Biggest tips for Mid-Lane?

coppinslinger·12/12/2014, 3:57:52 AM·1 votes·1,843 views

I've been playing LoL for 2 years now, maining jungle and can play all roles decently - except mid.

I've been looking to pick it up because some mid champs just seem so much fun! Ahri Azir Orianna But I literally suck at the lane :/ I struggle with farming as an AP mid (especially cuz you can just afk auto in the jungle hue) and trading and all-ining in that bursty lane is really hard for me.

What do you guys think is THE most important aspect of being a mid that will improve your play. I know there's a lot of things to playing mid (roaming, avoiding ganks, farming, trading, all-ining) but what do you think I should focus on to improve the most? Also how do you deal with aggressive laners if you are playing a champ without much burst. I really struggle against Leblanc in particular. Fortunately, Leblancs usually just go for cheese kills instead of trying to win the game (lucky me).

14 Comments

Moussetracks12/12/2014, 4:23:49 AM3 votes

Please, don't play Zed >.> The rest of us mid laners that have to deal with LOL waveclear/damage/ultdamage/mobility are sick of him.

Hell4Ge12/12/2014, 5:17:44 AM2 votes

First of all, sorry for my english - it can be gramatically incorrect

Midlane is my fav and only one lane where I feel good, right because it's very squishy and most aggresive place on the map. The most noticable thing for me is when I play mid you can supervise how your enemy is playing and try to learn his behaviour - with excellent example Ahri comes here, you need to learn and remember in which way your enemy dodges your skillshots and change your style.

Midlane tests your skill to adapt new things, sometimes I can predict if I will win the lane from the first 30-60 seconds of playing, especially on mirror matches (like Akali vs Akali), but it is still easy to underestimate your enemy - many times my enemy didnt even use a skill, he was all time like "meh about you", but he knew when to whirl my thoughts, do instant flash and burst me like a grilled chicken (he just turned from chilled fluffy Swain into damn bloodlust demon in few miliseconds when I stopped to tract him like serious player).

To play against LeBlanc you need a good pick, LeBlanc is one of the easiest champion to land a combo in your face (lucky things are more complicated in teamfights for her), so pick Syndra against LB to outplay her, or buy some magic resist (you can't avoid this when you play vs LB).

General tip to win vs agressive midlaner is to call a jungler, its the safest way (most of trades on mid are bit lucky, they usually ends when you have 50, max 100 hp left, or enemy big mistake), also TRADE EVERY POSSIBLE FRAME OF SECOND, and USE ADVANTAGE IF ENEMY HAVE CC ON COOLDOWN

Orianna is quite safe pick and great for farming minions, Azir is annoying guy, and Ahri is very powerfull if you are enough skilled with skillshots and creativity

I would say that this is a lane where you have to adapt against your enemy, rather than how-to-play your own champion, I really pays attention more to enemy playstyle than my personal skill of smashing keyboard.

Ahm about my profile - I am from Europe and this account is very old, probably from season 2. I had one on EU West and two on EU East :) If you want we can play a match

Also I have hope that my gramma is not that bad as I think... ;)

Leti the Yeti12/12/2014, 4:46:02 AM1 votes

mid lane as I know it #1 farm safely #2 poke safely #3 all-in when its "time"

redbull papi12/12/2014, 4:04:42 AM1 votes

Play Zed . Watch all of Azoh's "Zed School" videos. Play smart and roll face in lane.

F33dMeKills12/12/2014, 6:06:07 AM1 votes

Get used to Ahri's Q and the scaling of its damage. Early game, it should have about 35 Magic Damage and 35 True damage at level 1? So you should try to aim at minions with less than or equal to 69 HP. Reason why I say 69 HP and not 70 HP is because minions have magic resist and armor but not a high amount that it effects your damage drastically. Once you max your Q however, you should be able to at least damage the whole enemy wave once and get all the CS on the 2nd orb.

TehNACHO12/12/2014, 7:06:00 AM1 votes

Mid Lane is the lane about Cooldowns. Literally every proper midlaner in the game has the hard engage to screw you or the opponent over if either player screws up in any way. The key to dealing with this is learning how to balance your Cooldowns.

The tl;dr is that you need to pay attention to when you and your opponent's abilities are on or off cool down. Simply put, if your opponent's abilities are on cool down and yours aren't, engage. If you need or have used your own abilities and your opponent still has all of theirs, back off and be careful.

