How do you teach a new player that cannot recognize danger?

Vicvictorw·6/25/2015, 5:40:59 AM·8 votes·1,171 views

This has been a recurring problem for me attempting to teach new players how to play.

On occasion, there are people that just cannot gain an understanding of what has the potential to kill them.

They'll miss the point and ask irrelevant questions to fix their gameplay: "What champ should I use? What skill do I start? What do I build?"

And then they'll spend the entire game throwing themselves at the enemy and dying, legitimately confused as to why it keeps happening.

I suspect it's because Riot's intro level bots barely put up any more of a fight than lane minions. You can build AD Zilean, walk up, and autoattack them to death because they're stacking doran's rings and waited three minutes to enter lane.

They try the same attack strategy on another player and get destroyed. Repeatedly. And then they get frustrated and quit.

How do you get a player to recognize their champ's mortality? How do you correct a player that will approach a level 10 Tryndamere with a level 6 Warwick, ult him, and then fully commit to that fight, clearly seeing that he's not making a dent while the giant sword destroys massive chunks of his health?

17 Comments

Pheonixwish6/25/2015, 5:52:44 AM9 votes

The way I did this might have been a bit cruel...but...

After failing to guide my brother out of 3v1s and ganks...I invited him to a 1v1. And slaughtered him over and over again. Mercilessly. He realized how powerful I was. And backed away at the right times (eventually). ...I think it helped. I think.

Borror6/25/2015, 6:10:47 AM4 votes

I had that problem when I 1st started. I would pick a tank and think I'm unkillable and try to 1v5 the enemy team. Then I tried out teemo and learned fast to recognize danger and the shrooms really helped me become more aware of the importance of vision. So my advice from my own experience is to give them champs where it's difficult to all in.

Malicious Fury6/25/2015, 7:42:47 AM3 votes

Bring the Danger Will Robinson robot with you!

http://33.media.tumblr.com/tumblr_lwxyjgdBmZ1qlo1lto1_400.gif

Blitzcrank

TehNACHO6/25/2015, 6:51:11 AM3 votes

GO FETCH THE STICK BOY

send your friend to his death

GO FETCH THE STICK BOY

send your friend to his death

GO FETCH THE STICK BOY

send your friend to his death

GO FETCH THE STICK BOY

If he hasn't learned by this point, he's hopeless.

On the other hand, you can train him to realize he's doing something stupid if you condition him to a certain phrase immediately before he runs straight into danger.

Worked with me and my friends on Skype. "You should totally ______" translates to a gigantic red flag for DON'T DO IT among us, haha.

SavingPirateRyan6/26/2015, 1:21:08 AM2 votes

One simply line. League of legends is an RTS game. Treat it like one.

Vekkna6/25/2015, 8:49:31 PM2 votes

As a new player still getting the hang of this, I can tell you what helped me.

I met a friend while leveling my summoner. He was really helpful in a random game where we ended up in bot lane together. He's Diamond 5 now. Apparently he was a smurf, and I had no idea.

Anyway, I asked him the exact same question. His answer (based on my array of mage and support champs) was to just stop trying to kill champs 1v1. Instead of thinking about "winning" in terms of kills, think about it in terms of survival.

In other words, treat EVERY champ like they will 1-shot you until you know how their abilities work, how they scale, their weaknesses, and their power spikes. The goal is to complete your build and help the team. You can fight champs only when you're with the team or when you can avoid engage. Otherwise, your one job is to CS and GTFO.

In the meantime, they can handicap a bit by taking defensive summoners. They can get into the good habit of counter-building a little defense early.

If you want to help them, play a few counter-pick matches. They play Teemo vs your Xerath. They play Sona vs your Blitz. They play Lulu vs your Fiora. They'll realize pretty quickly that a lot of the time, they don't have a prayer. Now they know a bit about how to survive their lane.

Then grab a third. Pick a matchup, and have your third pitch a gank tent as, say, Shaco, Rengar, Vi, or Voli. Now they have an idea of how to ward their lane, watch for ganks, and position safely.

From there, I'd focus on defensive trading and the relative power of items. On Ori, for example, you're not going to be doing much poke damage to a Yasuo that built a Hexdrinker. You will lose AA trades against a Lux with a Chalice.

During the learning process, the #1 rule is to never initiate 1v1 against a tank, anyone higher level than you, or anyone with more K/A or vastly higher CS. When they do die (and they still will), encourage them to look at the builds of the champ that killed them. The need to see that they died to somebody wearing a item 3065 with item 3111 while they have 15 armor and no spellpen, then learn to recognize which items mean "unkillable."

50000000000000006/25/2015, 6:07:39 AM2 votes

Play easy bots instead of intro. Then intermediate. Then PvP.

4th Chiming Lamb6/28/2015, 8:32:21 PM1 votes

Sometimes you just gotta beat the shit out of people. Take them into a 1v1 and destroy them. Eventually they'll realize how strong you are.

Another tactic is to yell at them. AND I DONT FUCKING MEAN ALL CAPS TOXIC FUCKTARD BULLSHIT LIKE THIS!!!!!!!!!!!!!!!!!! You can either talk to them IRL through skype or face-to-face, and then proceed to drill-sergeant them about how to not die.

