I kind of want toplane to be more of an island again.

P00PD1CK··47 votes·2,514 views

So about the time when I quit League toplane was extremely isolated. No one but the toplaner him/herself ever came there and all people did up there was dueling for 20 minutes because there would be no way in hell that the tower would fall before that timestamp, there wasn't a Rift Herald and TP wasn't buffed yet so everyone was taking Ignite. About the time I quit was shortly after TP got buffed and it suddenly became the only Summoner Toplaners would always take ( I quit because of different reasons though ).

Now that I'm coming back years later toplane has changed quite a bit. Junglers have a reason to actually go there, the tower up there is much easier to kill ( especially with Herald being around ) and toplaners put much less focus on dueling and more on setting up plays for their team and controlling the area.

And I kinda don't like that. It might just be Nostalgia speaking here but I think toplane isn't as fun anymore. Yes, being on an island meant that you wouldn't really interact with the rest of the team but I think that was the beauty of it. Toplane was THE dueling lane, you would constantly skirmish with your opponent and test your skill without having to be anxious about the jungler. I remember splitpushing being huge aswell back then, if you did everything right for the first few minutes and got a lead you were a threat that couldn't be ignored and you could carry games by doing that alone, like a raid boss that suddenly showed up half way through the game.

Now you can't really do that anymore. You feel like the jungler ( and sometimes roaming supports and midlaners ) have much more control over the lane than you do and constant dueling ( the most fun aspect of toplane ) isn't really as much of an option anymore because it is simply too dangerous to do so. It's mostly just tanks farming, defending turrets and setting up teleport plays on the one hand and mostly ranged lane bullies that cheese you and set up ridiculous leads that you can't do a lot against on the other hand.

Whereas before it was pretty laid back and chill combined with the feeling of having a lot of individual skill if you win the lane, now this has been replaced by constant anxiety and stress aswell as the feeling of powerlessness if you fuck up, you need to get your team involved or the enemy team comes to get you. And I already have enough stress and anxiety as is, I really don't need more of that in the video games I play.

But enough of me, this is supposed to be a discussion after all. Do you guys feel the same? Is there a way to get that old toplane feeling back? Or do you think toplane is better than it was all those years ago?

39 Comments

JackMcSnipeyz34 votes

This is a perfect example why you cant please everyone. Im not taking sides now, not saying Island toplane is wrong, or the current toplane meta is wrong, but i remember not long ago how people all cried on the boards about how toplane is an island and it needs to be more focused and be a bigger focus for the team. And now people want it to be an island again.

I think a good way to get that feeling again is to pick split pushers and duelists. I've seen illaoi's do very well even under jungle pressure, yorick aswell. I play GP myself when i get top and after the first couple minutes of jungle pressure i can usualy bounce back and solo split while ulting around the map to help the team while also being on my own lane.

JoeMG1 votes

{quoted}

This is a perfect example why you cant please everyone. Im not taking sides now, not saying Island toplane is wrong, or the current toplane meta is wrong, but i remember not long ago how people all cried on the boards about how toplane is an island and it needs to be more focused and be a bigger focus for the team. And now people want it to be an island again.

I think a good way to get that feeling again is to pick split pushers and duelists. I've seen illaoi's do very well even under jungle pressure, yorick aswell. I play GP myself when i get top and after the first couple minutes of jungle pressure i can usualy bounce back and solo split while ulting around the map to help the team while also being on my own lane.

Well said, sir. Correct me if I'm wrong but I feel like split-pushers are doing pretty well in this meta. Between demolish, Herald and damage creep/how easily towers fall, I feel like I've seen splitpusers have good success in turning games around.

JackMcSnipeyz2 votes

There are many ways to actually turn a game around. People only focus on kda when a good singed or trynd can effect the game much more than a fed carry. Simply because winning game is about objectives, not kills, kills are just a mean of getting objectives.

Milton Fletcher17 votes

I kind of want it to be where bad players were punished and good players excelled and were a force to be reckoned with . Back when u would actually be scared to gank a top laner knwoing Hess good at that role.

Now the jungler has the same exp and more damage than a laner due to doubles and tanks can completely stop bruisers and fighters from snowballing or winning their lane . Depressing.

