Can someone help me with Hecarim?

Dulce Dama·8/12/2015, 4:19:53 AM·1 votes·1,384 views

I really like Hecarim theme and gameplay wise. But I'v been having trouble for as far as i can remember and i think im doing something wrong with him or building him wrong.

I usually build tanky Hecarim but maybe i'm building things in the wrong order? I feel like jungle camps kick my a** for a long while. Pretty sure you spam Q on camps right? but its so manna intensive if i don't have blue buff i lose so much manna or do i do a certain combo for this? (i start blue as well) Sometimes i feel like i don't do shit for my team like i'm ether not tanky enough or don't do enough damage.

So can anyone post some tips for me? like builds and build orders? maybe jungle clearing methods? anything that can help me be a better Hecarim player would be appreciated.

3 Comments

Darknixx8/12/2015, 8:29:44 AM2 votes

I'm just Bronze V (hahaha) but I really enjoy Hecarim and have a few tips for jungling with him.

  1. His case is kind of like Rek'Sai's. He does tons of damage in the early game, so depending on how ahead or behind you are in the game, pick warrior or cinderhulk.
  2. Get one or two damage items, then build tank all the way. I like to get Cleaver and Warrior for attack Items, and some tank Items I use are Randumin's Omen, Ninja Tabi, and Sunfire Cape.
  3. Look at enemy champions while in draft pick champion select. Pick if you would need to be a mode kill-hungry chaser or a tanky initiator. Both Mobi's and Ninja Tabi are good on him in my opinion.
  4. You shouldn't be getting wrecked in the jungle. The path that I like to take for Hecarim Jungle is: Gromp, Wolves, Blue Golems. By the end of this, you should be able to smite blue for any mana you need after wolves and gromp, and hit level three. After this, I go back to base and pick up my Skirmisher's. This is a good route because it prevents the early game cheese, therefore the enemy jungler would be waisting a lot of time trying to wait for you to go for blue.
  5. Pick Flash/Smite, or TP/Smite. Tp ganks are great, but flash can be useful for escaping if they cc you down so your e cannot be used. Flash isn't that necessary as an initiating tool, because if you run TP with homeguard boots + E, they won't see it coming, unless its Ryu from H2k :).

Those are some simple tips that I find helpful on Hecarim. Hope they help you improve your gameplay!

Wathehellsupdog8/12/2015, 7:10:50 AM1 votes

Have you checked any of the guides on sites like Lolking and solomid?

This one is a pretty good guide on Jungle Hec. http://www.lolking.net/guides/220975

Check it out if you haven't already tried some of these guides.

S2C2Xd9KOy8/12/2015, 9:37:35 AM1 votes

Just a tip that I'm sure you've figured out, but his damage scales with his bonus movement speed (Ghost, Homeguard enchant, Righteous Glory, YM Ghostblade etc) so I either pick ghost/smite or tp/smite and before you tp in, just back to get your homeward activated then you'll be like a Nascar pony and 2 shot the adc because Hecarim.

I havent played him in a bit, mainly because I'm not a big fan of him, but I'm not entirely sure why you're having mana issues in the jungle, I don't really remember having to back many times per game due to being out of mana, maybe once or twice early game.

Then pretty much just loosely follow what the Pheonix guy said (the comment above or below mine). He has a pretty decent idea of how Hec works.