Teamfight Tactics patch 9.18 notes

Riot·9/10/2019, 6:00:04 PM·2 votes·104,099 views

Hey Tacticians, welcome to the Teamfight Tactics patch 9.18 notes.

This week our focus is on a few of TFT's core systems. First, we're reworking the item distribution system with the goal of increasing the variety of experiences from game to game while providing a more fair experience over the course of a single game. We also made changes to XP breakpoints, champion pool amounts and champion drop rates. Last but certainly not least, Neeko's Help should...help you complete those 2-stars and chase after the 3-stars and is the first consumable item in the mode.

Outside of gameplay, keep your eyes open for three new Little Legends of the Star Guardian variety later in the week. Also, Keep your ears open as well for a new soundtrack.

Take this portal if you're looking for League's patch notes!

Now, let's get into it.
Blake "Riot Beernana" Edwards

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Mid-Patch Updates

9/11/2019 Hotfix

Bugs and Spatulas

  • Fixed a bug where you were charged too much gold when buying a unit, which also allowed your gold to go into negatives but display as 0.
  • Removed Spatulas from Uncommon boxes as intended.
  • Lowered the drop rate of Spatulas from Rare boxes.

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New Stuff

Mystery Box System

We’ve changed how items are distributed in PVE rounds. The goal is to keep a variety of experiences across many games, but also to make the game more fair over the course of a single game.
  • Common boxes contain: gold, champions, or Neeko's Help
  • Uncommon Boxes contain item components, gold, champions, or Neeko's Help
  • Rare boxes contain: Spatulas, full items, gold, champions, or Neeko's Help
  • Every player gets approximately the same number of boxes across a single game.
  • Every player gets approximately the same number of item components across a single game.

Neeko's Help

  • Place on a champion to create a 1-star copy of that champion and add it to your bench. Doing so consumes Neeko's Help.

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Systems

XP Adjustments

Due to the slightly inflated gold from the new loot system, we’ve made some adjustments to how much XP it takes to level.
  • Level 5: 10xp ⇒ 12xp
  • Level 6: 18xp ⇒ 20xp
  • Level 7: 30xp ⇒ 32xp
  • Level 8: 46xp ⇒ 50xp
  • Level 9: 64xp ⇒ 70xp

Champion Tier Drop Rates

We’ve made some minor adjustments to how likely which tier champions will appear at a few different levels. We’re hoping these make clearer early, mid, and late game phases.
  • Level 3 by Tier: 65%/ 30%/ 5%/ 0%/ 0% ⇒
    70%/ 25%/ 5%/ 0%/ 0%
  • Level 5 by Tier: 37%/ 35%/ 25%/ 3%/ 0% ⇒
    35%/ 35%/ 25%/ 5%/ 0%
  • Level 6 by Tier: 24.5%/ 35%/ 30%/ 10%/ 0.5% ⇒
    25%/ 35%/ 30%/ 10%/ 0%
  • Level 9 by Tier: 10%/ 15%/ 35%/ 30%/ 10% ⇒
    10%/ 15%/ 33%/ 30%/ 12%
  • All other levels remain the same.

Champion Pool Sizes

It’s proven a bit too consistent to get 2 star tier 3 champions, so we’re shrinking the bag size to reward players who build the path less taken.
  • Tier 3 champions in pool: 21 ⇒ 18

Item Stacking and Clarity

We took a pass at all the items to ensure that they stack in a sensible way, and that we’re informing you when they don’t. Adding copies of items that do not stack will now cause them to bounce off any champion they are placed on. Unique items will be labelled as such in their tooltips. All items listed below are not intended to stack.
  • Youmuu’s Ghostblade
  • Knight’s Vow
  • Frozen Mallet
  • Yuumi
  • Blade of the Ruined King
  • Darkin
  • Phantom Dancer
  • Morellonomicon
  • Red Buff

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Traits

New Nine Piece Bonuses

We’re adding new nine piece chase options for some of the traits that can be completed with Spatula items. These are not teasers for new champs this time! But we like the high end chase options so we wanted to explore a few more.
  • Assassin 9 piece: Grants 225% crit damage and 40% crit chance
  • Sorcerer 9 piece: Grants 175% spell power

Wild

We’ve added some extra power to four piece wild so that the four wild units actually get a benefit from four wild. We think it’s going to be wild.
  • Wild (4): All your allies gain 12% AS per attack (up to 5 stacks) AND their basic attacks can’t miss.

