Skip to content

Patch 4.14 notes

Riot··10 votes·473,516 views

Hey Summoners,

A small patch means a small foreword! As 4.14 is potentially the patch we'll be playing the World Championship on, we're deliberately playing safe in terms of disruptive changes. While there aren't a lot of things here, 4.14 does mark the release of Gnar, the Missing Link, much to the adoration of Yordle fans around the world. Remember to check out Gnar's champion reveal page for more information, but we're hoping to see true Gnar masters who can deftly adjust their playstyle according to his uncontrollable transformations. Nothing's sweeter than hopping up in mini Gnar form and then landing in the middle of a team fight as a tanky mega Gnar. Go try him out!

Anyway, that's all for now, so read on for the rest of our changes and context! See you next time!

Chris "Pwyff" Tom

Back to top

Patch Updates

8/20/2014

General

BUGFIX Targeting is now more reliable in cases when units are stacked on top of each other
BUGFIX Resolved Spectator Mode choppiness that appeared after using time controls to jump forward or backward in the match

Kayle

BUGFIX Fixed a bug where Kayle was unintentionally gaining too much attack speed per level

Yasuo

BUGFIX R - Last Breath now properly applies CC to Alistar, even when Alistar is ulting

Sona

BUGFIX Fixed a rare bug where Sona's auras were refreshing indefinitely with too many nearby allies
BUGFIX Fixed a UI bug where allies with togglable or multi-cast ultimates (ex. Karma's Mantra, Maokai's Vengeful Maelstrom) would see their ult buttons light up when shielded by Sona's W - Aria of Perseverance

Back to top

Champions

Gnar

Gnar, the Missing Link, will be released a bit later during Patch 4.14!

Corki

Soon!?

General

SOON Soon.

Gragas

Gragas has new recommended items (HELLO LICH BANE) and his E always carries him the maximum distance.

When you got a belly that big, momentum's working against you, man.

General

THIS HELPS MORE THAN YOU'D THINK Updated recommended items

E - Body Slam

ALL IN THE HIPS Gragas now always travels the full distance in the direction of the cast (still stops on first target he hits)

Kassadin

Riftwalk now has a longer period of time before it resets its damage / mana cost stacks.

Although we want Kassadin's iconic strength be his super mobility, we also want him to be thinking hard about when and how often he jumps around.

R - Riftwalk

WAS MORE LIKE A RIFTSPRINT 12 seconds ⇒ 20 seconds

Kog'Maw

Koggy moves slower and R chunks champions for less.

Despite our changes in 4.13, Kog'Maw still has few weaknesses for his ultra-powerful late game identity. Since our goal is to to preserve a champion's strategic strengths even as we reduce power, we started with Kog's core weaknesses (low mobility) before tackling his early game strengths.

General

BASE MOVEMENT SPEED 330 ⇒ 325

E - Void Ooze

WHEN DID YOU EAT THAT, KOG'MAW Has new particles, looks more gross

R - Living Artillery

BONUS BASE MAGIC DAMAGE TO CHAMPIONS 125% ⇒ 100%

Lulu


W - Whimsy

NOT A NERF WE SWEAR Tooltip fixed to correctly state the polymorph duration as 1.5 to 2.5 seconds ⇒ 1.25 to 2.25 seconds (actual value unchanged)

Maokai

W's damage has been reduced and R has a max duration of 10 seconds per cast.

Maokai's a pretty cool dude and we're always happy to see a magical tree beating up dragons and yordles, but having a 100% uptime on Vengeful Maelstrom doesn't offer many windows of opportunity (otherwise known as counterplay!), and we may have overshot slightly on his base power.

W - Twisted Advance

BASE MAGIC DAMAGE 9/10.5/12/13.5/15% max health ⇒ 9/10/11/12/13% max health
ABILITY POWER RATIO +4% max health damage per 100 AP ⇒ +3% max health damage per 100 AP

R - Vengeful Maelstrom

newMAXIMUM DURATION 10 seconds

Morgana

Black Shield has a lower base and R doesn't nuke as hard.

Regardless of how she's played (as a mage or a support), Morgana brings a lot of utility and damage to the table, so we're looking to reduce some of her overall effectiveness. While we don't usually talk about specific changes in the context, reducing the base value on Black Shield means support Morgana will have to choose between the defense it provides and the offensive power she gets from leveling Dark Binding, while mage Morgana will be less affected with her AP ratios compensating at rank 1.

