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The importance of wave clear, a guide to not sucking mid

Ad Astra per Asp··12 votes·6,196 views

Frequently in ranked games even at plat level, we get people who REALLY want to play mid but just don't understand the roles importance in securing the early game. So I'm going to do a little guide in hopes this will improve:

Why AP/AD casters are mid lane When league started, you'd often put hyper carries like marksmen mid, and attempt to get them fed so they could win the game for you by carrying. The other option was always a caster mid, the understanding is that a caster has a stronger early game but loses to a hyper carry or marksman late game. The reason why casters dominate mid and Ashe, Miss Fortune, etc go bottom lane now is that Marksmen do not need levels to do great damage, they need items. Casters on the other hand, do burst damage and alot of their potential to say, 100-0 an opponent comes from their base stats and base damages which are effected by level. So what can we draw from this?

  1. Casters are stronger early game. That means that you need to be active and try to make an impact early, so playing passive and focusing on farming as a mid laner is completely making your roles strengths obsolete. You're literally farming yourself into a weaker game phase for your role. Every champion and every role has a game phase they are best suited for, if you're not doing well in that phase of the game then your chances of doing well in the phases of the game you are weaker is very limited.

  2. As a caster you need to get other lanes ahead and be map aware. This means you will have your mana and health taxed constantly for skirmishes that break out top lane, bottom lane and in the jungle and river. This is why resourceless champions like Katarina and Zed that have mobility are very strong right now, they can have an inexhaustable impact on early game, which if you get ahead in early game you have a very good chance of winning mid and late game, ESPECIALLY if you are able to get your late and mid game champions ahead. The place this is most obvious is bottom lane. Your Marksman is your late game damage. If you get them ahead, not only did you do well early game but you got your late game champion ahead making for greater success.

Waveclear is very important.
As we have just established, roaming and having a big impact early is mid's primary role. You are there to support or turn around the other lanes because you are smack in the middle of the map. The only person who has more game impact than you is the jungle. And you should be working with your jungler very closely. I can't say how many games I have won or lost because 4 people go bottom, get a double kill, turret and dragon. The game is practically won at that point. And all because of a bit of roaming and teamwork. So what makes it possible for mid to roam?

Waveclear. Waveclear in itself isn't enough to let you roam but it's the safest, least risk and most effective. Lets compare two champions shall we. Fizz versus Orianna. Fizz has mediocre waveclear, and is gated by mana. He is however better at roaming than Orianna. For Fizz to be able to roam bottom lane though he is going to have to have strong lane control over Orianna by out playing her and getting her health low because she is able to clear waves very effectively and Fizz is not. So for Fizz to be doing anything other than farming under his turret and eventually losing it, he is going to have to make some plays on Orianna or get jungler help because Ori should be pushing to stop Fizz from roaming. So in short:

  1. Fizz can't roam if Ori pushes
  2. Ori puts herself at risk to ganks if she pushes but
  3. Ori can gank bottom or force down Fizz's turret or both if she successfully utilizes her waveclear

And that is why wave clear is important. It is not to let you farm easier, it is a balanced part of your champions kit and a very big consideration in how you should play your champion early game. If you have wave clear you should be roaming. Period. If you don't have waveclear, you should gain lane dominance by trying to kill the opposing mid laner.

This brings us to an important juncture however: Different champions are better at waveclear than others. So say you have Orianna verse Ahri now. Both have about equivalent waveclear, Ahri has more kill potential but Ori has more potential to be a lane bully. Ori isn't as great of a roamer as Ahri, but Ori is better at winning trades because of her shield. Ahri is better at all ins because she makes it very hard for Ori to land her ultimate. So this lane will come down to skill. Do you push and try to out roam? Do you try to 1v1 them mid? Do you let them push and call for a jungler gank? All those are viable options. However there is one option I see people do frequently that isn't viable. You cannot just be passive and focus on farming. If you do that, and the other mid does any of the other things above, you will lose and they will win.

Thank you, feedback appreciated.

