To All You Kallista players out there. Thoughts from a support main

Vauren·11/24/2014, 3:38:45 PM·44 votes·14,632 views

So with the influx of a new champion, especially one as unique and mechanically deep as Kalista , I figured I'd post some tips to my ADCs out there in hopes of bettering synergy. I mainly play tank supports such as Leona Thresh. Sometimes others like Morgana Janna orNami depending, to give you guys an idea where I'm coming from.

~~First of all: When your support is runningitem 3302 , your sentinel passive procs gives YOU the credit for the kill even if the execute of the item 3302 would come into play. So please, if you see your support going after that cannon minion and you see they have charges to use, don't be a bum and AA the minion so they proc your thing instead of the relic shield. ~~You will still get the gold from it, not to mention a slight heal. It's only for your benefit to let them use charges. A happy Support leads to a happy ADC.

Edit: Riot has been so kind as to change the above such that the execute will come into play instead of the sentinel passive. Thanks Riot!! The bit about letting them have cannon minions when they have a charge and the heal and what not still applies though.

Second: If we are playing a really passive support or squishy support such as Soraka, feel free to bind with the jungler/top instead. Yes, you will be missing out on Sentinel passive procs, but your Ult could be way more useful on someone who can initiate already and will compliment their kit and role in the team. Besides, passive squishy supports aren't about getting a crap ton of damage on the enemy duo.

Edit: As I've been focusing on Leona a ton recently, I forget that after you charge in with Fate's Call, you are set back to your max attack range. So even if you play those squishier ranged supports and charge in to someone, you won't be in the middle of everything. You'll be at a relatively safer distance. Getting that extra damage in lane with the Sentinel procs can be a huge factor if done right. Thanks guys for pointing it out!

The opposite applies here as well, supports such as Braum Leona, please please please don't be afraid to bind with us (unless we say specifically don't bind with us). We like it when we are sent hurtling at the enemy team for even MOAR cc to help soak up damages for you.

Thirdly: Concerning your ult... It has the potential to turn games, and throw them at the same time. Please learn when and where to use it. I've been with good and bad Kallistas and I'll try and give you a nice list from each.

Good uses

  • When your Bound is behind you and they are melee or need to get up into the fight to peel for you, do the damages, ult favorably, or what have you.

  • To save your Bound from potentially lethal damage. Be sure they can jump a wall or other obstacle as well. Does no good when in the middle of the enemy base up in the grill of the nexus turrets and it's only you and your bound vs 4 of them.

  • To help your bound catch a fleeing enemy high priority target. That enemy adc decided to flash over the wall at 42hp? Let your bound fly after them!

  • Nifty/Strategic Teleport shenanigans. If you ult your bound and teleport right after, your Bound will come along for the teleport to turn a 1v3 situation into a 3v3 situation for example. Requires team communication and understanding.

Bad Uses

  • Ulting your bound as a reflex OMG I'M ABOUT TO DIE, SAVE ME BOUND!!!! Too many times have I had a stun, Face of the mountain shield, or shield ready and hitting the button, only to have me pulled in to my dead Kallista and not be able to save them. There is a cast time before we are able to fly at enemies. Even then, it's just a small knock up. Not the length of stuns or the damage prevention of a shield especially in this league of mobility.

  • "Helping" your bound initiate a fight when they are in front of you already 3/4 of the way there. This is probably the most annoying one. I'm about ready to charge in there with a Zenith Blade or land a hook and I get pulled back to the back line and have to wait and hope my ADC walks in range soon enough to get a good initiation.

  • Ulting us with the intent to initiate a bad fight. Whether we are outnumbered, or staring down the fed enemy team without the safety of turrets; we can and will throw ourselves away from that death trap. If we can come out on top or at least get one or two targets and get out then that's fine. Again, communication is key for things like this.

  • And the opposite of everything in the good uses as well.

Thanks for reading, of course there are more good and bad uses, I just have a limited amount of time right now and these are the most important in my opinion. Feel free to add anything in the comments and I may add it here.

TL;DR: Don't ult your bound when they are already initiating or when you are about to die. DO ult to save them, catch opponents, or to help them catch up into the fight. Let them have minions for item 3302 charges*.

**Edit:***Riot has changed the sentinel passive and item 3302 interaction. Now the Relic Shield will have higher priority than the sentinel passive making it easier for the support. Thanks Rito!

45 Comments

disregardable11/24/2014, 3:48:37 PM33 votes

Another note about your ult: Don't be angry when I purposefully fling myself away from the 2v4 you want me to initiate. I'm fine if you want to make plays like that, but you need to communicate how you intend to make that work to me, because otherwise I'll think you're insane and will continue hugging the tower.

Narasimha11/24/2014, 6:22:36 PM16 votes

OMG I'M ABOUT TO DIE, SAVE ME BOUND!!!!

So I read this. And my first reaction was. "...Claptrap, is that you?"

SAVE ME SQUIRE!

Quort11/24/2014, 4:48:39 PM6 votes

Honestly, the biggest turn off about Fate's Call in my opinion is that without communication I am sometimes extremely surprised when the Kalista player activates it, which can interrupt my spell combos, put me out of position (for example, you're initiating and they pull you back towards them or you're trying to close in and heal/shield/buff another ally and they pull you, etc...), and sometimes even make me misuse the ultimate entirely. Hopefully some of these problems will go away as I get used to playing with Kalista though!