E - Black Shield

BASE SHIELD 95/160/225/290/355 ⇒ 70/140/210/280/350

R - Soul Shackles

BASE MAGIC DAMAGE 175/250/325 ⇒ 150/225/300
TOTAL POSSIBLE MAGIC DAMAGE PER TARGET 350 / 500 / 650 ⇒ 300 / 450 / 600

Orianna

Although we really like Orianna's complexity and high skill potential, she's often seen as a very reliable - and safe - choice for any team who needs a well-rounded mage. These changes are to give Ori's lane opponents a little more breathing room (especially melee) against her as she winds up for the mid to late game.

General

BASE ATTACK DAMAGE 47 ⇒ 41

Rengar

R's cooldown is longer and the warning indicator's range is increased. Also Rengar's prey will always have a warning indicator if he's within range, even if he's hiding behind a wall. Obtaining the giga-rare 'Head of Kha'Zix' gives Rengar more vision while stalking in brush.

While Rengar's Thrill of the Hunt is usually quite fun for him, we've seen he can be a little frustrating to play against - particularly in the early game when he's roaming everywhere, and in the late game when his prey is usually dead as they see the warning indicator. The short-form of this context would be that we want Rengar's ganking power to... Slow Down!

General

BUG-FREE KITTY Fixed a rare bug where Rengar would not leap from a brush if he recently flashed into it

Head of Kha'Zix

newDON'T ASK HOW THIS WORKS Rengar now has increased vision range while in a brush with the Head of Kha'Zix

R - Thrill of the Hunt

newX-RAY CAT FINDER Warning indicator now appears even if Rengar is in the fog of war while stealthed. In other words, if Rengar is within 1250 range of any opponent while stealthed via Thrill of the Hunt, they will be notified.
LONG RANGE CAT FINDER Warning indicator range increased from 1000 ⇒ 1250
COOLDOWN 120/95/70 seconds ⇒ 150/110/70 seconds

Syndra

R no longer deals damage to untargetable champions, causing fewer opponents to rage.

Now you should be able to fully dodge a Syndra ult if you time your abilities right.

R - Unleashed Power

SLIGHTLY LEASHED POWER Fixed a bug where Unleashed Power's Dark Spheres were still dealing damage to targets who had become untargetable (via Rappel, Zhonya's Hourglass, Playful/Trickster, etc)

Thresh

Thanks to one particularly intrepid player, we've fixed a longstanding bug with Thresh's Flay.

E - Flay

THANKS DUDE Fixed a bug where Flay would sometimes not move opponents

Xerath

R's delay between shots doesn't scale with cooldown reduction.

We always intended for Xerath's ultimate to be very dodgeable in a one-on-one situation, as he should be relying on his teammates for help. While we could technically position this as a bugfix, this is a definite power reduction for Xerath, so we're calling it a nerf fix (as opposed to a buff fix).

R - Rite of the Arcane

NERF FIX The delay between Arcane Barrages scales with cooldown reduction ⇒ is fixed at 0.6 seconds between individual shots

Zed

Death Mark now places Zed behind his prey and allows him to ignore unit collision while active, finally making him a real-er ninja.

Zed lost a lot in 4.10 with our marksman itemization changes, but he's still performing consistently at the highest levels of play. That said, we saw we could give him some small usability buffs to help him stick to his Death Marked targets better.

R - Death Mark

newTHE UNSEEN ZED IS THE DEADLIEST When Zed uses Death Mark on a target, he dashes in front of them ⇒ behind them
newTHE UNBLOCKABLE ZED IS THE DEADLIEST Zed now ignores unit collision while the Death Mark is active on a target

Back to top

Twisted Treeline, Crystal Scar & Howling Abyss

Sanguine Blade

We're making Sanguine Blade a little more player friendly by extending that passive duration. The small shift from lifesteal to AD is just to make Sanguine Blade more promising as a high-AD item, but we didn't want that lifesteal to get out of hand.
PASSIVE DURATION 4 seconds ⇒ 8 seconds
ATTACK DAMAGE 40 ⇒ 45
LIFESTEAL 15 ⇒ 10

Back to top

Post Game Lobby

We forgot to mention in 4.13 that we've updated the buttons in the post game lobby. The new buttons have a modernized look and feel and should help reduce misclicks. We also did a bit of cleanup this patch based on initial feedback.
HAPPY CLICKING! Post game lobby buttons have been updated

Back to top

Player Behavior

Suggested Players

We're introducing Suggested Players to help fill out premade lobbies. The initial list includes players from your recent victories as well as any premades you queued together with in your last match, but over time will be expanded to include groups like honorable players, potential friends and friends of friends.
  • Hosts and Captains of all matchmaking queues will now see a list of "Suggested Players" they can invite to fill out premade groups. The list includes:
    • Premades you queued together with in your last match
    • Team members from matches you've recently won

