Dota 2 teaches you to stop feeding in League
__ A couple days ago, I decided to try Dota 2 just to see what it was like. Having played a few games now, I can say that it's not a terrible game but I do prefer League. However, those few games did make me much better at exercising caution, something which I have always struggled with. If anyone reading this also has trouble being careful, I highly recommend you download and play Dota 2 for a bit. Here's how the game helps you get it together:
__ Dota 2 punishes bad decision making in a way that League doesn't. When you die several times in League, you can generally pull it together and dig yourself out with some effort. The only thing you lose when you die is time that you could spend farming. It's important, but it won't usually destroy your whole game. When you die in Dota 2, the gold that the enemy gains comes straight out of what you've earned. That's right, the enemy steals your gold. This might seem incredibly toxic and anti-fun until you realize that it quickly gives you an incentive to make sure that you don't die.
__ The effects of this are immediate. You start heading back to heal up when you're low on health instead of staying in lane to make risky plays. That extra pressure helps you make the decision to retreat when you might normally do something stupid. The high damage and long duration of crowd control makes you get better at watching the map and backing off when too many enemies appear, since you can be killed so easily if you aren't careful.
When you come back to League after playing Dota 2, you will have better map awareness, better judgment, and more common sense.