Season 5 jungle: How to do the clear

Clockwork Madoka·5/13/2015, 11:42:52 AM·1 votes·1,902 views

I'm someone who really enjoys the jungle, and many jungle heroes (Fiddlesticks , Warwick , Amumu ,etc), but I have a lot of issues doing the first clear, especially on Udyr .

How would you build and practice sustain? I always take so much damage that I either die to the blue buff, or the red buff, doing a clear as any champ (except Fiddle and Warwick, who have a lot of sustain).

I got masteries, but no runes. are runes that essential? (This is before level 30)

PS: I may not be able to answer for a few hours. I will return and read your replies.

11 Comments

Worst Mid Ever5/13/2015, 12:06:03 PM3 votes

https://www.youtube.com/watch?v=erlkfq5j_Ko

watch all his videos if you want to learn about jungling, former pro player

TurtleStacks5/13/2015, 6:31:09 PM2 votes

I go armor yellows, CD blue, atk red and atk quits. Now, I play tiger udyr so a lot of people are going to disagree with this build. I usually start at the frog. Every time you can use your q pop it to build passive stacks. Get turtle at 2. When you're on blue rotate between q and w for sustain and dmg. Repeat that process and you can clear the jg w/o recall until you hit 4. Dont even touch Phoenix until you're 16. If you do this build right you can solo drag at level 4 after your first clear.

lofi n chillhop5/25/2015, 6:25:50 PM2 votes

I've got in the habit of clearing only enough camps to recall, upgrade my item, and buy another pot and a ward. you need about 500 gold for this. then after that the clear gets so much easier. I think actually this way, you clear more camps faster with the second item then if you waited as long as possible before recalling. you can also afford to gank sooner with more champs if you rush the first upgrade of machete, since sustain is much better with that upgrade, especially if you upgrade to blasting smite.

paths I might use are, 2 golems -> red -> wraiths -> crab -> recall or the same thing but wolves instead of crabs. with full runes I usually only need to consume 1 pot with most champions, some need both and some can clear without any pots. the first few times I'm more likely to mess up, but once I get a sense of what champions can do this path, if I feel "too low" for a camp I eat a pot and do crab before finishing red side. I'm pretty sure I've found that if I clear three of the smaller camps and only 1 buff, by the time I recall and clear the next camp and buff, I can gank, do crab, or another camp is re-spawned nearby and I can keep farming.

I also remember one time, I actually just skipped the buff entirely, when I was on smurf about level 18 or something. or trying out like ashe in a bot game xD and it actually helped. especially the red buff, it does a lot of damage.

gromp also does a lot of damage, earlier in the season I'd do like wolves and wraiths and a buff, skipping gromp with some champs.

when doing wraiths, you want to try to clear the small wraiths first, they do the most of the damage in that camp. with the wolves, occasionally I do the small wolves first, it tends to be "slower" this way since you might have gromp buff or AOE abilities, but its damage this way is more manageable. I think this is also true of the blue sentinel.

also be aware of your champion's passives. for example, with vi, on first clear I do crab in the middle instead of at the end, I forget the exact path, so that her passive can be up for the next camp. I think it's if I start gromp, i do crab before blue. or something like that. with maokai, I use my q three times while waiting for 1:55, so that during the first camp i use two abilities and heal up with the passive. (four times and your passive proc's too soon and some of the heal is wasted) and also make sure to consume his passive before using an ability if it's up. stuff like that.

some champions, like warwick or amumu, I make sure to level up one ability twice before getting the third ability at all. amumu is e->w->e->q, warwick is q->w->q->e.

I'm not sure who needs what masteries and runes, but a lot of people prefer to take runes and masteries focused on low-level damage output. for example, with amumu I actually take 21/9/0, and in the right tree I take 2 points in CDR 1 point in the 1 point level one mastereis, then level 2 is 3 points in AD and 3 points in AP actually! and of course the 4th point in each at level 3 masteries. that AD damage helps low level wave clear so much, and tanks "win late game" theoretically with item builds, so taking the early damage for better jungle clear is essential.

DaveBelmont5/13/2015, 3:09:32 PM1 votes

Yes, runes are important especially for early game which will help you with your first clear. Read up on which runes to use for your champs.

junglerboy165/13/2015, 4:52:34 PM1 votes

Make sure to get tier three runes. You'll want flat armor seals, AS marks, MR/level glyphs, and MS quints for a basic jungling page. on a super squishy where you have a hard time surviving, taking flat armor glyphs or quints as well as the seals can be a great help.

For masteries, almost always go 9-21-0 or 0-21-9, just make sure to get points into everything relating to sustain that you can get. some champs (like Udyr) are better with a weird setup that emphasizes utility (notably picking up lifesteal and spellvamp, bonus starting gold, mana regen, movespeed, and biscuits).

Also, if you have trouble sustaining, another champ with excellent built in sustain is Chogath. He clears for very little mana because his E doesn't cost anything, and his passive restores a large amount of health and mana whenever you kill something.

Lastly, remember to never waste your smite on the wolves or raptors for your first couple clears. You don't need the vision utility that early on, and the health sustain of smiting red buff or the damage and clear power of smiting gromp and krugs are worth far more early on.

BlazinHot65/13/2015, 4:57:02 PM1 votes

If you are going to jungle sub-level 20 (looks like you are level 16). You should get your top laner to leash raptors with you, and join them in lane until level 2-3. Buy some pots, and then go do jungle. Get some tier 1 armor seals (yellow), and you should be able to jungle off of that. It'll get easier once you are level 20 and can buy the tier 3 runes. All of the replies that you have gotten, they are assuming you are level 30 already.

SlytherMinn5/13/2015, 11:52:58 AM1 votes

Yes, runes are essential. For junglers, I recommend the health regen ones.

For Udyr , there are two ways to jungle: Tiger (attack speed) and Phoenix (magic damage) and build items accordingly. Personally, I prefer the attack speed as it builds to late game better.

Also, start with Gromp (the frog), then blue buff, then red buff, then hit the other camps. This is the fastest clear for Udyr.

For starting items, take item 1039 item 2003 and use your smites on Gromp and red buff.

azrolator5/27/2015, 6:07:38 AM1 votes

I am not sure how xin is pre-30, but he has some sustain that scales with AP and has attack speed steroid. If you have some AP runes already from jungling with fiddle, he might work for you. I do Yorick jungle sometimes. He has great sustain in his E(start with it) and his abilities all trigger minions to help tank. He might be okay with no runes. with runes i solo dragon at lvl 3. People 30 lvl were having trouble with jungle at the start of this season and I felt bad for anyone starting out trying to learn it.

4nth0l0gy5/13/2015, 11:53:40 AM1 votes

Runes are now that essential. Sorry man. Riot has done a terrible job of keeping the game friendly for newer players.

Other than fiddle or warwick, you might do okay with Udyr. Using tiger and turtle stances gives a good amount of shielding and lifestyle with an autoattack steroid. Make sure you smite either big Krug for the passive, or red buff for the free health return.

AikidoLawnNinja5/13/2015, 2:11:34 PM1 votes

Runes are absolutely essential for jungling. I'd recommend flat Armor yellows over Health Regen, because those Armor seals will be useful on just about any champ. You need some Armor or Health runes to survive your early clears with any champ other than Warwick or Fiddlesticks.