Unbelievbly bad at LoL: going to quit if i can't become decent.

ProcrastinatorL·2/2/2015, 8:38:07 AM·1 votes·2,172 views

I'm abysmal at LoL. Like, pathetically bad. I've probably played for a total of ~4 months and I'm getting utterly annihilated by people who have been playing for less than one. I almost constantly die, I don't know how to damage things, and on the rare occasion I do well, I don't do anything. The only role I can play somewhat competently is support and even when I play support I die way too much and get yelled at by my lane partner for not "zoning" although nobody ever actually told me what this meant. The only role other than support I've ever played is top which is where I play the most. I really want to like LoL and I can tell that it's very fun if you're competent, but I'm not. I'm highly considering just quitting but, as I said, I really want to like LoL, so I want someone to come help me become decent. I'm sure there are many simple and complex things I'm not doing that maybe someone just needs to point out to me. Please comment if you're interested in helping.

13 Comments

Ariaflux2/2/2015, 10:35:34 AM4 votes

Most people will deny this, but you can improve yourself through custom games (bots for allies and enemies) and in co-op vs AI. Co-op gives rewards but it's easy for you to get carried to a win without actually doing anything. It's easier to train in custom, and as you get better you can give yourself handicaps to make it tougher (you + 4 weak beg bots vs the toughest 5 int bots etc). While it won't teach you game knowledge like map awareness or team fighting, it will train you in mechanics, last hitting, lane control, skill shots etc. Once you start carrying bot games with no effort you should be doing OK in normals.

Edit: also try to play the event modes. Generally people take them less seriously and you can practise vs real players while having fun too. Maybe your team mates will be kind enough to give you some pointers to help you out even.

sheldonbunny2/2/2015, 9:30:30 AM2 votes

There's a lot of written and video guides out there. None off the top of my head to mention, but look around. Plus look for patient and helpful players to teach you, answer questions, etc.

Syn Zykan2/2/2015, 9:47:50 AM2 votes

Tips for Laning/Early game Mechanics OP

  1. Last hitting: When playing Top, Mid, or ADC in the bot lane your #1 priority is being able to last hit creeps consistently. It is the most effective way to get gold to be able to buy your items.

  2. Staying in lane: Most laners early on need to stay in lane as much as possible. This is so that you can soak up EXP from the creep waves and gives you more opportunities to last hit. Avoid getting harassed by the enemy laner as much as possible and/or be able to sustain the harass they do land on you.

  3. Do NOT Die: Dying is really bad. Not only does it give the enemy team extra gold for killing you, but your map presence disappears until you respawn and get back to where you need to be. You lose your last hitting chances, and you fall behind in xp compared to everyone who is still alive. Trading kills in lane is only worth it if you were going to die anyways (say jungler showed up and could have tower dove you). Keep an escape up as much as possible if you are playing aggressive, and make sure to ward effectively so that you can see if people are coming to your lane.

  4. Harass your lane opponent: You need to not only be trying to last hit and survive in lane, but try to keep your opponents from doing so themselves. Of course this does come secondary to building yourself up, but it helps keep yourself ahead. If you have a ranged ability that can be used fairly often, use it when they enemy goes to last hit. Get that damage on them so that if they misstep you can capitalize on it and either score a kill or force them out of lane to go back.

  5. Take advantages anywhere you can get them: This is something a lot of people don't understand how to do. If your lane opponent leaves lane for some reason, push that wave to their tower. Make sure to get your last hits, and that you have ample ward coverage so you don't get jumped on by multiple people as soon as you get pushed up. This denies the enemy laner those creeps xp/gold when tower kills them, and you can put damage down on the tower and create a threat of it going down if they leave too many times. Towers are worth a decent amount of global gold for your team and open up map pressure (especially mid lane). If you are playing a roaming lane(r) and you see the enemy team playing overly aggressive somewhere else, try to push your wave up (get your last hits) and go try to gank that lane. Be wary of MIA's on the enemy team when doing this though, because if they are warding well they might be setting up a countergank or getting ready to take your tower. And if you do get off a good gank in mid/bot and your jungler is around and you are fairly healthy GO TAKE DRAGON. Dragon stacks are super strong and as long as you can fight off the enemy team trying to contest the dragon (or scare them off from having a numbers advantage) they are worth getting. Don't lose multiple towers for it: either take it fast enough so you can get back to lane, or make sure the enemy team can't take an advantage while you are there.

