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Ori Support Hate

Vekkna··6 votes·2,202 views

I started playing Ori support not that long ago. Since then I've gotten her to about Mastery 4. It's super fun and also extremely frustrating. I need some advice.

  1. Why do people think it's a troll pick?

  2. From what I understand, her E is tied with Janna for the strongest shield usable on allies, but its mana cost stays the same at every rank which gives Ori far more defensive sustain in lane. Also, leaving the ball on your ADC most of the time gives them a very substantial early Armor/MR boost that allows them to win virtually all 1 v 1 trades. Also with the ball, you can W to speed your ADC to get kills, kite, juke, or escape while also slowing attackers and chasers. You can E R W on your jg to secure ganks. Am I understanding the Ori support role correctly or am I missing something?

  3. Ori support seems VERY heavily tied to the skill of your ADC. When I get a decent and cooperative ADC, we do exceptionally well in lane and beyond. If not, I feel pretty useless until I can support the tank or an assassin in team fights. Should I only pick Ori support as bot duo or team games because of this?

  4. My win rate on Ori is pretty atrocious, but my individual performance (as support) is better than any other champ I've played. I've gotten more As and Ss on her than on everyone else combined, so should I interpret the hellish win rate to bad luck, bad solo queue champ, or because my pick/play screwed our team?

I'm open to any constructive advice as Ori support is the most fun I've had in League. Unfortunately, I get a lot of dodgers and flaming from people who don't seem to understand what a utility support does or why I'm not throwing the ball around everywhere. I'd like to keep playing her, but I'll stick to normals if it's truly a detriment to my 4 teammates.

30 Comments

Sona Ping4 votes

"1) Why do people think it's a troll pick?" It's different. Therefore, it's bad. Believe it or not, there was a time where you would get yelled at for picking Annie Support; a few months ago I played a game where I was flamed by a couple of fools because "we're losing because you took a support mid lane". It's just one of those things about playing a game online with others.

"3)" That sort of experience isn't uncommon, regardless of champion choice.

"4) ... I've gotten more As and Ss on her than on everyone else combined" I don't know what you are asking here. But as you are having fun, just keep playing with Orianna. I say play normals and have fun, don't worry about ranked.

Vekkna1 votes

Question 4 is really about whether I'm a liability to the team despite having strong personal stats by not having certain tools other supports have (eg hard engage, hard cc, disengage, etc). If utility support is inherently inferior in the support role, I could theoretically be gimping the team even when doing well.

Sona Ping2 votes

Utility supports are not inferior. What usually makes a champion good as a support choice are that they bring things to the table that have usefulness that is not dependent on gold, such as utility. So utility supports are not inherently inferior.

I don't have enough data at the moment to make too much of an argument on justifying picks in regard to Orianna but there are a couple things to note. The first is that protect gives passive Ar & MR that scales with level; it's a good feature in a support; it was on Soraka before her failed rework. You've already made a good argument for it in lane. The other is that choice for a lane are really only important in lane. Laning phase is only a portion before you get to the rest of the game after which point lane choice don't really matter anymore. Orianna is known as a champion that excels in grouped, teamfighting scenarios, so there is strength to having her in the team anyway.

Orbv2 votes

{quoted}

  1. Why do people think it's a troll pick?

I main Karma as both a Mid and Support, so I understand. When I pick her support I get "can you choose a tank or someone with CC?". I proceed to say "I main Karma, she's my best champion right now. If you'd like me to pick a champion I have but cannot use, don't expect me to to properly help the team at all and possibly cost us the game." It typically ends the banter.

As for answering the question, I used to use Orianna support 2 years ago, but I stopped based on my own preference that she relies too heavily on the ADC, her poke is not as good as Karma/Lulu/Soraka/Sona/Nami/Zyra, auto range is a bit too short to safe poke without abilities, and she can't engage like Sona/Thresh/Leona/Blitzcrank/Mao'Kai/Galio can.

BUT, if you are good at using her, I don't see why it would be a bad decision. I think she is better than Janna in that she has actual damage, and her shield buffs survive the duration of her shield, Janna's do not.

  1. From what I understand, her E is tied with Janna for the strongest shield usable on allies, but its mana cost stays the same at every rank which gives Ori far more defensive sustain in lane. Also, leaving the ball on your ADC most of the time gives them a very substantial early Armor/MR boost that allows them to win virtually all 1 v 1 trades. Also with the ball, you can W to speed your ADC to get kills, kite, juke, or escape while also slowing attackers and chasers. You can E R W on your jg to secure ganks. Am I understanding the Ori support role correctly or am I missing something?

