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Dev Blog: Exploring Runeterra

Riot··30 votes·275,404 views

Dev Blog: Exploring Runeterra

By Tommy Gnox

First of all, though these are technically my words, I’m just one of the many people involved with storytelling at Riot, and what you’re about to read is inspired by their collective passion. League of Legends covers a lot of ground at this point, but is ultimately always centered on the gameplay at its heart, so the idea that there are a lot of Rioters connected to narrative might surprise some. That’s a big part of why we’d like to talk to you about the current state of League’s story, as well as some of the changes you’ve seen (and will continue to see) as part of our evolving approach to storytelling.

Storytelling as league evolves

Evolution is one of the core elements of League of Legends. Champions, events, skins, splash art, and the maps themselves are just some of the avenues through which we seek to continually level up every facet of the game. We want League to always feel current through design balance, art updates, and new character themes and stories.

We want League to always feel current through design balance, art updates, and new character themes and stories.

That means we have to be willing to look at work we’ve done in the past and honestly reevaluate it. In some cases – say, with a champion update – the original concept is mostly sound (or even timelessly awesome!) and all we have to do is bump things up to modern standards. Sometimes, however, we look back at decisions that made perfect sense when we originally made them, but are now at odds with our design values and ultimately limit our ability to continually improve League of Legends. That’s unacceptable, and in such situations we seek to aggressively reimagine content in a way that realizes its full potential.

As players ourselves, it’s easy to get excited about upcoming developments – but you, the players, don’t always have visibility into what’s coming down the pipe, or why. And so we’ve learned how crucial it is to communicate changes in ways that give you a sense of why choices are being made and what benefits can be expected. In this case, that first requires a bit of backstory.

A bit of backstory

In the early days of League, we created a fictional background that would justify how players could control champions during games. We came up with concepts like Summoners, Fields of Justice, an Institute of War, and indeed, the League of Legends itself – all in an attempt to provide fictional context for in-game action.

After a while, these early choices began to create unexpected problems. Every new champion needed a reason to join and remain in the League, and as their number grew, the net result was that over time the world started to feel, well, small, and eventually less interesting. The institutions we’d designed fostered creative stagnation, limiting the ways that champions, factions and Runeterra itself could grow and change. Furthermore, the very idea of all-powerful Summoners made Champions little more than puppets manipulated by godlike powers. The background we’d created to explain in-game action was ultimately restricting the potential narrative development of the game’s defining characters.

Faced with these limitations, our use of narrative elements tightly bound to the original vision (Journals of Justice, Judgments, etc.) dwindled, because they felt fundamentally restrictive to our hopes for a more vibrant and expansive world. In response, we started (with efforts like the Freljord event and recent champion bios) to tell stories that explored the furthest limits of League’s original creative framework.

Time and again, we’ve heard players clamor for more story, fueling our desire to make the necessary changes to bring you bigger and better glimpses of Runeterra and its inhabitants. A lot of you have voiced your thoughts on these changes, and in a variety of ways – with enthusiasm, ideas for further new approaches, or even concern. In all these cases, we’re grateful for your interest, and we’re committed to both pushing narrative development further and doing a better job of providing insight into what’s going on under the hood with story.

Where we are today

At a very broad level, we’ve decided to push League’s story beyond its original focus on explaining in-game action and forge a new narrative path for Runeterra – a world in which the factions and champions we all know and love have full freedom to grow, travel, and kick ass on a worldwide scale. From champion interactions to bios to events (and beyond), we aim to expand the scope of League’s story and pursue a more dynamic and wide-ranging world fit for the outsized capabilities and personalities of our champions.

Story has the potential to affect every element of League of Legends, so the decision to venture into new narrative territory wasn’t made quickly or capriciously. The need for change only became apparent over time, and the choice was made only after a great deal of deliberation. Further, we want you to know that this new approach is focused on opening up possibilities and unlocking a wider, more fully-fledged world – the point isn’t to tear up older stories that form their own cherished part of League’s history.