Tips for MidGame-LateGame Knowledge OP

  1. Know your champions role: Different champions are better at different things. Champions like Malphite are great at engaging fights whereas ones like Udyr are better at creating map pressure. You can watch people playing these champs in higher elo to see what exactly it is that they do best.
  2. Understand your team comps: Is your comp suited for Sieging, Poking, Split Pushing, Teamfighting, etc? What is the other teams better at? You need to get to a point where you can tell based on what champs are selected on how people are going to want to play. Ezreal+Nami in your bot lane compared to Leona+Graves? The enemy team wants all in fights, where Ezreal+Nami is better at poking them down. So try to either protect your pokers, or assist in the poking until the enemy team is low enough for you all to engage on.
  3. Do NOT Die...unless you can trade your life for a major objective OR to get your carries multiple kills over the enemy team (trading 1 kill for 4 is going to be worth it, but would have been better if you had survived as well): Keep ward coverage in key areas, don't go out of position, try to avoid poke damage and only take small skirmishes if you can get the better of them.
  4. Keep farming: I see a lot of players once they start to group up their farm begins to suffer badly. You still need to be farming creeps for gold to continually improve the gold difference between the 2 teams. Let your carries have as much of the farm as possible unless you are closer to an item power spike (you need 400 gold to finish trinity force, get that 400 gold).
  5. Map pressure: Rotate lanes if you have them pushed up and cant get any objectives where you are for whatever reason. Keep everything going in your favor that you can, and keep constant threats of taking towers or dragon. Depending on the team comps you also should also be watching baron even if everyone is up.
Stars Shaper2/2/2015, 9:56:12 AM2 votes

Realizing it is the first step xD

Btw, my suggestions are:

  • Pick a champion that you like both thematically and lorewise (this always help in understanding the champion)
  • See who he counters and who counters him
  • Check a couple of guides on build
  • Don't be afraid to lose golds on wards, securing your lane grants safeness when farming
  • Learn to corner your opponents/punish them
  • Try to learn separatly Laning and Team Fighting
  • Bot games are a must for first tries on champions and to try item effects
  • Once you get it for one champion see if there is another1 whome you'd like to learn

Edit:

  • Check LCS matches with your champion being played and try to see how is the champion used, how do they react to certain situation, wombo combos, etc. (Note: check also the teamwork, while in Normal Solo queue you will never find anything close to it you will still be able to understand the flow of the fight and exploit it).

Edit 2.0:

  • Different champions are different, you can't expect to build/play a tanky champion as a squishy melee/caster. Learn how you can harass safely and IF you can or if it's better to focus on farming, reactively CC or initiate.
The Chin2/2/2015, 10:08:06 AM2 votes

You're going to need to develop some mental toughness if you want to continue playing lol. And being bad is the first step to becoming good at something, so don't worry about it if you're bad right now, just tough it out, focus on improving and the game will become a lot funner over time.

Declined2/2/2015, 11:29:24 AM2 votes

Some of this may be a bit too advanced, but if you're looking for a way to bind everything you know together or expand greatly upon it, then I suggest you read the guide I wrote about the laning phase, in particular bot lane, posted right here on the boards.

A Guide to Understanding the Dynamics of Bottom Lane

Mikal Pikal2/2/2015, 8:20:52 PM2 votes

Consistent with some other advice, pick one champion and spam teambuilder with that champion 5-10 times in a row. Learn all of their moves, combos, and item builds. Very importantly, learn how to face a variety of different champions, when to harass them, when to back off, etc. For example, I quickly learned that when I play as katarina against Zed I have to start cloth armor first instead of boots and then rush Seekers Armguard and then Zonyas. You also learn how to play around cooldowns. If zed uses his shadow and shuriken to poke or farm then he has a few seconds before he can use anything useful against you. Take that time to smack him back with your spells without a risk of a counter-attack. I learned that hiding under tower under 50% hp against Zed is pointless since he will just ult and kill you without dying to turret. So once I get low I recall ASAP.

If you play the same champ over and over you will learn these things as you face a variety if opponents. Once you get a decent handle on the champ (10ish games) then pick someone else and repeat. Find what lane you like best and get the deepest champion pool for that role. If you like support, then learn all the classic supports like leona, thresh, braum, nami, etc. This way you can't be banned out. Have 2-4 good champs for every other role in case you get stuck with that role.

