So just q'd up with some plats...

FiendishNinja·6/21/2015, 2:34:50 PM·7 votes·2,518 views

I played my 10 promo games, and was put into bronze 2. I played two maybe three ranked games then went back to playing mostly bots (my bro is just getting started/learning). I'll play normals sometimes, usually if my bet friend (gold 1) is playing.

But due to the pool party there were some plat/diamond players looking for 5 man teams and i played two games with them, and realized two things that make the biggest difference between them and myself. And it's something I've heard before, but now i think I understand it a bit better. (I'm referring to my lane opponent in top lane).

One thing that separated us was harass. I know that sounds kind of obvious, but its not something i've noticed a great deal in my games. Like people do harass, but they're not ALWAYS ready to harass you. When you go to get a creep, they might be ready to harass you, or they might be focused on their own creeps, or worried about you out harassing them or whatever. In these two games, whenever i tried to grab a creep it was an ordeal. And that's part of the reason i think i was able to keep my CS up so well. Because i had to focus on each individual one, and make each one a game of lets get the creep without taking damage.

The other thing that i think played the biggest factor was itemization. This might sound stupid to people, or like common sense, but it isn't something that happens often in most of the games I've played. I was playing udyr both games, and both times I was doing well until the second time they backed, at which point our fights went from almost killing each other to them almost killing me and me only dealing like half health to them.

Something I'm realizing now as i think about it is also that they were content with just almost killing me, and like forcing me to stay away from the CS/XP or risk actually getting killed. So I'd be forced to back.

I just think that sometimes higher level players should queue up with us lower levels so we can see this and get a better understanding, not just hear it. Cause its one thing to be told something, and another to be shown it. (like play against someone who does it). By the same token lower level players have to watch and think and not just rage when things go badly.

32 Comments

ElJanitorFrank6/22/2015, 3:59:42 AM2 votes

One thing that separated us was harass.

Plenty of harassment in every division, dunno what you're on about.

(this is obviously a joke I understood the post)

Vayne will carry6/21/2015, 6:35:38 PM2 votes

I just think that sometimes higher level players should queue up with us lower levels so we can see this and get a better understanding, not just hear it.

Platinum vs silver

Group chat. They occasionally schedule games of 5 plats vs 5 silvers/bronze/occasionally golds. Afterwards (and sometimes during) they critique you for what you are doing wrong so that you can improve.

Beware: some silvers don't seem to get that the point is self-improvement and RQ when the game is like 24/0. some platinums don't seem to get that the point isn't to run a cheese lane, get fed and go 32/1 while 2 shotting any silver that shows up on the map.

The silver RQ'ing is a bit more common than the plat pubstomping. But they both do happen and it's a little sad. :(

arcinex6/21/2015, 6:34:58 PM2 votes

And even in games where I'm not laning against the plat it's always pretty much a one-sided stomp.

Itemization? LOL try a Plat 3 Garen who neglects to build Thornmail and tries to 1v1 a fed Master Yi (me)

Skia Asteri6/21/2015, 4:18:13 PM1 votes

If you want to play against higher elo players, join the "Platinum vs Silver" chat room and / or search for games of the same name (possibly with Platinum abbreviated as Plat) under custom games.

DaBosco6/21/2015, 4:58:33 PM1 votes

i think my biggest issue personally is item prioity in top lane. I have a habit of always going for a full armor item and pieces of my second before getting anything for damage. trying to just stay alive and get CS instead of clearing faster anpoking myself out of mana. Its funny because i main mid heavy poke mages like Ahri Xerath and Lissandra where its always damage/mana item first then maybe a cpl parts of MR/Armor items. I think im gonna watch some ranked games and follow top laners around to see how to improve.

heres another link with great information. i know its a beginners guide but some things we never learn or tend to forget so rechecking it occasionally helps a ton

p6TXQXYfJB6/21/2015, 5:37:20 PM1 votes

I agree alot of players dont know how to harass or communicate, this is so important in bot lane. The adc is trying to get cs and you need to be in position to harass them, you can't just harass them just because you feel like you have your ability up, because they can retaliate against you with their autoattack. Second is communication, the adc and support need to communicate their abilities such as ultimate or power spike levels so that way they can go all in and get a early KO. Alot of times when i play people just go all in just because they feel like they have their ability up, then one of them don't follow up, then they miss the KO.

As far as teamfights go though, when I play with plat people, the tempo and pace is so fast I just dont get it at all, unfortunately teamfights at that level is all calculated because one mistake and you are punished and you lose the game but its so sophisticated.

arcinex6/21/2015, 6:33:30 PM1 votes

LOL dude I've laned against Plats and I've won lane and the game. I'm 99% sure i'm undefeated against plats. This is if we're talking about normal draft queue. Doesn't matter what rank you are it's all the same game.

Edit: Just checked my match history and I can confirm. Undefeated against plats in normal q.

Vecuu6/21/2015, 6:44:30 PM1 votes

I'm glad you learned something. Being self-critical is the best way to improve.

The one thing I always see when Bronze/Silver players ask for criticism is that their match history ALWAYS ALWAYS ALWAYS has like 50-60 different champions used in the couple of hundred games, many of which they have zero wins on and 1-2 losses on. The choice to not focus on a handful of characters really can hurt players who are trying to be competitive.

