Should you really do sweeping changes every second patch? How about just once every year?
I mean you are kind of getting used to the current patch and how it all works and the suddenly BAM! One day later you are basically playing a completely different game and the champions you have learned might be trash now and you have to readapt to everything just for it all to be worthless again after another 2-4 weeks.
I mean I do get the thought process behind it, after all you want to keep the game fresh but you might be overdoing it a little. Also, I feel if you focussed less on sweeping big changes and rather on creating a balanced and stable game, it would be even more diverse than the current approach because with more time spent on balancing, the pool of champions that are viable in a given meta would increase too, wouldn't it? I mean currently every big patch creates a meta where only like a 6th of all champions in the game are really playable which doesn't make for a diverse and exciting game, even with big macro changes coming every patch. But if you do like one big patch every year or half year and spend the rest of the year balancing the rest, the first patch will maybe have 1 6th of all the champions in the game be playable, the next patch that focuses more on balancing will have maybe 2 6ths and so on and so forth until maybe half a year or so later you could play literally every champion in the game without having to think about balance too much, only really how much you like them and what the current matchup is. Like, in theory, having a game where you have 100 options to play but the game itself doesn't change too much is definitely better than having a game where you only have 10 options to play but the game changes every 2-4 weeks, right? And after all that time where you actually observed a game that didn't change in its core for a very long time, you will have identified the big problems that you can then tackle in the next big patch, like you can actually think all these things through instead of just having 2 weeks time which isn't nearly enough for a game as complex as this one, even if you are basically the Faker equivalent of a game designer.
Like I'm no game designer myself but I feel like this might be a better approach. It'll probably not be as fun or exciting for the game designers but at least for me it would definitely more fun for the players.
I doubt any actual game designer will see this but even if not, what are your thoughts on this? I feel like I'm onto something here.