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Patch 9.13 notes

Riot··2 votes·197,846 views

Hey tacticians! Who's ready for some Teamfight Tactics?

Patch 9.13 marks the official launch of the long-awaited game mode and we will begin rolling-out to regions all over the world starting today. We'll be continuously updating and building it with you, so please let us know if you have any feedback and report bugs as you see them!

We're welcoming Qiyana to the Rift as well. The Empress of the Elements is sure to tickle the bones of those who love playing quick and high-damage assassins.

We also want to give a shout out to those who've been following the Life of a Patch campaign with the balance team! It was great pulling back the curtain on the champion balancing process and giving a more in depth runthrough of how and why we make the buffs and nerfs we do. Those who kept an eye on the Nexus hub with the live champion iterations won't be surprised at the changes to Illaoi, Pyke, and Udyr, and Sona nerfs (sob) listed below.

P.S. Grumps is the best Little Legend. You know which one we mean.
Hanna “shio shoujo” Woo Paul "Aether" Perscheid

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Mid-Patch Updates

7/12/2019 Karthus Bugfix

Karthus

R - REQUIEM BUGFIX Champions in an untargetable state are now properly unaffected by R - Requiem's damage

7/3/2019 Qiyana Bugfix

Qiyana

Q - EDGE OF IXTAL STEALTH BUGFIX Qiyana is no longer locked out of auto-attacking after stealthing from a Grass-enchanted Q - Edge of Ixtal

7/2/2019 Qiyana and Kha'Zix Bugfixes

Kha'Zix

Q - TASTE THEIR FEAR BUGFIX Kha'Zix's Isolated target effect now properly applies to all champions

Qiyana

Q - EDGE OF IXTAL BUGFIX Qiyana no longer gets stuck aiming at the same target for the rest of the game

6/28/2019 Diana Bugfixes

Diana

R+Q BUGFIX Diana is no longer able to use R - Lunar Rush a third time when Moonlight is applied to two enemy players via her Q - Crescent Strike
ATTACK SPEED BUGFIX Diana no longer gets additional attack speed when she performs any non-basic action like Recalling or activating an item

6/27/2019 Responsiveness Pass and Rammus Bugfix

As a part of our Responsiveness Pass for Jarvan IV, Kennen, and Tryndamere, certain abilities were rescripted to feel snappier. However, the range on those abilities were incorrectly increased, so we've gone back and returned them to their proper values.
RANGE UPDATE Jarvan IV's E - Demacian Standard > Q - Dragon Strike, Kennen's E - Lightning Rush, and Tryndamere's E - Spinning Slash now have their proper ranges

Rammus

HUNTER'S TALISMAN BUGFIX Rammus' W - Defensive Ball Curl and his Passive - Spiked Shell's empowered damage now properly procs Hunter's Talisman

6/26/2019 Jarvan IV Bugfix

Jarvan IV

E+Q BUGFIX Jarvan IV now properly knocks up jungle monsters or minions when he uses his E - Demacian Standard + Q - Dragon Strike combo

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Patch Highlights



Qiyana, Arcade Caitlyn, Arcade Kai'Sa, Battle Boss Qiyana, Battle Boss Yasuo, and Arcade Caitlyn Prestige Edition will be available on June 28, 2019.

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Teamfight Tactics

Teamfight Tactics will be coming in 9.13 to players all over the world! Play against seven opponents in a free-for-all race to build a powerful team that fights on your behalf and be the last one standing.

As a reminder, the mode is still in beta! Players may experience bugs during their time in Teamfight Tactics, but we'd appreciate reports as well as general feedback on it. We're here to build this new mode with you.

We'll also be monitoring server health throughout its run in 9.13 and make note of potential balance changes based on what we see and hear from you. For more information, please check out the official Teamfight Tactics website!

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Champions

Qiyana

Empress of the Elements

Qiyana arrives to conquer the Rift on June 28!
  • Champion Teaser
  • Champion Trailer
  • Champion Theme
  • Universe Hub
  • Ixtal Faction Hub
  • High-res versions of Qiyana's splash arts are available on League Displays!

    Corki

    R ammo bar now reads left-to-right. The Package ARAM timers adjusted.

