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Ask Riot: Events and Game Modes

Riot··1 votes·790 views

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7 Comments

PaladinNO2 votes

Custom game modes...I remember you saying the "new" Beta client was made specifically (as a part of it) with rotating game modes in mind.

And as for "buggy custom games crashing servers"...seems to me the servers manages to crash perfectly fine on their own (Crash™, and apparently other game breaking bugs), even without any custom game mode being available at all.

You want to earn my trust back - and who knows, maybe even the trust of my wallet - you have to do way, WAY better than that!

EDIT: Poro King for Christmas is a given to the point where we shouldn't even have to ask for it.

More mission tracking...well, every time there is an event - or even non-related gameplay change or simple client GUI change - the mission tracking breaks.

As far as "coded from the ground-up" goes (your words when the new client was in Alpha), it's disappointing to still see such severe cases of spaghetti.

The breaking of non-connected objects means interlaced code; multiple things intertwined with a part of a code for something else - yes, this makes the code and ultimately the size of the game smaller, but also makes it hugely susceptible to problems.

Come on, we're not playing a mobile game here (Tiltover's Finest Tactics excluded), and we are now in 2019, so please, forget the toasters (storage space is basically free anyway, and SSDs are finally cheaper than HDDs) and make this game great again! CODE IT PROPERLY!

ZT Xperimentor1 votes

I'd have to agree, it sounds more like some pr damage control than a promise they'll follow-through with. Particularly because they admitted in the same paragraph they're still prioritizing the 'pro' events over community implementations until next year. And as others have already mentioned across reddit, tft & the base launcher are still buggy messes that repeatedly drop players, yet they won't expand customs because they're unstable.

PaladinNO2 votes

Aye, and this is before we get to the optimization issues within the client and game itself. Whenever I get ingame now, the first time I open the ingame shop, I get a 3-4 second screen freeze (began happening a few patches ago).

And as for TFT...if I drop (to be fair, only happened once to me), the champion trait bonus list on the left side disappears, with no way of restoring it. Not a big thing, but an annoying and frankly unnecessary one.

Also, have you tried opening the in-client TFT tab with Task Manager Performance tab on top? It made for an amusing mini-game not long ago, with who got the highest increase in CPU load when switching from the main profile window to the TFT tab.

I got a roughly 10 % increase on an OCed 3770K.

EDIT: CPU usage total: 21,8 % CPU usage, League.exe (TFT tab): 19,8 % CPU usage, League.exe (main profile): 7,8 %

ZT Xperimentor1 votes

Same here, I miss having in client stats and it loading within 2 seconds of clicking too. Tft has been rather unstable though that could be more of a server issue here. Can't say I've glanced at task manager during a game to check that, but I'm not surprised either; ever since the forced client 'upgrade' it's been a cpu sink, just reminds me why the old one was unquestionably better.

PaladinNO2 votes

No need to be ingame to play the CPU usage mini-game - being in the client is enough; switch from main profile window to the TFT tab with Task Manager open.

And yes, they hadn't changed the system requirements from this game in ages...but when the new client gets released BOOM !! higher minimum requirement on the CPU. Of course, only after a couple years and raised voice on the matter. Easier to get away by claiming ignorance than actually code the game properly to optimize, I guess.

And as far as I know, ONLY the CPU requirement was increased. Funny, as the new client is based on Chromium, which isn't at all known to be a resource sink since day 1...

You've read about the latest, yeah? The Eternals, aka EAternal$, which they have already completely ruined the champion list GUI for? Speaking of the old client, it offered plenty of stat-tracking built-in, simply through their API.

https://i.imgur.com/25EvZVf.png[img]

...And all for completely free. And now Tencent wants 850 RP for each champion for the same.

Also, the old client not only offered smoother logins, but also custom login screens. Something a Red once said would be a shame if they went to waste, as not only had effort gone into all the logins screens (music and graphics), but also that people enjoyed older logins.

I am actually concerned that so many people even seem interested in them, given what they offer and they have to pay for them. https://boards.na.leagueoflegends.com/en/c/developer-corner/MjrsLTba-eternals-feedback-thread-set-1-unique

...Not to mention my concern of what EAternal$ will break in return when they are released. Mission tracking for sure (as everything does), but what else? :/

ZT Xperimentor1 votes

I knew the graphic upgrade they did to the rift and the client replacement both bumped up minimal requirements despite their claims it wouldn't. And yes I had already read about their pay for achievements program, which is why I brought up why the old client was vastly superior lol.

Arcade Lulu1 votes

Please, just give us Poro king for Christmas. Not some crappy ARURF I miss the game mode [sg-soraka]

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