General Trait Adjustments

  • Elementalist Golem's Armor: 20 ⇒ 40
  • Knight Damage Reduction: 15/30/55 ⇒ 15/35/65
  • Assassin jump delay: 0.325sec ⇒ 0.395sec

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Champions

Tier 1

  • Camille Attack Damage: 50 ⇒ 55
  • Elise Spiderling Attack Damage: 50 ⇒ 60
  • Graves Armor: 20 ⇒ 30
  • Kassadin Attack Damage: 55 ⇒ 50
  • Kha'zix Starting/Total Mana: 0/50 ⇒ 0/65

Tier 2

  • Pyke Starting Mana: 75 ⇒ 50
  • Twisted Fate Health: 450 ⇒ 500
  • Twisted Fate Blue Card Mana: 20/35/50 ⇒ 30/50/70

Tier 3

  • Evelynn execute threshold: 65% ⇒ 50%
  • Evelynn execute multiplier: 3/5/7 ⇒ 3/4/5
  • Katarina Mana: 0/100 ⇒ 0/85

Tier 4

  • Akali Ability Damage: 150/275/400 ⇒ 200/350/500

Tier 5

  • Anivia Ability Duration: 800 damage over 8sec ⇒ 800 damage over 6sec
  • Pantheon Health: 1000 ⇒ 850
  • Pantheon Attack Damage: 80 ⇒ 75

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Items

  • BF Sword Attack Damage: 20 ⇒ 15
  • Frozen Heart debuff duration: 2.875sec ⇒ 4sec
  • Locket of the Iron Solari shield amount: 250 for 6 seconds ⇒ 300 for 7 seconds
  • Swordbreaker chance to disarm: 25% chance to disarm for 4 seconds ⇒ 33% chance to disarm for 3 seconds
  • Zephyr banish duration: 5 seconds ⇒ 6 seconds

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Bugfixes

  • Morgana's ability will now work consistently on isolated summoned minions and neutral monsters.
  • Zeke’s Herald and Locket of the Iron Solari will no longer give their buffs to enemy team units if re-enabled after Hextech.
  • Khazix’s ability now always deals true damage if 3 Void is active.
  • Luden’s Echo now properly hits the main target of an ability.
  • Camille Ability: Evelynn will no longer be able to escape the root using her ability.
  • Camille Ability: Shyvana will now dash in place rather than lose all of her mana without transforming.
  • Camille Ability: Pantheon and Vi will not cast their abilities while rooted.
  • Frozen Mallet’s tooltip now properly reflects the extra health it grants.
  • Darkin’s tooltip now properly reflects the extra mana it grants.
  • Grievous Wounds tooltips now properly state that they reduce healing by 80% rather than 100%.
  • Demons will not gain mana through their trait if mana locked.
  • Brand’s ability was bouncing two more times than intended. It now bounces the appropriate amount of times.
  • Fixed a bug where Rek’Sai was healing for half the intended amount.

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Music

New Soundtrack

Teamfight Tactic's new music will change based on what phase of the game you're in. For instance, during shopping phase the music is calmer and less busy, but as battle phase starts the music transitions into a more energetic combat driven style. There are also 3 different “chapters” of music: the first chapter goes from the beginning of the game to when first player is knocked out. The second is from that point until there are only 3 players left. Then the final chapter brings us home.

