League terms players should learn

Nin10do0014·4/15/2015, 9:21:58 PM·5 votes·1,245 views

Note: There are a crapton of terms out there. I will update this soon!

The League of Legends' learning curve for new players is extremely rough compared to many other games out there. One of the things that players will struggle with is terms in League of Legends, which will confuse the hell out of new players, especially since... well... they're new!

In order to alleviate this problem a bit, I will offer a glossary of terms and acronyms commonly used in League.

If you find this helpful, please upvote this thread so that new players will have an easy time finding this resource.

To view a specific section or term, hold Control and press F. Then, type in what section or term you wish to see.

Mechanics and actions Starting areas and roles Statistics Map-related terms

==================== Mechanics and actions

This section includes terms which relate to actions done in League of Legends as well as terms which describe how some actions work.

Aggro - the targeting priority for A.I.-controlled units, like Turrets, Minions, and Pets.

Area of Effect (abbreviated AoE) - abilities that affect an area rather than a target.

Assist - helping a teammate secure a kill on an enemy Champion

Attack Move (also called A-move) - commanding your Champion to move while attacking any enemy unit along the way. Can be done by hitting A or X and left-clicking a location.

Autoattack (also called AA or basic attack) - a basic attack from your Champion. Can be achieved by right-clicking on an enemy or neutral unit or by pressing A or X and left-clicking an enemy or neutral unit.

Backdoor - the act of sneaking past all opponents to take down their base

Bait - to provoke the enemy team to doing an action.

Burst - to deal a high amount of damage in a short duration of time.

Camp - to constantly show yourself in a specific area.

Carry (Action) - to try and be the MVP of your team by making plays which significantly benefits your team.

Chase - to aggressively follow an opponent.

Contest - to challenge the enemy team for an objective.

Cover - see "Hold"

CS - Creep Score; to obtain gold from killing enemy or neutral units.

Damage over Time (DoT) - a status effect that deals damage over a duration of time.

Dive - to relentlessly pursue an enemy in dangerous areas.

Duel - to fight in a one versus one situation.

Dunk - to use an ability that is classified as a "Dunk," such as Darius's Noxian Guillotine or Jarvan IV's Cataclysm.

_Farming _ - obtaining gold by killing enemy or neutral units.

Feeding - dying repeatedly to the opposing team.

Focus - to direct all fighting to a specific target.

Fog of war - area in which you and your team will only see grey. Enemy units in that area will be hidden from your view.

Freeze - to cause minions to fight in a specific area for a prolonged period of time.

Gank - to assist an ally by going to his or her lane to attack an opponent.

Harass - to annoy the opponent with little attacks from time to time.

Hold - to be a substitute for a teammate in lane as he or she recalls or roams.

Initiate - to start a large-scale fight for your team.

Jungling - to kill monsters in the Jungle

Kite - to attack an enemy while staying safe from attacks from that enemy.

Laning - to stay in a lane and kill minions.

Last-hit - to kill minions by scoring the killing blow on it.

Leash - to help your Jungler with his or her first clear.

Peel - to thwart off enemy attackers from your teammates.

Ping (Action) - to send a signal to your teammates. Can be done by pressing G or V and clicking or pressing G or V, holding left-click, and dragging the mouse up, down, left, or right.

Poke - to use long-ranged attacks to whittle down enemy health.

Pressure - to mentally stress your opponent through getting advantages for yourself, posing a threat, or setting up situations.

Push - to kill enemy units in order to allow allied units to move forward.

Roam - to wander around the map and assist anyone if possible.

Recall - teleporting back to your base. Can be done by pressing B and waiting several seconds. Often notified by teammates when they type "brb" or "backing."

Spam - to repeatedly and frequently use an ability or to frequently repeat an action like a Ping.

Split push (Also called splitting) - to push another lane while teammates occupy another area of the map.

Tank (Action) - to absorb damage from the enemy team to allow teammates to stay safe.

Ward (Action) - to place a Stealth Ward or a Vision Ward on the map in order to have vision of that area.

Zone - to force an opponent from being in an area.

==================== Starting areas and roles

This section describes the starting positions of players and roles that Champions can fill.

