@Riot Please Nerf+Buff Alpha Strike

Kadexe·10/1/2018, 2:18:23 PM·93 votes·23,008 views

Hello Riot,

We the Master Yi mains have a humble request: Revert the balance changes made to Yi during the recent funneling meta. That strategy is dead as far as we are aware, and that change is no longer necessary. You can raise the mana cost as much as you want (since Master Yi received Meditate buffs in a later patch and we don't want him to be overpowered) but we want our bonus damage to minions back.

The lost minion damage hurts because:

  • It made him a worse splitpusher because he can't push as fast (particularly with health-shredding on-hit builds).

  • It made him a worse jungler because he can't shove waves as quickly.

  • It made him a worse laner (yes, some people play lane Yi) because he lost wave control, as well as the ability to oneshot the caster minions with 3 points in Q.

Sidenote: Lowering mana costs makes Master Yi a less skillful champion because you don't have to think about budgeting your mana.

Thank you for reading, we hope you consider this change.

131 Comments

Mitzillfi10/1/2018, 2:27:54 PM27 votes

+1

JohnnyNeverSins10/1/2018, 3:13:06 PM22 votes

Hope this braindead champion receives even more nerfs. piece of shit aa free zhonya that you "nEdD tO cAlCuLaTe" sure,thank fucking god that you need to actually think about something playing with this braindead fuck.

Cowsep10/2/2018, 12:47:59 AM11 votes

The problem with Yi is that players in "bad" elos don't know how to deal with him, and players in high elo stomp him.

Unfortunately the majority of the community is "bad".

90% of players are Gold and below, and Yi does quite well there. Check the stats yourself (http://na.op.gg/statistics/tier/)

This creates heated discussion where 90% of players thinks hes fine, while the top 10% counter him quite easily.

When Yi gets ahead with ganks he snowballs hard because of his item scaling. This primarily (not always) happens in Gold and under elo, which makes him super frustrating.

In higher elo he gets no ganks, has no items, and enemy teams can deal with him accordingly. No, high elo players don't magically know how to CC Master Yi, they just prevent him from getting to a point where that is their only option.

I have tens of thousands of games of Yi, and 100% am sure that no one has played the champion more than I. I've been here since 2009 and played the game full time every season except Season 2.

He needs damage removed from E and needs some of that power shifted into Q and W not with pure stats, but outplay potential.

W changes pausing Highlander were good. +0.2 AD ratio on E were not.

I'll make a video on it sometime, but I think too many of you want to see Yi turned into another Renekton. It is ok to have autoattackers, but they need to have more decision making and less random stuff in their abilities.

My 2 cents,

Cowsep

Paroe10/1/2018, 3:48:29 PM6 votes

What if Alpha strike was just... reworked in general? What if it worked on charges, and using the ability consumed all available charges? What if each charge automatically targeted an enemy in range (prioritizing enemies who havent been hit yet), performing an empowered basic attack while being untargetable and unstoppable?

FortColors10/1/2018, 9:21:42 PM5 votes

I see all this talk about yi being an unstoppable and unfair duelist, but as a person who plays Sion, Teemo, Garen, and Brand I actually disagree. With similar levels of gold in the midgame and proper itemization (if yi is on the enemy team in soloq and you dont itemize against him at least a little bit then you kinda deserve the L) everyone but sion there can beat yi 1v1. And sion should be with his team so if yi is on you then hopefully he's also being attacked by your carry, who is safe from yi because you are zoning by charging Q toward the carry.

It basically comes down to this: if yi uses alpha strike as a gapcloser, alpha strike isn't up for a bit and you can cc him. If yi doesnt use alpha strike then you hold your blind or stun and just damage him until he's point blank and doesnt have time to react with q. And garen just does garen things and kills yi if yi is the villain.

Back on track, I do agree that increased mana cost for extra minion damage seems like a fair trade that'll actually be a nerf to 1v9 yi while increasing the skill expression on a relatively simple champion by forcing choices on when to Q.

Flamingdusk10/1/2018, 6:43:03 PM3 votes

How about we actually make his Q apply untargetable 100% of the time as well?

Terozu10/1/2018, 8:52:26 PM3 votes

The strategy is dead because of the Nerf.

If they revert it the strategy will come back with a vengaence.

