To All You Kallista players out there. Thoughts from a support main
So with the influx of a new champion, especially one as unique and mechanically deep as
, I figured I'd post some tips to my ADCs out there in hopes of bettering synergy. I mainly play tank supports such as
. Sometimes others like
or
depending, to give you guys an idea where I'm coming from.
~~First of all: When your support is running
, your sentinel passive procs gives YOU the credit for the kill even if the execute of the
would come into play. So please, if you see your support going after that cannon minion and you see they have charges to use, don't be a bum and AA the minion so they proc your thing instead of the relic shield. ~~You will still get the gold from it, not to mention a slight heal. It's only for your benefit to let them use charges. A happy Support leads to a happy ADC.
Edit: Riot has been so kind as to change the above such that the execute will come into play instead of the sentinel passive. Thanks Riot!! The bit about letting them have cannon minions when they have a charge and the heal and what not still applies though.
Second: If we are playing a really passive support or squishy support such as
, feel free to bind with the jungler/top instead. Yes, you will be missing out on Sentinel passive procs, but your Ult could be way more useful on someone who can initiate already and will compliment their kit and role in the team. Besides, passive squishy supports aren't about getting a crap ton of damage on the enemy duo.
Edit: As I've been focusing on Leona a ton recently, I forget that after you charge in with Fate's Call, you are set back to your max attack range. So even if you play those squishier ranged supports and charge in to someone, you won't be in the middle of everything. You'll be at a relatively safer distance. Getting that extra damage in lane with the Sentinel procs can be a huge factor if done right. Thanks guys for pointing it out!
The opposite applies here as well, supports such as
, please please please don't be afraid to bind with us (unless we say specifically don't bind with us). We like it when we are sent hurtling at the enemy team for even MOAR cc to help soak up damages for you.
Thirdly: Concerning your ult... It has the potential to turn games, and throw them at the same time. Please learn when and where to use it. I've been with good and bad Kallistas and I'll try and give you a nice list from each.
Good uses
-
When your Bound is behind you and they are melee or need to get up into the fight to peel for you, do the damages, ult favorably, or what have you.
-
To save your Bound from potentially lethal damage. Be sure they can jump a wall or other obstacle as well. Does no good when in the middle of the enemy base up in the grill of the nexus turrets and it's only you and your bound vs 4 of them.
-
To help your bound catch a fleeing enemy high priority target. That enemy adc decided to flash over the wall at 42hp? Let your bound fly after them!
-
Nifty/Strategic Teleport shenanigans. If you ult your bound and teleport right after, your Bound will come along for the teleport to turn a 1v3 situation into a 3v3 situation for example. Requires team communication and understanding.
Bad Uses
-
Ulting your bound as a reflex OMG I'M ABOUT TO DIE, SAVE ME BOUND!!!! Too many times have I had a stun, Face of the mountain shield, or shield ready and hitting the button, only to have me pulled in to my dead Kallista and not be able to save them. There is a cast time before we are able to fly at enemies. Even then, it's just a small knock up. Not the length of stuns or the damage prevention of a shield especially in this league of mobility.
-
"Helping" your bound initiate a fight when they are in front of you already 3/4 of the way there. This is probably the most annoying one. I'm about ready to charge in there with a Zenith Blade or land a hook and I get pulled back to the back line and have to wait and hope my ADC walks in range soon enough to get a good initiation.
-
Ulting us with the intent to initiate a bad fight. Whether we are outnumbered, or staring down the fed enemy team without the safety of turrets; we can and will throw ourselves away from that death trap. If we can come out on top or at least get one or two targets and get out then that's fine. Again, communication is key for things like this.
-
And the opposite of everything in the good uses as well.
Thanks for reading, of course there are more good and bad uses, I just have a limited amount of time right now and these are the most important in my opinion. Feel free to add anything in the comments and I may add it here.
TL;DR: Don't ult your bound when they are already initiating or when you are about to die. DO ult to save them, catch opponents, or to help them catch up into the fight. Let them have minions for
charges*.
**Edit:***Riot has changed the sentinel passive and
interaction. Now the Relic Shield will have higher priority than the sentinel passive making it easier for the support. Thanks Rito!
Q-W), and then are out of range for me to hit with the ult. One thing I'm still working on is figuring out how to best utilize the passive damage boost. Does it matter which of us attacks first? How many seconds does it take to wear off? That sort of thing.
love
shall not release their charges as long as an ally is near