Tips for a new Twisted Treeline player

Subtle Defiance·10/20/2014, 2:23:24 PM·6 votes·1,642 views

Me and a couple friends want to play some Twisted Treeline. I am in need of some help with tips and tricks to win.

8 Comments

Sir ArmaMalum10/20/2014, 2:45:04 PM5 votes

#1) COMMUNICATE.

Seriously, keep tabs on your opponents whereabouts at ALL times. With the distance between lanes as little as it is a gank can happen in 3-4 seconds after you lose sight of an opponent in lane. If you and your friends skype, teamspeak, etc. Call out anytime you don't know where someone is. There are no wards!

#2) Altars

The altars are really important, they unlock at 2:00 (iirc, correct me of I'm wrong anyone) and lock (no one can cap them) for a decent amount of time after a capture. Having one will give extra mana regen and +3 gold on last hit. Having both will give % extra AP/AD and +6 gold per last hit. They are very important to have. Any damage taken by someone capping will temporarily stop the cap.

Note: Altars are one of the best ways to force a teamfight. If you want that (i.e. you picked one of them off and have a numbers advantage) the nby all means gun for their altar. Inversely, keep in mind if your opponents know what they're doing they will do that if you're at a disadvantage.

#3) Meta

Don't play squishies. You may see some do well, but if you're new I highly advise against it. TT is constant dueling and teamfights, bursty people are fine but assassins don't do very well on average. Especially stealth-based ones with all the true sight items in TT (Lantern, Oracles and trap reveal).

A good rule of thumb is that if you can play them top-lane in SR you can play them in TT fairly well. As such, expect a lot of AD heavy teams.


I'm not a pro or anything, but I've played my fair share of TT. I'll happily answer any other questions I can if you would like.

SolidPooh10/20/2014, 2:50:55 PM4 votes

Hey Altair88

I've been playing TT for a while now, the most useful bits of information I can give are:


  1. Altars are extremely important and should be contested for whenever possible! read your buff in game when you have 1 or 2

  2. Mix up your damage, Dont have 3 AP or 3 AD, the easiest wins I have are when a team does this, and if you encounter it, dont hesitate to build armor or magic resist against them early.

  3. Have one person at least perform the role of tank, for security in game

  4. Mix up your ranged and melee, same thing as not having one damage type, dont have all melee or all ranged, you want to have your team more difficult for your enemies to manage than this.

  5. ALTARS

  6. I start the game by clicking north outside of the nexus and hitting P, typing my build and purchasing my first items quickly. then continuing my run. I can make it to the inner enemy brush in under 30 seconds. This can almost guarantee you damage or a kill early on.

  7. Continuation of 6, return home with any money you have just before minions spawn, you will typically have enough for at least a potion, and if you secure a kill, a pair of boots. this can help your early game snowball quite significantly.

  8. Map and team awareness, coupled with your JG can be a good way to focus out the early game, push the minions past mid and take your lanes to the jg, ensure extra xp and own. also, use the ping system, the easiest your team will snowball in the wrong direction is overextending. playing safe is vital in the small battlegrounds of TT.

  9. Practice Vilemaw, he shows up at 10 minutes on the dot, if you can formulate a plan with your teammates, calculate if it is viable to grab whenever possible, then go home, spend your money no matter how much it is, and make the most of this buff.

  10. You've just killed the enemy team and took a tower? Secure altars, steal their jg and clear your own with your team, then spend your money. Remember, they have just spent their and after a loss they are going to be more powerful than you when they return.

  11. Make use of the health in mid whenever you can, the more you use any timed element of this game, the more effective it turns out being overall. if you notice hp is up, call it out to your team, and watch as your sustain and patience outlast the enemies.

  12. Taking smite for JG clear is viable post lvl 2/3, make sure you do not let your lanes suffer from your absence though. If a lane is having trouble, make sure to prioritize teammates over all.

  13. Top lane level 6 transition, The top lanes may typically have a 2 level advantage over bot lane until the team fighting starts, communicate with your lanes when this happens and make use of your ups / issue pings accordingly.