Chat Restrictions

Although 75% of players improve their behavior after just 1 set of chat restrictions, in some cases the system was handing out fewer initial restrictions than it should have, resulting in back-to-back waves of restrictions. We've tuned the system to be more accurate with the first wave - for example, one set of 30 instead of three sets of 10.
  • The Chat Restriction system is now more accurate with its first set of restrictions, reducing instances of back-to-back restriction waves

Back to top

Custom Lobby Spectating

We've upped the number of spectators that can join a custom lobby. This should be especially useful for local tournament scenes!
CONVENIENCE Increased the maximum number of custom lobby spectator slots from 2 to 4

Back to top

Patcher Speeds

Patching and installing have been sped up a bit. These changes are separate from the upcoming Patcher & Landing Page Refresh, which will inherit these improvements when released a bit further down the road.
FRESH INSTALLS League of Legends installs roughly 15% faster
PATCHES League of Legends updates roughly 7% faster

Back to top

Audio Engine

Now that the new engine is up and running, we're removing old files that aren't needed any more. This'll clear out over half of the audio files currently stored on your computer (the new engine is slimmer than the old one!) and reduce the number of files we need to update in future patches.
YOU SHOULD DEFRAG Removed about 700 MB of obsolete audio files

Back to top

Bugfixes

  • Fixed a bug where the game clock would occasionally become desynchronized, causing buffs to appear to spawn too early
  • Pink wards are pink again!
  • Relic Shield and its upgrades no longer execute Heimerdinger's turrets (in line with the 4.12 change which removed the execute from Yorick's ghouls and Zyra's plants)
  • Quinn's E - Vault no longer causes weird text to appear
  • Targeting an ally with Zilean's Q - Time Bomb no longer pops their spellshield effects

Back to top

Upcoming Skins

The following skins will be released at various times during Patch 4.14:

2,301 Comments

Eskimofo916 votes

Can we have a volume meter on ALERT PINGS, TRYING TO STOP A PING SPAMMER BY KILLING SOUNDS COMPLETELY ISN'T FUN FOR ACTUAL GAMEPLAY

Vira1chaos109 votes

This needs more upvotes.

Shadzar168 votes

I miss when it used to mute pings from a player, when you muted the player. It should have a max number of times, like 2, that the same ping can be done in a row, in addition to the actualy ping spam count.

Dandic64 votes

I agree, no need for a volume meter on alert pings. Simply make it so that if you mute a player it mutes pings from them as well.

McKendry2103 votes

And what if that person is actually making decent ping calls, but is being a brat in the chat?

Wicked Shiv211 votes

Create a separate mute ping button.

Yaxzi552 votes

Riot should make a favorites bar in champ select so I wont have to search through for my mains.

Androne418 votes

What I would like to see is customizable champion pool tabs. Kind of like the customizable item sets. So before you queue for a game to can organize you champs into lanes, roles, or however else you want to organize them. That way when you are playing jungler you can just open your "Jungler" tab.

SOARING BLAZE24 votes

If we are doing what I would like to see i think Rito should add a kick from lobby option in champ select so that if somebody is a troll then everybody on that team can vote to kick them.

Fredart40 votes

Sounds terrible, since people brand others being a troll if they don't agree with their play style.

RoonSkapeLamo412 votes

I'm sick of Braum Login screen!

bouilloire103 votes

it will be gnar when he is released i guess

x1337vsloth14306 votes

You nerfed everything about Morgana that didn't matter... nerf that stupid binding already >:O

OverpoweredSoap8 votes

Her shield made it hard for bot lane champions to cc and lock down the enemy adc or any enemy she had the shield on. It was a nerf to support Morgana for sure. However, the nerfs to her ult are weird, basically a nerf to mid Morgana. Binding needs a nerf in the sense the hitbox is rather bigger than it shows, other than that, whatever, fix the hitbox and if you get hit by her binding you deserve it.

Prince Yahshua44 votes

It's all actually a nerf to support Morgana . A 50 damage reduction on her ult won't feel noticeable on a full AP Morgana . I'm assuming they felt she was too bursty as a support.

Xyltin28 votes

Not completely true. The Black shield nerf is pretty decent early and allows some champs to destroy the shield fast enough and then CC the enemy.

The R is an important part of her mid to late game power in teamfights. Her catching potential and possible combos (Elise + Morgana) are still awesome, but at least her laning power around lvl 6-11 will be definitely weaker.