Also, Fate's Call lands the Oathsworn at their max auto-attack distance away from their target so it's not as dangerous for squishy caster supports to initiate small skirmishes (though I definitely would not expect them to initiate full-scale team fights or against powerful ranged CC [hooks, targeted stuns, etc...] because then they're an easy pick).

MrBuffington11/24/2014, 9:10:14 PM5 votes

I think that support mains or support players will make the best Kalista players in the long run, especially ones that play champs like Braum or Sona or Leona, (or ADCs who play Ashe, etc) since they'll know when to initiate a fight or when to ult to save a teammate, and general support things like using your vision. ADC mains who just want to be the star should go back to playing Vayne or Lucian.

AvariceSyn11/24/2014, 5:17:54 PM4 votes

I would suggest to Kalista players to weigh your options before binding someone to you. Don't just think of the passive or the initiation aspect, but also of who might need a disengage as well. Also think about the lategame potential, not just lane phase.

To those who are soulbound, don't be angry about an unexpected ult. Try to treat it as any other aspect of the game that happens outside of your control and try to make the best use of it. You can either treat it as a disruption or an opportunity to do something unexpected.

Killer X 1211/25/2014, 6:40:37 AM4 votes

Pay attention to your support's hp. Even if you don't want to use the ult to engage you should be able to save ur support with it. Like...there is a little bar above their head. Pay attention to it lol

Poldy Scarecrow11/24/2014, 5:55:08 PM3 votes

Good points. Glad this wasn't another QQ thread lol.

MonkeyDLuufy11/24/2014, 8:00:17 PM2 votes

Pretty sure Me and this thread user would get a long great. We play the same supports. I have only duo'ed as a Main support with a Kallista once but I noticd these things right away. Nice addressing these.

Junebuck11/24/2014, 11:26:26 PM2 votes

Support main here too, specifically Braum. I duoed with a Kalista for the first time a couple days ago and I have something to say to you trigger-happy Kalistas also. Just to follow up on the thread owner's point about initiations:

If you see me when I haven't used all my cooldowns to get the enemies in a position where they can be killed, think before you ult. Consider that, if I'm in front of you CCing enemies and you ult me, your ult will pull me away from the enemies and make me unable to attack or cast abilities besides your ult, not to mention the ult has a delay attached to it.

Translation: Don't mindlessly CC your own support, it might adversely affect you!

LucidLunatic11/24/2014, 7:06:07 PM2 votes

As another support main, thank you, Vauren. A big one that gets me is when they ult just after I have flash-initiated into the enemy (for instance to land a Alistar Q-W), and then are out of range for me to hit with the ult. One thing I'm still working on is figuring out how to best utilize the passive damage boost. Does it matter which of us attacks first? How many seconds does it take to wear off? That sort of thing.

Squirvizard11/25/2014, 4:14:55 PM2 votes

braum is sexy

RoyaiChaos11/24/2014, 4:33:52 PM2 votes

TBH as a Support I would rather they bind me all the time over anything else, Sentinel procs do a lot and all supports should be able to auto attack. And if anything, the ult can be used for a good escape, not to mention you aren't bounced INTO the enemy team that much as you bounce back after collision so it's not that dangerous as someone squishy.

NorthernDruid11/26/2014, 12:09:24 AM1 votes

Oh, and when you're using Kalista's ult on me and want me to go somehwhere specific, ping it while you're casting that ult. And inform me of your intent to signal in this way at match start.

Rew71111/24/2014, 4:59:03 PM1 votes

no Taric love

Marthian11/24/2014, 7:03:01 PM1 votes

On the second one, do note that if they hit someone, they bounce back to their auto attack range. I've played with Janna as Kalista and worked pretty nicely. Nami can also be a nuisance. AP tank can also be a nice distraction.

Rikari11/24/2014, 7:09:56 PM1 votes

item 3097 shall not release their charges as long as an ally is near

ChaoticPinecone11/24/2014, 7:42:42 PM1 votes

the binding thing for sure. look at your team! a riven, lee sin, or maokai is so more more useful to bind than a soraka or zyra. i would really like the option to NOT be bound.

Mirage Seraph11/24/2014, 8:20:48 PM1 votes

Having played with AND as Kalista, that list is pretty much spot on. Especially the Face of the Mountain part. I've had periods in lane where I sat there with full proc stacks for a good 4-5 minutes.

Good god that ult is jarring too. Didn't know you can drag your bound with you thru the teleport though. Is it worth sacrificing flash or heal for teleport though? (As ADC Kalista, of course)

Magma Lux Mid11/25/2014, 5:49:26 AM1 votes

When I play Speaks I'm not passive.

Or all that squishy, for that matter.

PingPongButter11/25/2014, 6:06:23 AM1 votes

I thought that this was all self-explanatory though..

JustBoneBrook11/25/2014, 3:16:43 PM1 votes

kalista got way too much range for her mobility (50 more range than lucian and more mobility than him too? really?)