That sounds about right. I think Karma does what she does better, with the two exceptions of semi-warding and fight initiation.

  1. Ori support seems VERY heavily tied to the skill of your ADC. When I get a decent and cooperative ADC, we do exceptionally well in lane and beyond. If not, I feel pretty useless until I can support the tank or an assassin in team fights. Should I only pick Ori support as bot duo or team games because of this?

I stick to using Karma for certain matchups (leona, thresh, sona, soraka, morgana) but I WILL NOT pick her against (nami, braum, janna, taric, alistar, blitzcrank). You need to know your losing battles. Orianna would not do well vs Nami, or Braum (who can stop her ball), or even Karma whose EW would still catch Ori's EW.

  1. My win rate on Ori is pretty atrocious, but my individual performance (as support) is better than any other champ I've played. I've gotten more As and Ss on her than on everyone else combined, so should I interpret the hellish win rate to bad luck, bad solo queue champ, or because my pick/play screwed our team?

I would ignore individual performance, I constantly get A's because most Karma's are apparently really bad. The only ratios I look at are my ADC's and Jungler's. If they don't have kills, I feel like I haven't done my job.

EDIT: On a side note, you shouldn't use Support Lux unless you have a CC ADC (jinx, ashe, cait, urgot). Her base damages are really bad, her mana costs are among the highest of any mage, and her cooldowns are really long, minus her ultimate. If you miss anything, you are really out of luck for a long time.

Vekkna1 votes

Solid post. One thing I like about Lux is that the root duration on Q is fixed at 2 sec starting at rank 1, and the passthrough makes it a lot more forgiving than Morgana. Keeping Q and E at rank one and leveling W until I get a regen item has worked really well. CDs are a major pain, though.

TimothyJ2221 votes

Umm... I have no answers for you. I haven't tried it, but really want to now as I love playing Ori, but have more success mid with other mages. Her Shield and her AA passive seem to make her a pretty ideal poke support. Plus the shield on a tank jg during a gank and ult... gg bot lane.

Vekkna1 votes

I kind of thought that, too, but it just doesn't play out. 99% of games have a Thresh, Naut, Blitz, Leona, or Morgana on the other side. If they catch you, you're going to either die or B.

If you use armor marks and seals and leave the ball on yourself, you can get some decent aa poke 1-5. You'd really need flat AP glyphs and Quints for the aa to matter. If you could pull it off using hybrid pen marks, then more power to you.

Again, this is just my experience, which has obviously been mixed enough to land me on the boards looking for help. So I'm clearly no expert.

JAGMAG1 votes

i personally dont mind it as an adc but keep in mind you need to build utility and also it might not be good for every comp an ori support with a yas mid is amazing but if your not building her full ap your not going to be doing much damage or shielding for much if you do build her full ap thou you wont provide the utility the team needs out of a support like vision control. another problem is that with non meta supports is allot of adcs just dont know what to do with it and how to work around her kit in lane if you could find and adc duo who you trust and trust you then your win rate would probably go up if your as good at her as you claim

Vekkna1 votes

In solo I've been building her pretty hybrid. Early on I build full support and sustain with coin upgrade, sightstone, boots, and tear being early priorities.

Transitioning into mid game, I try to focus on CDR with 10% coming from mastery, 10% coming from talisman, and the remaining 20% coming from some combination of glyphs, situational items, or boots.

From there I build AP items with utility built into them. So after building item 3069 item 1001 item 2049 I'll finish either item 3003 or item 3174 . In the last two slots, I try to go super-heavy AP with one or both of item 3285 item 3157 . Occasionally I'll sub in a item 3151 or item 3023 or item 3001 depending on enemy comp/build and whether my team is slacking on vision or building pen.

The point is to build utility/survival items with AP to scale better into mid and late game. Shielding for 400 versus shielding for 250 is a big deal. Plus, you can contribute more to team fights by putting out meaningful damage on Ws, initiating with R, incidental damage on moving the ball with Es, and front-line Luden's procs from using the ball on your tank.

It also gives you better versatility to clear/push lanes as needed and defend base from splits or those 5 super minions your 4 teammates ran past while chasing a Volibear through the jungle with no vision.

JAGMAG1 votes

I'd drop the tear and go with either roa or righteous glory Tbh and for the starting item spell thief would probably go well on her but coin is better if your not comfortable with harass

Vekkna1 votes

I'm drawn to the tear because of the scaling returns you get from the % missing mana regen in the Utility tree. You get a lot of max mana, but you also get a big increase in regen that scales with time, level, and need.

