Need help playing irelia aparently.

Embertine·1/5/2015, 10:38:22 PM·1 votes·461 views

I like all her abilites but her ult, to me it doesn't deal enough damage. But everyone else says that her ult is fine. So I think I need some tips on how to build irelia since I'm obviously doing it wrong. And no I can't remember what items i get on her.

6 Comments

EndlessSorcerer1/5/2015, 10:45:15 PM2 votes

From the wiki, for her ultimate.

MAXIMUM PHYSICAL DAMAGE TO ONE TARGET: 320 / 480 / 640 (+ 200% AP) (+ 240% bonus AD)

Of this, your heal 25% of the damage deals to champions and 10% of the damage dealt to minions. While this damage can fall off later in the game against more durable champions (since you don't usually build armor pen), it can deal a lot of damage to squishy champions, who are the ones you want to focus. It's also on a low cooldown (70/60/50) so it can be used to trade or waveclear as desired.

However, the main appeal of her ultimate is that it can give you up to 4 procs of Spellblade from Sheen, which is a significant amount of damage, and a burst of health during a fight.

For build recommendations, I would suggest looking at videos by CarryMe2Plat since he's a high-tier Irelia main. For a basic build, I would recommend:

  • 21/9/0 Masteries
  • AD Marks and Quints, Armor Seals, MR Glyphs. -Health Regen, Attack Speed, Movespeed, Armor, or MR quints are also good options.
  • Ninja Tabi or Mercury Treads, Trinity Force, Frozen Heart, Spirit Visage, Blade of the Ruined King, Randuin's Omen
  • Skill Order: QEWEWR against Ranged Champions, EQWEWR against melee champions, R>W>E>Q
  • Summoner Spells: Teleport or Ignite, Flash

Trinity Force is your core item, since Irelia synergizes extremely well with it. I would recommend rushing it in most matchups, maybe purchasing a mid-tier defensive item or defensive boots beforehand if necessary. Phage is your general damage and durability item and Sheen is better when you are ahead and want the damage to snowball. I would recommend getting Zeal as the last component in most cases.

If you need to use Q to initiate trades, try Qing to a low health minion beside them so that the cooldown is reset. When your W duration is almost over, you can Q-AA the enemy one last time for additional damage and a sheen proc. Q applies on-hit effects (Sheen and W) and I believe Q also functions as an autoattack reset, so keep that in mind.

For starting items, I would recommend taking ClothArmor+5HP or CrystallineFlask+4HP while you are learning her. She's a bit on the weak side early game but scales well into the mid and late game after you finish Trinity Force. Teleport is useful in lane since it helps you mitigate mistakes and gives you more pressure on the map, and help you survive your weakish early game. Irelia really starts to pick up once she has W maxed and has a Sheen, so be aware of that.

QuantumLight1/5/2015, 10:45:29 PM1 votes

rush trinity, that item is gives her a huge power spike. if your not dealing the damage with that your mechanics are wrong.

usually max w first, SAVE E FOR THE STUN. that alone can turn duels in your favor. The slow is only worth it if your like 75% and their 10%, no way they pull anything. I cannot stress how important e is. To many times ivs screwed that up and lost fights i should have won.

ill tipically save q for finishing them off or for desperate attempts and im toast anyway.

NorthernDruid1/6/2015, 3:58:57 PM1 votes

Her ult seems weak because the damage is divided into 4 different hits. But it's so multip-purpose and has a low CD (for an ult anyway) so it's a lot better than it can seem if you just take the damage from one hit into consideration.

JJI7441/6/2015, 7:54:20 PM1 votes

{quoted}

I like all her abilites but her ult, to me it doesn't deal enough damage. But everyone else says that her ult is fine. So I think I need some tips on how to build irelia since I'm obviously doing it wrong. And no I can't remember what items i get on her.

OK, I hope you see this at some point, because its one of those small changes that will help you a LOT.

Boots are kinda REALLY IMPORTANT. It may be hard to see power, but extra movespeed is helpful, and boots are the most effective MS increase around.

For Irelia specificly: Trinity Force is generally considered core, after that you have some options.

  1. Straight tank: generally the "safest" route. Merc Treads or Ninja Tabis for boots. You focus on utility tank items like Randuins, Frozen Heart, BVeil/Spirit Visage, GA.

  2. Tanky-damage. For when your team already has a main tank, and you want to be more of an off-tank and damage threat. Simular to the full-tank build, but you favor more damage-based items like Wit's End or Maw of Malmortius. Randuin's is still a solid item choice. You might want to get a second damage item* (see below).

  3. Damage: very very risky build. Basically if you get really ahead in-lane, you rely mainly on base-stas to keep you alive and build for damage. Trinity>BotRK.Last Whisper (or ghostblade). Mercs or Bezerker Greaves for boots. GA is basically your tank item. VERY RISKY, not recommended until you are very comfortable playing Irelia and familiar with your limits.

Irelia's ult, BTW, is mostly for spellblade procs(unless you went damage focused) but also heals for a reasonable amount. Try to position in-lane so you can ult your opponent and the enemy minions behind them, so you get more healing.

Incidently, Zephyr is a very questionable item choice. Its alright as a very late-game item to replace boots, but is generally too expensive for the stats it offers.