The long explanation starts here:

DPS and pseudo DPS champs like Azir need to mitigate the opponent's ability to negate their DPS as much as possible. They're almost always ready to fight, what with their kits being DPS based, but they tend to crumble under significant burst if the player using them isn't prepared. The general rule here should be to wait for the opponent to either use their mobility based abilities or their hard CC. For example, let's say Ahri fires her Charm at you and she misses. Especially if it's pre 6, this is the perfect time to start wailing away at her as much as you could. Unless your health is low and she can burst you down, Ahri is at an extreme disadvantage in this situation as a DPS champ like Azir will simply out trade her if she doesn't Charm her target. Conversely, in order to face off DPS champs, save CC and mobility. DPS champs scale best with time, meaning the longer they are pinned down (you Stun them, for example), the worse off they are in a given trade. They also tend to only have very limited ways with keeping up with their opponent, meaning a well timed escape can easily get you out of range of their primary DPS, and thus put you back into safety.

Assassins with hard engage like Ahri primarily need to pay attention to the opponent's mobility. There's very little reason for Ahri to try to land her Charm on, for example, a Katarina while Katarina's Shunpo is up, as Katarina's just going to dodge the skillshot and take the opportunity to bully Ahri for burning her CC. While this situation is far more matchup specific (Ahri should tackle a Katarina completely differently from how she would face Azir), these kinds of champions will generally win by taking advantage of the enemy midlaner the moment they misuse their movement based abilities and are out of position for too long. Countering these champs tend to have three parts: Stay mobile, recognize their engage spell, and recognize their strongest spell. I think it's obvious why mobility, or at least any way to mitigate their engage Morgana is strong against these champs, so I won't reiterate. What I do want to explain however is knowing how to recognize their strongest spell compared to their engage spell, as there aren't many mid lane champions who actually share both of these traits as a single spell. Ahri's strongest spell is her Orb of Deception, whereas her engage spell is Charm. Charm's strength is all about amplifying damage, in other words, without the strongest spell in Ahri's arsenal to amplify, her Orb of Deception, Charm is significantly weaker of a threat. This means even if the champion's engage tool is still up, opportunities arise if they use their most powerful spell on, for example, farming, and thus aren't able to follow up on their engage.

Pure burst Assassins with no hard CC like Katarina especially need to be wary of enemy CC. They tend to damage so quickly and so much that they can kill off DPS champs before their DPS ramps up, or they can significantly injure targets even if they dash away as fast as they could, so those tend to be less major concerns so long as the assassin in question is capable of bursting their enemy. What does become a problem is that, once interrupted, they quickly become sitting ducks for their opponents. Interestingly, champions of this kind tend to have tools to negate CC if played correctly. For example, Talon and Katarina both teleport behind their targets, giving them the capability to dodge many skill shots. Fighting against these champions simply comes down to not getting tempted to drop your hard CC every moment you get. Ahri should save her charm to interrupt Katarina's combo, not try to initiate a fight, for example. On the other hand, many Assassins have very little followup or escape tools, so if they aren't able to kill you outright with a single rotation, they tend not to engage. Staying topped off on health and being smart about trades and bullying can keep an Assassin at bay.

SkidLess12/13/2014, 1:08:33 AM1 votes

I'll try to help a lil bit... Azir is a really hard champ, so it takes a lot of practice. This practice shows in different aspects of his play style and also contributes with your knowledge of the other champ. First, Azir can be played two different ways: as a strong engager or a hard cc dis-engager. The first, is played by diving on the enemy with your w>q hittting behind the enemy and then going in with e>r to force them back. This works well against low mobility opponents like Anivia and when you're shoved under tower and the enemy gets greedy. I usually won't play with the engager strategy if I'm against high mobility assassins like Zed mainly because they can easily dodge your e, then you're left really vulnerable.

More for your case, the second method of playing Azir is the dis-engager. This means that you peel back away and bait out the enemies abilities. I would generally use when against people like a This strategy is a lot harder because you have to psychologically understand your opponent. If you know he just goes all in after you w>q, then immediately place a soldier behind you and e back. By then, you should ult the enemy away and have q'd the soldiers back onto him. If he runs, go through the ult for the speedboost and try to get him without straying too far from your soldiers without your e. If he stays; however, you need to stay close and place your soldiers so that they hit him and are placed between you and your opponent. This makes it harder to get away from the soldier's aa range and always to q him whenever it's up. tl;dr, bait out your enemies' abilities and go in after he's blown them all assuming you dodged the cc.

The biggest flaw I see in Azir players now is that they try this second strategy and then they immediately focus on landing their abilities without trying to dodge the enemies' abilities. (Also, don't forget the jungler) Your biggest concern should be baiting out the enemy then going all in with the preplanned soldiers to wreck his face. I would suggest watching Bjergeson play Azir or simply find an Azir game in the PVP client under the spectator area, those games can be really entertaining. If you have any comprehension questions, just ask me and I'll be happy to answer :)