Just a noob asking very noobish questions! =P
Hi guys!
English is not my mother tongue, so sorry for my bad english!
1: After the game ends, normally I got more phisical damage, so, as a general rule, should we focus more in armour?
2: In team fights, I guess it's kind of rare to get too much autoatacks. Like, if Tristana's start shooting an APC, he could simply get closer and kill her... So, I guess Ninja tabi is more to avoid kitting (and to counter Trynda)... But, overall, it's better to buy other items to increase the chances I get out of a team fight alive.
3: There is some champs that doesn't do much in teamfights, like Gangplank (I guess! I just played with him twice and done great in splitpushing)... I mean, his attacks isn't much of a great deal, he has no nuke... Wouldn't it be better to be splipushing and using his ult while he is far away? So, what I mean is: Is there some champs that should avoid getting in teamfights?
4: How to stop dying when playing assassins? In team fights when I'm playing with champions like Kha'Zix, I try to jump to the ADC, hit him and then walk away invisible... But, as soon as I jump, I got CCed and killed... =P Any hints?
5: When playing some ADC/AD fighter champion, should I first buy damage itens, then attack speed and, only after that, crit chance items?
6: What is a great "base damage" in lvl 1, 2, 3 and 4? For example: Brand's Sear does: 80 / 120 / 160 / 200 / 240. Is it too much damage, too low, just "meh..." ? What should be a high level 1 base magic damage? And a low?
- What is a great scaling abilitie? For example: Brand's conflagration does: 70 / 105 / 140 / 175 / 210 (+ 55% AP) Is that a great scaling, or is it just ok...? Like, abilities that does over X% AP/AD scales great...
Thanks a lot! =)
and
are good options, for example)
, have an ability that does true damage every third autoattack. Therefore, people focus more on attack speed than straight up damage. This is essentially impossible to answer; i suggest looking up a guide for the champions you have in mind at solomid.net or something like that.
,
,
). While all AP carries need AP items to be useful, some (like
and
) have pretty great base AP damage, so they don't have to rush the mega-AP items to be useful. Usually, champions that are meant to be strong early have good early base stats, while champions that are meant to be stronger late will have abilities that scale strongly with bonus AP/AD (ie. the items you buy) or with your champion's level (the reason why
should always be farming, hue).