Auto filled players have more impact than u because they picked meta top champs

Z3Sleeper2 votes

Yeah i really don’t like that a Lee Sin can walk into my lane at full health 3 mins in and duel me if I’m at 70% or lower health.

But I’ve always hated Lee since his incarnation so I’m biased.

Milton Fletcher1 votes

I never had a problem with lee becuase as a riven main I got used to fucking with skill shot based users and such. Yea he was annoying but atleast he wasn’t Warwick and actually had to aim shit .

rework trundle14 votes

The reason why I became a top lane main is because it was an island.

I started playing LoL as a jungle main, I climbed from Bronze to Silver quickly, but I stalled there. For short, "blame the jungler" tilted me and turned me into an asshole. I had to change my playstyle without having to do direct teamwork. This is where I slowly switched from jungle to top lane. Splitpushing 24/7, never grouping.

I've quit playing SR PvP 1 or 2 months ago. Jungle has too much pressure on top lane, it's not a 1v1 anymore. I started flaming again, I'm not falling for that again.

MorganFreemanBot7 votes

As someone who's enjoyed top (and never quit playing) since S2, I don't agree with your assessment.

First and foremost, TP has always been a highly sought after top lane summoner.

When you're referring to, which is before they released the - cooldown if you TP'd to a tower buff, it was quite viable. Lane bullies like Renekton and darius, the dudes who NEEDED to crush lane to be viable, would take ignite. More supportive and tanky top laners like Shen and Malphite would take TP, as it would allow them to access the map and back at correct times to hold their tower - WITHOUT GETTING MURDERED - against bullies. More all-arounders, such as Trundle, could go either way.

Secondly, top lane has always been massively influenced by the jungle.

It's true that, back then, top was 'the island'. However it was VERY common to see jungler's gank when they hit level 3 or 4, as top was usually the easiest gank. Furthermore, top tended to be the easiest gank all game long, despite being isolated. So, weighing options, junglers WOULD show up top lane. It wasn't some gigantic 20 minute duel all game every game, as you describe.

Lastly, the whole "20 minute island" gameplay was way too binary.

Basically, whoever got ahead stayed ahead. They had a long time alone with their laner, so getting ahead meant the enemy had to suffer through it for a long and grueling lane phase, with pretty much no chance to turn it around. This would frequently lead to the lane being 'over' by level 2 or 3, and the subsequent 10-15 minutes just being one side trying not to feed, while the other free farmed and bullied the shit out of their laner.

y0r1ck2 votes

I agree with most.

Junglers did have to be afraid to gank top a long time ago.

Unless it was a snowbally matchup like Riven vs Fiora or Darius vs Renekton, it was very rare for the lane to be over by level 2 or 3. For the lane to be over by that time one laner would've had to die twice at least, and at that point the lane would be over in any meta.

MorganFreemanBot1 votes

{quoted}

I agree with most.

Junglers did have to be afraid to gank top a long time ago.

Unless it was a snowbally matchup like Riven vs Fiora or Darius vs Renekton, it was very rare for the lane to be over by level 2 or 3. For the lane to be over by that time one laner would've had to die twice at least, and at that point the lane would be over in any meta.

Junglers are just as 'afraid' of ganking top right now as they used to be. Top laners are still dangerous, and trying to fight the wrong one the wrong way is still a great way to die. Due to the current-race-to-top-to-gank meta, ganking top is currently more dangerous than it's ever been in the past.

Beyond that, OP is talking about a very particular time in top lane. Around this time there was a bar in top lane. It was called the Renekton bar, and it served only tears.

In a more series sense, the period of time which OP is talking about was basically "Snowball or die". This was the time when top laners would show up to lane with ONLY a red potion as their first item, because getting that first kill would win the lane for you, no questions asked.

Think about that. Laners would show up with a consumable, 0 actual items, because scoring the first kill would set them up all game (unless the enemy jungler wanted to take some SERIOUS time to recover top), and you want to say "The lane wasn't that much of a snowball"?

y0r1ck2 votes

Jgrs have more levels then they used to. Back then it was common to be a level or two behind the top laners. So it was more dangerous to gank top back then. Also top laners could buy wards, making it even riskier to gank top.

Red pot start was cheese used by snowbally ad champs, and it wasn't because of the meta. It was because of red pot giving ad and hp. Red pot nerfed>no more red pot cheese. And these days there's corrupting pot, so I'm not sure what your point about consumables means.

