Positioning!

Darkshade24·12/12/2014, 7:51:26 PM·1 votes·1,014 views

Hello, Silver ADC main here, and I would like to know some tips(and tricks) on what i believe is my biggest problem as ADC(outside of CS): you guessed it, positioning.

As ADC, in the mid game when teamfights start, I generally am in the front, unless they have a fed champ who can kill me without retribution. I mainly do this because my teams usually stay back not committing to the fight.(At this point I would like to say that I am not blaming my team, I myself sometimes have these problems, and that I understand that my play is holding me back, not my team's. That's why I'm making this discussion.) As late game rolls around, when we are very much ahead, with virtually no risk of losing, I am usually in the front again, to try and poke with my aa's and my skillshots. But when we are even or losing, I 'try' and stay back, letting my team engage. I use the term 'try', because I'm not exactly sure what I'm supposed to be doing. What most people say on the topic is to wait until the enemy blows their cc, then go in. But I'm a very aggressive person, and if my skillshots are up, I want to use them.

Thank you for taking the time to read this, and I hope you can help me! Jinx Darkshade24 Jinx

10 Comments

Aeolian Melodies12/12/2014, 11:03:25 PM2 votes

Your ideal positioning as ADC varies from game to game depending on numerous factors such as the enemy comp, your own comp, your champion, how fed you are, how fed the enemies are, WHO'S fed, how much your teammates are aware of their need to peel, and how aware the enemies are of their need to kill you first. A champion like Ezreal with a good escape can naturally be more cocky than Jinx as far as positioning goes, and having a team comp like Janna/Lulu/Kayle/Lee Sin/whoever the F you are as ADC gives you a lot more lenience than a Sona/Nidalee/Akali/Fiora/random ADC team comp, for instance.

Essentially, you want to be in a position where you can dish out constant damage to maximize your DPS, but also where it is hard to get you with high-burst champions and LOLUDEAD skillshots, because even if you are ahead, you are skill squishy, and unless Fizz or Zed lost his lane in a rather spectacular way, they will still 1v1 you with ease if given the chance (Fizz especially is a bitch to peel for your support because LOLCANTTARGETME). Same goes for eating a Morgana bind or Blitzcrank pull to the face; it is quick and decisive death. It doesn't matter if you're 15 kills ahead when Blitzcrank pulls you into his whole team, or when you are snared for 3 seconds: you will die, and late game you will be dead long enough that it can mean game over for your team.

You said "As late game rolls around, when we are very much ahead, with virtually no risk of losing". This statement does not work. If you reached late game, no matter how ahead your team is, the enemy still has a chance to win. If you were winning this hard, there wouldn't be a late game. We don't call it throwing for no reason. When late game hits is when you want to be the most careful because the people who want you dead on the enemy team are likely full build (in any case, they have enough dmg to solo you), the enemy ADC whom you presumably won lane against got time to catch up, and death timers are longer than ever: if you get caught and die first in a fight, you're gone for at least 40 seconds. 40+ seconds without your ADC is a very long time during which the enemy can easily Baron, or push down a lane: your team will be at a disadvantage because you are not there. Your first responsibility as marksman is to NOT DIE. Dead ADC dish out 0 DPS. You might need time to kill a bruiser or a tank, and you might need to disengage from a threat before actually joining the fight with the rest of your team, but you're still doing more damage than if you were dead.

I understand the desire to be aggressive, and the frustration when your teammates who are supposed to be engaging fights don't seem to be doing anything in that regard, but while we still tend to refer to these champions as CARRIES, marksmen need their team. As a support main, nothing makes me more nervous than an overly aggressive ADC, because I never know when they're going to get caught and deleted too fast for me to do anything about it.

Vore Monster12/12/2014, 8:02:00 PM1 votes

Try to stay sandwiched between tanks, avoiding the front at all costs. You want to stay out of the backline if they have an assassin like Rengar or Kha'Zix.

When teamfights break out, just stay out of the line of fire, as the enemy should surely try and focus you down. If you are using a CC adc like Jinx try and drop the CC as soon as an enemy is getting past your tanks. Another thing you can do is drop it behind you if the whole enemy team isn't visible (Like Chompers or Cait's Traps) to prevent an enemy assassin from jumping directly on you.

The Chin12/12/2014, 8:10:25 PM1 votes

Don't be in the front :p

Darkshade2412/12/2014, 8:32:35 PM1 votes

Bump! summoner 30

TheNewHumanine12/12/2014, 8:42:38 PM1 votes

To paraphrase Phylol: Position youself such that you can safely pump as much damage as possible into the nearest high priority target.

What that essentailly means is, you should always try to be out of reach of their main engage/damage threats while getting as much damage in as you can. For example, when your team is engaged on, you want to stay near or behind your tanks while pumping as many autos into the engager (often tanks) as possible. If you can kill their tanks before your tanks go down, you often have enough CC in those tanks to chase down the remaining squishy damage dealers.

This is, of course, a very specific example, making many assumptions about your and your enemy's team comps. Ideal positioning is highly dependant on the situation, and after enough practice you'll get a general idea of where you should be standing and when.

Not in the front is solid advice to start with though :P

BluePolarizer12/12/2014, 9:26:40 PM1 votes

In general, against assassins, position in the middle. Positioning in the back gives you an undefended flank that the assassin can get through. A fizz, zed or riven will delete you in 2 seconds if they actually get to you without being bursted down.

Hugh Drectum12/12/2014, 11:07:41 PM1 votes

Would be hard to give any advice without watching a match. Watching a few matches , and seeing what you do with spacific supports would really allow a person to break your gameplay down.

I watched 75 Lucian games b4 i even bought him myself..

DontDieRespawn12/12/2014, 7:58:48 PM1 votes

Unless they have healers such as nami, soraka and so on and you have plenty of mana, why not poke them down and let the team fight break out once they are too low to fight? I mean I am in bronze so I can not say much, but I would poke everyone but the adc that in late game the adc would have plenty of lifesteal and attack speed to take everything you did back same with a top lane or tank. I think it is a good idea to poke before an engage. I see more people scared of team fights in ranked then in normals, I feel your pain.

Skia Asteri12/13/2014, 3:33:19 AM1 votes

Personally I find timing to be more important. Wait until the enemy most likely to make you explode has blown important cool downs before revealing yourself (e.g. Talon has used cut throat on someone else).