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Teamfight Tactics patch 9.15B notes

Riot··2 votes·71,824 views

Hey Tacticians, welcome to the Teamfight Tactics patch 9.15B notes.

This week we're making light changes to some of the outlier champions and items. We want to see how the meta naturally changes over the course of two weeks with minimal input on our end. We're pretty happy with the state of the meta at the moment as we're seeing different compositions compete at all levels of the game. Some of the highlights: Karthus and Kayle are losing some power as they're just too strong. We're also upping the damage of Runaan's Hurricane and few other items to give you more choices in that department.

Now, let's get into it.
Blake "Riot Beernana" Edwards

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Champions

Blitzcrank

  • Fixed a bug so that other allies properly prioritize the target of Blitzcrank's ability...again.

Elise

  • Attack Damage: 40 ⇒ 45
  • Spiderling Attack Damage: 40 ⇒ 50

Karthus

  • Ability Damage: 400/700/1000 ⇒ 350/600/850
  • Ability Targets: 5/9/13 ⇒ 5/7/9

Kayle

  • Mana required to activate ability: 100 ⇒ 125

Pyke

  • Stun Duration: 2/2.5/3 ⇒ 1.5/2/2.5

Rengar

  • Ability Attack Speed Bonus: 0.4/0.7/1.0 ⇒ 0.3/0.5/0.7

Veigar

  • Ability Damage: 300/500/700 ⇒ 300/550/800

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Items

Guardian Angel

  • Health on restoration: 1000 ⇒ 800

Guinsoo's Rageblade

  • Attack Speed per stack: 4% ⇒ 5%

Morellonomicon

  • Burn Damage: 25% ⇒ 20%


Phantom Dancer

  • Now allows the holder to dodge critical strikes from abilities.

Runaan's Hurricane

  • Bonus Damage: 25% ⇒ 75%

Statikk Shiv

  • Fixed an issue where it would deal more damage than intended when less than four targets where available.

Sword of the Divine

  • Chance to activate: 5% ⇒ 7%

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Bugfixes

  • Fixed a bug that delayed players loading in to game until after the first carousel round. This was fixed last week.
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    194 Comments

    LilGiant68 votes

    So, about that match history...

    Talkingbirdguy7 votes

    That would be a nice addition, I agree.

    Damncats2 votes

    I just use match history in Blitz.

    UnityGameplay59 votes

    i was expecting a fix for that i can walk into the first carousel before everyone bug and the one where units just stand and do nothing

    Cyber Diddle22 votes

    The units standing and doing nothing is definitely irritating. Seems to get worse as rounds go higher as well. I'm not referring to melee units getting stuck btw, referring to units refusing to path even when pathing is available.

    eemee21 votes

    is there a bug where you can see who's going to be in the carousel when you load in to the game? it happens to me every time

    NoHugsHere3 votes

    Yep I get that exact same thing too I don’t know if it’s a bug or what?

    Talkingbirdguy14 votes

    Yeah, they appear for about 3 seconds and then disappear and reappear slowly two at a time. Gives those of us who see it every game an unfair advantage tbh.

    Aoenstar5 votes

    I think its intended, cause it happens to me every game on multiple accounts and computers.

    Saintshing14 votes

    Did you guys fix the bug with morello causing GA to not work? It has been in the game for almost a month.

    Zexses7 votes

    That isn't a bug tho, morello and red buff stop healing so you dont get the healing from G.A.

    KingDanDaBest22 votes

    GA is suppose to cleanse you of debuffs on death not pop up at 1 hp and instadie

    HEEEEEEEEEEEEE5 votes

    Does the GA tooltip say this, or are you just making it up?

    cold dorito11 votes

    Remember that you aren't Leona stunned after GA pops.

    Kelm11 votes

    The tooltip says the wearer revives with 800 HP. It doesn't say the wearer revives and then heals to 800 HP.

    Cpt Paul Watson14 votes

    Cursed Blade is still a thing huh, pls just remove it.

    Kansuke043 votes

    It has it's uses, but i would agree that most on hit's are too effective right now. And correct me if im wrong, it feels like cursed blade stacks... as in a 3 star can become a 1 star on a high chance on hit.

    Dîo Brando3 votes

    it does stack, 4 gunslinger, 6 Blademaster, Trist with cursed blade and Bork.

    I watched as the man with five 3 stars get reduced to all 1 stars. Truly tragic...for him at least.

    FatManSerg10 votes

    Would love to see more new champs added more often

    travisCC30 votes

    Honestly, I would be concerned that adding more raw options to the pool would just make it less likely to get t2 and t3 units, and make the people who luck into them so much harder to contest. Keeping the number of options lower reduces the number of edge cases of extremely high and low power due to RNG.

    Block9 votes

    To be fair, this is remedied by adding a 5-cost "Wild Card" unit that can upgrade whatever. At least that's what Auto Chess did.

    Kansuke043 votes

    Not a bad idea, but it would be too effeicent for 5 star units, maybe make it a 6 cost only available at lvl 7 or 8 and above?

    Block3 votes

    nah just make it somewhat rare.