At a very broad level, we’ve decided to push League’s story beyond its original focus on explaining in-game action and forge a new narrative path for Runeterra...

But what does that mean?

Essentially, it means that the game and story aren’t one-to-one copies of each other. League as a game is about creating awesome gameplay, while League as a story is about creating deep, vibrant characters and factions inhabiting an expansive world. We don’t want to limit story because of gameplay, just like we wouldn’t limit gameplay because of story – we want both of them (and all the other elements of League) to have the freedom to be as great as they possibly can be.

Does this mean older story efforts like the Journal of Justice and League Judgments are meaningless? Of course not. In the same way that we can go back and enjoy old books, shows, films, art, and comics that have been superseded by more recent interpretations of the same material, League’s original lore remains a cherished part of its history. From comic books to classic literature, exploration of the same creative space in vastly different ways is a natural part of storytelling.

Runeterra is a big place, with lots of room to be explored in different ways by different people – including players.

Where we're going

When it comes to storytelling, things will continue forward much as they have done already– League as a whole evolves steadily over time, often in small steps, and the same is true of its story. We’ll continue to explore Runeterra through various mediums, in chunks both large and small, and we hope you’ll come along for the ride and continue to share your ideas and feedback.

The point is simply that League of Legends constantly evolves, and, as it does, its narrative needs to evolve as well.

Communication is where you should really notice a difference. Similarly to the gameplay team’s ongoing Design Values series, we’ll be back with future Dev Blogs discussing both our latest narrative efforts and our general principles when it comes to developing story in League. For example, one of the principles we’d love to discuss further is our focus on ensuring that champion identities remain consistent regardless of where you encounter them; for example, Darius should always feel the same regardless of whether he’s administering an axe in a story piece, the game, or a cinematic. Exploring champions’ backstories and motivations beyond what you see in the game doesn’t mean they’ll suddenly start feeling like different characters; what it does do is offer a huge spectrum of options for fleshing out personalities and deepening connections.

The point is simply that League of Legends constantly evolves, and, as it does, its narrative needs to evolve as well. We couldn’t be more thrilled to share this process with you and to hear what you have to say about it. More than anything, we want to rekindle the conversation with you. What stories do you want us to tell? What parts of Runeterra would you like to see?

We’re excited to keep exploring the possibilities, and we hope you are too.

Tommy Gnox (but really the whole Narrative team)

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1,951 Comments

All Might Jr331 votes

So can we get a solid, 100% certain, that Summoners, the Institute, and all of that is no longer canon? This is nice and all, but it's only vague hints about what a lot of people want to hear. If you guys do indeed just want to start the narrative over, I completely stand by your choice to do so, but this transition so far is being handled somewhat awkwardly, and it'd be nice to know what really counts as "old lore" and "new lore".

RiotCarnival Knights292 votes

Good question!

No, Summoners, the Fields of Justice and the Institute are not canon within the fictional world of Runeterra. In-game, players are still referred to as summoners - but summoners won't be part of the story.

Hellioning120 votes

Guess Factions is gonna have some issues then...

So are you gonna have another, Dawngate-esque reason that a group of five people constantly fight each other and die repeatedly? Or are you just gonna go 'gameplay and story segregation! this is all a metaphor for a vast conflict of armies and trade!' or something?

RiotCarnival Knights110 votes

To an extent the gameplay and story will be separate. They're not totally separate, (for instance, Darius will always feel like Darius no matter where you see him, and the maps will always be evocative of actual places within the world) but there won't be an in-story justification for five unrelated champions tearing each other apart in the game over and over.

Hellioning258 votes

Huh. That's really off putting. Like, I get that it can be hard to justify that sort of gameplay, but if they're basically unrelated, then why should I care about what happens in the lore if it's not gonna effect my game? I mean, I enjoy reading stories, so I'll still be following it, but why would average Joe playerbase care if Lissandra has defeated Sejuani if you play the game without that ever becoming relevant?