Spicay6/21/2015, 11:00:32 PM1 votes

I played with some Plats who tower dove two full HP enemies as Rengar, stood next to a Vladimir in Zhonya's as Caitlyn and another guy who asked what to level on Riven after already locking her in.

Not all Plats are better than Bronze.

slôw6/21/2015, 11:45:20 PM1 votes

{quoted}

I played my 10 promo games, and was put into bronze 2. I played two maybe three ranked games then went back to playing mostly bots (my bro is just getting started/learning). I'll play normals sometimes, usually if my bet friend (gold 1) is playing.

But due to the pool party there were some plat/diamond players looking for 5 man teams and i played two games with them, and realized two things that make the biggest difference between them and myself. And it's something I've heard before, but now i think I understand it a bit better. (I'm referring to my lane opponent in top lane).

One thing that separated us was harass. I know that sounds kind of obvious, but its not something i've noticed a great deal in my games. Like people do harass, but they're not ALWAYS ready to harass you. When you go to get a creep, they might be ready to harass you, or they might be focused on their own creeps, or worried about you out harassing them or whatever. In these two games, whenever i tried to grab a creep it was an ordeal. And that's part of the reason i think i was able to keep my CS up so well. Because i had to focus on each individual one, and make each one a game of lets get the creep without taking damage.

The other thing that i think played the biggest factor was itemization. This might sound stupid to people, or like common sense, but it isn't something that happens often in most of the games I've played. I was playing udyr both games, and both times I was doing well until the second time they backed, at which point our fights went from almost killing each other to them almost killing me and me only dealing like half health to them.

Something I'm realizing now as i think about it is also that they were content with just almost killing me, and like forcing me to stay away from the CS/XP or risk actually getting killed. So I'd be forced to back.

I just think that sometimes higher level players should queue up with us lower levels so we can see this and get a better understanding, not just hear it. Cause its one thing to be told something, and another to be shown it. (like play against someone who does it). By the same token lower level players have to watch and think and not just rage when things go badly.

good mentality, too bad some players in low elo don't make mistakes and don't need to learn because they know everything.

the #1 reason low elo players aren't improving is the lack of effort to learn and focus on their own play instead of what their team is doing.

If you've watched destiny a few years back, going in 1 season from lvl 1 to gold-plat with diamond soon after that, he was a starcraft pro previously and was good at learning and focusing on himself and he understood that if he lost a game, 90% of the time it was his fault he didn't win. Thats reality, 90% of your games are winnable if you play around 30-40 games.

Theres a reason faker had a 95% winrate with riven for 50 games, he was fucking good. If you don't have a 95% winrate then you should fix that and thats where learning comes in.

-70% winrate is FAST IMPROVEMENT = climbing quickly (100 games a tier)

-60% winrate is SLIGHT IMPROVEMENT = climbing slowly but surely. (200 games a tier) * This is based on net LP gain, 70% will have double 60%

Me, a high tier player, would realistically have a 80%ish winrate in bronze 5, thats 16/20 wins.

Every player I've seen who is actually lower than they should be is at fault in 2 things:

  • Not playing enough games.
  • Thinking they have to win almost every game to rank up. (I think this is the bad side of so many bronze-diamond series, they set unrealistic standards)

This causes a huge problem.

  • It makes you focus on every loss more, whether it be afkers or ragers, making you tilt harder and be less consistent
  • Too slow progress demoralizes people because they play 1 game a day and expect to be immediately at their level in a month

REALISTICALLY, YOU SHOULD FAIL 50% OF YOUR PROMOS (OR MORE)


Boom, just solved elo hell, people playing not nearly enough games. And if they are, they are just not good enough to rank up. Thats how ranking systems work and they always will work this way, playing 200 games will result in a more accurate representation than 20 games.

To rank up, you need to have a new 60%ish winrate, over 200 games thats 120 wins and 80 losses. 20-30 of those losses will probably be to things you have no control over, and in lower elo this will be a bit higher because people are less competitive and tend to blow up in a big big way.

This doesn't mean you are unlucky, 20-30 of your wins will be from that too on the enemy side.

Shroom Junkie6/22/2015, 2:21:42 PM1 votes

https://www.youtube.com/user/GamingCurios

^ This guy has a bunch of great tutorials ^ Pretty much learned a ton of lane tactics from this guy I hadn't thought of before, and I went from doing terrible in my Silver V ranking to actually winning games instead of solo-throwing, lol.

AthenasVendetta6/21/2015, 2:37:50 PM1 votes

The fights, whether small or larger are much cleaner. Not to mention response times from invades.

Zoratu6/24/2015, 2:58:22 PM1 votes

I'm a top lane main and whenever I play against someone higher elo than me I feel like I learn a lot more about the lane than just playing vs people of my skill level. That's why I like to watch streams now.

BakedLotion6/21/2015, 2:38:20 PM1 votes

I'm pretty sure they just wanted free lane wins

Randomonium6/21/2015, 3:59:10 PM1 votes

A kill is only worth around 15 cs (not including shutdown gold) so if I can push someone out of lane and not risk dying myself that's usually equivalent to at least half a kill. Getting a kill but then dying yourself doesn't net you any gold advantage (unless you shut them down) so it almost always better to play conservative, force them to back, and slowly build up a CS advantage.