The thing I have for buying wards is that I want to buy some other stuff like more dmg more tankiness. Also, I've always wondered what the point of vision was if my team and I don't even pay attention to the map.
Then you know what you need to work on.
Wards cost 75 gold. That is a fraction of what the cheapest items in the game are worth. You should at least by one ward every recall, and then upgrade your trinket as soon as you can for 250 gold. It's cheap, giving me "I want to buy damages and tankiness" is an excuse. Not to mention that you don't even use your trinket all that much, so you really do need to work on it. Telling me you're a decent player and giving me the old "I need damages" excuse is a bit contradictory. Learn how to pay attention to the map a little better, then start learning how to ping appropriately (not too much, not too little) to compensate for teammates' blindness.
Since you seem like you prefer AP carries, a ward costs 17% of what the cheapest AP item costs:
. Let me tell you, vision is worth a lot more than 4 AP, just going off gold costs alone. It can be a game-changer. You need to buy vision. It doesn't delay your build, trust me I've tested this. It will prevent ambushes, help you set up surprise plays, and help set up and control objectives. It does a hell a lot more than the equivalent of 4 AP would do.
I'm not saying you should be spending all your gold on vision. This is part of the game where you have to manage your gold appropriately. Just spending gold on items is pointless, especially if you find that you often fall behind. You want to reduce your deaths as well as maximizing your gold, and wards help that.
If you're willing to at least try to improve on a part of the game that you're lacking (you can only improve your mechanics so much against opponents of a specific skill level, so you need every edge you can get to climb and have stronger opponents), take it slow at first. Start by using your trinket more often. Try to use it every time it's off cooldown. Start by dropping a ward at a jungle entrance in the beginning of the game, then dropping the second ward in your lane bush ASAP (timed right, junglers are just about to leave their jungle for ganks around 3-4 minutes, just in time to ward).
Try to get an average of 1 ward every two minutes. IN a 30 minute game, you need to put down at least 15 wards. If you find you can't do this after ten or so games, try to buy one ward (75 gold) every five minutes starting at your first "safe" recall (when you weren't killed and you just want to buy items).
If you find that you buy items but never have enough wards, it's not the end of the world. This happens often, don't worry about it. There's a few ways to compensate. If you were going back to buy items, but know you only have enough gold for specific items, just last-hit three more minions. That oughta do it. If you find that you're the kind of person to buy five health pots against a non-poke champion, consider improving your mechanics to compensate for only taking 3 pots and a ward (or maybe grab a flask, pots add up over time). Or shape up your items a bit. Sometimes you can grab
instead of a
. You sacrifice 20 AP temporarily for mana regen and a little safety in lane.
And on support, please buy a sightstone. I'm the last guy to say something like this, but it's a great tool for warding at an incredible level of gold efficiency.
Also, please respond to people's comments on the boards. You get notified because it's your thread, but if you don't respond nobody gets notifications and won't see your comments. Hit the reply button on the bottom left of a post to reply.