I mean, even WoW has some of it's novel characters do things in the game, and they have things that happen in the novels be important to the story.

Gentleman Gaston90 votes

This is true, but at the same time gameplay really doesn't justify story. Why would Lucian and Thresh ever be on the same team? Why would Garen and Lux fight each other? Short answer is: they wouldn't. Summoners and the Institute explained it, but at the cost of creating a host of problems in other places. Should the story overall suffer in order to explain gameplay? Gameplay influences story in much the same way that story influences gameplay, but neither should be completely tied to one another. The two are closer linked in WoW because WoW is an RPG that is inherently part of a story. LoL is an arena style fighting match where story never really comes into play (in terms of gameplay).

Will the "Average Joe" care about Lissandra and Sejuani fighting without an excuse plot? Maybe. But, at the same time, I don't think that gives 100% validation for an excuse plot.

Hellioning90 votes

I guess so, but then why bother having the story be related to League at all, and not just 'the world of Runeterra'?

I just don't really see the problems with the Summoners and the Institute. The only complaint I've seen is 'it's weird that Cho'Gath could be bound by faceless characters!' and I don't see the problem in that. Most of the champs are fighting in order to curry favor with the institute, except for ones that are just in it for the money, the slaughter, or are forced to do so for some reason or another. I just don't see why it needed to be changed. It's only an excuse plot because Riot never did anything with it.

CupcakeTrap92 votes

Why would Lucian and Thresh ever be on the same team? Because they both swore an oath to the League, which means that outside of the most major disputes they must fight for anyone who summons them.

DHNinja704 votes

As someone whose been very invested with in the lore; I feel like a part of me just died.

IMTOOJUICY54 votes

I dunno, myself I've never been a fan of the summoner concept. Like how the blog explains, the label of "champion" is a total farce if the "champion" is just a pawn/puppet.

DHNinja113 votes

I loved the summoner concept but it has some problems that need to be addressed but I'm sorely disappointed to see that it's being tackled in this manner. But I always thought it could have been done better or redefined.

Altefeur381 votes

This is a legitimate question to Carnival J that I wanna ask, how far in have you gone with the "Summoners do not exist within Runeterra" bit that you've done? I don't need to know specifics, but is it too late to call for a poll from the community? When I got into the lore in the first place, one of the biggest attractions to League of Legends was the idea that I, as a player, was on some level canon in Valoran in some way. Maybe others feel differently, but ripping the Institute, Fields of Justice, and Summoners by way of retcon feels like a very big betrayal.

I feel that a story should be managed dynamically, within the universe. Not on a meta level, retconning things back and forth just to accommodate the whims of the lore writers. Seriously though, call for a popularity vote from the community on this one. If they say nay and you lot still want Summoners, the Institute, and the Fields of Justice to be out, write an in-universe excuse as to what happened.

Sidelining the Institute could be something you could do. Rather than being the all-powerful force of the land, the Institute becomes a force of arbitration or something. They observe, they mediate as requested, but they don't inherently need to be part of the immediate story you tell.

As a member of the community and ardent follower of lore, I feel it is the responsibility of the community to keep you, the narrative team, in check to some extent. It is our responsibility to make sure you don't destroy the thing you created.

The Freljord revamp? It was fine. You created a space within the lore to grow. Okay. Burning Trundle's old backstory to recreate him in Freljord? A bit painful but understandable. Trundle was an isolated character, by making him part of the Freljord lore you gave him the capacity to interact on a lore-level with other characters. The backstory shifts of various characters to fit them within Runeterra? That's actually a great thing. Now we don't have folks from anomalous sections of the universe.

Retconning the Institute, Fields of Justice, and Summoners? Questionable at best. For starters, the Institute was a big, core, integral part of what made League of Legends, League of Legends. A lot of characters only exist in their current state, because of the Institute. The subsequent lore-fallout would be incredibly painful for the community, and for Riot, I would imagine.

