General tips for someone picking up Top Lane?
I do my own research, but I'd like to see what kind of opinions I can grab on the forums.
I do my own research, but I'd like to see what kind of opinions I can grab on the forums.
Tips are generally champion and match-up dependent, but I can give you a few.
If you want to watch some professional top laners to see how they play, I would recommend:
If you want some simple champions to try learning top lane, I'd recommend trying:

They all have innate sustain and are pretty durable with good damage. You have to get used to their playstyles and itemization, but they are pretty straightforward for the most part.
Definitely not comprehensive, but it should be a good start. If you want to ask any specific questions, I can try and help you out.
Do you have that Trundle build? Runes/masteries/items?
Would love to see it.
I don't think it's any specific build, just his general kit. I typically use the following set-up though:
Masteries: 21/9/0 or 9/21/0 Runes: 2 Attack Speed and 1 Armor Quint, Flat Armor Seals, MR Glyphs, AD Marks Items: Doran's Blade, 1HP Skill: Q
Focus on killing the buff monster first. Make sure you use your Q as an autoattack reset when possible and kite backwards between attacks to reduce damage taken.
You should usually finish fighting the buff around 2:30-2:40. I'd recommend running to a bush out of sight of the camps before recalling. For red buff, go to the buff directly in front of the opening or behind it. For blue buff, I typically run to the bush beside the side-lane's outer tower past gromp.
Make sure you ward the path jungler's typically take to the buff, so you know if you need to bail. For red buff, ward the buff beside the raptors. For blue buff, I typically ward the bush between the wolves and the mid tower.
You get really low doing a buff camp, so be very careful that you aren't caught by the enemies.
Try it a few times in custom games first so you get a sense of the timing.
Olaf can do Red buff or Blue buff without any real issues. I would suggest popping your health potion early on either camp and trying to kite out the buff a bit when W is on cooldown.
Start W, not Q. You will run out of mana if you spam Q and you open yourself up to extra damage if you get body-blocked by the monsters.
Masteries: 21/9/0 or 9/21/0 Runes: 2 Attack Speed and 1 Armor Quint, Flat Armor Seals, MR Glyphs, AD Marks Items: Doran's Blade, 1HP Skill: W
Think Olaf could do it with his steroid?
Tested it. Added the results to my previous comment. Short version, he can clear either buff with W but you should pop the potion and kite a bit when W is down.
Do you have any recommendations for Shyvana trying this?
Honestly, just experiment with different setups and try them out in a custom game. I'd probably recommend using the same setup I recommended for Olaf. Just make sure to try and kite out the camp while your W is on cooldown and inactive to reduce damage.
Could you give a brief (or not brief) explanation on how to manage minions or is it just way easier to go watch the pros do it?
It's mostly experience and judgement.
Some useful stuff to learn:
Stuff like that. I'd recommend watching pro replays or reading their explanations. It's a very useful skill.
Thanks. I've always been decent at League but this is one skill I haven't really been able to pick up. It'll feel really empowering when I can control the lane in this way.
This is awesome. Thank you for this
I just recently started playing Top Lane mainly as well! The tips in this threat are great so far, but I'd add one more. Farm! Farm farm farm!
You don't necessarily need to kill your opposing laner, just do your best to get as many CS as possible. You'll likely have a level advantage over at least 3 members of the enemy team, and so if you can bring an extra full item into a fight later on you can smash people with it. I've been playing lots of laners like Jax and Renekton, and they can come out of lane incredibly strong if you farmed well and picked up a strong item early.
Technically that can be advice for every lane, BUT I will say top lane is the best place to practice farming because there's so much harassment and trading involved.
[{quoted}](name=Riot MechaMoose,realm=NA,application-id=WEuoGbmp,discussion-id=Pbg87IT3,comment-id=0006,timestamp=2015-02-02T22:15:43.156+0000)
I just recently started playing Top Lane mainly as well! The tips in this threat are great so far, but I'd add one more. Farm! Farm farm farm!
"tips in this threat are great". I had to read that twice and think about it to realize it was a typo. lol. but yes. Farming in top lane is great. Generally, I would always have most farm on both teams as a top laner somehow. So when I do well in top and someone has more farm than me by the end of the game, then I know they really know how to farm
A great tactic I once did. It was Jarvan vs Jax. I let him push the wave while poking his health down. Then I managed to freeze the lane just outside of my turret range and kept it there for the longest time. He had me beat in cs early on cause I was busy poking his health down instead, but then I had around double his cs when I froze the lane where I wanted it. He missed out on so much cs. I tried to leave him with enough health trying to make him think he attempt for another cs to all in an kill him. I guess I got his health too low, and sadly he was smart to not go for cs. =P I think I eventually finally bothered to use flash to kill him once I had it to where he couldn't hop away from me.
A bunch of cs with a kill is wonders for the top lane. Few levels and entire item advantage. I enjoy maining top lane. One tactic I've been aiming to use more often. Is getting the enemy's health low enough when I have the advantage. While backing off and hopefully leaving them with enough health to make them think they're still safe in lane. Then I try to make it look like I'm just going to cs and see if they take any of my front line minions, while farming and staying at the edge of the range of my front line minions. Then if they get in range, I dive and kill them. This works great as Jarvan, and Fiora as level 6. Gap closers. Fiora, I would q and then ult fast before they flash out of my ult range. Jarvan has a nice knockup so that works.
P.S. MechaMoose. Renekton is a great top laner. I think the new changes put him back in power. Also, you should try out Irelia and Wukong. =P What I like with Wukong, is even when you're behind, you can still be useful in the early team fights. Sad part is, Wukong has some tougher match ups than others.
So you're probably gonna tell Morello and the Balance Team to get their shit together and make it so that it's hard for ADC's and AP mids to exist in top lane who bully the hell out of the melee's who need the farm up there?
I generally agree that melee struggle in top lane.
Hello Rioter!
EndlessSorcerer made some really good points. Sticky please?
Are you good at everything? cuz you can be anything you want top lane... and you will face literally everything there is on the rift top lane jungle rejects, bot lane rejects, mid lane rejects, other top lane losers, mid cancer, and bot cancers and just cancer in general
if so, top lane is the lane for you!
- Spin to win... no real counters. Just sustain and farm and occasionally harass.
If you're not playing someone who quickly snowballs to the point of easily winning 1v3s bring teleport over ignite.
Don't be afraid to give up your top tower in exchange for another objective, like Dragon.
If you have not built all the sustain you will need for the rest of the game stock up on potions with each back.
If you're melee in a ranged vs melee matchup all you typically have to do is survive the lane. Don't take any risks, and be ready to ping your jungler away if they are about to try a gank you can't follow up on. If you're ranged in a ranged vs melee matchup remember that many melee champions have better base stats than you. Just because you can poke at them freely doesn't mean they can't kill you in a single all in, even if they are behind in farm.
If you're pushing top after taking the enemy top tower instead of roaming make sure to buy multiple wards for the enemy jungle. Extra stats are nice and all, but you're already winning, there's no need to give up the advantage you've just made for yourself by getting caught in a five man gank.
If you're roaming instead of pushing additional top towers focus on objectives more than kills. You're already winning, so unless a clear kill shows up you want to help get global gold and map pressure for your team.
Go ranged, farm, win.
Top is pretty much the most boring lane in the game right now.
If you go melee and are against another melee -- don't die. Your lane is pretty much over if you do as you will just be snowballed out of lane or at least denied farm 90% of the time.
If you go melee and are against ranged just farm under tower as best you can and hope your jungler takes mercy on your poor soul.
Farm, farm, farm. Reliable CS is the most important thing you can do, nothing improves your chances of winning more than having a huge item advantage over your opponent. Learn how to freeze lane so you can get the safest farming, easiest way to do this is to only hit the minions when they have very low health. And prioritize the cannon minions, they are the most important minion and you have to make sure you get the last hit on them.