    Dippin Chips4 votes

    I was thinking about that, as much as i would love to see TFT version of almost every champ, it'd just make the game unplayable. They'd never do this but it'd be really cool to see a second TFT with a completely different champ pool.

    Dîo Brando4 votes

    They said as time goes by, they intend on removing and replacing, without ever settling. So its likely that we'll see origins, their rosters, or their abilities get changed entirely as time goes by. Hecarim replacing kindred or J4, Lux, Xin making an appearance as nobles. Not to mention the entire Ionia origin.

    TheDaldo9 votes

    Can we pleae get a breakdown of how much damage of each type our characters do and how much damage they take at the end of fights? I'd like to know how much is an ionic spark or thornmail or red buff giving me and just how tanky that warmogs makes someone or the lifesteal kept them alive.

    Kshaway5 votes

    Agreed. Would love to see a break down between item damage, AA damage and Spell damage. And a separate tab for how much Tanked (Like DOTA 2 Underlords)

    Name Suggestions6 votes

    I feel like a cool feature for TFT would be if u get a champ level 3 it changes the look of the champion to one of there skins. Also like since its Riot maybe the skins could just be bought in shop for your champs.

    ClearlyNotChloe9 votes

    No, no, no. I want to be able to tell what I’m up against, firstly, and for players who don’t main every champ in the game, we simply don’t have the time to memorise what all of their skins look like. This feature would make your opponents unrecognisable, and honestly doesn’t add anything to the gameplay experience. Your dead team with zero synergy was wearing cute skins, nice! No. Please, no. Knowing Riot, they’d make it another finicky gacha system. No. For the love of god, no.

    Name Suggestions7 votes

    Well if u just right click a champ it tells you what they are plus skins don't change the whole appearance of the champ its still the same champ but with outfits. Plus your the only one making your comp so if you are just putting 0 synergies on the board so you can try your skins then I promise everyone else in the game is gonna love that your being that dumb. I'm sure you'd also love to see your opponents do this cause its freelo. Adding cosmetics also makes the game fell more fresh and not so repetitive so in a way it does add gameplay experience. If you play league and you know what a champ looks like then you can probably make out there skin. It doesn't have to be a shop thing either if they just made it so when your champ hits level 3 they get a skin,I think that would encourage people to build up there champs and comps more. It doesn't have to be all their skins either it could be one or two per the champ.

    Name Suggestions2 votes

    They could also add something so you can turn it off if you aren't able to recognize a champ with a different outfit.

    chr0me12 votes

    It's not going to happen due to the game being optimized for lower end pc's, skins add so much to the resource usage. Necrit went over it in one his videos.

    Deep Terror Nami4 votes

    I was expecting something changed for Cho or Void.

    Jadekick9 votes

    There kind of was. Morello nerf was basically an indirect Cho nerf.

    ExemplarDraco2 votes

    wasn't he reverted a bit after the last patch was released?

    Swerdy7654 votes

    not bad

    squishydoom4 votes

    All I want is one second to look at the available options in the opening carousel before everyone is released.

    Hyper Roll3 votes

    Nice.

    AlexDrey3 votes

    Looks like an indirect Draven buff with rageblade buffed. This seems like a miss. Yes other champs will benefit from it, but Draven is too strong as is.

    Wilder Motives12 votes

    Not really. There are plenty of ways to counter him.

    Kansuke042 votes

    Well then, lets hear em, might make my climb easier

    Cyber Diddle15 votes

    CC ...hope I didn't blow your mind with all that reading.

    zypher203 votes

    Still no Glacial nerf? or Voli or Cho? 90% of builds have 2/3. Revert Sorc nerf pls. Sorc AoE is garbage except for luck and karthus now.

    NoHugsHere4 votes

    I agree glacial needs a small nerf with the amount of time your until are stunned but the karthus nerf was really needed. Plus I wish shiv did a little less damage or triggered on the fourth attack instead of the third.

    Poochie Kitten3 votes

    I wonder if they'll fix that bug where units would flat out stop fighting until it's a draw lmao

    Roxti2 votes

    So are you guys ever gonna implement the Unique Passives to stuff or are you legit just gonna let people double to triple stack one item? Getting real tired of seeing 2 Guinsoo's on a Vayne, 3 RapidFires on a Voli, and 3 Shojins on Pyke. Fix it please.

    Akinero17 votes

    It feels like it's just part of the game to me. I don't think it needs "fixing".

    If items don't stack and RNG gives you nothing but BF swords and Tears, it screws you over because you can make a bunch of Spear of Shojin's, but oops they don't stack so you can't put them on a single strong unit.

    Morello doesn't stack, Red Buff doesn't stack. I think that's fair. Cursed blade probably shouldn't stack. The others make sense (Rageblade, Runaan's, Rapidfire, Shojin, etc.)

    N Jenkins2 votes

    So are we EVER gonna get rewards?

    vaginacancerlips1 votes

    anyone else finding an issue with the ionic sparks not trioggering? multiple rounds and still nothing. im on EUW

    Powdery Beans4 votes

    You can't stack them

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