Kindred Jungle Build Recommendation is Wrong?!?
Ok, so
Kindred has been released to the world and people are turning into COMPLETE ASSHOLES over picking them in normal blind pick.
That was expected.
However, I have come to believe that the Recommended build suggestion need some serious tweaking.
The starting items are:
Hunter's Machete
Health Potion
Warding Totem
Personally, Kindred should start with
Sweeping Lens since they start off so slow and need the extra few seconds of surprise, but that's just me.
Essential Items:
Ranger's Trailblazer with Devourer
STOP, first problem. It's already well know than kindred isn't the best ganker because they don't have a fast gap close other than their Q. So why wouldn't we take advantage of an item that turns smite into a slow to help Kindred out a bit?
Replace
Ranger's Trailblazer with
Stalker's Blade. We gain access to Chilling Smite, a helpful slow to give Kindred more time to close in and start the attack with a bit of damage before setting up for the kill. Kindred's kit allows fast clearing without using smite at all and if needed, just target the biggest monster and be done with it. I would still stick with the Devourer Enchantment since it procs with both Kindred's passive and the passive of the next item.
Blade of the Ruined King
An absolute buy. Necessary for Kindred in my opinion
Berserker's Greaves
Haven't figured out a replacement for these yet, because the attack speed boost is helpful, though I would consider the
Furor or
Alacrity enchantments in order to boost Kindred's chasing and kiting ability.
Now here's where things go wrong.
The Offensive Items suggested are:
Trinity Force
Last Whisper
Statikk Shiv
Trinity Force is a maybe to me, though very good for burst damage. That's a keep. I'm still not completely sold on
Last Whisper, but it'll do just fine.
The Statikk Shiv I whole-heartedly disagree with. Kindred maybe marketed as an Marksmen Jungler, but 99% of the time they are most effective as an Assassin. Even considering Lamb's Respite, I believe Kindred works better when laying out huge amounts of BURST damage rather than SUSTAINED damage. Critical Strikes on top of the percent-health damage from Kindred's and BOTRK's passives melt life away at a rate much faster than Statikk Shiv provides and possibly greater than Trinity Force.
My recommendations For Offensive Items are:
Youmuu's Ghostblade
Infinity Edge
Last Whisper or
Black Cleaver
Now we have very good critical strikes from Youmuu's and IE, armor penetration from Youmuu's and Last Whisper or armor shred, extra health, Rage speed boost, AND cooldown reduction if you choose BC and Youmuu's, PLUS Youmuu's active which increases attack and movement speed. AND you still add 30 AD to your damage pile. At the very least, Statikk Shiv and Youmuu's could be used together as a relacement for IE and Trinity Force, keeping BC for the damage, health and Rage passive.
The final build i tested (in custom games because getting Kindred in Normal blinds right now is an exercise in frustration and being plain mean) is:
Stalker's Blade with Sated Devourer
Blade of the Ruined King
Alacrity enchanted Berserker's Greaves
Infinity Edge
Youmuu's Ghostblade
Black Cleaver
Sweeping Lens
This build holds up very well in the mid game with just the first three items and builds burst power considerably once YG, IE and BC (in any order) are added. I play Kindred like an Assassin, striking down one or two targets from the flank rather than striking from behind tanks and bruisers. Kindred's AA range is too short to do much else, making any attempt to stay in a prolonged engagement turn against them very quickly.
Your Thoughts?
P.S. This is my first post and kinda long, so at least try to be kind?
with scaling cdr runes.
Like you said Kindred isn't the best ganker. With this I can gain early pressure. probably not kills but pressure for sure. with the pressure it gives me an easier and faster time to get this
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