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Early Game?

I only Pädde··4 votes·1,121 views

Hy you all ;) I have been playin League quite a lot, and I have noticed, that my weakness is the early game. I´m not that bad in mid and late game, it´s just the early. I don´t really get 1v1 kills. Most of the times I die early on and my enemy has an advantage. Usually I exit the early with a 0-2 and at the end of the game i have like 6-5 or something like that. I would like to get better in the early. Do you know what I could do?

Thanks for all the answers ;)

8 Comments

JellyCone5 votes

Without giving us too much information on your playstyle, it's sort of hard to help you. Anyways, here's some general advice:

  • Don't push the wave unless you know that you are either safe from early ganks, or you have an advantage on the enemy and know that their csing under tower is abysmal (Swain, Fiddlesticks, etc.) This leads me into my next point...

  • **Know the matchup.**As some dude named Joe once said, "knowing is half the battle." Make sure you know the enemy's champion (Cooldowns of Spell, Duration of CC, Damage, etc.). You can brush up on your game knowledge by checking the lol wiki during the loading screen. Just playing the matchup and having experience helps a ton, too.

  • Use your trinket in the early stages of the game to ensure safety from level 2 jungler ganks and the like. When you are jungling, you can also use it to ward around your buffs.

  • Don't fight in an enemy minion wave. I cannot stress the importance of minion control in the early game. When you are only level 1-5, minions do a lot of damage if you let them attack you for a few seconds, which will mean losing the trade. Additionally, keep watch of when the next minion wave is going to appear. Don't start trading with the enemy when their minion wave is going to appear before yours.

  • There is no shame in keeping close to your tower. If you know your early game is terrible, whether as a player or a champion, sticking close to tower is a very viable strategy. If you keep close to your tower and stay within experience range, you'll lose out on gold, but still keep up in levels with your lane opponent. Losing a little bit of gold is better than giving your enemy gold for killing you.

  • Don't fight on the enemy's terms. Basically what I'm trying to say here, is that if an enemy is walking up to you, wanting to trade, that probably means that they believe they have an upper hand. Logically, no one would engage on an enemy not believing that they can win. This either means that the enemy knows that they have a certain spell up and you don't, their minion wave is bigger than yours, or their jungler is waiting for a gank. More often than not, if the enemy starts acting differently, that means they know something that you don't. Never fight these.

I think I covered quite a bit of good information. I'm only Gold IV atm, so I'm not the best player, but I hope these tips can help you out.

P.S. Make sure you have a full Rune page, and that your Masteries are allocated correctly. Some of the flat stats that you gain from certain Runes and Masteries can make a great difference in the early game. Seeing as you're only level 25, you can't have a full mastery page, but you have access to tier 3 runes, so make sure to stock up :D

I only Pädde1 votes

Thank you for the long reply. This sure will help me out a lot. Yes, you said it. The Rune page. It´s not a real problem, because I already have all AP and AD runes, but I don´t have all the slots xD So I will level up and fill them. ^^

AyRe CoNteMpT1 votes

if you wrote that yourself, i want to express my respect to you

Helltoken1 votes

{quoted}

Without giving us too much information on your playstyle, it's sort of hard to help you. Anyways, here's some general advice:

  • Don't push the wave unless you know that you are either safe from early ganks, or you have an advantage on the enemy and know that their csing under tower is abysmal (Swain, Fiddlesticks, etc.) This leads me into my next point...

  • Use your trinket in the early stages of the game to ensure safety from level 2 jungler ganks and the like. When you are jungling, you can also use it to ward around your buffs.

There are many pro's to pushing waves, actually. One is indeed some people cannot waveclear well early game, but another is forcing summoners. Pick a champ you can poke from a distance with, and poke them under turret when they try to get a minion hit. They rarely prepare minions for farming under turret, so it should be fine. The poke will force them either to stay and hold the turret, which means a probable kill and a flash burn, or you can waste their teleport. Plus, having a pushed lane with a champ who has an escape (gnar, jax, ezreal, shen) means you can farm under their turret, and when ganks do come, you can run. It's not like they'll miss much more CS. Also, a pushed lane allows you to roam, as the enemy will try to scavenge as much farm as possible and forget to ss in time, and you can provide an advantage in another lane. Pushing lanes is also always what I do when i want to cash in my gold or heal up, because it makes sure you have most of hte CS available when you return.

The only thing about pushing lanes is vision. Many people place them in the bush, but when i want to push, i place them just past the bush, so I can see if they are coming in from another route. This helps to spot Shaco as he comes from behind, for example, and gives you time to react. The downside is you don't know if he's still hiding in the bush or if they've gone base if you dont see them leave. people often forget to buy stealth wards and vision wards, and mostly they forget to upgrade their trinkets, but these provide the solution you need to the early game. With vision, pushing lanes is much more effective to deny enemy farm. However, some champs don't strive on pushed lanes, such as jax. who can't poke from a distance without burning a lot of spells and maybe 0one tower hit, so it really depends on the champ. Rumble is better near your turret than near theirs. Also, if there is a champ that can punish those who push (xin zhao, shen, veigar...) then you shouldn't do so, but that all comes with experience.

People always assume a pushed lane is bad. I have practiced dealing with pushed lanes A LOT, and found they are actually quite beneficial if managed well. Warding the enemy jungle pre laning phase is perfect so you can predict their path. If they haven't shown up level 2/3 yet, theyre going bot, so push. in lane you want every sort of advantage you can get. Many think this is kills, and though they are not wrong, they forget that farm can make a difference just as much if not more, and denying farm is best done under their turret. It most likely forces them to drain mana and they'll also have a higher chance to miss minions. lemme know if you disagree, but this is what I always play like when I can, and rarely does it mess up.

nananananacat1 votes

A solution could lie in your runes and masteries. If you are struggling early game, you should try to figure out why. Do you not have enough defense? Is it your damage that is lacking? You might want to take a look at your runes and masteries and adjust them to help you through your early game.

I'm unranked, so I am not sure how good my advice is. I wish you the best of luck with your games <(^_^)b

Crett1 votes

Getting kills as an adc is a crutch for me because the enemy laner always has more cs than me. Other lanes, I don't have that problem.

Helltoken1 votes

My best piece of advice that the other guy didn't cover is farming. Last hitting minions is smart because you can prepare yourself for poking/receiving poke. In top lane, I enjoy playing Shen, because I can use my Q constantly to poke, W to prevent poke, and E to punish for entering my minion wave. I can also use my Q to secure a distant minion and get another with AA, W to decrease cooldown on my passive, and E to escape pokes/sticky situations. It's not always about the kill though. If you're enemy is pushing you, call for gank, especially if your turret is on blue side, because if the enemy is near, your jungler can creep on the enemy well.

I only Pädde1 votes

I main top so this helped me ^^ Thank you

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