    For ARAM enthusiasts, we've adjusted Corki's Package timers on the Howling Abyss to give him more chances to hit his opponents with a Special Delivery. For Corki fans of all stripes, we've adjusted how his ammo bar tracks missiles: The leftmost missile is now the next to fire. Since Corki's ammo is still attached to the left of his health bar, this means the next missile no longer moves when Corki gets another charge, making it easier to know at a glance if the next missile is a Big One.

    Passive - Hextech Munitions

    ARAM FIRST PACKAGE SPAWN TIME 8:00 ⇒ 5:00
    ARAM PACKAGE COOLDOWN 240 seconds ⇒ 150 seconds

    R - Missile Barrage

    AMMO BAR Left missile is now always the next to fire, with new charges loading in from the right

    Diana

    Q QoL changes.

    We've recoded Diana’s Q so it feels better when casting. Most of the improvements are pretty subtle, so we've listed a couple of the more explicit upgrades here to make sure you know about 'em.

    Q - Crescent Strike

    TIP OF THE MOONBERG Tip of Diana's Crescent Strike arc now reveals Fog of War for a short duration
    MOONLIGHT SONATA Crescent Strike casts more consistently aim toward the cursor
    CRASH LANDING Crescent Strike travels slightly faster

    Illaoi

    W minimum damage added; also applies to turrets. Tentacles disappear faster when Illaoi leaves. E Spirit and Vessel duration decreased; time between Tentacle attacks decreased. R Tentacle cap increased.

    We're hitting two octopi with one tentacle and buffing Illaoi while also modernizing the way her abilities work. She should feel a lot better to play and stronger in general when you add up all the smaller QoL changes and buffs.

    Passive - Prophet of an Elder God

    newTENTACLE AP RATIO 0.4 ability power
    removedTMI Tentacles will no longer go into an idle state when Illaoi is not around to command them
    newTICK TOCK Illaoi can now ping Prophet of an Elder God's cooldown to her team
    BYE Tentacles despawn after Illaoi has left the area for 60 seconds ⇒ 30 seconds
    FOG OF WAR Enemies gain vision of Tentacles through Fog of War within 1400 range ⇒ 1000 range
    BUGFIX Enemy champions no longer globally get vision of attacking Tentacles
    BUGFIX Fixed a bug where Tentacle slams that were mid-flight when Illaoi died dealt no damage

    W - Harsh Lesson

    newMINIMUM DAMAGE 20/30/40/50/60
    newKICK IT INTO OVERDRIVE Minimum damage is dealt as bonus damage to turrets

    E - Test of Spirit

    removedREDUCED SPIRIT DURATION Spirit duration is no longer reduced each time Illaoi is damaged by the target
    BASE SPIRIT DURATION 10 seconds ⇒ 7 seconds
    BASE VESSEL DURATION 12 seconds ⇒ 10 seconds
    TIME BETWEEN TENTACLE ATTACKS Once every 10 seconds at all levels ⇒ Once every 5/4/3 seconds (levels 1/7/13)

    R - Leap of Faith

    MAXIMUM SUMMONS 5 Tentacles ⇒ 6 Tentacles
    LENIENCY Leap of Faith Tentacles no longer despawn mid-attack if Illaoi commands them to slam with Harsh Lesson

    Karma

    E movement speed duration decreased.

    Karma definitely had room for some power heading into 9.12, but we went too hard. We're pulling her buffs back a touch.

    E - Inspire

    MOVEMENT SPEED DURATION 2.5 seconds ⇒ 1.5 seconds

    Ornn

    Q damage ratio increased.

    Helping Ornn battle more in lane.

    Q - Volcanic Rupture

    RATIO 1.0 attack damage ⇒ 1.1 attack damage

    Pyke

    Q cooldown decreased early; stab damage bonus removed. W movement speed now scales. E no longer damages non-champions.

    We're targeting solo lane Pyke because his strong anti-harass tools make him an impossible-to-avoid death trap if he gets too far ahead. To help curb that, we're specifically hitting his wave clear.

    Q - Bone Skewer

    STAB TARGETING AoE (30% reduced damage on non-champions) ⇒ Single target (hits nearest unit, preferring nearest champion)
    removedBONUS STAB DAMAGE Bone Skewer's stab cast no longer deals 15% bonus damage
    COOLDOWN 14/12.5/11/9.5/8 seconds ⇒ 12/11/10/9/8 seconds

    W - Ghostwater Dive

    MOVEMENT SPEED 40% (decaying over 5 seconds) ⇒ 40/45/50/55/60% (decaying over 5 seconds)

    E - Phantom Undertow

    removedMINION & MONSTER DAMAGE Phantom Undertow no longer damages non-champions

    Sejuani

    Health growth decreased. W second cast damage ratio decreased.

