Are IP boosts worth it in the sale?

Ryoukai·1/20/2015, 3:52:04 PM·3 votes·6,720 views

I'm sorry if this is the wrong section, this one seemed to be the one to best fit my question, to a degree.

I was wondering if the IP boosts were worth it at 50% off? I was thinking of grabbing one. Most people say that boosts aren't worth it, but I can't seem to find anyone saying anything about how worth it boosts are when on sale.

EDIT: I also wanted to ask, if I buy two 50 win boosts, will I have bonus IP for 100 wins or will the second boost just refresh the first?

4 Comments

DrCyanide1/20/2015, 4:09:31 PM2 votes

XP boosts aren't worth it unless you are trying to get a smurf up to 30.

IP boosts are occasionally worth it in my opinion, considering that Runes (which will also be on sale) can only be bought using IP. How worth it the boost is depends on you. In the past I've gotten all day boosters and grinded all day long.

Sohleks1/20/2015, 5:04:43 PM2 votes

Per win boosts will give you about 145 more ip every win. Coincides with my experience when Riot gives free boosts and this source:

http://leagueoflegends.wikia.com/wiki/Boost

A 50 win ip boost costs 2560 rp. Wowza. I would be very sad if I misclicked and bought that because I am at the point I save ip for runes and champs I'll probably not use much. Anyways when the 50 win ip boost goes on sale it'll cost 1280 rp. And 50 wins with it on normal summoners rift will eventually get you 50*145... 7250 ip...... Barely enough for a full priced champion. So in other words, per win ip boost are really bad unless you really need to rush runes which honestly you should not need to because two rune sets should be fine for most champions. I only use one rune set on my smurf (AD marks, attack speed quints, and defensive seals/glyphs helps every champion somewhat)

Remember, champions go on sale for RP too. That's the better deal really, but you can't control what is on sale...

Now for duration based ip boosts...

I noticed the 4 win ip boost has the same rp cost as the 1 day ip boost. 290 rp (145 rp on sale)... So the one day ip boost is assuming you win 4 games in one day. Let's imagine you win 50% of the time. You would expect to play 8 games to break even with the not so worthwhile per win ip boosts.

Actually scratch that because I believe duration based ip boosts award you on loses too... So I would guess a 1 day ip boost is comparable to the 4 win if you play 5 or 6 games: 3 wins, 3 loses...

The 3 day ip boost is much better though. Only 60% of the cost of buying three 1 day ip boosts.

The not so good 50 win ip boost is only 70% of the cost of buying twelve and a half 4 win ip boosts.

Gonna stop here... Concluded even on sale they barely pay off despite the time commitment... Gonna make a formal thread about it later. Boosts need a massive permanent price reduction and while they're at it they should just combine EXP and IP boosts. No reason for them to be seperate these days.

AMYS GRAVE1/20/2015, 6:09:21 PM2 votes

we can see the worth of IP/RP in this way.

a 6300 IP champ is 975 RP so this is a value of 6.46 IP/RP. on sale they are half off 12.93 IP/RP.

a 100 win boost is 2560RP and will give you 145 IP per game for 14500 IP so is worth 5.66 IP/RP.

another point of comparison is rune pages, 6300 IP / 590 RP is 10.6 IP/RP.

even when the IP boost is half off it is still not the value of a champ that isn't on sale. its still better to just spend your RP on champs, although i would recommend the rune pages.

Summonerrr 11/20/2015, 10:45:52 PM1 votes

Funny you should ask, I did an experiment on this a while back. IP boosts are worth it if you get a time-based boost on sale and have enough time to compound the effect through wins or grinding. I bought a 5 day IP boost for when I was visiting some friends over christmas last year. We did queues of 3 and 5 off and on over the 5 days, and had around a 65% winrate overall. My old roomate bought a 5 day boost as well, and played around 30% more than we did over the 5 days.

We calculated the total amount of IP we got and averaged it per person, and it came out to around 20k. We played around 100 games per person as well. Realistically speaking, if a win without a boost gets you 45-75 IP, a boost SHOULD get you 90-150. The fact that we got an average of 200 IP per game means that win-based boosts are not really worth it, but Time based boosts can get you a LOT of IP fast.

I suppose if getting a lot of IP fast is worth it to you, then yes. If you're asking whether it's worth the RP cost, I leave that for you to decide.