AD Carry (Often abbreviated to ADC) - role in which a player builds items that primarily augment physical damage output. Provides sustained damage for the team. Typically starts in Bot with the Support.

Assassin - role in which a player targets the important members of the enemy team to swiftly take them out. Typically starts in Top, Jungle, or Mid.

Bodyguard - a Champion who is strong at protecting allies with disruption abilities and utility. Functions very similarly to a Peeler.

Bot (lane) lane that directs to the bottom portion of the map.

Bruiser - role in which a player dishes out some damage while also being durable enough to absorb damage from the enemy team. Typically starts in Top or Jungle.

Carry - a Champion who deals significantly high amounts of damage, typically Marksmen or Mages; the MVP of a team who makes many plays to benefit the team.

Caster - Champions who deal most of their damage by using abilities. Typically Assassins and Mages.

CC Machine - describes a Champion who has many abilities which disrupts the enemy team from fighting effectively.

Duelist - a Champion who excels in fighting small skirmishes or one-versus one situations.

Hyper-carry - a Champion who is extremely weak in the early stages of the game but extremely strong in the later stages of the game.

Initiator - a Champion who has the ability to strongly start a fight.

Jungle - the forest area between lanes with various monsters.

Jungler - role in which a player starts in the Jungle and wanders around the map to provide assistance.

Mage (Sometimes called AP Carry or APC) - role in which a player focuses on dealing magic damage to the enemy team. Often starts in Mid Lane or Top Lane.

Marksman - describes champions who use ranged attacks to deal large amounts of sustained damage.

Mid - lane that directs to the center of the map.

Peeler - a Champion who is adept at preventing the enemy team from attacking important members of a team. Functions like a Bodyguard.

Support (Often abbreviated to Supp) - role in which players protect their teammates and offer useful assistance through healing, disruptions, or auras. Typically starts in Bot with the AD Carry.

Tank - role in which a player tries to disrupt the enemy team with crowd control effects while also absorbing damage in order to keep their teammates safe. Often starts Top, Jungle, or Bot as a Support.

Top - lane that directs to the upper part of the map.

====================

Statistics

Ability Power (Also called AP) - statistic that augments abilities which scale with AP

Armor - statistic that mitigates incoming physical damage.

Armor Penetration (Also called Armor Pen) - statistic that increases the amount of damage that physical attacks do by ignoring a portion of the target's armor.

Attack Damage (Also called AD) - statistic that augments basic attacks and abilities which scale with AD.

Attack Speed (Also called AS) - statistic that increases the amount of autoattacks per second.

Cooldown Reduction (Also called CDR) - statistic that decreases the amount of time needed before an ability can be cast again. Does not affect abilities with static cooldowns.

Critical Strike Chance (Also called Crit) - statistic that increases the frequency of scoring a critical strike with an autoattack.

Energy - resource that some champions expend to cast abilities. Regenerates quickly but has a static pool.

Effective Health - the amount of damage a Champion can take before dying. Can be calculated by multiplying Health with (1+ ((Armor or Magic Resistance)/100)

Experience - resource gained in order to rise in Levels. Can be obtained by being near dying enemy units.

Gold - in-match currency used to buy Items. Can be gained by killing units.

Health (Also called HP) - statistic that determines how much damage a champion can sustain before dying. Does not take Armor or Magic Resistance into consideration

_Health Regeneration (Also called Health Regen, HP Regen, or HP5) - statistic that determines how much health a champion will regain per second.

Level - indicator that determines how strong a Champion naturally is without items or abilities.

Life Steal - statistic that allows your Champion to heal for a percentage of how much damage he or she does per autoattack.

Magic Penetration (Also called Magic Pen or Mag Pen) - statistic that increases the amount of magic damage dealt to a target by ignoring a portion of its Magic Resistance.

Magic Resistance (Also called MR) - statistic that mitigates incoming magic damage.

Mana - resource that many Champions expend to use abilities. Has slow regeneration but can be increased and restored.

Mana Regeneration (Also called Mana Regen) -statistic that determines how much Mana your champion regains per second.

Movement Speed (also called MS) - statistic that determines how fast your Champion can move.

