The game's still all right. K? Ya? There ya go. But 1000%! This game is worse than it used to be. Since preseason 6 the game system changes have been a fiesta that slashed at the diversity and health of the game. And riot constantly enforces that the game stays in such a way that the bigger the sissy you are in your total playstyle the more consistent and easier your in game success is (ya ya with just the right amount of commitment. but overall sissy). And yeah season 5 was totally like that too. But at least it wasn't the same story as the last two seasons before it. I will take the seriously overpowered individual release champs there used to be any day over the game systems and class dynamics across the board being both dulled and homogenized as well as ineptly balanced.
There's a lot of people complaining. A lot more than usual. From pro to silver. Is it an echo chamber? Maybe a bit. But one thing that got me going is that even at low ranks they aren't complaining about the regular pubstomp stuff anymore. They have become aware of some of the issues that have actually been plaguing the game for years. And you know why? Because in season 8 Riot has only inflamed long time glaring problems. It's like there's no care or competency given! And after the diabolical the last worlds was (yeah, how about we NOT forget that so soon) they really should be doing better than this.
Here are some things that it should take ZERO playtest games for someone with a ton of high level knack for this game to figure out (like the game devs should have)
Stripping rune resistances would screw over melee champions in lane versus ranged champions. Particularly ones that have to build dmg and don't have instant dive + burst. Tanks are still GREAT because they go straight tank immediately and comparitively have buffed base damage. Fighters get 9 armor and APtanks get 9 armor. Wow. I wonder why most fighters get handled by tanks now. Especially since they weren't in a good spot before. Let's not give fighters a keystone unless they mind going top with no HP either.
That alone right there is just colossal. I don't even play proper fighters much either. I just feel terrible for them. Anyone that enjoys those champions most has the right to riot. They are forced to play jungle to maximize their success atm just because the jungle is a safe place.
On top of that who asked to be even squishier. You know what.. if getting the ball rolling in the game was a goal maybe this wasn't a terrible idea. Still, it has come at great expense worsening existing game issues and now you are even more expected to build the good survivability items to feel like even before. I myself would have just nerfed those kinds of defense items. Perhaps we can work with this.
And yeah. It was blatantly obvious to me before release that sorcery were the best runes with inspiration being up behind it. I'm less concerned with this as it's a brand new system they are iterating on. But boneplate isn't getting my hopes up. Resolve 2nd is just gonna become the new mainstay. These runes shouldn't be so necessary to survive in the game. The rune system is not shaping up to be choice based.
One of the large reasons why the game is like it is because riot always nerfs any type of snowball character the instant they are good. But scalers are allowed to constantly be competitive staples. " But they are making the game snowbally-er that's why they are." Well it doesn't work. Because scalers can use those mechanics too. And then the game is done. Stop hating on your risk taking champions riot.
Throw out those winrates and actually correct the game. The winrates will eventually resettle just like how they have settled to this. Balancing around winrates is reallyyyy bad.