Short, key version of a long story? If you haven't gotten to the point of no return with your lore shifts, call a poll from the community. If they say they want to keep the Institute and Summoners, etc, find some way to shift them away from the focal point of your story without deleting them, please.

SwordSeraph117 votes

I had a similar feeling when I was just starting to play this game. That I was a powerful summoner, that I was helping resolve conflict in Runeterra. Removing that as an integral part of the game is heartbreaking. I feel like the slight issues with the unexplained circumstances of gameplay (enemies as allies) weren't all that bothersome. Honestly I originally thought that the champions were simply "clones" that were used for normal matches while the real champs were used for big events (Ionia vs. Noxus Match). While I look forward to expansion of the lore, is it worth removing everything core from the past?

EelayInsay194 votes

I feel the exact same way. Honestly though, before the whole community can start judging Riot's decisions I believe they need to be more specific about what they are actually doing. When I read this article I was confused, upset, and wanted to know more specific information. But if I interpreted it correctly:

  • Summoners do not exist
  • the lore is gone
  • and we don't know what is coming next

I am honestly feeling a pretty strong hate for Rito right now, because they just took away every unique aspect of League of Legends.

Maganar51 votes

Exactly. The way I read this article: we're creating a new form of storytelling (that has yet to occur...? We haven't had anything of the depth of JoJ since that time) by removing all old storytelling from canon, which also makes the presence of a large number of characters (Jax, Ryze, and any character summoned from another world during the early days of League before the Institute was supposed to have placed sanctions on such practices such as Taric, Malphit, the angels, etc.) completely and utterly inexplicable.

In other words, I read it as: "we've heard you clamor for more, better story, so we'll fix this by wrecking and removing the story so we don't have to worry about the issue." I have a feeling that is NOT what Riot was trying to communicate... so why is it the ONLY thing I got out of this entire shebang?

Derpomancy137 votes

I agree with you 100%

Here's what really bothers me:

"League as a game is about creating awesome gameplay, while League as a story is about creating deep, vibrant characters and factions inhabiting an expansive world. We don’t want to limit story because of gameplay, just like we wouldn’t limit gameplay because of story."

What I get from this is that you, the narrative team, would like to think of these as two separate entities that can't interact deeply without hindering the quality of both. I find that really weird, considering you guys have two gigantic examples to prove that that is not the case: the Ionia vs. Noxus rematch & Dominion in its entirety, the former having influenced the lore of a handful of champions who came after it. I certainly wouldn't mind if the narrative team would like to use new lore/retcon old lore to downplay the involvement Summoners, The Insitute of War, Fields of Justice, etc. from now on, but completely writing these elements out of LoL's history is going too far. To put it another way, I'd rather be told a story about how the Institute of War was decommissioned/disbanded, rather than be told that it never existed to begin with.

sp441277 votes

...Then you're going to change the title of the game?

I mean, it's kinda hard for this to be called League of Legends without, y'now, a League.

lonetrey138 votes

There is no League. It's just a bunch of random Legends now.

sp441173 votes

And considering that most champions can't really be classified as Legends, I propose that this game must now be named A Bunch of Guys, Girls, And Weird Stuff Beating Eachother Up.

...Yeah, aBoGGaWSBEU doesn't flow as well as LoL...

Zhanael194 votes

So why are half these Champions even fighting, let alone against their friends and allies? How are they getting to the Rift, the Scar, the Abyss? How are they constantly dying but coming back about a minute later? How are some not dominating others just out of sheer power?

You are eliminating a number of characters you can explore, as well, like Vessaria Kolminye. And what about someone like Lee Sin, who became a monk after failing a summoning and killing a kid and destroying his village?

This is ambitious, and possibly too much so. I'm not impressed with what changes have already been made, and this disappoints me even further. But I'm one dissenting voice among many, and I'll be easily drowned out.

