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Team Up Week’s a wrap

Riot··13 votes·129,659 views

During Team Up Week, the community came together, partying up and giving gifts to hit 45.3 million, good enough to reach level 5. Head below to find a big list of everything you earned, and when you can expect it.


Level 1:

  • Team Up IP rewards were on for most of last week and wrapped at the end of Team Up Week.

Level 2:

  • All sales unlocked from 6/26-7/2.
    • Pool Party Palooza bundle featuring all Pool Party content
    • Frozen Pool Party bundle with Poro Rider Sejuani, Winter Wonder Orianna, and Snow Day Malzahar
    • 50% off the original Pool Party skins & champs (RP price)
    • 25% off ARAM skin boost
    • Team up & Tee up sale: all shirts $17.50 (30% off) at Riot Merch

Level 3:

  • Pool Party Icon
    • Unlocked by 6/27 for all eligible players
    • You must have contributed points during Team Up Week to unlock the icon
    • You must have played positively from February to now to unlock the icon
  • Mystery Champion
    • Mystery Champion unlocked by 7/1 for all eligible players
    • You must link your Facebook and League accounts to unlock the Mystery Champ; Here’s how

Level 4:

  • Every lane’s a luau with Pool Party minions; they’ll make a splash for all of patch 5.12

Level 5:

  • It’s not just a Pool Party, it’s a Party IP Weekend from 6/26-6/28

That’s it! Thanks so much for teaming up. Enjoy the Pool Party!

847 Comments

TerraRising406 votes

I still get the feeling that the level 6 stretch goal (free Pool Party Mundo) was intentionally impossible to achieve through team play. I also have the strongest feeling that the eCommerce team wanted players to buy and spend RP on the event and didn't explain fully that this was required to reach level 6.

If eCommerce and Riot decide to do this again, this notion that players with means need to spend money so the entire community can get something free needs to be put front and center and not implied through really vague promises and statements.

Congratulations to the community for reaching stage 5, and shame on Riot for purposefully making a community goal that couldn't be reached without requiring the purchase of RP.

FULL CRIT NASUS37 votes

it was possible. The first day everyone didnt played or didnt know about this event . We took 2 days to reach LVL 1 !!!! . After that we took like 2 other days for day 2 then we reached 1 goal per day.

DrCyanide23 votes

Compare this to other events, where there's some sort of Featured Game Mode or something in the client. It's slightly ironic that the Minions, the one thing that would have let everyone in the community instantly know something's up, were a reward and not the signal that the event was going on.

AITR IM LOGN LWN1 votes

maybe look at the screen when you log in? maybe while youre waiting to join a game you might glance around and notice something new? i dont see how riot is meant to convey information to its players if its players ignore the only place it can put that information. i mean, unless they were to spam every single users chat with "join 5 man teams" or made a new login screen they couldnt really have done very much more?

DrCyanide7 votes

OK, yes, it was on the home screen, but how much junk is already thrown at the home screen? All Chat, Featured Community Members, LCS hype articles, and more are thrown there, and we ignore most of it. I don't recall the event having notices that were on par with the Shurima event, despite requiring the entire community to work together. The event also didn't point out that there were ways to find 5 man groups built into the client, which would have helped players who never visit the Boards.

So yes, I'd say Riot could have done more without even having a new login screen.

ramdom206122 votes

something one has to keep in mind is that riot is a company, and they have to make money. it is true that it would be impossible to reach level 6 without the use of money, but that was riots intention.

but why does this make riot the bad guy? if any other company did something like this, no one would bat an eye, but the second riot does what a company is supposed to do, everyone goes crazy? hell, any other company wouldn't have given anything away.

to keep both riot and league of legends alive, they need to make money. they cant just make the game for no profit or the game will die. so instead of being so harsh to riot for making an event to make money, remember that riot is trying to make money like any other company would.

lagomorph12915 votes

Half of the community is absolutely aware of this. They don't always think rito is the bad guy. Sometimes, people just need to vent their feelings. Even if they antagonize the company that has brought them dismay, they still come back, don't they? We love rito as much as we hate their teases. ggwp

u mid i feed19 votes

I think Riot's intention was to make people spend more RP during the Team Up Week to disburse their loss for making PP Mundo free. PP Mundo will never be free if we don't spend any RP and as you can see, the point scale was evidently made for that. This is actually quite unfair and evil because we thought it was purely community effort-based, not that type of Commerce game that Riot plays on us.

