I'm struggling to think of a good metaphor for this situation, but imagine you're playing a resource game where you can buy things with gems, gold, or iron, but you can only buy advantages with one or two of those, not all three. If you spread yourself across all three, you'll have lots of resources but you won't be able to buy the expensive things in any one category.
That's kind of like how damage is in League. True, physical, magical, attack speed, flat damage, crit damage. Spreading yourself across all of them, you encounter the resistances of all of them (except true, of course), and the benefits and downfalls of each.
Vayne is not a crit monster, not really. Her goal is not to crit (she will after 2 PD and an IE), it's to proc her silver bolts. Late in the game she crits, but she's not going to be critting for the kind of damage that Trist does because they build differently. Vayne is about true damage from silver bolts (percent health) and percent health from Bork, both of which cannot be increased with AD but CAN be increased with attack speed. So you focus on doing percent damage with her.
Trist has no innate percent damage, and she has attack speed in her kit, so she wants to focus more on filling in the "missing" damage (compared to vayne, who gets damage for free instead of AS). The way she does that is by acquiring lots of AD and crit, some armor pen, and a little AS. So in other words, Vayne has damage, she just needs a little more, and lots of AS. Trist has AS, needs a little more, and lots of AD.
Getting a Bork on Trist isn't bad per se. If you get it early enough (like first item after you get early kills) you can leverage the relatively large damage boost (80 flat damage per 1000 hp) into a lead. It will eventually fall off though (even, IMO, against tanky opponents). So like you want a bork before they finish their BF sword. Otherwise, that extra damage from the bork does nothing for Trist's crit damage, which is really what she is there to do. Late game, high speed crits.