Irelia, something im missing?
So i been playing Irelia for a few days and im having so much trouble playing her "well". See my issue is that:
1: Irelia seems to stream line. In which every thing she uses only seem to have one purpose with little to no side benefits. Example if you are Lee Sin you van jump to champs, minnions, ward, ect. But with Irelia you can only dash toward your target, meaning when you do it you have to commit to the action. Irelia has no escapes, no strong CC, so she can get ganked easy. Her slow/stun range is so close that you have, that you can risk putting yourself in a bad spot. The instant refresh on her dash is good, but she is so mana hungry you can't use it to farm even end game.
2: As a hybrid there are too many variables to how to build her. I have seen dozens of builds for her and still have no real answer beside, "rush triforce". There are several discussions over Armor piercing or Attack speed, Botrk or Blood thrister. I have never played a champ where there was such varied opinions on her. It would't be so bad if she wasnt so mana hungry, but even using the Ult to weakening minnions, and Q all over the place use why to much mana
3: She is a win or lose champ. Getting one kill behind with her seems like i will never catch up, i always behind in cs because the slight change in the opponents build is the deciding factor if i am hugging for the rest of the laning phase. If she is not 2-3 kill over the opponent, she mostly likely just trying not to die at tht point. If you solo push a lane late game and there is a champ in front of you and a champ behing your most likely going to die.
4: I can't figure out how to use her effectively in team fights. In team fights i find myself trying to isolate the carry(ies), but she never seems to have the burst capablities of champs like Yi, Kha Xix, or Rengar. It takes i a little to long to kill the champ so most the time, even if i kill the carry, i get kill myself. In the middle of team fight i have no escapes so i have to hope my team saves me. Even when im fed and have Triforce, Botrk, Guardian Angel, and Tobi Boots i can still get killed by 2 champs 3 level below me because they can burst me now.
5: I don't get her Ult and her passive. Her passive works like tenacity, and increase from 10/25/40% nullification depending on how many friendly champs are around her. The problem with this is that it feels useless. When solo laning or even jungling its just you so the most of the time the percent is 10%, that not a very good bonus for an assassin role champ. Even in team fight if the opposing team isn't heavy on CC it won't matter, and even if its heavy CC 40% isn't enough to keep champs from escapeing, or getting the advantage, it only really works if the whole team is chasing, which at that point your already winning. It remind me of that passive Xerath had where he got bonus armor, and you wondered by seeing as you would never make a 100% skill shot champ a tank. I don't understand Ult, like in general. It based mostly off of AP which almost no one build because only one of the quick use skill runs on AP. the heal she gets back is nearly unnoticable especially late game. It can chip away some health and be an ok late hit, but its a skill shot so you can miss. I wonder why the Ult doesn't have more to do with he being a melee champ, like a buff, spinning blades, movemnt speed, a sheild. Why give her a weak poke when the whole kit was about bursting down?
6: She feels like a single role champ. Hell i even support Xerath before, but she only seems to be able to do top lane well. She can jungle but it takes to long for her to clear and she has to be Lvl4 before she can gank. Beside that she can only gank is the lane as good CC or all she is doing is harassing. To many mid champs have CC, or can substain better than she can. Support, no. Adc, she has no range or defense from being hit. Unlike Yasuo who can wind wall and dash.
7: Even champs she counters seem to have a fighting chance. I played against champs that i read she counters and even they seem to have a fight chance. Only champs that she seems to counter are champs that are to be super tanks and thats only in early game. Champs like Garen, Volibear, Sing, and Shyvana, but thats it. Any champ with a stable range attack or a bit of CC complete wreaks her.
8: All she can do is kill. He sucks at pushing lanes, she sucks in a team fight, she sucks at initating, and defending. Best thing she can do is 1v1. And for an assassin/fighter she is so slow! like 410 movement speed eveb with T2 boots, and movement speed items.
By all means i am not a great player, hell i started in B2 and dropped into B5 only to push back up to B4. I would say that im a decent player i good with other champs (Vlad, thresh, zyra, mord, eve, Xerath and a few others). I might have played around 30 Irelia games and im losing my lane like 80% of the time, I think that i am playing her wrong, that maybe i should not CS i should just go for the kill. Don't push lanes looks for the carries and kill. But even when i kill the carry i end up getting steamrolled by the rest of the team. I like her play style (excluding the ult and passive), but some small changes would be nice. Maybe let her Q work on wards. Or Hiten style also does a small AOE burst. Or extend the range of her stun/slow a little. She basically like a spear to me, you throw it out, and if it doesn't kill you leave there hoping someone else will pick it up.
What do you guys think? Does she need to some work, or am i just way to inexperinced with her?
Please no rude comments...