Until you get to the higher levels of play (which I am not) the biggest thing that helped me was learning what all the champion's moves are and a general understanding of each champs cooldowns and play styles. Second is warding and warding often so you don't get ganked. Finally, it's focusing on objectives. It is better to knock down that tower than chase the 10% hp enemy into his jungle.

If you like a champ, then spectate a challenger match where that champ is being played...you will learn something.

icedraikon2/2/2015, 5:52:16 PM2 votes

First of all, I would recommend choosing 2-3 champions per role. Play those champions as much as you can. Get comfortable with them. Read their lore (Optional, but it usually makes you enjoy the champion that much more). Look at builds, and see who counters your champs and who your champs counter. Don't do what I do and use every single champion, but before you go into ranked, you should have a basic-mediocre understanding of every role and most champions.

BUT MOST IMPORTANTLY: Have fun, and DO NOT stress yourself up if you are doing badly. I'm almost lvl 30, and I am horrible at league of legends. Find your champions, and have fun with them. That's all that matters.

freeformline2/3/2015, 9:07:26 PM1 votes

I don't know what level of advice you need, so here's some really basic stuff. Let me know if you have questions or more specific concerns, and feel free to add me. I enjoy playing with and teaching new players, so I'd be happy to work with you, or just be a friendly guy to fill your team builder roster. I'm a support main who often fills as a jungler or ADC, so my advice on bot lane roles will be more reliable than that regarding top and mid. Keep in mind, League is a complex game, with many champions, strategies, and items. You won't be able to learn everything at once, so don't beat yourself up over it if you don't understand everything (I sure don't!).

Rule one is DON'T DIE. Obviously there are exceptions Karthus, but it's a solid general rule of thumb, and your games will typically go better if you avoid unnecessary risks, like engaging when you are out-numbered or chasing an enemy into unwarded territory. Not dying is very important in every position, but I would argue that it is most important in top and bot. Remember that your first priority is capturing objectives, not necessarily killing your enemy. Don't risk uncertain fights unless you have to.

Try to avoid taking free damage. Minions and towers both follow the same attack orders: Attack the first thing that comes in range of you, then prioritize minions if that thing leaves range or dies. However, bot will start attacking you if you attack one of their allied champions while in their attack ranges. Towers always do a lot of damage, and minions are quite capable of killing you at lower levels, so try to avoid fighting the enemy in their own minion wave or under turret unless you are sure you can kill them and get out alive.

Experience, gold, items, statistics and scaling: Apart from your simple mechanical skill and decision making, your champion's power is determined by your gold and experience.

Experience allows you to increase your champion level, gaining improved abilities and base statistics. You gain experience by being near enemy deaths, usually that of minions. This is why the jungler and support tend to be under-leveled; they both spend a fair amount of their time running around away from battle, either warding or setting up ganks. Even in lane, you can be denied experience simply by standing too far away from minion deaths, but this isn't a concern unless you are being zoned out really hard.

Gold allows you to buy items, which grant stat bonuses as well as passive and activated abilities. Unless you are a support with a gold item (item 3301 item 3303 item 3302), most of your gold will come from last-hitting. When an enemy or monster dies, only the person who dealt the killing blow is awarded gold, though assists do sometimes grant partial gold, as with champion kills. This is why last-hitting is important. I recommend you use custom and AI games to practice farming gold from minions by dealing them the killing blow, rather than just constantly attacking them. As a support, you should plan to take a gold item and use its specific gold generation mechanism to get gold. This means that you should avoid last-hitting minions (and usually champions, if you can help it) when an ally without a gold item is present, usually your ADC.

Once you have gold and experience, you need to know how to use it. Your base stats will automatically improve as you level up, but you will have to choose the order in which you level your abilities. In general, you will want to level all of your basic abilities (Q,W,E) at least once by level 6, and level your ultimate (R) at every opportunity (levels 6, 11, 16). Once you have a point in each ability, it is usually wise to maximize one skill before leveling up the others. This is not necessarily your most useful skill, but rather the skill that will be most useful to maximize. Pull up the League wiki page for your champ (ex: http://leagueoflegends.wikia.com/wiki/Soraka) and look at how cooldowns, mana costs, damage, and side effects change as each ability is leveled. On a champion like Soraka, you will usually maximize her E last, since its primary use is utility (silence and root) which is not significantly affected by leveling up, whereas her heal and Starcall rely on number improvements to be useful. If I wanted to poke in-lane, I would max Q first, then W, then E. If I wanted to sustain, I would max W, then Q, then E.

