3 Years? KINDRED!!!! Give my Lamb and Wolf a new skin pleeeaaaassseeeee

Best Veigar FL8 votes

There are plenty of champs that are waiting longer for a new skin and you choose to complain about Kindred of all of them?

BlackTecno13 votes

Can complain about Rek'sai? Or Ornn? They need some love

MauledByAPenguin12 votes

This week we added more damage to Dr. Mundo Azir Wit's End Ghost Poro Zombie Ward Cut Down

I will say I like the changes to some of the tanks (focusing on utility and availability of abilities rather than just, slap some damage on that). And I like the buff on cinderhulk, but I don't feel like it'll be on that impact without the same improvements to bami's. Reason being, that tank junglers generally have slower clears, especially on single monsters (like gromp) in the early game. When you have champs that are clearing rapidly at the top of the ranked ladder (Rek'Sai, Karthus, Vi, Udyr) AND have decent gank power to boot, it feels like most tank junglers don't really have a place in the meta (aside from Sej and Nunu, who have pretty good clear speeds because of their abilities having that single target damage).

Rathar Dashing2 votes

They took out a lot of damage from Wit's End if you factor in the lack of MR shred.

Darkenwing44 votes

less damage early but evens out late and tons more sustain. To Kog/vayne/irelia, it's a major plus.

Daddy3than12 votes

I wanna know what exec saw that Ivern skin and greenlit it. Because they obviously don't play him, I'd just like to know the thought process behind it

Hellfrost11 votes

will account transfers ever be back up? or are you guys never going to mention anything about them anywhere... :(

Horse Play11 votes

are you ever going to fix any of the warwick bugs?

Endocet11 votes

Cool, but when is Thresh's hook's hitbox going to actually look like it hit someone?

nosafterburn7 votes

He learned how to hook from Blitz, so probably never.

Mr Jarvis10 votes

I get that Dark seal was a bit strong but now it's completely gutted. Seer percentages alone it was Nerfed 33% initial ap and 43% sellback value yikes.. RIP Dark Seal.

only luciano1 votes

Good bye AP junglers?

VanTurino4 votes

AP Shyv is live and well

RePhoenix9 votes

4 second nerf to sylas e cooldown: God Bless! That ability was way overtuned

Kled Man4 votes

18-12 = 6

Peacali9 votes

Where are the Riven and Vayne nerf? I hate seeing them the most top tier

Alsius7 votes

NA is the only place where Riven is any sort of issue (hell, elsewhere she's actually not doing great), so Riot is apparently chalking it up to a regional thing and not touching her.

bdoxx8 votes

Does this patch possibly fix the random lag spikes that have been happening to a lot of people? Over the last two weeks I've been encountering very brief 1 second frame drops/packet losses and I was hoping this resolved it. It severely impacts some games and I've been holding off on ranked since I noticed the issue. I've tested my internet and my connection, neither of those have had any issue. A person I was playing a game with also experienced a spike at the exact same time as me, which further leads me to believe it something up with the client/server. Please inform!

majorwaffle137 votes

i think it is pretty disrespectful to the league community that riot does things like say urgot is op we need to nerf him, so they nerf him... then buff him... then nerf him again. first make up your mind, second all this effort could go to champions that actually need work or reworks. this patch team is a joke they change their mind every other week on who they want to be meta

Alsius4 votes

Reworks are done by a different team than the balance team. Duh. Urgot WAS OP, but then they realized they overnerfed him, so they buffed him, but that buff was too much, so they had to nerf to compensate. That's not disrespectful, that's game balance. They're not trying to make anyone meta. They're just balancing. That's their job.

Richard Blow7 votes

Personally I'm sad about the Wit's change, but mostly because this probably means I won't be able to play Wit's End Nautilus and somehow top the damage charts on my team any more. To be fair though, that probably shouldn't have been possible in the first place.

Izzrael4 votes

I feel like that could still work. If anything they're pushing the item more towards tanky melee champs and away from ranged carries. Maybe you won't deal as much damage but it still sounds like a good item for... whatever it is you're doing.

JustRankedFun6 votes

The fact that you guys got rid of the poro kills me inside. I used that guy for EVERYTHING. Having it just exist as an extra 60 seconds on a ward just kills this completely for me.

I didn't even care for the bonus damage it would give, it was just a way to always have a buddy spot for me when I was invading or even just defending my own jungle, but now I can't do that anymore and simply must purchase wards.

It honestly was very strong for information, busted even because it was free vision when you needed it, and without the need of a ward, just people who play this game are all in or not in at all. For me, as a person who actually played the game, I relied on this guy to give us the intel we would need, and then he would alarm the team if someone ran by... but, it is dead now. TBH, this whole part of the tree is pretty trash now. It was cool to have a unique benefit, but now its just the same trash.

You truly are a ghost now. RIP Poro. 4/3/2019. I will never forget you, buddy. I even nicknamed him after my dog who passed a year ago because he was just like my dog, he did nothing but make a lot of noise when someone visited the house. summoner 31 Poro Toss, right out the window.

WhaDaPho5 votes

whats the point in aram if you can ban champs?

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