Spell Vamp - statistic that heals your champion based on a percentage of damage dealt from abilities.

==================== Map-related terms

Baron Nashor (Also called Baron or Nashor) - the worm-like creature located in the circular-shaped area between Mid Lane and Top Lane, grants a temporary stat increase as well as an Aura for Minions.

Base - the stone area close to each team's Nexus.

Blue side - the bottom-left half of the map in which the Blue team starts; the half of the Jungle that has the Blue Sentinel.

Blue Sentinel - located between Mid Lane and Top Lane for Blue side and between Mid Lane and Top lane for Red side, the spawning area for a minster that grants the Crest of Insight upon death.

Bush/Brush - tall grass located throughout the map that Champions can utilize to hide from the enemy team.

Dragon (Also called Drag, Drake, and D) - located in the circular-shaped area between Mid Lane and Bot Lane, grants an increase to stats for the team who kills it.

Fountain - the platform on which players spawn at the beginning of the match and where dead players respawn. Houses a Turret which deals extremely high amounts of damage.

Gates - located on the walls of the Base for each team, allows members of its respective team to pass through while keeping enemy team members from going through.

Inhibitor (Also called Inhibs) -structure that prevents the opposing team from spawning Super Minions.

Inhibitor Turret - a Turret which guards the Inhibitors.

Inner Turret - Turrets that are situated immediately outside each base.

Jungle - areas between the lanes, excluding the River

Nexus (Also called Nex) - structure that grants victory if the opposing team destroys it.

Nexus Turrets - two turrets which are located next to the Nexus

Objective - points of interests which will benefit a team if a team secures it, includes: Turrets, Dragon, Baron Nashor, Red Brambleback, and Blue Sentinel.

Outer Turret - the Turret for each lane that is located closest to the enemy team's territory.

Red Brambleback - located between Mid Lane and Bot Lane for Blue side and Mid Lane and Top Lane for Red Side, the spawning area for a monster that grants the Crest of Cinders upon death.

Red side - the upper-right half of the map in which the Red team starts; the half of the Jungle that has the Red Brambleback

River - the body of water between each lane

Tri-bush (Also called Tri) - a bush shaped like a Y, located near Top Lane and Bot Lane.

Turret (Also called Tower) - structure that defends a key part of each lane.

======================== Abbreviations or alternative names for Champions and Items

This section will follow a different format. Rather than the term coming first, I will put the Champion first followed by alternative names or abbreviations.

Champions

Alistar - Ali, cow, bull

Anivia - Aniv, Bird

Amumu - Mumu

Blitzcrank - Blitz, Trollcrank

Caitlyn - Cait

Cassiopeia - Cass

Cho'gath - Cho, Chewy

Corki - Cork

Darius - Dunkmaster

Dr. Mundo - Mundo

Draven - Drav, Draaaaven

Evelynn - Eve

Ezreal - Ez

Fiddlesticks -Fiddle, Fid, Fidd

Gangplank - GP, Gang, Plank

Gragas - Grag, Graggy, Fatman

Hecarim - Hec, Horse, Pony

Heimerdinger - Heim, Donger

Jarvan IV -J4, Jarv

Kalista - Kal

Karthus - Karth

Kassadin - Kass

Katarina - Kat

Kha'zix - Kha, Bug

Kog'maw - Kog

LeBlanc - LB

Lee Sin - Lee, Bruce

Leona - Badass Leo

Lissandra - Liss

Lucian - Luc

Malphite - Mal, Malph

Malzahar - Malz

Maokai -Mao

Master Yi -Yi

Miss Fortune - MF

Mordekaiser - Mord, Morde, MK

Morgana - Morg

Nasus - Nas, Dog

Nautilus - Naut

Nidalee - Nid

Nocturne - Noc, Noct

Orianna - Ori

Pantheon - Panth

Rek'sai - Rek

Renekton - Ren

Rengar - Rengo, Rengu, Cat

Riven - Riv

Sejuani - Sej

Shyvanna - Shyv

Soraka - Raka, Banana goddess

Teemo - Satan

Tristana - Tris, Trist

Trundle - Troll (Get it? Because he's a troll? Aha... I should leave...)