Note that most abilities have some form of scaling. That is, their effects are increased based on one or more of your champion statistics, usually AD or AP. Every champion has a base AD stat, since AD is your auto attack base damage, but you will not have AP unless you buy items that grant it. Champions also have base movement speed, armor (reduces physical damage), magic resist (reduces magic damage), and health. Ability scaling stats will typically be a good indicator of what kind of items you should buy, but item choices will also rely on situational decisions (buy armor if you keep dying to physical damage, build armor penetration if enemy armor is keeping you from killing them) and your role on the team. Be sure to stay aware of how much gold you are carrying, and take some time to base and buy if you are carting around more than two thousand or so, as beating your enemies with a item 1038 is much easier than beating them with a sack of cash. I'll make a reply post with information about champion roles and how they influence build paths.

You will apply the power gained from items and levels to capturing objectives, and, if convenient or necessary, killing your opponents. Objectives include structures (towers, inhibitors, and the nexus) as well as Baron Nashor and Dragon. Structures are the most important targets in the game, as victory and defeat is defined by the destruction of the losing team's nexus. You need not destroy all enemy structures to win, but destroying structures in each lane gives you more freedom to move safely around the map, and can force your enemy to spread their defense across multiple lanes, making the capture of specific objectives easier. Destroying a structure gives everyone on your team, living or dead, reward gold regardless of whether or not they contributed to its destruction. Most damaging abilities do not affect structures, so don't waste your mana on them. Instead, use auto-attacks to break them down. Quickly destroying structures is one of the most important parts of an ADC's job.

Baron Nashor and Dragon, though not essential, are important objectives worth contesting. The first four times your team kills the Dragon, you all gain a permanent stat bonus. Thus, reliably capturing Dragon can significantly improve your late game threat, and denying Dragon kills to your enemies can set them behind. The fifth Dragon kill by your team will give you a large, temporary bonus that can significantly impact the outcome of a team fight. Killing Baron Nashor gives your team a temporary bonus granting an accelerated recall and large bonuses to nearby lane minions useful for breaking sieges and split-pushing. It is recommended that you do not attempt to fight these monsters alone or without enough wards to see enemies coming to stop you well in advance. Junglers should try to keep a charge of smite handy whenever these monsters are alive, either to secure the kill or steal it, since, as with lane minions, only the last hit counts.

Why to kill your opponent and why to not let your opponent kill you: Dead men earn no (bonus) gold or experience. If you kill your enemy and stay in lane, you will gain a significant lead over them by having more gold and experience. In fact, you get a lot of gold and experience simply by killing them, as if they were an overlarge lane minion.

Dead men do not defend objectives. For some reason, most enemies will try to stop you from destroying their towers or from killing the dragon. The most effective way to prevent this is to kill them.

Dead men cannot dance. Press control 3 or enter the text command /dance to dance. Do not press D to dance unless you enjoy wasting summoner spells.

I'll try to make a second post here about champion roles, the "meta," game phases (laning, mid-game, late-game), and fighting champions. As I mentioned at the top, feel free to ask questions, correct me, or add me if you would like to play. Happy farming!

Edit: The boards seem keen on ruining my formatting, so I apologize if concepts are not arranged spatially as well as they should be.

GoldenMean2/3/2015, 11:16:58 AM1 votes

Play solo lanes for a while.

When I was playing ADC it felt like I was teamfighting the whole game, but when you play mid or top (or jung?) it feels more controlled and like you can prepare better ahead of time (researching matchups).

Basically I recommend all new players start in solo lanes because there are less variables.

Leti the Yeti2/2/2015, 9:11:13 AM1 votes

the very basics of not sucking really badly is all really intuitive... yup, league has intuitive gameplay... and your gut does not seem like it directs you in the right direction which is cool too cuz now you know the wrong direction, the latter must be the right direction have you noticed any mistakes you made? corny advice: learn from mistakes

also consider looking for a coach I'm not sure what a caoch does exactly, but they do look at your games and give feedback (i think)

I had a room mate just look over my should and telling me stuff like "oh dont worry, that guy wont harm you" "walk up to them liike that" "focus xxxx"

and stuff like that

Try recording a game, Idk how ,but hey, I'm sure you can figure it out lol people have posted some replays here, asking for feed back by "people" I meant like I've only ever seen one person do it but you can be the 2nd :D