LorgSugma62 votes

Evil? No not at all, Riot is a profit based company they do not have to give us anything free and we should be grateful that they gave us this cool event.

Devious Annie43 votes

Riot is the only game company I know that gives away free things to its loyal fans.

po10chill11 votes

haha they gave us a free game to play and you never need to spend actual money to have an advantage in the game thats what i like about league its free and you never have to spend money in order to succeed

MasterVidallis67 votes

My friends and I gifted each other quite a bit, assuming we would reach the level 6 mark and wanting to help out. The fact it wasn't even close, despite what I think was a lot of people spending extra RP money to get us there, does make me feel shitty.

What you taught me here Riot is next time you have one of these, to not spend any money. Lesson learned.

4th Chiming Lamb6 votes

Come on, now. If kids hadn't had all done something unforgivingly stupid and gotten grounded for some strange reason on Friday, we'd have gotten to level twenty and Riot would have had to give us refunds back do something drastic.

Strawberrycocoa30 votes

I'm still a bit miffed that the real money contribution methods were double and quadruple the effectiveness of the gameplay contribution.

But we got Pool Party Minions, so that'll be amazeballs. :D

JediSenpaiNP38 votes

Wait, were we going for something other than the pool party minions?

Ban Kalista20 votes

Wait, there were other things that weren't pool party minions?

Devious Annie8 votes

Thats what I was crossing my fingers for. I saw PBE gameplays with those pool party minions. So cute! I wish they would let them stay for the whole summer or till the next update XD

Kales30 votes

I think you're misguided here. The event was just poorly promoted. I for one, had to explain to multiple groups of people that this event even existed in the first place. Multiple times. And after explaining, they still didn't fully understand all the ways to get points, mainly gifting. It's not that Riot made it impossible on purpose, it was just a poorly executed event. Everyone saw the first two days go by like molasses and the next afterwards rocket up like no tomorrow.

RiotRiot NaKyle209 votes

Hey!

Lots of folks contributed hard work and great ideas for this promo, but I'm the guy who wrote most of the words, so a good chunk of what you're highlighting falls on my side of things.

We'd never intentionally set you up to fail. The major problem is that we failed to message that later levels were genuine stretch goals, rather than easy mode, feel good point totals the community would rush past. That's on me and other publishing folks who worked on the event.

On the RP front, it's about balance. When we made the decision to include gifting in the promo, it unlocked the ability to responsibly go bigger with the rewards. We've never done this before, and the tuning here wasn't perfect. I'm not the best guy (just a writer) to detail the decision process here, but that's a basic framework.

As with everything, we're learning. It's only our second community rewards style event, and our first on a global scale. I hope this helps some.

hellraiser22825 votes

I did the math, and if this came out in january 2014, we would have smashed the event cap, and gotten mundo within HOURS of it coming out. The reason why is because we had 27 MILLION daily players in the NA region alone. This event was global (-china) and we could have done it extremely easily. But because it was poorly promoted and when people actually heard of its existence, it was from friends who were trying to get PP mundo. I honestly think if people knew about the event just a day sooner, we would have hit about 75 million points fairly dang easy, and people can't say it was impossible for a 5-6 day event, because the math agrees it could have been done in less than a day of it being out.

Guy Fox Teemo59 votes

1: Theres not even 27 million players in the NA region all together bud. 2: The highest it got in 2014 was about 12 million concurrent players at all times across ALL regions. 3: And there was only about 32 million players that played at least once, within a month so no, that math does not add up.

TerraRising34 votes

[{quoted}](name=Riot NaKyle,realm=NA,application-id=Ag8jgd8Q,discussion-id=4sJgIxm2,comment-id=000f000e,timestamp=2015-06-22T20:16:12.319+0000)

Hey!

Lots of folks contributed hard work and great ideas for this promo, but I'm the guy who wrote most of the words, so a good chunk of what you're highlighting falls on my side of things.

So the people who made the top goal impossible to reach in the first place aren't responsible for the community's inability to reach that final milestone through normal methods?

