How do you teach a new player that cannot recognize danger?
This has been a recurring problem for me attempting to teach new players how to play.
On occasion, there are people that just cannot gain an understanding of what has the potential to kill them.
They'll miss the point and ask irrelevant questions to fix their gameplay: "What champ should I use? What skill do I start? What do I build?"
And then they'll spend the entire game throwing themselves at the enemy and dying, legitimately confused as to why it keeps happening.
I suspect it's because Riot's intro level bots barely put up any more of a fight than lane minions. You can build AD Zilean, walk up, and autoattack them to death because they're stacking doran's rings and waited three minutes to enter lane.
They try the same attack strategy on another player and get destroyed. Repeatedly. And then they get frustrated and quit.
How do you get a player to recognize their champ's mortality? How do you correct a player that will approach a level 10 Tryndamere with a level 6 Warwick, ult him, and then fully commit to that fight, clearly seeing that he's not making a dent while the giant sword destroys massive chunks of his health?

with
while they have 15 armor and no spellpen, then learn to recognize which items mean "unkillable."
, click fast for
while running back all to near my turret or to turret while I glance fast count the enemies on the map which coordinates into all of the timing with making sure patience is not suffocating the mind in a delayed stance of sharp always be ready...