You can't just treat the whole year like it's the preseason - you need to take more time to balance.

P00PD1CK·6/10/2018, 2:19:16 AM·148 votes·20,353 views

Back in the day you had one big patch with huge macro changes at the end of each year - the preseason patch - with lots of smaller balance changes following the months after that.

This system worked decently well. The big preseason patch could tackle the bigger problems of the game that had accumulated over the last year which small and simple balance changes simply couldn't deal with. The interroom period between seasons on the other hand was used to clean up the chaotic mess and collateral damage the preseason patch would inevitably leave behind, with small balance changes like buffs and nerfs here and there, while collecting data and accessing the situation for the next preseason patch.

As time progressed, Riot changed the system to two big patches per year instead of only one, the preseason patch and the midseason patch. But now it has escalated to a system where these big patches happen 12 times a year, every 4 weeks. And I gotta say, it's gotten out of hand.

At this point the whole year is a preseason, an inconsistent, chaotic and imbalanced mess. Because sweeping game changes happen every 4 weeks now, the interroom periods between these big changes that are supposed to clean up the side effects and collateral damage these kinds of patches leave behind with balance changes is way too short. As a result, each patch is creating more issues than it is supposed to fix and it's becoming more and more evident to the community at large.

I know you want to keep the game fresh and exciting, but you also need to acknowlegde that you need time for things to settle down, to focus more on balance, to let the players get used to it all and to collect data and make proper plans on what to do for the next big patch. Otherwise it's just change for the sake of change, with no clear purpose or end goal in mind.

48 Comments

sweetrules6/10/2018, 2:41:56 AM55 votes

The biggest mistake that's been compounded this season is the increase to damage across the board. They are so busy changing everything that they've missed that damage has gotten so high that games end noticeably faster, usually almost guaranteed one way or the other by 15 minutes. Which sidelines most champs that excel in longer games. And they're so off focus that their first response to a champion not insta-bursting squishies in less than a second is to buff them.

Ben Sharpio6/10/2018, 2:36:08 AM37 votes

i agree with POOPD1CK

Teridax686/10/2018, 12:17:13 PM16 votes

I think we're starting to fully see the flaws in the "big patch, little patch" model Riot proposed for this season -- it takes a lot longer than just one patch cycle to properly identify the issues brought by a major, gameplay-changing patch, let alone fix them, and so League has become increasingly unstable over time, when it already wasn't all that stable to begin with. Because short patch cycles have led to shorter-term vision on balancing, I feel it's also led to a ton of champions receiving more damage and/or snowballing potential just to keep up with the rest, exacerbating the game's existing major problems. As such, it feels like League as a whole has become even more centered around snowballing and majorly excessive damage, with balance across champions being so out of wack that we've ended with stuff like Ezreal having a pick rate nearing 50% on Korea, on top of a 50%+ win rate. Whereas seasonal complaints in the past mostly revolved around certain champions or classes (e.g. Juggernauts at the end of S5), it feels like the biggest complaints at this point in Season 8 are about the game itself, as well as its core gameplay. This isn't the first time players have complained about snowballing in League (that was also a major complaint in S3), but it is the first time such a complaint has been brought up in a manner that directly blames Riot for deliberately enacting it. League has run long enough to be considered an old game, and as such many players have expected it to have the stability and solid core of one. To see League remain so chaotic and unbalanced at this point in time is therefore fairly worrying.

To me, what bothers me more than just the speed at which League has been updating itself is the seeming lack of process behind it: if Riot had developed the tools to rapidly anticipate, identify and efficiently address whichever balance problems were brought up by their patches, then their pace of updates could be fine, if every little patch cleanly solved the previous big patch's issues, and brought the game back to a stable state. As it stands, not only is this not the case, but the process of balancing itself feels tremendously opaque: Riot's been talking a lot about statistics recently, but we're not seeing how these statistics inform their balance decisions, nor does there seem to be a clear procedure for balancing any part of the game at all. As such, the balancing process feels largely arbitrary, and the fact that the game's balance is depending on the opinion of a few humans, when much of the playerbase's confidence in said humans has dropped, has been cause for concern. This has not been improved by the details Riot accidentally let on, such as the fact that they only have two jungler playtesters, or that their evaluation for top lane balance in NA is apparently largely informed by the meta in Vietnam. Adding to this, we've seen Riot repeat a ton of mistakes they've made in the past, namely by forgetting to give champions counterplay, or balancing them in ways that didn't work before, in addition to implementing changes whose impact was so easy to anticipate, one wonders how they made it through playtesting at all (e.g. Galio's AP scaling changes, Kai'Sa's post-release patch, all of Zoe, etc.). All of this leads to the impression that the design and balancing process suffers from poor quality control, as well as a general lack of direction.

I may be wrong on all of this, but then I am not the only one with this opinion, and the only way Riot can truly counteract that is if they show exactly how they structure their design and balancing pipeline, how/whether they take in player feedback, and what their vision actually is for League. Right now, the playerbase feels largely ignored, even outright looked down upon, and it feels like the devs have been designing with incentives other than the players in mind. Player-developer communications are at an all-time low, which I think has contributed to the lack of understanding the playerbase has of League's current development. It also generally feels like Riot's made a concerted effort to obfuscate or even completely hide crucial information about their own game, so that we players are left without the common ground to properly discuss what is going on in League. It's not a positive environment overall, and until Riot makes a proper effort to share with us exactly what they want out of League, it's only going to get worse.

Thilmer6/10/2018, 9:42:16 PM6 votes

Yeah, every patch is like: "We have changed drastically 30 champions, and nerfed 10 itesm, buffed 10 other ítems, there are 5 new ítems, we erase this ítem forever because we don't like it, and also new keystones".

