Patch 9.7 notes
Hey all! Some familiar faces this patch as we continue tuning on bullies like Kayle, Sylas, and Urgot. We also got some QoL changes to things like Predator, Immolate items, and the Practice Tool, as well as some updates to the vision row of Domination runes.
If you're looking to relax on the open seas, Butcher's Bridge is back for your ARAM-ing leisure so get ready to set sail, ban Ziggs, and put on your Ghostwalkers.
Mid-Patch Updates
4/9/2019 Bugfix
Braum
4/5/2019 Bugfix
Vi
4/4/2019 ARAM Balance Changes
Below is the cumulative list of ARAM balance adjustments, both the original changes and some adjustments that went live today.
Let's start with the buffs ~
Here are the nerfs!
Patch Highlights
Champions
Kayle
Armor growth, health regen decreased. Q cost increased. W movement speed decreased, cost increased. E damage reduced but now has a ratio
We're following up with more adjustments to Kayle to make her late-game spikes more reliant on doing well and getting items rather than coasting off raw power from levels.
Base Stats
Q - Radiant Blast
W - Celestial Blessing
E - Starfire Spellblade
Urgot
Passive damage decreased late. E cooldown increased early; cost increased. R damage decreased.
Was told we can't use the Urgod joke again. We're pulling back on some of the buffs he received last patch.
Passive - Echoing Flames
E - Disdain
R - Fear Beyond Death
Simple Changes
Azir
Health regen growth increased. Q damage increased.
Even with 9.4's attack speed buff, Azir still has room to grow without becoming a pro play nightmare. Probably.
Base Stats
Q - Conquering Sands
Cho'Gath
Q cooldown decreased.
We're helping out Cho'Gath with some power to his primary crowd control and zoning.
Q - Rupture
Dr. Mundo
Q damage increased. E attack damage increased.
We're following up on the Doctor's 9.5 buffs. More damage!
Q - Infected Cleaver
E - Masochism
Garen
W passive stats increased, cooldown decreased, duration decreased late.
First line: Increasing Garen's scaling with last-hits.
Second line: Giving Garen more opportunities to use Courage's initial window of tenacity and increased damage reduction.
Third line: Making sure he doesn't go nuts by keeping the uptime roughly similar.
W - Courage
Leona
E cooldown decreased.
We're increasing Leona's late-game crowd control so she can start fights more often when players invest more points into her E.
E - Zenith Blade
Lissandra
Q cooldown increased.
We're hitting Lissandra's waveclear so she can't consistently out-shove her opponents.
Q - Ice Shard
Morgana
Health regen growth decreased. W ratio decreased.
Lookin' good and feelin' fine. But maybe a little too fine, especially in mid. Trimming off some excess power from her update in 9.5. While we're aiming mainly at mid-lane Morg, support will also be affected.
Base Stats
W - Tormented Shadow
Pyke
Q cooldown decreased early. E stun duration increased.
We're giving Pyke's all-in more power.
Q - Bone Skewer
E - Phantom Undertow
Rumble
W movement speed increased. R cooldown decreased.
We're giving Rumble some love so he can compete better against other top laners.
W - Scrap Shield
R - The Equalizer
Sylas
Health regen decreased. W damage decreased. E cooldown increased early.
We're continuing with the adjustments to Sylas since he’s become frustrating to deal with in all levels of play. These nerfs are aimed around creating weaknesses in his laning phase so that he can't be both mobile and have higher all-in damage and healing than his opponent
Base Stats
W - Kingslayer
E - Abscond / Abduct
Items
Enchantment: Cinderhulk
Minion and monster aura damage increased.
We're helping tank junglers feel a more meaningful power spike upon completing Cinderhulk and bringing it closer to the other jungle enchants in clear speed.
The Dark Seal
Ability power, sell-back value decreased.
Dark Seal is meant to be a greedy purchase to eventually upgrade into an even greedier Soulstealer, but its stat efficiency is so high and its sell-back value so good it’s become the correct choice to buy (sometimes in multiples) in too many situations.
updated
Wit's End
Attack speed, magic resist, cost increased. Now grants movement speed. On-hit damage lower early, higher late. No longer steals magic resist but now heals on-hit.
Making Wit's End more slot-efficient for attack speed bruisers. It can now fill the gap where one would consider Maw of Malmortius, but can't due to the overlap in passives with Sterak's Gage (Lifeline). It'll also be less of an early-rush item now that its new UNIQUE effect scales better throughout the game.
Immolate Item Combat Text
People like big numbers.
Runes
updated
Eyeball Collection
Max stacks decreased, total stats unchanged. Kills and assists both grant one stack; no longer stacks off wards.
Eyeball Collection's 30 adaptive force has been crowding out Ghost Poro and Zombie Ward. All three runes now grant the same adaptive force bonuses, so your choice is now how you want to stack those bonuses up rather than what kind of bonus you want. Eyeball Collection is about killing people.
updated
Ghost Poro
Your wards spawn a ghost poro and grant stacks of adaptive force when they expire. Gain extra adaptive force at full stacks.
Eyeball Collection's 30 adaptive force has been crowding out Ghost Poro and Zombie Ward. All three runes now grant the same adaptive force bonuses, so your choice is now how you want to stack those bonuses up rather than what kind of bonus you want. Ghost Poro is about warding cleverly.
updated
Zombie Ward
No longer grants on-hit damage versus champions when clearing a ward. Ward clears now grant stacks of adaptive force. Gain extra adaptive force at full stacks.
Eyeball Collection's 30 adaptive force has been crowding out Ghost Poro and Zombie Ward. All three runes now grant the same adaptive force bonuses, so your choice is now how you want to stack those bonuses up rather than what kind of bonus you want. Zombie Ward is about clearing wards.
Practice Tool
Minor additions to the Cheat Menu for players' convenience.
ARAM - Back to Bilgewater
Sail back to Butcher's Bridge to hunt for treasure and test our experimental ARAM changes. Check out the Back to Bilgewater /dev post on Nexus for more details on the gameplay changes, item additions, and balance updates.
Mac Client
Your Shop Returns
Personalized discounts are back from April 4th, 2019, at 01:00p.m. PT – April 25th, 2019, at 11:59 p.m. PT!
Bugfixes
- Fixed a bug where Akali's W - Twilight Shroud's cooldown was incorrectly calculated with her cooldown reduction
- Jarvan IV's R - Cataclysm cast VO lines no longer plays during its recast
- Buffs auras on Battlecast Alpha Skarner, Zombie Brand, AstroNautilus, Star Guardian Jinx, Pool Party Fiora, Underworld Wukong, Snow Day Malzahar, Pool Party Leona, PROJECT: Leona, and Guardian of the Sands Rammus now properly follow the models during certain animations
- Morgana's R - Soul Shackles no longer hits targets if the effect ends prematurely by her death
- Vi's E - Excessive Force no longer fizzles when Phantom Hit triggers on Guinsoo's Rageblade
- Fixed a bug where Taliyah's E - Unraveled Earth was scaling incorrectly
- Conqueror now properly procs from pets (except for Malzahar's Voidlings and Yorick's Maiden of the Mist are still bugged)
- Omni-vamp effects now properly grant reduced healing from pets
Upcoming Skins & Chromas
The following skins will be released this patch. Grab the League Displays app for full-res splash art!
The following chromas will be released this patch:








