Interesting. Naut isn't easily kited, considering he's got four different kinds of cc built right into his kit (hook, snare, slow, knockup). So if you choose to build him like a juggernaut, he should be able to wrangle in and stick to targets pretty easily. However, I've got some issues with your items.
only stacks it's cleave passive on physical damage, and without a ton of AS, Naut isn't going to be able to stack it efficiently. If Naut's W's DoT was physical damage I'd say you were onto something.
is still a good item on Naut, but it was better back before you could spam his E. Now that Naut can keep the slows coming on an almost constant basis, the slowing field on the frozen fist isn't as helpful as it could be. The stats are still good, but
has similar stats and Naut can stick to people to make it's aura work harder. Not a mistake to build IBG, however.
is what I'd recommend out of the three. The only stat you could argue that goes to "waste" here is the crit, everything else Naut really likes. Even the AS bonus is great since that anchor is so slow. It also gives the rage passive without having to build a Cleaver; best of both worlds.
I would also argue that
>
for juggernaut Naut. (JuggerNautilus?) Naut's W shield scales with HP, which will probably provide more damage mitigation than the lifesteal of the Ravenous would.
is a natural fit; anything that helps Naut get around quicker is a godsend for him.
While Naut's base AD is nothing special,
(and optionally
as well) combined with your W shield basically makes you into a ghetto
.
I'm going to try out JuggerNaut. It seems fun. Good post.