How do I close out games after winning my lane?

SKLivinglarge·4/5/2015, 4:33:17 AM·1 votes·703 views

I am in bronze two and in no way claim to be great or anything like that. I do not say that I cant carry because my team is full of feeders, but at the same time see them throwing team fights and losing objectives (even when I'm pinging them to back off or go in). In ranked I only play comfort champs and usually win lane. Lately though I have been losing games because of these throws. For example, the 0/4 Kat on the other team picks up a quadra, because the Jinx on our team gets caught out and the other three engage to try to save her but obviously cant. After this the enemy team picks up a baron, tower, inhib, etc and my team wants to surrender because they think its gg. What should I be doing when this situation happens? What should I be doing to prevent this? I have tried warding so that my team can see her coming but they appear to be oblivious to my pings. Do you guys have any secrets to getting your team to listen to you? Thanks so much for your time. -SKLivinglarge

5 Comments

Trash MammaI4/5/2015, 4:49:36 AM1 votes

Hope your adc isn't trash since games are decided by which adc gets IE first.

TehNACHO4/5/2015, 4:58:07 AM1 votes

There are three generalized carry styles based on who you're playing.

DPS Carries (ex. ADCs) generally want to always be in position to take or defend an objective. DPS Carries are the best designed for killing/destroying big things, and as it turns out, most turrets, dragons, and barons can all be considered big things. This can be considered in many forms. If you see the rest of your team grouping up around a tower or one of the epic monsters and you're a ranged ADC, you almost always want to be there to help them. Most Melee Carries want to split push because they are so fantastic at dueling, and with an Elixir of Ruin and a bit of attack speed, they tend to shove lanes and threaten towers at phenomenal speeds. The last example is a Jungle DPS (Master Yi for example) may want to solo the Dragon while nobody is looking.

Burst Carries want to do their absolute best to shut down enemy Burst and DPS Carries. If you're playing Zed and the enemy team's Caitlyn is fed, you need to make sure that Caitlyn is never alive long enough to help in any team fights or objectives. I highly recommend being a major helper to Vision control, as this can help you individually catch anyone on the enemy team who happens to be running around on their own and will help your team as a whole. You may also want to shot call, since your attention is already on searching for enemy carries, and you know which objectives they can or can't reach.

Tank Carries want to defend their DPS (usually) and establish zoning control. They want to invest in vision to make sure enemy Burst Champions can not flank their team and threaten their DPS. They also provide the straight up presence, usually in the form of CC, to give you advantages in objective fights, for example handling turret aggro if your team decides to dive. Their job is to assist the DPS in taking objectives, and carrying as a tank is all about making sure your DPS lives longer then the enemy team's DPS.

There are more specific tips for specific champs, and there are more generalized tips for all champs, but these are the three general categories.

Skia Asteri4/5/2015, 5:26:05 AM1 votes
ZergReap4/5/2015, 10:04:49 PM1 votes

If this situation is happening to you a lot, which It will, try to look at it this way. Your team CAN and WILL fight without you, 4v5, get caught 1v3, etc. whenever you aren't there (This has nothing to do with bronze either it happens for all elo). So in mid-late game you have to always take into account your team throwing at any moment. If you want your team to group and push a lane since you are fed try typing 'group mid', pinging on the way, pinging for assistance, etc.

Delimon4/5/2015, 10:05:25 PM1 votes

take towers