Pubert Hugh78 votes

Literally everything you said is the same thing I've been thinking. I really detest Riot for making this change and found I enjoyed the Lore made in the past instead of recently. I know I can't see the future, but what I understand of it, I don't enjoy.

Ahkemet194 votes

A question towards the Summoner, FoJ, and Institute not being canon... What about champions such as Brand Nocturne Fiddlesticks and Shaco , who have been locked up by summoners in the Institute to prevent them from creating mass chaos and destruction? And Jax would have had no other reason to just use a lamp post as a weapon without the Institute. It just seems like a lot of the champions that are 'inherently evil' would be much harder to tell stories for without changing their character entirely. Also, like this the game itself and the lore are completely separated, which is a very strange move toward storytelling for a game.

Jester Seraph31 votes

A character can remain evil without being locked up by the summoners. Now it's just a matter of that evil being present in the world, roaming about freely and causing chaos that's defended against by others. If anything it leads to more character interactions, more possibilities, and more stories. As for the iconic Jax lamp post, there could be an entirely new reason as to why he uses it, or maybe it's just out of arrogance to show how strong he is. Jax is Jax still, even if his lore is different.

Helix Nebula95 votes

Yeaa...Fiddlesticks was created by a Summoner going mad in my opinion. And Nocturne was attacking summoners in their sleep, and he sprouted out on the Twisted Treeline in front of the Nexus from a summoner If I recall correctly. Jax would have almost NO purpose for showing up unless one of the factions hired him and then he just wouldn't really feel like Jax

RiotTommy Gnox130 votes

Also, to be clear, we don't want people to think we're doing away with everything that's ever been posted in the Journals, Judgments, or other places. That stuff will always exist to be enjoyed, as it should -- a lot of players love it. It's about modifying things that get in the way of our telling bigger, better stories. It's kind of like with comic books: Wolverine in a '60s X-Men comic looks a lot different from Hugh Jackman in the DoFP movie, but he's still recognizably the same character. Superman's origin story has been retold numerous times and ways in many different media; some of the interpretations I've loved, others I haven't so much, but it's always fascinating to see those new perspectives on familiar tales. New doesn't invalidate old, it just broadens the world of stories told about Runeterra.

Sharjo35 votes

A quick question if I may. Not sure how this will come across, but I'd just like to know if with this in mind, does that mean that lore that included the institute before, such as the whole JoJ, happened but without the League existing? Or is there a different way of thinking about it? I get this is a bit weird to ask, but I'm kinda curious. Also thanks for taking the time to talk about this in the first place.

RiotTommy Gnox96 votes

Happy to do it. I guess the best way to sum up our approach going forward is that we want to, in the words of my colleague Glorft, "do no harm, and respect core themes." The key word in terms of what both you guys are saying is "core." What falls into that category is somewhat subjective; you might think killing Superman and then reviving him as four different people for a while still stayed faithful to the core themes of the character, since each of the four was meant to personify an aspect of his character. I might disagree. There's no right or wrong. Some players may feel that getting rid of the Institute of War and Fields of Justice cuts too close to the bone as far as core themes of LoL; we've thought about it long and hard, though, and decided that, in our opinion as stewards of the game and its fictional world, the pluses of doing so outweigh the minuses (by quite a bit, frankly). We hope you ultimately agree, but we know not every single LoL player will agree with every choice we make. Doesn't mean we're not listening, though, and it certainly doesn't mean we make any such choices casually. You'd be surprised how long and hard all of this has been debated within Riot before we arrived at a place we all felt good about.

Hellioning234 votes

The League was basically the ONLY major part of the lore. Everything revolved around the League. All the other factions played nice to the league or suffered sanctions, the league was what ran the gameplay, the league was full of the player characters (summoners) etc. Like, you can say 'the champions were what really mattered' but champions aren't themes or plots, they're characters. Give me a couple of days and I could give you a piece of fiction in which all of the champions go to a high school together. Characters go wherever the author wants them to go.