We'd never intentionally set you up to fail.

I disagree. Level 6 was simply not achievable without buying RP and spending it on other players. Since a small percentage of the player base buys RP and most use it for themselves, this event was doomed to fail from the start, intentionally or otherwise.

The major problem is that we failed to message that later levels were genuine stretch goals, rather than easy mode, feel good point totals the community would rush past.

I can accept this, but why wasn't this addressed in the planning stages? We players not privy to the numerous meetings before the event and those things that you find instinctual (because of repetition). It should have been the first thing explained that, yes, you need to buy RP and use it for mystery skins in order to get Pool Party Mundo.

That's on me and other publishing folks who worked on the event.

So, is Riot Publishing going to sacrifice their budget to give the community free Pool Party Mundo skins since your team failed to explain how the event really worked? (Of course not, I'm just being facetious.)

On the RP front, it's about balance. When we made the decision to include gifting in the promo, it unlocked the ability to responsibly go bigger with the rewards. We've never done this before, and the tuning here wasn't perfect.

If the intent from eCommerce was to get players to buy RP and spend it on other players, then the tuning was spot on. The players, however, chose to not buy as much RP as those... marketers (and I say that word with all the venom I can muster) hoped and now the entire community feels disappointed that they couldn't reach what was an impossible goal.

I'm not the best guy (just a writer) to detail the decision process here, but that's a basic framework.

I'm "just a writer" as well, and I hope that you can tell those who put the event together how disappointed we all feel and why we feel that way.

As with everything, we're learning. It's only our second community rewards style event, and our first on a global scale. I hope this helps some.

First, are you really going with the "we're learning" excuse? This only reinforces the notion that this event was doomed to fail from the start, no matter whose "fault" it is. I'm sad that those who worked really hard to achieve an otherwise impossible to reach top prize and I'm disappointed that we have another example of Riot only pretending to be for the community they keep saying they're all about.

Beoteu holdeo25 votes

I feel like most of this was just 'it was impossible' on any other week it probably wouldn't have been tho. If it was in a month we would probably be able to do it. But people are still in exams, they started on a monday when not a lot of people play so others got discouraged before we even got our tuesday numbers. It also ended on Sunday which is when most people play- however fathers day was that Sunday meaning a ton of people weren't on. It was a do-able goal.. if it wasn't in exams and holiday.

Nymph Nephele147 votes

Off the top of my head I can think of four major problems with this.

  1. Plenty of highschools are just now ending their school year, meaning final exams and studying for them. They didn't have the time to grind out in 5 v 5.

  2. Father's. Day. Weekend. I have a dad, I spent time with him Sunday, lots of my playing buddies were offline all day. Family matters to plenty of people way more than a game.

  3. This was badly advertised. More than a day to reach the first goal? That's bad, we have an active community and despite the first problem we should have had more points in one day. I didn't know about it until a friend told me about it.

  4. Why why why was it limited to 5v5? Why couldn't you include rewards for 3v3? Why does Twisted Treeline get no love? It's hard to get four other people online who are willing to play and not already in a party of some kind. This made it hard for so many people to participate.

TheAmazingBrofox6 votes

It's all the way through june. What the fuck schools are you going to that they're JUST NOW getting out? High schools have been out here for 1+ months now. And Father's day was one day. One. Day.

plebianoverlord47 votes

lots of high schools get out in late june.

RiotRiot NaKyle80 votes

To elaborate a bit on awareness issues, we were on the front page of the client, the patcher and the website every day of the event. Surrender@20 and Reddit saw some pretty significant activity around the event too, so I'm not sure I agree that visibility was a huge issue.

The problem I see was understanding. It wasn't immediately apparent what the event was or how to participate IF you never read the webpage. If we could do it over again, I'd push to find a way, even if it was dumb and non-interactive, to get the community point meter into the client. That would've helped more people understand what was happening.