    The last time Sejuani was buffed was right before MSI in patch 9.8. Since then, she has climbed from a fringe pro pick to being in nearly 100% of pro games. While the buff was intended to let Sejuani scale better with items, we went too far, so we’re pulling back a bit.

    Base Stats

    HEALTH GROWTH 105 ⇒ 95

    W - Winter's Wrath

    SECOND CAST DAMAGE RATIO 6% Sejuani's maximum health ⇒ 5.25% Sejuani's maximum health

    Sivir

    Attack damage growth, mana regen decreased. W cost increased.

    We went a little lighter on Sivir because (spoiler alert) the Essence Reaver nerfs going live this patch will undoubtedly affect her. We’re mainly targeting her early game pressure through W's mana change and applying #cleannumbers to some base stats (less for the minimal balance impact, more because weird decimals are unsightly).

    Base Stats

    ATTACK DAMAGE GROWTH 3.11 ⇒ 3
    MANA REGEN 8.012 ⇒ 8

    W - Ricochet

    COST 60 mana ⇒ 75 mana

    Sona

    Q aura damage ratio decreased. E bonus movement speed ratio decreased.

    (A note from Shio Shoujo: Y'all knew it was coming. We're nerfing my baby girl.)

    While it may seem like we're doing this just because of the in-vogue bot lane Sona, she's been extremely close to our thresholds for acceptable win rates (outlined in our Balance Framework that you should go read if you haven't already) in solo queue for awhile and is the most commonly banned bot lane champion in pro play right now.

    We're also seeing more than just Sona with Taric, mind you. We're seeing Sona and Tahm Kench, Sona and Pyke, etc. which points toward specifically nerfing her rather than Taric. To be clear, we're not explicitly trying to kill Sona + XX bot lanes: Even if she were a standard bot carry, she'd still be deserving of a nerf on multiple fronts.

    Q - Hymn of Valor

    AURA DAMAGE RATIO 0.3 ability power ⇒ 0.2 ability power

    E - Song of Celerity

    BONUS MOVEMENT SPEED RATIO 6% movement speed per 100 ability power ⇒ 3% movement speed per 100 ability power

    Sylas

    Base attack damage, health growth increased. W base damage increased.

    We're giving Sylas longer-term attention as we assess his status in higher levels of play. In the meantime, we're giving him some power back.

    Base Stats

    ATTACK DAMAGE 58 ⇒ 61
    HEALTH GROWTH 85 ⇒ 95

    W - Kingslayer

    BASE DAMAGE 60/90/120/150/180 ⇒ 65/100/135/170/205

    E - Abscond/Abduct

    BUGFIX Tooltip now properly mentions all mana scaling per rank information

    Syndra

    Mana growth increased.

    Syndra's currently not a must-pick in higher levels of play like she has been in the past, so we want to take this opportunity to boost her a little in an attempt to make her more viable across all skill brackets where players are more likely to run into mana issues.

    Base Stats

    MANA GROWTH 30 ⇒ 40

    Tristana

    Attack damage growth, mana increased; mana regen decreased. W damage increased.

    Cleaning up her base stats and giving her a minor buff for when she opts into a more aggressive playstyle.

    Base Stats

    ATTACK DAMAGE GROWTH 3.11 ⇒ 3.3
    MANA 246.76 ⇒ 250
    MANA REGEN 7.206 ⇒ 7.2

    W - Rocket Jump

    MAGIC DAMAGE 85/135/185/235/285 ⇒ 95/145/185/245/295

    Udyr

    All abilities can now be leveled to rank 6.

    We're looking to bring some balance to Udyr's stances and playstyles so he's not overwhelmingly choosing one over the others. Plus he'll now have some useful points to spend at later levels.

