Patch 9.15 notes
Hey all! We're keeping it relatively chill for the next few patches after a very large and in charge, chunky yet funky patch 9.14.
In 9.15, we're following up with some updates to our latest champion Qiyana, as well as to some of the last patch's champions like Swain and Poppy. We also got some buffs for a few champions that could use a push in the current state of the game.
GLHF!
Mid-Patch Updates
8/8/2019 Mordekaiser Bugfix
Mordekaiser
Legacy Cursor Removal Revert
We were a little hasty with the permanent removal of the Legacy Cursor as an option in 9.15. As a result of your feedback, we're keeping it in 9.15 and onward at this time. That being said, we're still planning on removing the option entirely in the future, but enough players have expressed their preference for the gauntlet in light of the news and we want to respect that.
Patch Highlights
PROJECT: Pyke, Irelia, Warwick, Jinx, and Akali will be available on August 1, 2019.
Champions
Evelynn
Q cooldown refund on monsters decreased.
We're slowing down Evelynn's clear speed especially in the early game.
Q - Hate Spike
Galio
Passive cooldown scales with CDR; damage increased. E damage increased.
We've pulled a lot of power out of Galio's more reliable combos. But now he'll be rewarded with a higher payoff if he's able to land more inconsistent abilities like his E.
Passive - Colossal Smash
E - Justice Punch
Graves
E armor per stack increased.
Graves is underperforming across the board right now, so we're buffing his defenses to help him survive better in the early game and generally be more comfortable brawling.
E - Quickdraw
Karma
Empowered E shield decreased.
The 9.13 revert on Karma's movement speed wasn't enough to knock her pro presence down to healthy levels so we're giving her another nerf.
Empowered E - Defiance
Kha'Zix
Q base damage increased.
You don't crush bug. Bug crushes you.
Q - Taste Their Fear
LeBlanc
E base root damage increased.
Landing the root on LeBlanc's E doesn't carry as much weight as it should in the late game. We’re matching the reward to its risk.
E - Ethereal Chains
Lee Sin
Q base damage increased.
Lee Sin is underperforming at most levels of solo queue play, and while he's more present at higher skill brackets, his clear weaknesses and counters make him risky to pick even where he is showing up. We're giving Lee a slight bump which should help solo queue players across the board.
Q - Sonic Wave/Resonating Strike
Lissandra
Base health and health growth increased. R AP ratio increased.
Helping Liss across the board with more early game defense and late game damage.
Base Stats
R - Frozen Tomb
Lucian
R base damage increased later.
Lucian is fine in the early and mid game, but he could be more useful in the late game. Buffing his ultimate so he doesn't completely fall off.
R - The Culling
Malphite
Q slow increased. W base cleave damage increased.
Our 9.14 changes were intended to be a moderate buff, but we were a bit too cautious and undershot as a result. We’re giving him some more power, alongside some bugfixes.
Q - Seismic Shard
W - Thunderclap
R - Unstoppable Force
Poppy
W movement speed increased.
Last patch's set of changes actually reduced Poppy's solo queue performance slightly, so we’re buffing her a tiny bit so things end up more net neutral.
W - Steadfast Presence
Qiyana
E no longer damages targets outside of its range. R cooldown now scales. Health packs in ARAM now grants her River.
We adjusted Qiyana's E so that its range reads more accurately when targets Flash or dash away. Now even if she cast it within range at the time, Audacity shouldn't damage enemies if they're visually out of range by the time it lands. We’re also bumping up her R cooldown to more standard levels now that players have had some time to learn to use it.
W - Terrashape
E - Audacity
R - Supreme Display of Talent
Rumble
W shield decreased.
Rumble shouldn't be able to shrug off early damage so easily.
W - Scrap Shield
Soraka
Q base damage increased.
Soraka's on the weaker side now compared to other enchanters. We're giving back some damage on her Q, especially since we increased its cooldown.
Q - Starcall
R - Wish
Swain
Q range reverted to pre-9.14 range.
Reverting back to the old range on Swain’s Q since it resulted in awkward situations where he would miss more frequently after pulling somebody rooted from a max range E.
Q - Death's Hand
Syndra
R damage per sphere increased late.
As a match progresses, it gets harder and harder for Syndra to get into ult range of the target she's after. We’re improving the late-game payout she gets when she does manage to reach that priority target.
R - Unleashed Power
Vayne
E wall hit damage increased; damage now applied instantly.
Landing Vayne's E is one of the most skill-expressive portions of her kit, so we’re increasing the payout and satisfaction for when she pulls it off. Also, we're fixing a problem that's mostly annoying when Vayne tries to last hit. Condemn's damage now applies instantly to targets so that minions that should have died from her Condemn will do so immediately instead of staying alive as they're moving back (and risk getting hit by a turret shot).
E - Condemn
Xerath
R range flattened.
We're amping up Xerath’s identity as a long-ranged artillery mage by letting him access his most unique facet (his crazy range) earlier in the game.
R - Rite of the Arcane
Victory/Defeat Banners
Mac users, rejoice! At the end of every game, you'll no longer see static Victory and Defeat banners and instead, get new animated versions that are shipping to both Mac and PC. In addition, the banner animations will now scale properly with the visual quality selected in the game options.
Legacy Cursor Removal
Much like the beloved VHS player that you could no longer keep in your storage closet, we're removing the option to use the old bronze gauntlet from the game.
Bugfixes
- Draven's unempowered basic attacks now properly deal damage in Mordekaiser's R - Realm of Death
- Kayn's R - Umbral Trespass now properly goes on cooldown if the target dies while Kayn has infested them
- Lux's R - Final Spark cooldown timer now properly appears when she dies during cast
- Fixed a bug where Irelia's E - Flawless Duet and Zoe's E - Sleepy Trouble Bubble would target incorrect positions in Howling Abyss and Summoner Rift's river
- Xerath's Q - Arcanopulse, Taliyah's E - Unraveled Earth, Jayce's E - Acceleration Gate, and Zigg's E - Hexplosive Minefield no longer cause small hitches to characters on or sometimes off-screen when cast
- Katarina's E - Shunpo now properly counts towards triggering Electrocute and Phase Rush and is usable in Mordekaiser's R - Realm of Death
- Miss Fortune's Passive - Love Tap no longer grants an additional stack of Electrocute
- Gragas' E - Body Slam + basic attack combo now grants the proper number of Electrocute and Conqueror stacks
- Xayah's Passive - Clean Cuts now apply the proper number of Electrocute stacks based on the number of basic attacks
Upcoming Skins & Chromas
The following skins will be released this patch. Grab the League Displays app for full-res splash art!
The following chromas will be released this patch:










can't use river in TT but can in ARAM now. This is bullshit, stop killing off your old fanbase. Nostalgia has got to be the largest reason old players still play and now you're killing that. Slowly but surely. Fucking stop, please. Sincerely Coda.