What ARE those pluses that removing the league would give you to work with? I haven't heard anything about those.

RiotTommy Gnox79 votes

Hey @hellioning -- Sorry, I'm having some tech issues, so I have to reply to your "pluses" question up here. We tried to give a sense of what some of the benefits will be in the dev blog -- e.g. champions as puppets takes away their agency as characters, having all wars be fought by proxy between gladiators removes one of the main sources of conflict available to a fantasy universe, etc. More of them will emerge over time. Regarding the League itself, it certainly is the device in the game that justifies why these folks are fighting each other over and over on a square map with straight paths, but in anything like a real-world setting it doesn't make a lot of sense. Garen probably wouldn't beat up on his sister; Ashe doesn't really die eight million times a day. It's a game. We want to start telling more stories outside the game context, and some of those game elements just don't work outside that context. It's really not any more complicated than that. (None of that invalidates the emotional importance those game elements have for you, me, or anyone else, though. They'll all still be there in the game whenever you play it.)

Hellioning176 votes

First off, I maintain my stance regarding the 'champs as puppets' things. I don't think it affects them negatively if they're controlled by summoners, because they chose to be in that position, barring the occasional crazy. I suppose it might make more sense to just remove summoners from the equation, but you're doing more than that.

Secondly, just because war is a main source of conflict doesn't mean you have to use it in your story. 'Battle by gladiator' is far more unique than 'and then the two armies fought each other.' Neither is necessarily better than the other, but removing the trial by gladiator thing is removing one of the things that made league lore more unique. I have loads of choices if I want to watch armies fight.

I don't care about 'real-world' settings. I'm not here for realistic depictions of medieval combat, I'm here for the guy with swordboots and the giant armadillo that doesn't talk but can taunt you anyway. I don't mind if something is silly or illogical in the real world so long as it's internally consistent.

It is entirely possible to create stories outside of the game context and have that context still exist. Have Demacia debate other whether they would prefer to deal with a Noxian incursion through the official league channels or through their own army, possibly risking league sanctions. Have a hearing other whether the allegations of possible Zaunite tampering in the summoning process caused the bond between Ez and his summoner to be too weak to handle in the latest show match.

This is reminding me of why you guys decided to retcon Trundle's lore so heavily. 'We couldn't think of anything to do with this, so let's just change everything!' That's not endearing, Tommy Gnox.

BlackSunNocturne254 votes

Please, please do not actually go through with a retcon of "League of Legends and Summoners no longer exist".

Unnecessary and over-done retcons are the MAIN reasons why I myself no longer read any Marvel/DC comics. You can't go more than a few months without a character's backstory or anything being changed because it needs to be "up-to date".

Doing this to the lore of the game will likely annoy players who have the same grievances as me.

....

Or you can keep going through with it and just have the reasoning for the game itself be a rip-off of DotA2, because seriously, that's honestly how it's starting to look now.

Honestly, the League of Legends and Summoners were the ONLY thing separating League's lore from being another bland clone of DotA2, Heroes of Newerth, Smite or any other MOBA out there. Without them, League is now another generic MOBA without a real story as to WHY the characters are fighting.

Ibuki Suika67 votes

amen!

KingSlayer508238 votes

Sona "Only you can hear me summoner... Summoner?"

Maganar55 votes

Yeah, no one can hear her now. As if I wasn't depressed enough after reading this article. I mean, I can't even begin to comprehend the number of character bios, conventions, and voice-over lines that would need to be redone to make this retcon work, and I can think of few of these that I would like changed.

GraySeas172 votes

Lux "Tactical decision, summoner."

Garen "(Who is she talking to...?)"

Abaddön137 votes

Garen "To the Fields of... where am I?

Hazzea50 votes

MissFortune "Think you can handle me, uh, self?"

1337Failure52 votes

Mordekaiser You only need to... wait what

Person of Hourai25 votes

Nidalee "You cannot cage...summoner?!"