Tryndamere - Tryn, Trynd

Twisted Fate - TF

Vel'koz - Vel

Viktor - Vik

Vladimir - Vlad

Volibear - Vol, Voli, Bear

Warwick - _WW

Wukong - Wu

Xerath - Xer

Xin Zhao - Xin

Yasuo - Yas

Zilean - Zil

Items

Aegis of the Legion - Aegis

Amplifying Tome - Amp, Amp Tome

Ancient Coin - Coin

Archangel's Staff - Arch Staff

Athene's Unholy Grail - Athene's, Grail, AUG

Banner of Command - Banner

Banshee's Veil - Banshee's, BV

B.F. Sword - BF, BFS, Big F*cking Sword?

Blade of the Ruined King - Blade, BotRK, Bork

Boots of Mobility - Mobi Boots, Mobies

Boots of Speed - Boots

Chalice of Harmony - Chalice

Crystalline Flask - Flask

Guardian Angel - GA

Health Potion - Pot

Hexdrinker - Hex

Homeguard - HG

Iceborn Gauntlet - Frozen Fist, Ice Fist, Gauntlet

Infinity Edge - IE

Last Whisper - LW

Liandry's Torment - Liandry's, LT

Lich Bane - LB

Locket of the Iron Solari - Locket

Mana Potion - Mana Pot

Maw of the Malmortius - Maw

Mercury Treads - Mercs, Merc Treads

Mikael's Crucible - Mikael's

Morellomnicon - Morello's

Ohmwrecker - Ohm

Phantom Dancer - PD

Quicksilver Sash - QSS

Rabadon's Deathcap - Deathcap, Cap, RD

Randuin's Omen - Randuin's, RO

Ravenous Hydra - Hydra

Relic Shield - Relics

Rod of Ages - RoA

Scrying Orb - Blue trinket

Sightstone - SS

Sorcerer's Shoes - Sorcs, Sorcs shoes, Sorc boots

Spirit Visage - Visage, SV

Statikk Shyv - Shyv

Stealth Ward - Ward, Green Ward

Sunfire Cape - Sun, Sunfire

Sweeping Lens - Red Trinket, Red, Scanner

Talisman of Ascension - Talisman, Shurelia's

The Black Cleaver - Cleaver

The Bloodthirster - BT

Trinity Force - Triforce

Vision Ward - Pink, Pink Ward

Warding totem - Yellow Trinket

Warmog's Armor - Warmog's

Youmuu's Ghostblade - Youmuu's, Ghostblade

Zeke's Herald - Zeke's, ZH

Zhonya's Hourglass - Zhyona's

====================

Miscellaneous

These are terms which are often used for communication.

Ace - entire team is dead.

AFK - player is inactive

Ball - Orianna's ball

MIA - opponent is missing from his respective lane, often signaled by "Missing" Ping.

(update soon)

10 Comments

TheFleetAdmiral4/16/2015, 4:38:38 PM2 votes

I never realized how many there are, feel bad for new players You forgot league of draven Draven

FedAsFuk4/16/2015, 2:24:08 AM1 votes

Carry should be redefined, Carry is someone who focuses on high damage output, either sustained or burst, typically AD carry is sustained AP Carry is burst. Examples of AD being burst : Lucain, Graves, Tristana. Examples of more sustained AP Carries: Cassio, Azir, Ryze (pre-rework).

Example of why your definition is poor, a tank peeling for a carry and actually keeping them doing damage is more of an MVP to people who know what is doing on than just looking at damage and going "OMG the carry is real!". This is a problem I see alot, instead of being able to recognize other people being "MVP" players only look at damage and go wow he carried, I am the MVP more games as Thresh than as an ADC.

Nin10do00144/17/2015, 8:45:03 PM1 votes

Question for feedback as of April 17th

What sections should I add? I am planning on adding a section on creatures and abilities. What other sections should I add?

Only Play Darius4/17/2015, 8:47:44 PM1 votes

You tell us how to basic attack but you don't tell us how to perform attack move.

Apparantly a League noob should know by heart how to perform attack move, but also keep forgetting how to basic attack.

Nin10do00144/19/2015, 9:29:17 PM

Bumping to keep this post active