18 Comments

Robert Smith4 votes

What about champions like Karthus Karthus. He has a Weak early game and I joke about not being in the game until level 11 ,when I start to do some actual damage. His wave clear sucks early game too since it cost so much mana. I also can't roam with Karthus Karthus since I am at greater risk being away from tower. With him I just farm until I am at half build. If I can get a few kills before then that's great but usually does not happen. But late game he can do 1100 damage with his ult alone. There might be a distinction between Early game and Late game casters that you are not taking into account. Champions Ziggs Ziggs fit your description but not champions like Karthus Karthus and Cassiopeia Cassiopeia who are late game caters.

Ad Astra per Asp1 votes

You make valid points that there are a few late game casters. Veigar is the quintessential late game caster but even he can make major game impact before late game. Karthus can too, he is pretty unique as a champion in that he begins snowballing every lane in the game and himself with just his ultimate and so doesn't have to roam.

Cass, the new cass sucks because her early game bullying is gone and her late game isn't anything to write home about. Hopefully they're fixing her soon.

Ziggs gets massive farm all game and can apply pressure to all lanes and farm 2 lanes easy and is mostly a siege type champion but he can gank as well an early ziggs roam is quite strong actually. As well as Karthus, if you put that wall up in a 3v2 situation on a gank bottom you do great.

The thing is even with Karth, you're not just focusing on farming early game, even if you don't roam pre 6, he doesn't have to roam post 6 and can bank on his ultimate to turn around fights. That said, there's a reason Karthus jungle is a thing. His roam is really good if you do it right.

Cass I can't speak much to, I haven't tried her since the rework. But I do see a lot of Cass just try to focus on farming early game and she usually loses, but then again she usually loses period right now.

Thanks for the feedback!

Envy Sin1 votes

Been seeing cass top now and then, she can beat out a few champions. Allows her to farm up, And a good counter to a few less common picks. But all and all i agree, cass was ruined.

ˆˆºº2 votes

Never really thought about this in depth so I thank you for the insight. I main jungle but my preferred fallback is mid and I do so with Lissandra and I play very aggressive with her. It's good to know I was at least getting some things right :D

Auroras of Autum2 votes

Thank you for this very well written guide.

Mahnigguh2 votes

Malzahar Talon my fave two mids to raom with. to me Fizz Evelynn are is same boat as they risk a lto by leaving lane but man when they magically shwo up it si bad news for other team. (i know eve isn't a mid but sometimes its just fun)

TheFallenShaw1 votes

I can honestly say in the last 100 games I have never ever, once seen a Karthus Karthus Jug

Ad Astra per Asp1 votes

He is not a common jungler but he can be a very successful one. One of my plat series was actually lost due to a Karthus jungle carrying on the other team. At the end of the game he said "Karthus carrying is unlike any other carry." To which I truly agree. He was brutal man. He has good waveclear, one of the best AoE slows in the game and it also lowers mitigation, and good damage with an ult that can kill the ones who got away. I'm sure it's hard to learn but it can be effective.

NicoNicoREEEEEE1 votes

I remember playing a soloq game with you, you didn't speak much, but I did ask you about your name, which is fairly obviously latin.

Ad Astra per Asp2 votes

Oh, well glad to be remembered. And I mute things if people are upset or wtv :( I do try to be positive tho.

It is Latin, but I have changed my name several times. Fjall was my first one it means mountain. Boundless Spring was another one, and this one I got from a latin sayings site. Unfortunately it got cut off because of character limits but wtv. The full saying is Ad Astra Per Aspera which means to the stars through difficulty.

Tortemo1232 votes

That's so crazy, my schools motto is Ad Astra Per Aspera. I guess that would make a lot of sense in LoL actually...

Mat7itan1 votes

I don't think that wave clear is as important as you make it out to be. Don't get me wrong it's nice to have a champ that can push out a wave and then gank so they aren't really missing out on much and their opponent can't push to their tower as quickly, but on champs like katarina or akali who don't have super great wave clear, but roam really well I will often ignore the position of the wave go bot or top get some kills, and then go back to my lane and even though I missed a wave or 2, maybe even lost my tower, quickly regain control of the lane.

Really it just depends on the champ your playing, and the champ your opponent is playing.