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159 Comments

Kahl Drogo989/10/2019, 6:04:22 PM103 votes

So still no bug fix on melee unit pathing that will literally make them stand in place for nearly a whole round? sweeett

wise719/10/2019, 9:46:47 PM23 votes

Please give the game its own settings so that I can play it in a window off to the side

ChosenOne1249/10/2019, 7:07:11 PM21 votes

Wait so wild teams completely shut down yordles? Is that intentional? Like if you have 4 wild the yordle buff literally doesn't exist

OneTr1k9/10/2019, 8:54:10 PM20 votes

Question about Neeko's help: Does using Neeko's help bypass champion pool size? Does it count towards it? Does it count but also have the ability to go over the maximum?

Craft577389/10/2019, 6:53:25 PM14 votes

Which Tier 3 champions were removed? You said you went from 21 -> 18, but you do not say anywhere which ones we wont be seeing anymore.

Beventheboss9/10/2019, 8:20:04 PM14 votes

Can I stack guardian angels? It says the effect will only trigger once per combat but it’s not listed under the “not intended to stack” category.

Devious Stares9/10/2019, 8:20:58 PM12 votes

Here's an idea for glacial, since % on-hit stun is just ridiculous:

 Each hit applies a glacial stack that slows. After a number of stacks the player is stunned for a duration.

This can be balanced a variety of ways (# of stacks, % of slow, duration of stun), still benefits from increased attack speed and additional on-hit abilities, while preventing perma-stun unless you're the last target standing against an onslaught of glacials.

Fuuton9/10/2019, 6:16:50 PM12 votes

so still no Glacial nerf? where is the counter play to not being able to move or do anything in battle?

Probliss9/10/2019, 10:00:44 PM11 votes

Camille Ability: Shyvana will now dash in place rather than lose all of her mana without transforming.

THANK YOU

Malkere9/11/2019, 12:56:11 AM10 votes
  1. I'd like to suggest the automatic removal of players and their selection during drafts from the middle, back to their starting bubble. The bubble might be better to have a different graphic than the waiting bubble to be clear that it is a "finished" bubble. When people stand in the carousel it is very annoying.
  2. Remove collision between little legends during drafts. Some people go out of their way to try and make your little legend path around theirs and end up picking something that you were not aiming for. During the first draft this can cause little legends to go all over the place as well. Just remove collision and if someone gets there first, they get there first.
SH4D0W HAWK9/10/2019, 7:53:26 PM9 votes

Why is nobody talking about:

Rare boxes contain: Spatulas, full items, gold, champions, or Neeko's Help

It'd feel so terrible to be running a comp, and get a useless complete item instead of the two pieces themselves

TheTbeast9/10/2019, 7:27:21 PM8 votes

Instead of making 9 sorc just more damage, it would have been cool to see spells do 10% true damage or something to allow sorcs to deal with dragons claw/dragon buff besides veigar (which they also nerfed the consistency of getting golden). Seems like a trap as is unless you do the cheese sorc vayne move.

Bad at games9/10/2019, 6:32:25 PM8 votes

Where are all the new items???

Pokemichael9/10/2019, 6:45:39 PM6 votes

Wait what happened to the crit/dodge items that were supposed to come out this patch?

Devious Stares9/10/2019, 8:16:16 PM5 votes

PLEASE FIX THE BASICS OF THE GAME before you add anything else! Champions will path to nothing, take the longest route possible to get into range, or sit there and wait before taking their next attack. In-game matchmaking is no better than when it first launched - still see the same opponent over and over again even in early rounds. How difficult it is it guarantee matchmaking when there are always 8 teams at least until wolves? Player damage is wonky - losing early means nothing but you can go from 3rd place to dead in 7th with a few bad mid-game rounds. Items are WAY TOO CRUCIAL and the RNG system sucks. Can you please publish stats on win/loss ratio when getting 0-1 items in the initial creep rounds? I bet it's staggering.

Kazymandias9/11/2019, 5:19:40 AM2 votes

You know, if the patch notes are going to come out before the patch, they should TELL you it's not out yet, or give the approximate time/date of the release.

I was actually pretty fed up with TFT and wasn't gonna play it, but did solely out of interest in the new patch, and then ended up wasting my time on the old version I was tired of...and worse, did a Wild build solely because of the patch, which utterly failed.