    Passive - Monkey's Agility

    newABILITY RANKS All abilities can now be leveled up 6 times, starting at level 16

    Q - Tiger Stance

    DAMAGE 30/60/90/120/150 (+1.2/1.35/1.5/1.65/1.8 attack damage) ⇒ 30/60/90/120/150/180 (+1.1/1.25/1.4/1.55/1.7/1.85 attack damage)

    W - Turtle Stance

    SHIELD 60/95/130/165/200 ⇒ 60/95/130/165/200/235

    E - Bear Stance

    BONUS MOVEMENT SPEED 15/20/25/30/35% ⇒ 15/20/25/30/35/40%
    BONUS MOVEMENT SPEED DURATION 2/2.25/2.5/2.75/3 seconds ⇒ 2/2.25/2.5/2.75/3/3.25 seconds

    R - Phoenix Stance

    CONE DAMAGE 40/80/120/160/200 ⇒ 50/95/140/185/230/275
    DAMAGE PER TICK 10/20/30/40/50 ⇒ 10/20/30/40/50/60

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    Responsiveness Pass

    Similar to some of the work on Diana's Q, the following abilities more quickly and reliably apply their effects to enemies they hit:
    • Jarvan IV's E - Demacian Standard > Q - Dragon Strike
    • Kennen's E - Lightning Rush
    • Tryndamere's E - Spinning Slash

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    Items

    Essence Reaver

    Upgrade cost decreased; total cost increased. Build path adjusted.

    We made it stronger and think it merits B.F. Sword's inclusion in its recipe again. However, now that it is stronger, it shouldn't be easier to build than Infinity Edge, which it is similar to in strength and tier.
    COST 3200 gold ⇒ 3300 gold
    BUILD PATH Pickaxe + Caulfield's Warhammer + Cloak of Agility + 425 gold ⇒ B.F. Sword + Caulfield's Warhammer + Cloak of Agility + 100 gold

    Randuin's Omen

    Armor increased.

    Giving more options in armor choices for those who want to build more tanky.
    ARMOR 60 ⇒ 70

    Rod of Ages

    Upgrade and total cost decreased.

    Rod of Ages takes too long to provide its benefits in a relatively fast paced meta. A price reduction makes it a slightly more realistic option for users that might consider it.
    COST 2700 gold (750 gold combine cost) ⇒ 2600 gold (650 gold combine cost)

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    Your Shop Returns

    Personalized discounts are back from June 28th, 2019 – July 22nd, 2019!

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    Damage Text Updates

    We've updated damage text colors for consistency and readability, as well as to set us up for future work like the Death Recap update (did you watch Riot Pls yet?)
    COLORING Physical damage text is now always orange, magic damage text is now always cyan, and true damage will still remain white.
    SPIKEY Crit damage text icon now matches the stat panel icon
    PUNCHY Crit damage text animation should feel more impactful and satisfying
    WIP Colorblind support will be added for these updates next patch.

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    Bugfixes

    • Taliyah, Morgana, and Ezreal's ability VO lines will play less frequently
    • /mute all, /fullmute all, and /ignore all no longer also mutes your own pings
    • Lucian's R - The Culling now properly activates the movement speed bonus from hitting targets with W - Ardent Blaze

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    Upcoming Skins & Chromas

    The following skins will be released this patch. Grab the League Displays app for full-res splash art!

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    289 Comments

    Morth171 votes

    Don't let the Little Legend's cuteness distract you from the fact that aquiring them is lootbox mechanic and shouldn't be supported. Vote with your wallets!

    Rito Alex44 votes

    its a free game, they need to make money

    Glaricion72 votes

    Through the abuse of gambling addicts and the obscuring of how much money you're spending to acquire said legends in several different ways?

    Yets424062 votes

    Not to mention numerous courts and several entire countries have banned such practices outright for being predatory gambling.

    Zonz14 votes

    Proposed US laws only prohibit loot boxes if the target audience is children, and the stuff in the loot boxes gives a competitive advantage.

    As skins(and little legends) are purely cosmetic, they do not come in conflict with any current or proposed US Law.

    Ultimate Doge22 votes

    Dude they're purely cosmetic. They don't affect the game at all. I wont be buying them either but you cant have everything.

    sillyscylla21 votes

    I think OP is criticizing the loot box industry, not complaining they can't easily get what they want

    kobe lives34 votes

    Riot provides a completely free game that is awesome. I appreciate any way that they choose to make money because that money pays for my free game.