We are in June, is not pre-season, pre-season doesn't last all the year, goddamit. This massive changes in every patch are solving nothing and say very Little in favour of the balance team.

DunkedHerGood6/10/2018, 4:22:55 PM5 votes

Yea, the game is becoming WAY too streamlined. Frankly its getting to be too much like Dota 2 (which we don’t want since we’d just play THAT game instead), in that EVERYONE is OP, and so everyone is paradoxically “balanced”. That’s how I differentiate between the 2 games: League is more balanced dependent while Dota 2 is more chaotic in that everyone is and can be OP. Unfortunately, Riot has had changes that have got them closer and closer to this point, giving way too much burst to EVERY champion (yup, ALL of-’em).

THEY EVEN RETURNED OLD RENGAR FOR GODSSAKE.

Zeyd6/10/2018, 3:08:25 AM5 votes

I gotta aree. I would much rather have a better game that takes longer to patch. In addition, I feel the same way about que times. I would much rather have better quality games and wait maybe 5-10 minutes in diamond ranked que instead of feeling like riot prioritizes me getting a match in 3 minutes or less above literally everything. Good quality things take time. I don't know why riot isn't taking the proper time to deliver on their vision.

five oh tree 6/10/2018, 4:37:36 AM4 votes

You're remembering incorrectly, because the boards ALWAYS complains. every season, every patch. You're just lying to yourself if you deny that. Now, I'm not saying this current balance schedule is good or effective, but don't act like it used to be much better.

Daddy Ants6/10/2018, 10:33:21 AM4 votes

Stop listening to Boards about game and champion balance. Stop listening to Reddit about game and champion balance.

You have internal data for a reason, use it.

kaironen6/10/2018, 2:43:07 AM4 votes

Bot lane feels like it is in preseason due to the hp regen nerfs and crit itemization gutting. Around 2 patches ago, we had the scuttle changes (in which I personally hate). Right now it feels like there is too much hype and emphasis on the "big" patches which leads the smaller ones to feel almost meaningless. Imo, I hate forced changes into the game, which was what midseason was. Preseason is fine for the most part since there is generally more planning that goes into it but the "big" patches makes some changes that were probably not ready to go live, become live.

SirPurrr6/10/2018, 9:56:00 PM3 votes

game lost a bit of its soul with these serious reworks like GP being evil now and so on

same with the client... felt warm and at home... now impersonal and generic (also terrible usability wise... such as having to click again to make the chat bigger or scroll)

they need to get back that touch that makes things feel fun and special instead of just going on stupid trends

a lot is still good but a lot was better in terms of the impression it left even if not execution

I also feel that I'm wasting my time trying to understand the game, theorycraft etc. because they make it useless so fast

Wild Geese6/10/2018, 5:25:13 PM2 votes

On the PBE they are nerfing Ezreal's armor from 25->22. After the hotfix already balanced him out--

This is just another case throughout the years where they've doubled a nerf because they didn't look at the impact of the last one.. they need a month, not 2 weeks.

Gregorovic086/10/2018, 4:18:36 AM2 votes

I think they did say that they are going to focus on balancing what they have for awhile after the next patch which contains the new items.

TyroneWatermelon6/10/2018, 5:32:21 PM2 votes

all of these patches are shit anyway

ModKnightsKemplar6/10/2018, 10:50:32 PM2 votes

I think it's really interesting for these threads to come out after Meddler admitted that the long midseason was a poor choice and they're gonna focus on balancing quietly for awhile.

Eye Of Terror6/10/2018, 8:18:12 AM1 votes

Answering to the title: looks like yes, they can!

That's why I fucking uninstalled this shit: an unbalanced tilt pool that gets your account banned.

I am glad that LoL viewer's count started dropping, that should trigger the alarm that some idiots working at Riot Games should either wake up or find new jobs.

It's still not too late to get LoL back as greatest game. How? See what first seasons had that got so many people into the game and reintegrate those things in the current season.

revliledpembroke6/10/2018, 7:55:55 AM1 votes

I actually saw an article from some gaming magazine that quoted Meddler (I think) as saying they were going to go back to their old system of patches. Dunno if it's true.

SpecterVonBaren6/11/2018, 6:30:59 PM1 votes

If people are going to cry for more changes "NOW" then of course they're going to have to have more big changes.

UnknownTerritory6/10/2018, 11:40:25 PM1 votes

Game needs to be balanced

JAYCCCCCCCCCCCCE6/11/2018, 4:10:25 AM1 votes

Betting 10$ RP to OP that a red wont respond to this, they only care about memes & Games posts that have nothing to do with the game.

Zullar6/11/2018, 6:11:24 AM1 votes

Game balance is so bad right now. Balance team needs a new direction.

Yraco6/11/2018, 8:16:04 AM1 votes

I agree a lot with this post. Giant changes should happen once or twice a year and I get why they might balance runes occasionally like adding conqueror when tanks made fighters entirely irrelevant but in the current state we have about 3 new items, a rune, 2 champion updates and a couple item updates every 4 weeks. The game feels really inconsistent to play in any role because my champion or items could get changed any time, I still don't have a clue when the best time might be to get infinity edge and getting behind in jungle feels like the end of the game with constant invades and no way to secure scuttle.

Skorch6/10/2018, 7:38:43 PM1 votes

Now I am not sure where this is as its one of those: "Heard from someone hearing from someone" Situations. However apparently Riot stated: Season 8 will be like season 1 as we are going to try to majorly shuffle the game.

And effectiveness OF the shuffle or not, it is pretty correct.

So in other words they flat stated that this season would be like the entire year was preseason.