Other people also have nice ways to do this, like TehNACHO. I like his the best.

Aeolian Melodies6/25/2015, 12:16:49 PM1 votes

You can't, really. Experience will teach them that. Painfully and repeatedly.

junglerboy166/25/2015, 2:41:36 PM1 votes

By letting them die. A LOT.

I'm not even kidding, the best way to learn is by making mistakes. If you are sitting there babysitting them through their games, they won't ever be able to judge how or when to try and get out of a dangerous situation. The best way is to let them learn is watch and if/when they die, ask them to try and figure out: what they did wrong, when they should have backed off, whether they were caught out, whether they knew the other champs could kill them like that, and what to do next time that situation occurs. Then you just have to let them keep playing. It isn't a quick process, but it gives them better game awareness and the ability to analyze their own gameplay flaws more easily whenever you aren't there to tell them directly. Only if they keep doing the exact same thing over and over again without even trying to change should you have to explain "Bro, doing that gets you killed, do this instead" instead of being able to get them to think it through themselves.

FuryofThornsRedo6/25/2015, 5:49:06 PM1 votes

Depending on the level of education, I might to illustrate the ability some higher skilled people own in the art of patience, so, while watching a match, maybe point out how not every single time are the Champions diving to their death.

Try no to explain the need to stand by turrets in early game play into sounding in some sort of routine, since every game is a new game with different experiences. Telling them this until level two, if should be the need for item shopping then explain how the time mark might never be the same.

As for the visual of my Champion up against an opposing Champion: Size, weapons... In the beginner bots games they allow there to be a blue design to help when casting Q-W-E-R, if the blue designs might have disapeared then take the mouse and place the mouse pointer on the screen on the Q-W-E-R below in middle screen lower bottom line of monitor, this will help people to learn the range they can stand when casting their Q-W-E-R.

I Know maybe you know this, but in a criticism: Diving is great, and yes you are going to dive and try to kill the enemy Champion in the game as the game progresses, but in the early game play while your Q-W-E-R are building, might be best to play your Champion in a fight similar to those boxing moves in how the boxers dance around, or when the sword fencing experts dance in and out in trying to own space with their patience of when to strike ability, with focus on Timing of When to strike. Explain in criticism, that was a great dive at level 2, no glance at your health, need to build back up the health before striking again, which would explain why turret time might be good, or maybe a fast recall. From you strike at level 2, and from waiting you might be able to strike again after leveling up, waiting with patience until some of your health is rewarded for reaching level 3.

If this is not helpful, then maybe send a brief scenario, so I could help with a better constructive criticism response to assist in the learning agility with some of those Newbies you are taking the time to help. Good Luck to ALL of you!

Game On! From: FuryofThornsRedo

FuryofThornsRedo6/25/2015, 6:07:29 PM1 votes

Pheonixwish and Malicious Fury

Not sure of their age, and not trying to learn indirectly either. Great ideas in the 1v1. Then after reading what you shared, I compared my game play to their level. Not too concerned since I am probably newbie level for life, maybe. My combating is nowhere near any of the Majority of Riot League of Legends online video gamers. I am still near to Atari in spending time with newer technology. Though, as stated after reading I thought about this,


not to sure for some of the younger generation or youths in their learning agilities in item building against bots as opposed to games such as Mortal combat, if they have played this game where the items are already built into the bots and the Champions. So, maybe the art of multitasking level of educational growth in direct correlations to: their times to learn when to item shop, when to dive, when to strike, when to maneuver as a boxer learning patience in striking, pay attention to the health bar before striking, then when to strike with my flash since flash has returned in energy recharge color, then the map learning and with a fast glance count the enemies and know they are all accounted for, then to make sure when i am counting the enemies I am not stagnant standing still for an easy strike with the enemy (I dive, the flash out with Diana , click fast for item 2003 while running back all to near my turret or to turret while I glance fast count the enemies on the map which coordinates into all of the timing with making sure patience is not suffocating the mind in a delayed stance of sharp always be ready...


There could be a level of comprehension in the eye to hand with more brain multi-tasking level of growth they might be beginning to phase into in their educational unique paths of learning. Does this help? Because, between the lines illustrates a significant amount of consumption to digest inside of the art of multi-tasking for some of the youths. They will grow and learn, but psychology has already proven, each person has their own growth timeline.

Also, older siblings, never forget the art in Patience in explaining to those younger siblings. Never, be too tired or annoyed. Those younger siblings are looking up to you. Realize the level of role models inside of yourselves for both the older and the younger siblings before entering into Riot League of Legends online video game Realm, yes they are, the younger siblings are flying solo role models from the teachings of their older siblings while school might spend time in grades apart.

Will try to expalin in other scenarios if there should be any presented in time. Game On! From: FuryofThornsRedo

Juicy86/26/2015, 3:25:30 PM1 votes

Tell him tips and tricks on champions I watch alot of Redmercy and Anklespankin that could help and tell him if someone is MIA. Also go in custom games and teach him how to kite , farm or teach some mechanix. Tell him to look at this guide or that guide so he can see what to build and max first.