I think the big problem with tanks is that they're getting too much damage.

P00PD1CK·6/16/2018, 6:03:53 AM·3 votes·1,063 views

One of the big tradeoffs you are supposed to be making as a tank is that you give up the potential to deal damage but make up for it by being extremely durable and having lots of CC. But as someone who plays a lots of tanks ( mainly Nautilus and Poppy in the toplane ) I've noticed that this tradeoff isn't nearly as bad as you think because there are tons of ways to counteract that weakness.

On Nautilus for example you get ridiculous amounts of extra damage from an early Doran's Ring pickup, the AP from runes, Grasp of the Undying, Abyssal Mask and Sunfire, all of which stacked on top of one another. At this point you kind of feel less like a tank but more like a bruiser because you die just as fast and deal just as much damage.

Wayyyy back in the day it wasn't this way. When you were a tank your damage was pitiful but you traded that for the ability to feel absolutely unkillable, especially when you were fed. That feeling is pretty much gone now because everyone can kill everything extremely fast and tanks just don't feel all that tanky anymore and I think that kinda sucks. When I play a tank I want to feel like one, not like a Garen or Jax with more CC.

Perhaps one of the ways to make tanks less problematic of a role is to simply give them less sources of damage - less AP that they can get from runes and items ( or maybe even reducing their AP ratios instead of buffing them all the time ), making a Resolve keystone that doesn't deal damage and is restriced to defensive supports, or balancing a whole class around two items, Sunfire and Cinderhulk, by frontloading so much extra base damage and waveclear into them that you simply can't choose NOT to take them. And the absolute last thing the tank role needs is a point and click true damage nuke that scales with HP . . . Chogath

8 Comments

Paroe6/16/2018, 6:18:19 AM1 votes

And yet, many who claim "WAAAH TANKS" dont even know what a tank is. Braum Leona Alistar Thresh Amumu These champions are classic tanks - Champions dont do much but CC and require heavy investment to do damage.

"tank" refers more to the itemization than the class of champion. You cannot blame a class, which suffers dramatically whenever someone not of their ilk gets one of their items nerfed into the ground, for the faults of someone else. Why would anyone play a tank when they cant waveclear? Why would anyone play a tank when a bruiser does their job AND can 1v1? Why would anyone play a tank when their only viable role is support, as the jungle does not support slow-clearing champions?

They dont. They play bruisers. Chocho? hes a boss type champion. Specifically, hes a raid boss . The kind who gets harder to fight as time goes on and he scales more and more. The only infinitely scaling champion who isnt a raid boss is sion, because his base HP is so low and his HP gain from his W is also pretty low.

Warlord Rhinark6/16/2018, 6:20:25 AM1 votes

I think the big problem with tanks is that they're getting too much damage.

Yeah no feces.

People found this out weeks months YEARS ago.

FireDrizzle6/16/2018, 6:20:34 AM1 votes

Taking scalings away from tanks is really lame becuase it takes away build options, a lot of tanks cant even build liandries anymore. Building a damage item when snowballing is nice. If tanks are to lose damage conqueror, needs to be deleted, because you sure aren't tanky vs that keystone.

Cho does flat true damage not %

Cowgirl Ed6/16/2018, 7:10:16 AM1 votes

Ornn's damage is absurd, lol. Also he has like 10 passives

Fraggleroc6/16/2018, 11:07:51 AM1 votes

There are a few outliers and they should be nerfed. But only a couple of them...

So Don't Lie... not many people are really playing Tanks in soloq.

TheMinionLeader6/16/2018, 6:10:41 AM

Chogath Design flaw #1 True damage #2 % true damage #3 Played as frontline cc