Wilyum10/1/2018, 7:56:27 PM3 votes

Him not being able to split push as well early is a good thing. Nothing worse than a level 6 Master Yi killing you then immediately taking your tower cause he shoved the wave so fast. His late game split pushing is fine. He can clear casters with one alpha and kills minions with one auto anyways. Buffing the damage to minions only causes people who die in the lane to lose their towers even faster to an already very strong carry champion. That's just this guys opinion

Volocaust10/2/2018, 7:30:47 PM2 votes

Please revert alpha strike. There is no reason for this funneling nerf anymore with monster hunter in effect. If my top or mid had to back or dies I'd like to be able to catch the wave and clearly it effectively.

SlashStriker10/1/2018, 5:01:56 PM2 votes

This is my personal viewpoint and experience as Yi main

For me the issues with Yi as a Agile Skirmisher is the poor escape mechanic and poor ganking capability which is the thing needs to be improved. 25% movement speed on Ultimate ability is laughable. What tools do I have in Master Yi's kit to gank enemy lanes? What do I do when enemy ganks me? I personally would like to see Master Yi as duelist and teamfighter and less farming oriented


And exactly what makes you better player when you are managing your mana better? If you are not using your abilities you will get shit tons of harass from laning opponents.

No one will allow you to stay on lane and farm. You will use Alpha Strike to clear minion wave then enemies will throw all their abilities on you and die. You need to be more mindful of your laning opponent than clearing minions wave. You should know pretty well that you save Alpha Strike to counter other champions abilities

On other hand there are champions like Gnar that also harass you alot with ranged attack and Boomerangs. In that case you are not allowed to farm so you must use Alpha Strike to fight Gnar and use the damage advantage that you have against him. So you are forced to use Alpha Strike more often. Same goes with Lissandra that forces you to use Alpha Strike against her more often. So mana costs reduction comes in handly quite alot for laning Yi. Champions have abilities and should rely on them

For a jungle YI mana cost is not a problem even if it was 70-110 because of mana regenerating that provides from the jungle item. For Top Yi however this is huge deal. Up until now I was forced to use mana runes just to be able to stay on lane for longer. Not to mention that there are lots of champion that either have low mana costs or champion with high resource regeneration or resourceless champion who on top of that spam their abilities. Meanwhile Yi mains who play Laning Yi have to deal with insane mana costs of 70-110.

So while i am trying to farm in melee form I have to deal with other champions of spamming abilities while my Alpha Strike costs 110 mana. Take Yi vs Gnar for instance. Not only Gnar is harassing you from distance but he also spams boomerangs whenever it is off cooldown.

For me mana cost reduction improved lane sustain quite alot. I am able to fight my opponents much frequently without relying mana runes. The miss of bonus damage to minions is not issues for me. Alpha Strike caster minions and finish them off with 1 auto attack

Slim Gragas10/2/2018, 1:54:39 AM2 votes

Yeah let's give him an easier chance at hypercarrying by blowing through the jungle and stat checking the enemy because he outlevels them and with gold.

I am 1210/2/2018, 10:32:56 AM2 votes

They could revert the changes, they made the changes because he just shoved waves and got much gold early game now you can't do that since they added the anti funneling nerf to the jungle items.

Silent Reaper10/1/2018, 8:25:24 PM1 votes

Personally, I would like it if the base damage was nerfed but the bonus damage minions/monsters was buffed. That way he can have his awesome waveclearing but he won't be as scary in duels and late game.

HyperTechno10/1/2018, 7:16:54 PM1 votes

I don't think you get it, or any of the Yi mains get it. Yes, Yi is s*** at the moment, but for a good reason. His kit is unbalanced, and there are not many ways to counter Yi, likewise, with Trynd, hardcore CC is the main option. That is not good nor healthy design.

Malzahar suffers from the same design flaw, too much to offer, little to no counters. Other than QSS, and very few off mid lane champions, unless if it's Twisted Fate.

I have played Yi, he is hard to play if you're behind early, but an absolute monster mid game with one item item 1419. So much so, that any champion getting in his way, is f**ked.

As much as I would love to see you guys being able to play your champion, he needs a rework on his kit and stay weak till then. Yi's kit needs more counterplay, plus a removal of that W. If Riot buffs him now, he will be a demon again. They are keeping him weak till they rework him, just like Poppy. There is no need for Yi or Trynd, their kits are too broken to be fair. However, I get it.