Yes I'm saying the lane wasn't that much of a snowball. If you died once there was still time to play well and come back in lane because of how low damage was compared to now, and because of how much longer lane phase was.

I've spent long enough on this lets just agree to disagree.

MorganFreemanBot1 votes

{quoted}

Jgrs have more levels then they used to. Back then it was common to be a level or two behind the top laners. So it was more dangerous to gank top back then. Also top laners could buy wards, making it even riskier to gank top.

Red pot start was cheese used by snowbally ad champs, and it wasn't because of the meta. It was because of red pot giving ad and hp. Red pot nerfed>no more red pot cheese. And these days there's corrupting pot, so I'm not sure what your point about consumables means.

Yes I'm saying the lane wasn't that much of a snowball. If you died once there was still time to play well and come back in lane because of how low damage was compared to now, and because of how much longer lane phase was.

I've spent long enough on this lets just agree to disagree.

But you're wrong.

Junglers literally used to go blue > red > gank, or red > blue > gank. They didn't have to clear ANY other camps, and leash mechanics worked differently (and mid helped) so they could clear the first buff with about 0 damage taken. Popular and commonly picked junglers - Xin, Lee, Elise, Vi - would be out of the jungle EVEN EARLIER, with full health, and double buffs.

Junglers would fall behind in levels after that, gradually.. But guess what? Junglers still gradually fall behind in levels as it currently is. The jungler xp curve is almost the same as where it used to be. The only real difference is that now you don't have to farm as much, because camps give twice the xp that they used to, but also have 2.5x the spawn time.

Beastmodeof20206 votes

i just want bruisers like riven to beat tanks in lane a little more easier

Iffy Jarl5 votes

Sarcastic answer: Well according to the boards top lane is an island since bot lane is the only one that matters

Real answer: I think shifting metas are important for a game and things do need to change sometimes in drastic ways in order to keep the game fresh, that being said I don't feel top lane the way you described maybe it changes Gold and up but in my experience you could beg top to take a tank and they wont do it it's usually people playing their favorite one tricks or bruiser I see assassins up there alot of times. I do like that top lane is a bit more macro reliant now, instead of just being a pure island top has more agency in the form of objective control(rift herald) and macro play(tp) so Ya I do like the new top lane feel but I don't like the ranged cheese I don't think it's as oppressive as people want it to be but it is pretty anti fun

Critmaster Garen5 votes

its not possible, because the game barely has a lane phase anymore.

minions reach the lane around the 1:40 mark into the game. the first turret often falls on bot lane around 6 to 8 minutes into the game. which marks the end of the lane phase and other lanes starting to rotate.

its not the game that it used to be where we had 15 to 20 minute strategic lane phases and top lane was possible as an island, because bot lane didnt sit at your inhibitor at 15 minutes or suddenly 4 manned you with their jungler.

the current jungle doesnt help.

invisiblecat14 votes

If top lane is turned into an island again, because of high damage and snowball, it would be unfair Whoever gets a kill first will become so much stronger than their opponent, making them impossible to duel/trade with

y0r1ck2 votes

At this point yeah because damage is out of control compared to earlier seasons.

Thorn Fierce Red2 votes

Gangplank

hoganftw2 votes

I honestly feel like a cuck when my bot lane loses their tower and I'm forced into leaving top to defend mid or their bot comes top to take my tower.

does it hurt2 votes

you guys are hard to convince before u say why is isolated now why it is not i mean wtf u want

OP Garen Support1 votes

I get you mate. Midlane feels the same way. Junglers ruin the skill expression of 1 vs 1. I cant get fed fast enough to fix my botlane feeding.

Nymzo1 votes

It's kinda dumb to ask top lane to be an ''island''.

Junglers could use less catch up exp with jungle camps spaming earlier aside of krugs but asking to be an island is literally saying ''I don't want to be ganked ever, ever, EVER.''

All lanes should be gankable, especially the one is the easiest to snowball when tanks aren't infesting the lane.

xxxMadLionxxx1 votes

lol that title made me laugh....upvotes

Cowseed1 votes

Gee.... I wonder why riot rarely replies to posts regarding balance here. Considering they are always straight forward and don't change stances every 2 days. I mean like, the boards would NEVER complain about a change it asked for. :D

You all make it so easy for riot to balance and design the game.