    If loot boxes affected performance in game in any way I could see room for criticism, but League is a complete game without any money down at all.

    mvmlego9 votes

    In B4 the guy who says "So you're fine with child slave labor if it lets you get free stuff? >:("

    Obviously, Islandcrater's statement is limited to ethical means. If you think there's something morally wrong with the system that Riot has, then you'll have to explain why, because it's far from obvious to me and many others.

    holywhitetrash13 votes

    if riot or any company wants to sell cosmetics that is totally fine as long as there is an actual price tag attached to them, the stuff in loot boxes do not have actual price tags the thing you are looking for can pop out of the first box or maybe the 1000th.

    TacoComes5 votes

    I hope they make eggs for each species instead

    Redesignated71 votes

    Qiyana has had probably one of the least-hyped releases in a long while now; especially compared to prior champions, I've seen barely anything to promote her or excite people for her, because TFT is the same patch.

    ELITEGundam44 votes

    Probably because she doesn't really do anything groundbreaking like some of the releases recently. Ultimate Stealer, Champion Mimic, Summoner Spell Stealer, AD support assassin, etc. She's a very simple and easy-to-understand champion, and I don't think there's anything wrong with that at all. TFT is also another factor.

    NissaAnimist14 votes

    I agree with all of this, except that she's easy to understand. Even after watching a full gameplay I still left the video scratching my head a bit. When usually I can go "Okay glad I watched this first before playing". Even then I find myself WANTING to be excited, but can't find anything to be excited about her. Even her VO... and as someone who enjoys ALL the VOs in the game, new and old.

    EDIT: I would also like to state that groundbreaking isn't always something that needs to be done. As Exil stated in a recent video :)

    mvmlego6 votes

    On the other hand, she's also introducing a new faction. Consider all the stuff that happened when Azir was released along with the new Shurima lore.

    BeatzBoyFTW5 votes

    When Qiyana was teased, I honestly didn't cared at all because I was more entice into playing Mordekaiser. Even after his release, Qiyana just feels like nothing again because, yes, of TFT being teased.

    SettGuy54 votes

    So nothing about Tahm Kench's absurd damage? Like, auto win a lot of lanes base damage while being a tank? Really?

    AhriMainBTW18 votes

    i rarely call champs broken, but tahm kench is just busted

    Redesignated25 votes

    Learning wave manipulation and how to play in ways that aren't just "fight my lane opponent 24/7 with zero focus on anything else I can ever do in the game" would probably help a lot with that, considering he punishes those two things in particular, and only really functions if he does.

    Entropy673 votes

    If you are playing any sort of squishy/high damage or bad early game toplane champ you will feed no matter what against Tahm. If you do any sort of burst damage, its meaningless because he heals all gray health if you don’t one shot him, and he shields if you even come close. Tahm kench is busted because a champ shouldn’t be both tanky and high damage. Tahms poke (Lick) is super annoying even if all your doing is csing, and he can walk up and swallow you if you are a melee champ. I don’t know or care if you think that its possible to learn to play against tahm, it probably is possible, but the issue is not if you can play against him. Its that he is broken. Which he is.

    devinblox45 votes

    Nerf kench before you go nerfing pyke [slayer-jinx-unamused]

    Yets42409 votes

    Or how about we actually meaningfully nerf Riven? Only been the top of top lane for half a fucking year.

    SugarWaterPurple42 votes

    Kench stays unbenched.

    Marcos Luna55526 votes

    He's trying to lose weight.

    Best Veigar FL36 votes

    Rest in peace Pyke. All of your roles were killed in a single patch. It was nice knowing you.

    sixths24 votes

    Seriously though... my biggest problem is why did they have to remove the Q bonus damage? It felt good being able to play around "need more damage, try to get in range and short Q them, need CC, throw it for less damage".

    Takao30 votes

    Someone explain to me how is it that Karma and Sona are being nerfed because their winrates are too high but Lux remains untouched despite being the strongest support champ in the game?

    Also Karma being nerfed immediately one patch after being buffed and getting a new skin. Coincidence? You be the judge...

    sillyscylla7 votes

    Karma has a point and click tether, and a hasting shield. Sona has an aimbot Q, and a haste and heal. Lux may have good CC, but they're both skill shots. And her peel is much less reliable.

