Has runes reforged made the game better or worse? IMO runes are just causing balance issues.
Instead of picking your own playstyle, it's picking the most optimal path your champ can abuse* Zed is just assassinating faster
- I feel like the old rune system was clunky and outdated, but the new runes reforged is just power creep. As riot keeps nerfing runes, such as triumph, aery, comet, coupe de grace, now unsealed spellbook, it feels less impactful and only encourages a player to pick the next most optimal rune.
Stopwatch is annoying and slows the game. Aftershock is annoying. Fleetfoot work is annoying. Mana flow-band lets people spam abilities without punishment. Biscuit lets people stay in lane. I want to play league of legends where me being a good player isn't so dependant on runes and where my actions actually have consequences.
If riot completely guts the rune system (maybe add futures market as a quality of life change), then the game would just be better.
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Riot can nerf/buff/rework champions easier w/o focusing on runes. This means Riot can fix Problem champions.
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Certain champions will stop being able to abuse runes. Like vladimir w/ Unsealed spellbook all inning on flash cooldown, teemo proccing Aery twice, Leona w/ aftershock just dueling/tanking. Guaranteed Comet on Camille W/ nunu Q/ malphite Q. Hecarim/Garen w/ Predator.
Riot should just balance the game by buffing/nerfing champions and items. Runes don't do anything except make the game more complicated. DPS champions are DPSing quicker. Burst champions are bursting faster. Tanks tanking harder.
Runes have added nothing positive, and only benefit a few champions who can abuse them.