AURF24 votes

Leblanc Patience......... summoner?

Solari Brigadier139 votes

Okay, first and foremost I want that art in their full, glorious sizes.

As to the questions posed at the end of the blog:

What stories do you want us to tell?

The easy answer is "all of them", but there are a few in particular:

  • The history of the Solari and Lunari faiths, from their inception to the violent destruction of the Lunari
  • The new story and reasoning behind the Institute of War
  • The Bioforge vs Steel Legion alternate timeline

What parts of Runeterra would you like to see?

  • Ionia - with a number of champions from there including a couple favorites (Wukong and Karma), I'm curious to know how what life is like there, especially from the eyes of a non-Champion
  • Mount Targon - with the dark history of the Solari, and the mountain range being the last barrier between Shurima and greener pastures, there are bound to be countless untold secrets and dangers among the mountain range
  • Piltover - The stories of Vi trying to figure out her past, the constant struggle to keep Jinx in check, these are both great, but I'm also curious about the general life there, since from what I've seen it's like a League-inspired, technomagical version of Robots
Nimdes114 votes

I know a lot of people didn't read this, but I really am thankful for this blog. Lore and cinematics and the like are one of my favorite things about LoL and I'm really happy you guys are trying to get back to that. Honestly, I think that no matter what form it's in- newspapers like JoJ, cinematic, new lore, or even just serial short stories focusing on different champs, new content would be well received. Thanks Riot, for listening to the response of us players :)

RiotTommy Gnox135 votes

Listen, we're thankful that you care. It's our job and our honor to listen to you guys and to do our best to create champions and stories that are worthy of your passion for LoL. As far as new content, I can't give anything specific away, but I have noted in my life that quiet often means cool change is coming. :-)

Canned Flan65 votes

Yes, change is all fine and good, but if it's your 'job and ... honor to listen', then maybe you SHOULD listen to the near 100 downvotes you and Carnival have collected on this page and see that the community thinks retconning the US, literally US, out of the lore makes us kind of unhappy.

LatticeGrimoire39 votes

"It's our job and our honor to listen to you guys and to do our best to create champions and stories that are worthy of your passion for LoL." Then do not Do this!

Kason77 votes

I feel like we're all thinking it in some way or form: what does this really mean for the story? In my 2+ years of playing the game the supposed "story" was the one thing I never felt developed really at all. I've had hopes that as new champs came out new things would be revealed, and while it has happened in some small ways (Yasuo/Riven is a recent example) there's never seemed to be a real PUSH to move the story forward. As it's possible League is in it's prime right NOW, I'd really like to see some sort of exponential growth for the story in the near future. Fingers crossed this article is the start of something bigger.

RiotTommy Gnox81 votes

Thanks for that thoughtful post. We totally understand how frustrating it may have felt for a while for those LoL players who love lore, which is one reason we really wanted to kind of kickstart things by giving you guys some idea of what we've been thinking and talking about. We've actually been building up to this moment for a while, but League is a big place and it's taken a lot of people a lot of time thinking all the possibilities through to arrive at decisions that felt right for LoL and worthy of our players. This is the beginning of something, most definitely. Please do keep talking to us and letting us know what you think and what you'd like to see!

TerraRising61 votes

Please do keep talking to us and letting us know what you think and what you'd like to see!

All due respect, but some of us have been doing this for the past 18 months and we've received nothing from the narrative team in response. Will this change or will we have to wait another year and a half for the Zaun/Piltover saga before we hear from the team again?

RiotTommy Gnox69 votes

I hear you. The short answer is: we've been listening. We haven't been saying much. That's mostly been because we only want to say things that we know are true and going to happen; nobody is going to be happy if we tease something awesome that, for whatever reason, ends up not being the best way to go. That said, we want to do a better job moving forward of engaging in two-way conversation with you guys. That's the biggest reason for the dev blog you just read. That's what it's meant to kick off.

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