I don't care how much sustain your champion has, always fill your inventory with as many
as you can afford each time you visit base, consider a
if it's a tough matchup.
Never forget boots. If you are at base with 350 gold and still need more for the next item you planned on buying, don't continue saving, buy
. The extra movement speed will save your life at least twice that game.
If you are matched up against a champion with a very strong early game, like
, don't, for any reason, take the fight to them. That's what they want you to do so they can first blood before you can react and then snowball out of control. Play passively, focus on just sustain and CS, they sometimes get desperate for a kill if they don't get first blood and might make a risky play by level 6, which is where you can use your ult and turret to shut them down completely.
If you're new to top lane, I highly recommend taking
.Yes you won't have flash, but ignite often guarantees an early game kill on someone who just barely got away, and teleport is an underrated spell that not only allows you to protect and farm your lane much better, but late game allows you to protect key turrets and follow through with game-winning backdoors.
Respect early level minion damage, don't go ham into a huge enemy wave or you'll lose half your health to minions alone.
Focus on practicing your trading with whatever champ you use. Know when you can trade well with who, I advise looking at what abilities need to be blown before a good opportunity arises (i.e. Riven Q, Renekton W, etc etc)
Keep an 'eye' on where your opposing jungler is at in his route. If you can predict when he may be able to gank you (usually level 2 or 3 for a first gank for example) then you can know when to watch your opponent for a change in aggression. Is he backing off more than he used to? He probably has a friend.
Communicate with your jungle. A good top/jungle lane can wreck a lane easily. Do your best to keep track of wards and give your jungler opportunities to gank, BUT remember you're not the only lane so if he/she is helping elsewhere do your best on your own. Do not become reliant on junglers.
If you have a range advantage over your opponent and your opponent has a limited ability to farm at range keep your random minion damage to a minimum at level 1. Use your auto attacks/spells to inflict damage when they step up trying to farm. Your auto attacks will draw enemy minion aggro pushing your lane for you, your abilities do not draw minion aggro (unless it adds auto attack dmg). Quickly lose minion aggro by running into an unwarded brush or stepping back in your minions. If you're positioning correctly safely in your minions it'll be hard to all in you early if you keep your hp up.
A little bit of a slow push is good. Should give you more minions to detour your opponent's aggression and gives you a temporary level advantage. Especially abuse level advantages. Ward and watch the map when you push. The slower you push the longer you have pressure but the less of a minion/exp lead you will get. Too fast a push gives your opponent free farm under tower.
When you get to top lane level 1 if your opponent is MIA he could be DC or something, or maybe if he has teleport and is doing a jungle camp for level 2 and extra potions. There's a freezing trick that may be a good way to respond to this, rarely done outside competitive play. Before the two minions waves collide body block the opposing melee minions with your champion so they form a row. When they're stacked like this they'll all kill the same creep of yours in the front when you walk them back behind your minion. This is how you get an empty lane pushing against you so you can freeze it even while last hitting.
Sometimes this trick is good if you want to play passive as a ranged vs. a melee who can't touch you in lane level 1. Maybe you want to avoid a gank/ force a gank in your favor top. Giving your melee opponent as ranged early pressure shouldn't zone you from cs. You can probably easily "trim" the wave so it's not so big by the time it comes near your tower. You may be able to tank a free creeps just out of range of your tower's shot so you can keep the line of scrimage just outside the safety of your tower. When you see your opponent try to do this, attack them, punish it.
Patience can really pay in laning sometimes. If you got a frozen lane just outside your tower eventually your creeps will pile up and become stronger and push because your sides reinforcements arrive sooner. If this happens multiple times before you push to their tower you may get a gigantic minion wave that would be impossible for him to fight you in. When you get a huge minion wave into his tower he will want to be there to farm it and save his tower. Thing is under this circumstance you can inflict massive massive damage to him trying to farm it. Even if he is strong and attacks you it's very likely your minion wave > his tower depending on how tanky you are and your positioning.