://s

Doctor Dyment1 votes

People want top lane to be more of an island? But I thought people didn't want it to be an island. I don't... wait what?

Teridax681 votes

For those accusing players of flip-flopping or being unpleasable, I think it's possible to want top lane to both be isolated and de-isolated within the same match, just not at the same time. From what I understand, most top players who want top to be an island (including the OP) want that to happen during the laning phase, so that the lane becomes as pure a test of one-on-one skill as possible, and players who want it to be less isolated want to de-isolate top lane once the laning phase ends, so that whoever's in that position doesn't end up feeling like they don't exist most of the time. Currently, top lane is in the opposite state, where it's very prone to flip due to jungler intervention, but also doesn't really offer top laners the opportunity to convert their leads into influence over other lanes. As a result, improving the state of top lane should involve a) making it less gankable early on unless in extreme situations, and b) allowing top laners the opportunity to better impact on games once either tower falls.

jama6551 votes

I feel like toplane is still an island, rift hearld is more often used mid tbh and teleport has been nerfed when u could tp to towers and have reduced cd those were the days. But i miss running ignite in all lanes supp ignite adc ignite top ignite mid ignite ahhhh those were the dayssssss!!! HELL YOU COULD JUNGLE WITH IGNITE LOL

mack91121 votes

This is a team game sadly I personally enjoy the team inclusion. The addition of ride herald and the jungle presence just adds depths to the game that I adore.

Ztoka1 votes

The games I have played, top lane is still an island... Played a game last the other night actually where the top laner was pinging for the first 15 minutes or so trying to get our jungler to help out. Jung ignored him. Seems jungle STILL ignores top because it is now all about getting bot lane ahead. Getting a fast lead, making that tower fall first etc. Top lane has the least impact on the game right now and it shows by lack of jungle ganks. Might be different in other situations, but from what I can tell, top lane is still like an island, maybe not to the extreme as when you quit but still left alone often.

Troll for Trump1 votes

I already have mentioned this several time before, but top lane being an island is an antiquated idea that doesn't work. You can see this by how roaming/global ult/tp-oriented top laners just completely trounce on the ones focused on dominating laning phase.

Riot has pushed this game too hard into a team game

HotAsianMochi1 votes

Yeah, I feel left out as well when I lane top and there's so much going on in the rest of the lanes that sometimes you have no idea.

Automated Riven1 votes

Frankly I don't believe that toplane will ever be able to be an island again. Even if teleport was removed, due to people's better understanding of the game toplane would never go back to the way it was before. Split pushing would ve a viable strat but the meta would quickly become shove and roam.

LunarNall1 votes

To be honest, I always hated the top lane because it was an island. It felt that if I screw up ever so slightly or get ganked at early levels, it essentially snowballs out and I cannot catch up, meaning that I am stuck in a lost lane for 20 minutes. Unlike the midlane, I can't really leave lane to participate in team fights tower pushes, and getting dragon, as the top laner will just split push my lane and outlevel me.

Z3Sleeper1 votes

Eh... honestly it doesn’t feel much different from every other season.

The end of season 5 was much worse than our current jungle. They almost literally didn’t have to farm whatsoever. You could play panth jungle and just nonstop gank lanes for freelo.

And that included top lane.

Ionian Vulpix1 votes

And I want top to become a no man's land that functions as a preserve for Poros and to have the game become a 4v4 because I'm so tired of my top laners feeding relentlessly, making the tank unkillable while he gets in my face and deletes my health.

TheRiddum1 votes

Just play Susan or yorick. Raid boss confirmed

SpecterVonBaren1 votes

I miss when bot lane was, while not an island, was at least not party central for both teams.

Acheron161 votes

And that is why the boards suck.

We get a bajillion of threads about toplane "not contributing" or "being too isolated", but I assure you with 100% certainty, that if that changes we will have the same number of threads complaining against it.

LuluTopSionMid1 votes

Top was never an Island you just played with plebs. Back in the day if people weren't running all heal ignite they were all running tp flash, and right as the enemy would push the wave into yours all their allies would step into the bush and try to tp on the same minion so it'd be more surprising when 4 popped out, then they'd just roll over top lane.

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