Why ranked is a pain

Gunnlaug·4/27/2015, 2:23:02 PM·1 votes·703 views

OK,

So I'm in silver at the moment and it only occurred to me now, why exactly, ranked can be so painful to play. It isn't the skill! If you take a Silver and diamond player, make them play 10 normal games, they will most likely each win 50% of them. I'm speaking heavily on statistics that the average player wins 50% of their games. What ruins ranked in Silver, Bronze, hell, even gold, is the MENTALITY that these players play in. Some people are just so close minded, disrespectful, and downright self-centered making them less effective teammates. THIS IS A TEAM GAME!!!!! When your jungler decides to leave because the top laner blames him for dying twice it becomes a "WHO CARES LESS ABOUT THEIR EGO" Game.

**Riot needs to remove surrender from ranked games. **

I've seen too many people decide that since the enemy team picks up 2 early kills, or a dragon, that the game is over and we should surrender immediately. It's extremely frustrating to watch these people because of 2 things:

  1. The game isn't over yet...

Nobody's nexus has exploded- you can change the outcome of every game with some positive attitude and TEAMWORK. This means, do not sop, complain at base while you watch the rest of the 14 mins of the game before 20 minutes comes around.

  1. The lead that someone gets off of one kill at Silver elo is practically nothing. This isn't LCS, where games have less than 20 kills. This is Silver solo Q where we play call of duty team death match and all everyone cares about I their KDA. You can just as easily pick up a kill yourself to even the battlefield but you cannot do this sitting in your base as a level 3 cho gath crying about how their jungler ganks a lot more than yours.

When you come to play ranked, 1: Do not whine that your top laner is a Nunu (Chances are they know what they're doing or not either way it's happened and you cant change it so don't whine) 2: Do not give in to the temptation of the mercy killing (Surrendering 20 mins in) 3: Do not point out any mistakes your teammates make (They know if they screwed up, they don't need you to tell them) 4: Suggest strategy, communicate effectively ( This means you can organize mutually, a way to push your advantages) 5: Wards!!!! (I know its annoying to hear but trust me: in silver, placing 30 wards a game is the key to success) 6: POSITIVITY ("Good job, X" does a lot more for them than you think it does!!!)

5 Comments

FHMarshy4/27/2015, 3:12:53 PM1 votes

I like everything you said except no surrendering. Yes people do give up too easily, but i've had games where duos just can't connect. I wasn't mad at the duos cuz chances are they were equally frustrated at their connection. If we were not able to surrender, I would've probably wasted 5-10 minutes, as the game probably wouldn't have ended at 20 min.

And no, on the side note, the difference between silver and diamond is NOT JUST the mentality.

I am currently diamond 5, and I have a few smurfs in the silver-gold elo.

Mentality is, of course, a very big part of it. But the objectives, shot calling, basic farming ability and even the mechanics are really different.

The average gold income in silver games are about 1-2k less than diamond games. The objectives are more team oriented in diamond (top would tp bot for dragon, mid would roam with jungler to gank as 4), where silvers mostly do that with 2-3 players (Jungler ganked bot, killed enemy and 3 man dragon).

The average amount of wards in silver games are 10-20 less than diamond games. Silvers generally leave warding solely up to support while everyone wards in diamond.

CrazyHollow4/27/2015, 4:15:37 PM1 votes

I actually agree on the no surrendering since I think it gives people with a bad mentality a way out. I like the way they do it in CS:GO where the only way your able to surrender is if someone dc's. While I have won games 4v5 it is very hard and I rarely expect to win those. However your point about rank not being different except for mentality is wrong. There are major differences even between silver and gold. In my experience the main difference between gold and silver is how badly your punished for mistakes. In silver your team can make a massive throw and not even get punished. In Gold if you throw once it can end the game.

Bronze is pretty much all about mechanics and winning you lane can snowball the game since people will fight even if they are down 3 kills.

Silver is about team fights and picking champions who can deal massive aoe.

Gold is more objective based where you can win by just controlling dragons on spawn or rotating around towers/baron.

Plat+ is more or less all three combined and is about which team can utilize their strengths best.

BluePolarizer4/27/2015, 9:11:01 PM1 votes

I agree on no surrender with the obvious exception that your team seriously doesn't want to win.

Just played a 4v5. Blitz feeds then ragequits. Its k. We carry. Rotate around the map, keep vision control, get picks on key champs (Orianna and Janna) with our CC, avoid engaging into Ashe+Gragas and eventually get a key Baron and win the game.

http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1806669929/213933916?tab=overview

The only way we won that was that we warded like crazy, always moved in the jungle and empty lanes, and never allowed ourselves to remain in vision for more than 10 seconds at once. Even with enemy team pushing our inhib, we waited out of sight until they made a mistake.

Big Hans4/29/2015, 7:55:02 AM1 votes

With no surrender you would get teams that troll you for 40 minutes even when you have 2 afks on your team already.

Taking away surrender doesnt stop anyone from giving up at the 5 minute mark because they have 5 less CS or something stupid like that.