Yeah I play ranged top a lot.

I wouldnt use tp below Diamond, teams don't play around it mid/low elo and pressure with ignite beats tp in team fights and lane. Once in a blue moon a solo queue team will actually use tp properly but it's just not smart to count on your team to be good. Also playing non meta tops can be a good start if you're scared of certain champs (Irelia, Rumble) or scared of people who played a ton of their champ, just to throw them off their game because they won't know exactly what to do since they've never been in that matchup. Everyone else covered the basics of sustain>dorans and minions op
but, but, but,
every game ive played top, ive used tp at least once to make plays... once was azir to behind their backline in a jg, locked them inbetween my wall and my team, and usually ill tp bot to turn around a gank in a game.
bronze is fun :)
but, but, but,
every game ive played top, ive used tp at least once to make plays... once was azir to behind their backline in a jg, locked them inbetween my wall and my team, and usually ill tp bot to turn around a gank in a game.
bronze is fun :)
If you're using tp for kill pressure ignite has it as well but with less risk and lower cd, I always have more map pressure than the opposite top because I win with ignite hard then can roam without being punished because they can't go aggressive they are so behind. Like I said, tp can be better but it's situational with low communication where as ignite is not. Maybe in bronze they ignore when someone tps, I was in bronze before tp was a thing so I guess that's possible.
I normally take TP when going top to protect towers. If the enemy team is pushing one, I can quickly TP to it to help my team defend it.
TP is definitely useful in lower elo.
[{quoted}](name=Paleo Electro,realm=NA,application-id=WEuoGbmp,discussion-id=Pbg87IT3,comment-id=00050001,timestamp=2015-02-02T22:32:48.248+0000)
I normally take TP when going top to protect towers. If the enemy team is pushing one, I can quickly TP to it to help my team defend it.
TP is definitely useful in lower elo.
No duh tp is useful, but in my vast experience in the last year of solo queue tp never played off as much as ignite except a few times out of hundreds of ranked games. I understand how to use tp extremely well but from what I've seen ignite is stronger for low/mid elo on the majority of champs. I predict rotations and pushes really well so I'm always at the lane that you would have to tp to anyway but with ignite advantage or in punishing enemy group by taking towers and neutral buffs... If you mindlessly go top or group 24/7 and don't play to win lane, tp is right for you!
there you go
don't be afraid to damage trade, or take damage, if you take a hit and run away and say you take another hit, or you do this and repeat a few times, they'll all in, ignite you and you're dead and it goes downhill very very fast, especially against broken champions that win if the game lasts longer than 30 minutes, i.e nasus, poppy, irelia, jax, and others that can 1v5 a full team with full build
Learn differences between harass and trading, learn when to zone and when to push, learn when to take enemy tower and when to keep it, learn how to play and build when you are behind.
Start you learning experience from farmers with a dash (mainly hydra users) because even if you are behind you can more easily get back into the game when champs like Malphite are having hard time when they are down like 0/3.
Toplane is kind of a farm snoozefest. You're the most isolated from the rest of your team and the least likely to receive ganks and the least likely to get ganked because botlane offers dragon control whereas baron is not even important until the laning phase is over. So just get really good at farming better than the other guy so you're more relevant when you teleport to help other areas and when teamfighting starts.
Essentially, top boils down to "CS and don't die".
Bring
otherwise late game you'll have to do with at least ONE lane doing bad. Instead of raging at them, just use your teleport to give them a hand.
Build Tanky when behind
Adapt to your opponent (don't always build sunfire on mundo first if against AP and vise/versa)
Farm is your goal--killing the opponent is good--roaming bot lane can be good--But never neglect your farm.
Run off to a different lane that riot hasn't managed to fuck up yet with hypocritical 0 counter-play matchups, a broken summoner spell incentivizing passive farm lanes, and a terrible balance philosophy where they nerf any top with significant game impact so low elo adcs can feel like doublelift.