I love having a ROA on most of my champs, but it's best to build it early. It's also super hard to spend 1200 gold early game on something with 0 AP. If I think of it as a regen item (on level-up) as support, maybe that will make it easier.

JAGMAG1 votes

Well idk how hard it is to stack a tear on ori and the thing about righteous glory is it gives you health mana and move speed which as a support is great you have to think slightly different when playing support I'd encourage you to look at support annie lcs builds to get and idea I doubt you would want an exact copy but it would be a good starting place also on ori support cdr is your best friend

Krigjer1 votes

I've discovered that people tend to get upset if you play anything that isn't Thresh, Leona and Morgana. Or Annie, if you absolutely want to go ap mage support.

I think people call it a troll pick because they think any damage-dealing support is going to take cs/all the kills. When I first started playing Lux support, people told me constantly 'no don't Lux, you'll take all the farm!' She's an incredibly strong support IMO. Continue to play her in any team composition you feel is best. If you have a game where you think 'Jeez, I should have picked Thresh into this', just remember that hindsight is better than foresight. (Orianna support is both fun and brutal when you pick it with a Malph or Sejuani on your team. Ball delivery system, your package has arrived! Personally, I wouldn't pick her if our team didn't have a super hard engage, even a Xin Zhao, but that's me)

I'm over here proving Bard and Galio are strong support picks. I'm done catering my champion choice to what my teammates want or don't want.

dinkaroo1 votes

I think (assuming Orianna performs well) people don't like when others play difficult champions for support. I've been flamed for playing Bard just because barely anyone knows how to play him which makes people think he's bad. It's most likely that. It could also be that when choosing a support, barely anyone evaluates the champion based on its mechanics, its work, howorth when working with another champion conrcontributes to the team, etc. Instead they judge it by things like what lane the champion generally takes, what kind off cc they have, or something that really doesn't matter much.

For your questions:

  1. Usually people think anything that's non-meta is troll.

  2. I dont think the range on the W is large enough to be used as a speed boost for your allies, but as a slow it's fine because it will take an enemy longer to leave the range of it than for an ally.

  3. Generally, try not to stick to only one champion for any lane. Just try to vary your selection. I think Orianna would have some champs she works inseinsanely well with, but some not so much.

  4. If your ADC doesn't cooperate with you, it's their fault. If they do cooperate, but you do poorly, it's your fault.

Gigablitz1 votes

I think Ori sup is a thing, tbh.

She just needs to be built appropriately: She needs a strong shield (so, AP), CDR, mana regeneration. She also needs to build cheap. So support AP items work good on her.

I think a good core build, besides boots, would be Frostfang, Sightstone, Mikaels AND/OR Ardent Censer, if you're gonna focus on staying back and protect your carry or a tankier build if you're gonna soak up damage in the front of the fight. Since you're gonna be utility, you've gotta maximise your utility contribution to the team :)

EDIT: Runewise, you don't need damage. Since you're gonna be supporting, you've gotta build in order to take trades favorably early and damage late. This means that you should use any mixture of armor, mr, and one of flatHP,scalingHP or perhaps HP5 (not preffered though) runes to maximize your efficiency -both in lane, and late-. Perhaps you should consider MS quints too among those options

LordGeovanni1 votes

cause adcs and other carries dont like 'supports' who cant potentially take their kills

SelflessTeammate1 votes

Orianna support was the first champ I got to level 5 mastery in a few days. It was astonishingly easy. She's my ranked support of choice right now, actually in front of Leona.

Her E makes anyone (including herself if she's trading) incredibly tanky. With the new Ardent Censer, she can spam her E and W to give people massive buffs to armor, MR, attack speed, and magic damage. Her passive makes her poking ability astonishing, and is excellent for tons of added bonus damage if they dive your adc after you toss the ball on them for the shield, armor, and MR. Throw a Talisman on her (with that wonderful new 20% cdr for a flat 30 sec cd) and she becomes just lunacy.

And her ability to very quickly roam--with her near-constant speed boosts and shields--and assist any lane is excellent.

I always max E first. It's just too good for when you or your adc (or any target of choice, it has a very short base cd so you can literally toss it around generously) is in danger. The shield mixed with the high defense/MR boost, preferably with the W speed boost, is just wonderful.

Her ult is a luxury (obviously a damned good one if you can initiate well with it), if you can land it right (easier said than done if there's no element of surprise and they're aware of it), but it's not really key to her support kit. Her E and W are the real bread and butter of her supporting ability.