  14. Refrain from overextending mid-late game, The potential for a turn around when both team are at the inhibs is absolutely absurd with respawn times.

  15. Protect your objectives


Hope this helps you!

Earl Eulrich10/20/2014, 3:05:12 PM3 votes
  1. COMMUNICATE.

Seriously, keep tabs on your opponents whereabouts at ALL times. With the distance between lanes as little as it is a gank can happen in 3-4 seconds after you lose sight of an opponent in lane. If you and your friends skype, teamspeak, etc. Call out anytime you don't know where someone is. There are no wards!

This really is the most important thing if you want to have sucess, without wards anywhere you compeltely relay on solid communication to not get outrotated and end up the game 1 - 23 or worse (and yea, this will happen once you meat really good teams with a tactic you´re not used to).

#2) Early > Late

You should always make sure you can fight from the get go, or at least from lvl 6 on (and if you direly need your ults, make sure to not give your opponents an opening earlier, even if it means surrendering an altar). This map snowballs ridiculously hard once you get to higher elos, most games will be decided if one team gets two good fights in a row early on in the game.

#3) Flexibility

The Pick&Ban-Phase in TTT is vastly more important than it is in SR. Many games will be lost in this phase already, you need to make sure you have huge Champion-pools for everyone and a good grasp on what your opponents comp weak-points and strenghts are. If you can read your opponents well during Pick&Ban you can win a lot of games before they even start. Never underestimate a Pick because it´s not "meta"! (one of my toughest losses ever in this map had been vs old Sora long before she got popular as a Solo-laner in SR...she just pushed everyone out of lane in an instant 1v1 and after 3min the game had been over due to the opponents controlling all lanes+the jungle from there).

#4) Waveclear/Aoe rules

In this map you won´t spent much time laning, but a lot of Time grouping and Brawling - if you lack the ability to clear a wave fast and then go somewhere else you´ll get outrotated by better teams and it´ll snowball against you really fast. Also, most of the Brawls will happen in a rather small Area adn Melees clumping together are quite popular - so bringing AoE-impact to fights is a huge win in most Circumstances (though the good old "nomnomnom, let´s fight 3v2" still can work out well enough if you commit your setup to it).

A BlTCH SLAP10/20/2014, 3:43:07 PM3 votes

Lots of good points here.

Strongest champs tend to be bruisers and/or champs with lots of CC+burst. HUGE emphasis on CC. If you can make a fight 2v3 by hard CC on one person it takes away a huge portion of their damage and makes group fights much easier.

Unlike SR where theres 5 people with 2-3 damage and 2-3 utility/tank, everyone in TT has to count by being both damage/utility or damage/tank.

Roaming as a team is very important to pick them off if theyre split fighting 2v3 or 1v3, then you can take altars/vilemaw/towers uncontested. Once you start snowballing in TT there's not much of coming back for the other side. Like SR when someone is fed they can 1v2 and 1v3, but unlike SR where the team can come back getting picks 5v2 5v3 etc there is no coming back in TT.

Ronald McDonald10/20/2014, 5:40:31 PM2 votes

Always try and keep your three team members in a line (on the map)

This makes it so that you're always easily able to respond to something in the jungle, as well as keeping up heavy pressure.

If you find your lane pushed to enemy tower bot and your top lane is pushed to his tower, go gank the enemy with your jungle.

Also, if you jungle, just play J4 and Lee Sin. Autowin

Watch910/20/2014, 8:05:30 PM1 votes

Watch for ganks every five seconds

hOrnn10/20/2014, 10:12:26 PM1 votes

here you go

OLAF is OP, OLAF is beyond OP on TT

darius owns on TT

lissandra is really strong

chogath is really strong

olaf is an unstoppable monster

olaf is really OP...

better bann oplaf

nami and leona are really strong tt supports

fiora can 1v3 on TT once she has hydra, unless the enemy team has OLAF

I Summons I10/20/2014, 10:59:19 PM1 votes

If you have 15 gold or more since purchasing ur items stand in base for 1 more pot