    Z101Raklet12 votes

    Sona burns a lot of mana casting it though and can be punished if casting it at a wrong time. Also that bomb thing lux has isnt really a skill shot cause I still get hit by the damn thing even after it misses me since it places a timed explosion in an area. Also the whole aftershock build path allows lux to stand in front of her enemies for a bit cast the root and proc that rune skill without having to use her bomb and ult yet

    Z101Raklet6 votes

    Sona's haste is a bit underwhelming as is, and her heals can be negated if someone has an item with grievous wounds. Also sona has a lot of counterpicks against her such as blitz, thresh, pyke, sivir, morgana, ziggs, ashe, Caitlyn, almost all junglers, Varus, anyone with stun immunity, anyone with iron locket of Solari, anyone with a spell shield or has items that grant spell shields, ap resistance champs or items, and the many mages who can outdamage her. Oh and anyone who can silence her or cc her.

    mushroommeister23 votes

    What is wrong with supports also being able to be played in other roles? Pyke top/jngl is so cool!

    devinblox36 votes

    Riot: We don't decide the meta Also Riot: PYKE IS ONLY SUPPORT KEEP HIM OUT OF OUR OTHER LANES

    sillyscylla20 votes

    Any champion with 2 forms of cc, a stealth/haste combo, and an execute absolutely shouldn't have their own lane without HARD nerfs imo. Like this.

    The Winged Sun20 votes

    Could someone from Riot please explain to me what happened to the Leona buffs that were promised?

    https://twitter.com/MarkYetter/status/1140773528909647873

    This tweet list all the buffs and nerfs that were promised for this patch, and everything is accounted fold, except for Leona. What happen to the Leona buffs?

    muchorojo8 votes

    they probably ended up just not finding a buff that felt good or decided not to actually buff her. Those tweets are just plans

    Blue Comfort19 votes

    My only problem with the removal of Pyke aoe being gone is him not being able to fight waves of minions at the end game

    Left Turn Only18 votes

    Finally gonna be cheaper to build 6 RoA

    whitedorito6918 votes

    am i the only one who likes the look of the normal arcade Caitlyn skin way more than the prestige version...[zombie-brand-clap]

    Queen Thicc16 votes

    prestige doesn't have to be better for everyone. Humans have things they do and don't like.

    StiylMagnus93113 votes

    Yeah I'm not sure where people got the idea that prestige skins are meant to be "superior" to the standards. They're more difficult to obtain and thus unique in their less frequent appearance on the Rift. That's it.

    ...and this is completely putting aside the element of personal preference on each skin, which has more weight than anything else at play.

    RazDeity16 votes

    But what happened to Akali changes? Just going to drop kick her, smash her with the nerf bat multiple patches in a row, promise "buffs" then mysteriously they're all bye bye?? Am very sad, Friend Summoner.

    Also, I see we're not fixing the neck.. Bold choice.

    Moine10 votes

    no fix to Yuumi's Q not switching to Smart-Cast when attached to an ally? Yuumi

    Sometimes Fizz9 votes

    No update to the bug where Karthus ulti damage is going though when units are supposed to be invulnerable/untargetable? (Shaco R, Fizz E, Vlad Pool, etc?)

    Raoul22 votes

    Shaco R does dodge it if timed correctly, as he completely disappears, but Fizz, and Vlad just go untargetable, they aren't invulnerable, it's very different. It isn't a bug, think of it as ignite, if you ignite fizz or vlad and they go untargetable but can still die to ignite in there, shaco on the other hand can actually dodge a tick of ignite with his R.

    Darth Sethikus9 votes

    Sad how they keep making skins for caitlyn when she already has so many and ornn still has his one skin since release. Also im legit confused on why they wouldnt allow illaoi's E not be reduced by being hit by the target, instead they make the duration a couple seconds less. What is the actual point in doing this? Than absolutely no single nerf to mordekaiser's damage whatsoever?

    absolute monkey 8 votes

    when does the patch get released? sometime today?

    Sora Omo7 votes

    The patch notes always come a day before the changes are applied

    The Cool Persian8 votes

    Can we please have a Voidling little legend?

    Also No Battle Boss Vel'Koz is disappointing. I'm going to have to ban Yasuo every game now.

    Bandit694207 votes

    Whens the wukong rework coming MonkeyKing

    sanzo6 votes

    is it just me or am i the only one that thinks the new kaisa skin is very unappealing/it doesnt look good lol

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