Nimna256 votes

Awareness of this event was actually a pretty big issue. You guys obviously did a lot to publicize this event, but all that effort was very inefficient. Like Myrlian said, a pop up when you logged on would've been nice. Putting it on the front page was a good idea, but it proved to be completely useless. Other than the patch notes, most people usually don't look to deep into the stuff on the client. Furthermore, maybe start the 100% IP boost right from the beginning of the event would've garnered more attention. I guess that wouldn't be too good for business, but we could've easily hit 75 million if we had that level 1 boost from the start considering the incredible jump in pace. Maybe better advertisement of the reward should have been in place as well. I don't mean to complain, but this event has left me and a lot of other people a bit bitter because of how it was advertised and structured. This whole thing was a bit shady, but I believe that most of it was unintentional. It's a company after all, and you need profit to keep yourselves afloat.

Nimna231 votes

Oh, and just as an edit, the meter would've been a great idea, as would making it immediately apparent somehow. I wasn't even apparent that it was an event tbh, I just thought it was another sale. Maybe calling this event shady was a poor choice of words, but it seems like you guys have clearly learned from your shortcomings and hopefully the next event will be a bit smoother.

Cosnirak7 votes

Well said! Something that a lot of people seem to really not realize is that a lot of players don't check the website AND don't pay much attention to that sort of stuff in the client.

ajulieinajar8 votes

I don't understand how players' willful reluctance to look into the front page notes is Riot's fault. If you ignore the headlines and don't read into them further, you do so at your own loss. It was highly visible and while there was room for more clarity within the blog post, I feel they did their part in raising awareness.

Iradel134 votes

I see people complaining because we didn't all get a free Mundo skin, when they should be looking at what we DID get. We all got:

  1. IP rewards for most of the event
  2. A bunch of sales
  3. A free Summoner Icon AND Mystery Champion/Skin (If you're attached to facebook friend finder, which you only have to link to for the 24 hours they're checking it, and you can even do with a fake account if you're that worried about it.)
  4. Pool Party Minions! People have been asking for ages for minions/map type skins, and we're getting one! PP Minion hype train!
  5. Party IP weekend - This one doesn't really matter to me, because I've got everything I could want from IP, but I've seen a lot of people posting about how they hoped we could get to this level, and we did! IP weekends are another thing that I see get brought up all the time, and we're getting one.

We get all that, and the number one thing I'm seeing is people pissed off that we didn't get a free skin on top of it all? Say what you will, I'm grateful for all the rewards we did unlock, on top of a week long event which I know I for one had fun with. It's called a stretch goal for a reason, the fact that we didn't get to it isn't surprising to me. To be honest I wasn't sure we'd even get PP Minions from the start of the event, so to me this was a huge success.

Thanks Riot!

Oliver Hartt15 votes

Right there with you, Iradel! Through this event I met some pretty cool people, and added a ton of players to my friends list. Thanks for the fun, Riot.

Z Statistic61 votes

DrMundo Mundo not party just because summoners want to. Mundo party when Mundo pleases. Mundo will party when Mundo not feel so tired.

DrathTurtle3149 votes

Mundo say his own name a lot

4th Chiming Lamb20 votes

DrMundo Mundo has to say Mundo's own name a lot, or he will forget it. Do you have problems with Mundo's need to say Mundo's name lots of times?

DarkMaster0329 votes

#one day moreee riott plsss item 3073

DatDingoChingo15 votes

Quick, get Ekko up in here! "I only need seconds days"

eznukezilla26 votes

Urgot Pool Party Urgot would be so sexy Urgot

Blahm Blench38 votes

they already have it... its Crabgot

Tęng25 votes

My dream of throwing ukuleles at people has been crushed.

THEATOMBOMB03519 votes

I feel bad that we couldn't make it to Level 6 I REALLY wanted a free mundo skin...meh, but I'll live, its Zac I Really REALLY wanted

yoongi hyung16 votes

Whoever wrote this post sounds so bummed

good enough to reach level 5

MasterVidallis14 votes

Also the level 5 prize is really lame for long term players. My friends and I all have like 40k+ IP that we have nothing to use for. Which is true for a lot of players. So we could not care less for IP boosts as "prizes".

Kit DoubleEdge8 votes

How long will patch 5.12 last?

Plato The Potato134 votes

Until patch 5.13 comes out.

KDA Play3r20 votes

Woooaaaahhhhhh Mind=Blown

MyNinja242 votes

when do we get the mystery champ

darkussnull36 votes

Since you cant read it says July the 1st for all the eligible players.Rengar

SoryInAdvance76 votes

how is he going to read your answer?

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