I honestly have no clue why no one else does it. People scream at me that it's a troll pick, and, um, they're wrong. She's stupid-good as a support. She easily survives Leona/Blitz/Thresh grabs and gets away, even if ignited. She's a hidden gem that for whatever reason isn't considered even a casually-meta support.

I just wish she had a little visual tweak to make her ball larger when she gets the Iron Elixir. It does while on her, and the AoE increases appropriately while off her, but it doesn't stay visually larger if she tosses it, and it shrinks (at least, with the Winter Wonder skin I use). Kinda lame, but also a little besides the point.

You can play with the order as you wish, but her key items for me are item 3069 item 2049 and item 3504 . You'll almost definitely want item 3174 so she (quite literally) becomes an assist-farming machine, and the last choice is up to preference, and what's needed thus far.

Lugg1 votes

This is something that puzzles me as well. Ori is one of the best zoners in the game, The amount of CS she can deny the enemy ADC is huge unless the ADC is willing to get harassed down enough for an all in.

Nox Fleuret1 votes

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Vekkna1 votes

If you're just going to be condescending and utterly unhelpful, what's the point in replying to a post in the tips & tricks board? Like, seriously, "you are bad" only tells me nothing when my Ori match history shows:

  1. Always first or second for most warding
  2. Always first or second fewest deaths on team
  3. Always first or second highest assists

I'm clearly doing some things right to get contextually decent stats despite loss of the game. I don't think my numbers have been decent because I'm so horrible that I think my horrible numbers are good. It's because I reviewed the match histories, compared the numbers relative to other players in the match, and then compared my numbers to aggregate data on the champ.

I've been playing ranked for some 3 or 4 weeks, so there is going to be a 0% chance that I know how to do anything "optimally" with that little experience. That's why I like to read and get critical feedback from other players - to understand the game better and play it better. So contribute something useful or gtfo with this "you're bad and too stupid to know how bad you really are" shit. Thanks.

Nox Fleuret1 votes

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Vekkna1 votes

So let's get this straight. You drop by a help thread to say nothing useful and call me bad (with a side of stupidity). If I don't like that you did that, it's just further evidence of exactly how bad I am. Ooooooook.

Look, there's a difference between being in the process of learning a champ and "being bad." For all your insight and pro skills, you don't seem to be aware of that difference.

You're trying to shit on my KDA by crediting my build for how easy it is to get assists and not die....which is kind of a huge part of being a good support, right? Constant warding doesn't matter because I buy a sightstone? That's also part of being a good support, though. I kept stealth totem in a total of 4 games where I played support, and those were bloodbaths in either direction.

I'm getting "worked up" because you're in a help forum doing nothing but attacking straw men. Even still, you're pretending I claimed to be "always doing the right things" and blaming everyone else. That's some shit you literally made up, since I didn't even imply such an attitude. I hedged or qualified literally every statement about how I do something right or do something well.

In all your words your only actual advice was to announce champ pick before picking, always use sweeper, and to build one support item you find to be mandatory. The rest is just a bunch of bitching about how I'm a bad douche. Again, not helpful, productive, or insightful in the least. Just stop replying to people asking for advice, because you suck at it.

Ih8ucuzurtoxic1 votes

Support as a role is to boost the performance of your team, make sure your ADC does NOT die, and remain at the same xp and gold level as the rest of your team without needing a high cs.

That's about it. I personally enjoy support. I think it's challenging to be in charge of helping your team win rather than focus the champ I'm playing and how much I can snowball (even if that's fun too and I'm good at either).

That being said, I've used all sorts of champs as support. The biggest issue I find with some "non" support type champions is their ability to peel. Some that I've played like Yi or Yasou are very centered around whether you can burst down someone chasing your adc before they can kill them. This is risky and if your adc makes a wrong move it can be costly. So yes, duoing helps.

As for Oriana, I do like her as support. As you mention, she has a kit that would lend itself toward this and then can still do a lot of damage as a secondary mage. And I prefer her as support than as a mid laner because her mid lane match ups are ALL very very very difficult and exacerbated by Oriana's fairly high skill cap in mid lane.

As with any champ, if it works for you and your play style and you're not a burden to the team, you can play that champ as the role you want to play. There's no "right" or "wrong" way to really play a champ if built correctly and played in a manner that fits the role. I've seen jungle jayce work (Instalok - Elo Hell) and seen top and yi support and even... teemo... friggin... adc.... If you can pull it off... to the victor go the spoils.

There's a great quote about sports. "The stands are filled with critics. They're critical because they never fail because they've never truly tried. The field holds those few people who attempt the impossible, the doers. Those who tried and can fail because over and over they attempt to succeed."

Good lesson in sports, esports and life.