Ad Astra per Asp1 votes

It most definitely depends on the matchups and who has greater waveclear is an important factor of your kit, not just something to help you get more cs, that's my point.

Katarina actually has very good waveclear you might need two W's but the cooldown is short. Fizz and Akali can just roam bottom and ignore their turret, that is true and it can still be worth it even if you do lose your turret that is true. But if you end up going bottom and don't get any kills and you lose your turret and you lose 2 waves of farm, you just put yourself very behind so you have to bank on getting a kill. And even great gankers like fizz and akali don't have 100% success rates so you can literally be banking the game on that roam. However if the person with waveclear doesn't even apply pressure while you're roaming, they've basically allowed you to roam free with zero consequences which is very bad and I frequently see mids even in plat level play do this. They back off of a champion like akali or fizz because they're assassins and don't use their waveclear, which lets them roam bottom lane and snowball the ADC which is basically giving up both mid lane and early game to a champion you have the tools in your kit to counter. Also, Akali's wave clear isn't top tier it's mediocre same with Fizz but both of them have an AoE spell so they aren't as bad off as some casters mid. I actually can't think of a champion with zero AoE abilities that would go mid. But Fizz and Akali aren't gonna max their AoE first and only have one. Kat will always max one of her 2 AoE abilities first. And Champions like Ori, Zyra have 2 AoE abilities or Lux and Morgana have one that are very very effective at pushing. Anyway, you're right it isn't strictly waveclear that is important. I wasn't going for that as the message, rather that waveclear is not just to let you be lazy at CSing, or make CSing easier. It's a very important strategic tool for any mid laner.

Nick Valentine1 votes

When I play LB I set the goal of 3 kills on my teammates or 5 kills on me before I can lose my tower. Sometimes I roam even if I am heavily pushed in. It's all about how much advantage you can pull through your lane loss I guess.

Ad Astra per Asp1 votes

While you can make that choice, if you leave they should be warning bottom lane, and make your attempt not successful and if you lose mid for no reason it definitely hurts. Having a pink the river or green helps too. You can't just always push either sometimes following especially if they are going to attempt a turret dive can net your team lots of kills. And all the while their mid is falling behind and losing their turret since it was left pushed.

Drunk Rummate1 votes

idk, mids an important lane but i dont think it's necessary you pick a champion with an amazingly strong early game to be useful. most mages have midgame power spikes around when they finish 1-2 items, but they aren't always capable of roaming and pressuring other lanes (think Xerath, Orianna vs. Zed or Leblanc).

in the end i think your midlane choice should reflect your playstyle and attempt to complement your team's composition as best as possible. ex: Xerath is good on a team with a beefy front line, but he's going to struggle without one since he doesn't have a whole lot of burst damage or mobility for hard engages.

Ad Astra per Asp1 votes

I'm not saying only take early game champions mid, I'm saying understand your kit and waveclear is very important especially verse assassins. If you just huddle behind your turret and let them roam you're basically giving them the game.

Shaman of Storms1 votes

Waveclear. Waveclear in itself isn't enough to let you roam but it's the safest, least risk and most effective. Lets compare two champions shall we. Fizz versus Orianna. Fizz has mediocre waveclear, and is gated by mana. He is however better at roaming than Orianna. For Fizz to be able to roam bottom lane though he is going to have to have strong lane control over Orianna by out playing her and getting her health low because she is able to clear waves very effectively and Fizz is not. So for Fizz to be doing anything other than farming under his turret and eventually losing it, he is going to have to make some plays on Orianna or get jungler help because Ori should be pushing to stop Fizz from roaming. So in short:

  1. Fizz can't roam if Ori pushes
  2. Ori puts herself at risk to ganks if she pushes but
  3. Ori can gank bottom or force down Fizz's turret or both if she successfully utilizes her waveclear

Thank you, feedback appreciated.

I get the feeling that in this match if Orianna pushes (espessially item 2041 / item 3070 ori) in a fizz, she'l get dove and rekt at ~lvl 3-5 maybe even 2 [ Fizz summoner 4 summoner 14 ] (If he can bait the protect) possible exeption if she has summoner 21 / summoner 7

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