Not the most ideal nerfs, but better than nothing. And Her Q does have the same width as Lux's still, if they didn't nerf Lux's Q (don't remember such a nerf).

Xuelixon25 votes

Actually no, her shield isn't the worst thing we deal with. Once you get snared it is IMPOSSIBLE to get free. Once you're snared, dead.

YoRHa Unit UWU124 votes

Rito released a new summoner ability, summoner 1

Arclight VarKoz69 votes

Rito invented a new skill "dodge"

55120262 votes

FIX Morgana Q ! HER Q SHOULD BE 2 secs INSTEAD OF 3!

Acendius332 votes

Or you could learn to DODGE!

https://www.youtube.com/watch?v=dgyk71VRoUE

Zhèvrin86 votes

Not even. The snare is fine. It's one of the slowest moving skillshots in the game, so if you get caught by it, you kinda deserve to be snared for 3 seconds. Plus, there's ways to deal with it. You can itemize for it. There's no need to nerf something that Tenacity can deal with.

ARURFbuhbuhbuhhh25 votes

Same speed as lux binding, with extra CC, width, scaling, damage. How is any one of those being changed be completely unfair?

Metalrichdog34 votes

You can actually see the width to be a pretty bad thing while laning as it makes the projectile less likely to end up hitting its intended target. Another thing is that Lux's binding can pass through 1 champion/minion before continuing to bind another champion, which makes it much more forgiving in lane. There's also the fact that Lux has a completely different kit as compared to Morgana. Morgana is better for supporting an ally to prevent the enemy from getting on top of the person and also negating CC, while Lux is much more damage oriented with abilities as they do a respectable amount of damage, have a decent bit of range, and a more reliable AOE damage source.

MTL Isedelica146 votes

For Morgana her bind is her holy grail nerfing it destroys her. Nerfing her safety while she tries to bind you and her damage potential is a smart move. If you nerf the bind time or the width no one will play her anymore. Nerfing utility usually destroys a champion. Nerfing damage can revert a champion to playing more reserved and looking at other options.

ploki12219 votes

They nerfed Rammus' taunt and Fiddle's fear, both are still about as good as before (well, if we exclude the other changes to Fidd).

Adolf Ghostler108 votes

With Fiddle's fear it was 3 seconds of not being able to do anything on a point and click ability. With Rammus's taunt it was 3 seconds of being forced to auto attack him and nothing else on a point and click ability. With Morgana's Bind, It's 3 seconds of standing still while being able to cast and AA on a skill shot.

RecII292 votes

I'm not cheating on my girlfriend if I get Arcade Miss Fortune, right?

tyler numbers523 votes

I'm not cheating on Arcade Miss Fortune if I get a girlfriend, right?

FTFY

Dusty the Man55 votes

What are the chances of that happening?

TI Felix114 votes

Dude what's a girl ?

NineTailedFurr84 votes

I don't know..I think it's one of these MissFortune

ßLONDED197 votes

Girls? I never heard of that pokemon...

HorHez101 votes

they're like mythological creatures, but they only come in three forms: .JPG .PNG and .GIF

chieftokeitsome50 votes

Is this a girl?Ezreal

F0rkerizm222 votes

It's ok Sion can wait until next patch

Ptarlorr74 votes

don't lose hope

Echoo140 votes

What happened to HeadHunter Caitlyn ?

GaleMoose81 votes

You mean the new Scorched Earth Renekton

Relto111 votes

Cutting out 700MB of files is actually pretty cool. I imagine that will really help people with lower end hardware out.

dhkduyhkgd159 votes

toasters unite! as soon as they start loading

BiyikFrostBite108 votes

LOL Katarina and Garen are in dino gnar's splash art

NinjainRed86 votes

Even Gnar ships it. Katarina + Garen

Tihealy115 votes

you forgot the invisible Teemo that got smashed on the wall

Delta F50894 votes

"Better nerf Kassadin for worlds." -Riot

sw4872 votes

"Fixed a bug where the game clock would occasionally become desynchronized, causing buffs to appear to spawn too early" - YES THIS WAS SO ANNOYING

BigMoneyCashBoy69 votes

Patch 4.14 then i looked up at the clock and it was 4:14 pm omg

Dusty the Man81 votes

item 3078 ILLUMINATI item 3078

Guuph45 votes

Rito just reduce the hitbox on Morg's Q. That's the nerf she needs.

soul135595 votes

you know the hitbox also makes it harder to get past minions

More from Announcements