How do you make a comeback from an early lead the team just threw?
The classic example would be that you've dominated the laning phase, but then realise the enemy has taken the lead and that laning phase didn't mean shit.
The classic example would be that you've dominated the laning phase, but then realise the enemy has taken the lead and that laning phase didn't mean shit.
What I typically see in my games when this happens is the following:
Win (or dominate) laning phase Enemy groups mid (or elsewhere) (possibly much earlier than normal/expected). Enemy team scores a couple free kills 5v1 5v2 or possibly 5v3 kills plus assists gives them comeback gold allies all say "they grouped, we need to group and push mid" (or unlikely elsewhere) Team groups expecting free win since they won laning phase, gets crushed in multiple teamfights, loses the game.
How to recover from this? The answer is that grouping and pushing mid isn't the only viable strategy. When the team that lost laning phase has a vastly superior teamfight comp, they're going to win 5v5s even if they're behind (unless you're crazy ahead). Your team should instead be split pushing, and sneaking objectives. If you're afraid of getting picked off 5v1, stay defensive until you see where their 5 are then whoever isn't there can push while the others defend.
Basically this happens because your team is pushing for teamfights against a teamfight comp, you're giving them exactly what they want and worse yet you're doing it with them safely at their towers and your team exposed. Having your strongest duelists go to other lanes and pushing all lanes hard simultaneously forces the other team to do 1 of two things: Engage the 5v3, trading 3 kills (possibly none if you're able to disengage well) for two lost objectives (both split pushers should be able to take a tower and get out before the 5v3 ends). Send 2 people to shut down each duelist (the point is if they're a teamfight comp and behind they can't 1v1 your two best guys) leaving you 3v1 mid to get a kill and objectives.
This also works with only 1 split pusher. Basically you're going to get objectives = map pressure, which ultimately wins the game if you're ahead. As long as your not giving away kills in the 5v3 or 5v4 fight (which you should be pushing but not engaging, actually disengaging as soon as they try to engage), you'll increase your lead, take inhibitors fot free Lane pressure, and eventually the nexus.
Of course if your team engages 4v5 while your split pushing, even taking an inhibitor isn't worth giving up 4 for 0 most times. They need to be on board that your goal is to take an objective elsewhere, not win a teamfight.
def and farm under turrets til enemy team screws up you will eventually hit full build and max level then gold wont matter