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Gnar tips!

Onwodori··2 votes·1,439 views

Hey there, Master Fledgling here.

Gnar is a boss. He just is. However I'm a pretty crappy summoner IMO so using him is difficult, having, again IMO, one of the highest skill caps of a champion. He's at least in the top ten, I would figure.

Managing that rage bar is really hard, which brings me to my first question: How does one effectively keep the rage bar floating at around 90 as a team fight is coming together? Mega Gnar's team fight is about as good as it gets, with two AOE stuns, a displacement, an AOE slow and silly lankiness if you've built accordingly so far.

Aside from that, what are some Gnar tips in general? While it's not meta, he's worked well in the jungle for me, but I'd love too to take him support and top. Top is normal for him, but I don't think many people support with him (perhaps for a reason!)

Thanks,

-MF

7 Comments

3tyson1 votes

Jungle gnar works wel ?

Sirsir1 votes

Its meh. You have access to the kiting-the-camp trick in mini (still works, just not that well) and Mega has a pretty easy time AoEing down the camps. No CC out of Mega tho, and you don't have the burst damage in Mini to make much of an impact

3tyson1 votes

{quoted}

Its meh. You have access to the kiting-the-camp trick in mini (still works, just not that well) and Mega has a pretty easy time AoEing down the camps. No CC out of Mega tho, and you don't have the burst damage in Mini to make much of an impact

I just see it giving me a hard time ganking ? Like big gnar is to slow and smal gnar is really missing al big gnars abilitys

Sirsir1 votes

Yeah thats the big weak link. Basically you have to go in with your rage mostly full, especially since if you transform its probably on a camp so by the time you get into a lane its mostly gone early game. There are tricks you can use (Q a camp on the way in to keep it up, etc)

Grouchy Poro1 votes

I play Gnar a fair bit and let me tell you it is a waste of potential to build tanky. You build beefy; black cleaver, frozen mallet, that kind of stuff with maybe one true defensive item in the late or mid game. You do insane damage and mega Gnar makes you tanky enough to front line if you know how to engage smartly (use that super hop).

Another thing I do is never get tri-force. The mana is wasted (and to an extent, the ap) and I just don't see the point when you could be building other bruiser items for more attack damage. Just get furor boots and that'll more than make up for not getting tri-force.

Lastly with rage management I mostly work around it but there are ways to deal with it. Your q is your friend; as soon as your rage starts to deplete hit something with it, even a minion or jungle camp. This will keep your rage topped up so that a few auto attacks will prime you for going mega. It takes a level of insight to plan for teamfights like that though so don't rely on it. This is why Gnar does good with any ally initiator he can follow up on. I played with a Nautilus once and on his own he was a good initiator, but when I could time it right I could jump off his head into the enemy back line and rip things apart while the rest of our team followed up.

TL;DR: Work around your rage and build like a bruiser; don't go for straight tank items until mid-late game. Force aggression in mega form when you can but be smart about it, and you can use jungle camps to build rage on your way to a fight.

888BMB8881 votes

if you want, you can add me and i can show you some tricks

Sohleks1 votes

Hi!

End game you generate about 30 rage overtime after dealing/receiving damage. (actual number is 11 per second for 3 seconds)

Build rage up to 65 then stop. Once the rage overtime stops ticking you'll have about 90+ rage.

If you take poke damage above 90 rage it'll set you off.

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