Drunk Rummate1 votes

Orianna has low base damage. She's one of the most farm + xp reliant champions in the game with most of her CC tied into her ultimate.

Take a moment to compare her to Janna and you'll see why she's considered a troll support and extremely inferior:

Base shield on Janna is the exact same as Orianna's, but Janna's has better scaling and grants AD instead of a tiny bit of armor/MR.

Janna has a slow on her W, grants movement speed passively, a knockup on her Q, and a knockback + heal on her R. That's 3 forms of CC, a heal, and a passive buff.

Orianna has a slow on her W and a displacement CC with her R. That's 2 forms of CC.

As a support it's unlikely that you're doing game-changing amounts of damage unless you pick a damage oriented support (Annie, Brand, Zyra). Orianna is really farm reliant to do reasonable amounts of damage, so she would be a shield/CC support class who is miserably outclassed by any other support with the same skillset.

You like Orianna support? Pick Janna, Karma, or Lulu instead and improve your winrate while maintaining a very similar playstyle.

Vekkna1 votes

Some good points. I just decided to get some more experience on Karma, and I'm enjoying her. The early poke on her R Q is really fun. I don't own Lulu, but I'll definitely look into her.

The Ori vs. Janna thing comes up a lot. There are some advantages Ori has that you overlook, however. Janna is clearly the superior pure support, so nobody's arguing that.

  1. Janna's shield buffs only last until the shield breaks or expires, but Ori's defensive buff is tied to the ball, not the shield
  2. The 30/30 defense from Ori's ball is passive and is the equivalent of about 1200 gold worth of defense stats
  3. Ori's shield does not increase in mana cost with skill rank, meaning you can rush ranks on E and have better defensive sustain than Janna
  4. Janna cannot speed boost teammates into a fight
  5. Janna's aa poke range is very short/dangerous, but Q is expensive
  6. Janna's W range is very short, but Ori can W the front line from a range of like 1100
  7. Ori can contribute meaningful damage early and late
  8. Ranking E asap gives a lot of early defensive stats since you can have +20 armor and MR by level 5 and +25 by level 7, which is a very significant amount that early in the game and gives you a massive trading advantage
  9. Ori's Q grants vision

One huge advantage Janna has that you didn't add is that she can shield turrets, so she can be a lot better at holding lane by herself if your adc needs to recall.

I played a lot of Janna early on, and I want to like her more than I actually do. I feel like there's a lot of time spent waiting for abilities to come off CD or mana to regen. You have to be very judicious in using her skills until you have regen items built, and that feels frustrating. I will give her another go now that they've buffed regen for utility builds. Also, thanks for the tip on Lulu!

Drunk Rummate1 votes

Yeah there are definitely a few positives to Orianna that I missed there. I'd also like to mention though - Orianna's Q has a fairly low range, so checking brushes with that is almost as dangerous as warding in most situations outside of lane.

Also if you're concerned about speed boosting / engage for your team, they recently buffed coin/talisman of ascension and I'd really recommend looking into that for Janna, it's quite good now despite the strength of the spellthief line.

Glad you like the Lulu suggestion, she really is a powerful and underrated support. I'd say she's top tier right now, especially with the new ardent censor. Pix plus ardent on a champion... oh man the damage.

Vekkna1 votes

I should have thought of Lulu earlier because she's a toplane bully, too. In general I try to stick with champs I can use in multiple roles since I'm still really new to the game.

The learning curve between a new champ and a familiar champ in a new lane is night and day. Plus you're more likely to get to play a champ you like or that you're good with that way. It was always frustrating trying to main Janna or Sona early on and not getting to play support for sometimes days in a row.

Drunk Rummate1 votes

Lulu and Karma both can function very well as mid/toplaners in addition to support. Karma can even jungle now due to the change with her W in the most recent patch!

If you're looking for lane flexible champions I would definitely look into those two :]

TouchpadExpert1 votes

Orianna isn't bad. There's worse choices. She's just suboptimal because her poke relies on throwing her ball through minion waves which will push lanes and invite the enemy jungler to gank more often. She also has no hard CC prior to 6. Her auto attacks will add up over time though, so there is that. Laning phase is harder but after that she's actually not that bad. Her ult gives your team a pretty reliable hard engage and work great with any AOE damage output teams.

Vekkna1 votes

You don't really poke with the ball because you'll be instantly oom in exchange for horrible damage. You're right that the ball pathing can be frustrating sometimes, like when moving the ball from the ADC to yourself or the jungler with E would make it pass through the wave. Since you rank up E every chance you get, the movement damage is actually quite high.

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